Roll

From Terra Invicta Official Wiki

Roll is a mechanic used to determine outcomes of many events in Terra Invicta. Rolling is random, and it is weighted by difference between offence and defense modifiers. The exact formula is as follows:

diff = offense-defense

if diff >=0
  chance = 1-0.5*0.775^abs(diff)

else 
  chance = 0.5*0.775^abs(diff)

For example, councilor with 10 EspionageEspionage trying to AssassinateAssassinate another councilor with 7 SecuritySecurity needs to do a roll with diff = 10 - 7, and will be 76.7% likely to succeed.

Note: This is not actually true in practice because there are many other Mission Modifiers that affect the AssassinateAssassinate mission, adding points to the offense or defense.

Below table is just to illustrate results of the above formula - Chance meaning chance to success of the offense.

Success chance
Off - Def Chance Off - Def Chance
0 50.0% 0 50.0%
-1 38.8% 1 61.3%
-2 30.0% 2 70.0%
-3 23.3% 3 76.7%
-4 18.0% 4 82.0%
-5 14.0% 5 86.0%
-6 10.8% 6 89.2%
-7 8.4% 7 91.6%
-8 6.5% 8 93.5%
-9 5.0% 9 95.0%
-10 3.9% 10 96.1%
-15 1.1% 15 98.9%
-20 0.3% 20 99.7%

Critical success and Critical Failure

Critical success chance is 10 times lower than chance to success.

   e.g. for Off - Def = 5, it is 8.6% (86% / 10)

Critical failure chance is is 10 times lower than (1 - chance to success).

   e.g. for Off - Def = 5, it is 1.4% ((1 - 86%) / 10)


Related achievements

Solomon's Curse - Fail a mission with where you have greater than 99% chance of success

Source

Detection mechanics revealed - how spotting a councilor works