Grant Alien Control

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Grant Alien Control

We transfer a nation under our control to the Alien Administration. We must have built a facility there. This mission will create a new alien nation if none exists. They will aid us with resources in return.
Cost: 100 influence XP: 1 Resolution
Order: 4
Noise Mission Outcome Hate
0 Normal Success 0
Mission Outcome Detailed Effects
Normal Success Transfers all regions in the Target Nation to the Alien Nation.

If the Acting Faction has unlocked exoticsExotics, then transfer up to roughly (10 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) exoticsExotics from the Aliens to the Acting Faction. Otherwise, the Acting Faction gains roughly (100 × (Target Nation GDP in Billions ^ 0.25 / 2) ^ 2) researchResearch instead.

Attacking Modifiers

Mission Modifier Conditions Value

Defending Modifiers

Mission Modifier Conditions Value

Granting Orgs

Org
Stars
Stats and Missions Bonuses and Resource Incomes Affinities and Requirements Purchase Cost
Alien Administration Transition Team
3 Administration
Build FacilityBuild Facility
Grant Alien ControlGrant Alien Control
XenoformXenoform
AbductionsAbductions
Affinity: The Servants
Banned: The ResistanceThe InitiativeThe AcademyProject ExodusHumanity FirstThe ProtectorateThe Aliens
Not on Market

Granting Professions

Profession
Key Stats
Total
Stats Missions Scientist Traits Other Notable Traits Faction Affinities

Granting Traits

Trait Group Description Initial Chances Effects Requirements

Blocking Traits

Trait Group Description Initial Chances Effects Requirements