Missions: Difference between revisions
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Contested missions have a variable cost. | Contested missions have a variable cost. | ||
{{Mission | {{Mission | ||
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}} | }} | ||
=== Alien Missions === | === Alien-Related Missions === | ||
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors. | |||
The Xenoform and Abductions missions are initially only available to alien councilors, but [[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs. | |||
The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module. | |||
{{Mission | |||
| Xenoform | |||
| Xenoform | |||
| Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy. | |||
| [[File:ICO_xenoform_on.png]] | |||
| None | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_CouncilorOnEarth | |||
| | |||
| | |||
| | |||
| | | TIMissionCost_Bonus | ||
| ops | |||
| [[File: | | | ||
| | | | ||
| | | Mission_Xenoform_Def | ||
| | | Xenoform | ||
| | | 0 | ||
| | | 0 | ||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| | | Alien Flora | ||
| EarthOnly | |||
| MoveToTarget | |||
| | | 0 | ||
| | | 8 | ||
| | | 4 | ||
| | | 0 | ||
| | | 2 | ||
| | | -4 | ||
| | | FALSE | ||
| | | TIMissionResolution_Contested | ||
| Councilor's | |||
| espionage | |||
| Resources Spent | |||
| Local Abductions | |||
| Control in Larger Allies / Federation | |||
| Alien Nation | |||
| | |||
| | | | ||
| | |||
| | |||
| Mission Difficulty | |||
| | |||
| 4 | |||
| | | Military in Region | ||
|- | | | ||
| | | Region Population Density | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 0 | |||
| | | TIMissionTarget_Region | ||
| TIMissionEffect_Xenoform | |||
| | | TIMissionTargeting_Region | ||
| | | FALSE | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 1 | | 1 | ||
| 0 | }} {{Mission | ||
| 16 | | DominateNation | ||
| | | Dominate Nation | ||
| Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point. | |||
| [[File:ICO_dominatenation_on.png]] | |||
| | | Mission_GainControlPoint | ||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| | | TIMissionCondition_CouncilorOnEarth | ||
|} | | TIMissionCondition_HumanNation | ||
| TIMissionCondition_EnemyControlPointsInNation | |||
| TIMissionCondition_SentinelModulesActive | |||
| TIMissionCost_Bonus | |||
| influence | |||
| | |||
| | |||
| Mission_Purge_Def | |||
| Dominate Nation | |||
| 0 | |||
| 30 | |||
| 20 | |||
| 0 | |||
| 5 | |||
| 5 | |||
| Coexistence Pact | |||
| Unlimited | |||
| MoveToTarget | |||
| 0 | |||
| 30 | |||
| 30 | |||
| 0 | |||
| 30 | |||
| 30 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| persuasion | |||
| Resources Spent | |||
| Popular Support | |||
| Mass Media Control Point | |||
| Control in Larger Allies / Federation | |||
| Control Points in Neighbors | |||
| Legislature Control Point | |||
| Party Control Point | |||
| Target Over Control Point Cap | |||
| Mission Difficulty | |||
| | |||
| 6 | |||
| Difference in Ideology | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 4 | |||
| TIMissionTarget_Nation | |||
| TIMissionEffect_Dominate | |||
| TIMissionTargeting_Nation | |||
| FALSE | |||
| 2 | |||
}} {{Mission | |||
| EnthrallOrg | |||
| Enthrall Org | |||
| The aliens seize an org from a councilor for their own use. Also may target faction orgs not assigned to any councilor. | |||
| [[File:ICO_enthrallorg_on.png]] | |||
| None | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_Alien | |||
| TIMissionCondition_MinimumGlobalAbductions_LowerValue | |||
| TIMissionCondition_TargetableOrg | |||
| | |||
| TIMissionCost_Bonus | |||
| influence | |||
| | |||
| | |||
| None | |||
| Enthrall Org | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 3 | |||
| 3 | |||
| Pherocytes | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 4 | |||
| 2 | |||
| 0 | |||
| 0 | |||
| -4 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| persuasion | |||
| Resources Spent | |||
| Abductions in Nation | |||
| Xenoforming in Nation | |||
| Proxy Support | |||
| | |||
| | |||
| | |||
| | |||
| Mission Difficulty | |||
| | |||
| 10 | |||
| Defending Councilor's | |||
| Science | |||
| Protect Mission: | |||
| Security | |||
| Pherocyte Resistance | |||
| Org Size | |||
| Org Administration Value | |||
| Org Innate Takeover Defense | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 1 | |||
| TIMissionTarget_Org | |||
| TIMissionEffect_HostileTakeover | |||
| TIMissionTargeting_Org | |||
| TRUE | |||
| 2 | |||
}} {{Mission | |||
| TerrorizeRegion | |||
| Terrorize Region | |||
| Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however. | |||
| [[File:ICO_terrorizeregion_on.png]] | |||
| None | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_Alien | |||
| TIMissionCondition_TerrorizeVulnerableControlPoint | |||
| TIMissionCondition_CouncilorOnEarth | |||
| | |||
| TIMissionCost_Bonus | |||
| ops | |||
| | |||
| | |||
| Mission_Terrorize_Def | |||
| Terrorize Region | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| Salamander Autopsy | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 16 | |||
| 16 | |||
| 0 | |||
| 30 | |||
| 16 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| command | |||
| Resources Spent | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| Military in Region | |||
| | |||
| | |||
| Council | |||
| Command | |||
| Protect Mission: | |||
| Command | |||
| Nation Population | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 3 | |||
| TIMissionTarget_Region | |||
| TIMissionEffect_TerrorizeRegion | |||
| TIMissionTargeting_Region | |||
| FALSE | |||
| 1 | |||
}} {{Mission | |||
| Abductions | |||
| Abductions | |||
| Gather some humans from a region to study how to improve the alien ability to control them. | |||
| [[File:ICO_abductions_on.png]] | |||
| Mission_Abductions_Att | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_AlienOrProxy | |||
| TIMissionCondition_CouncilorOnEarth | |||
| | |||
| | |||
| TIMissionCost_Bonus | |||
| ops | |||
| | |||
| | |||
| None | |||
| Abductions | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| Alien Methods | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 8 | |||
| 4 | |||
| 0 | |||
| 2 | |||
| -4 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| espionage | |||
| Resources Spent | |||
| Local Xenoforming | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| Mission Difficulty | |||
| | |||
| -2 | |||
| Protect Mission: | |||
| Command | |||
| National Stability | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 3 | |||
| TIMissionTarget_Region | |||
| TIMissionEffect_Abductions | |||
| TIMissionTargeting_Region | |||
| FALSE | |||
| 2 | |||
}} {{Mission | |||
| EnthrallElites | |||
| Enthrall Elites | |||
| The aliens gain a control point for their human supporters in a target nation. | |||
| [[File:ICO_enthrallelites_on.png]] | |||
| Mission_GainControlPoint | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_CouncilorOnEarth | |||
| TIMissionCondition_MinimumGlobalAbductions_LowerValue | |||
| TIMissionCondition_EnthrallableControlPoint | |||
| TIMissionCondition_HumanControlPoint | |||
| TIMissionCost_Bonus | |||
| influence | |||
| | |||
| | |||
| Mission_EnthrallElites_Def | |||
| Enthrall Elites | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 5 | |||
| 5 | |||
| Alien ops | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 8 | |||
| 4 | |||
| 0 | |||
| 0 | |||
| -4 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| persuasion | |||
| Resources Spent | |||
| Abductions in Nation | |||
| Control in Larger Allies / Federation | |||
| Control Points in Neighbors | |||
| Proxy Support | |||
| Xenoforming in Nation | |||
| Target Over Control Point Cap | |||
| | |||
| Mission Difficulty | |||
| | |||
| 2 | |||
| Council | |||
| Science | |||
| Difference in Ideology | |||
| | |||
| Crackdown | |||
| Pherocyte Resistance | |||
| Size of National Economy | |||
| Popular Support | |||
| Defend Interests (Partial Defense) | |||
| | |||
| | |||
| | |||
| | |||
| 4 | |||
| TIMissionTarget_OwnedControlPoint | |||
| TIMissionEffect_EnthrallElites | |||
| TIMissionTargeting_ControlPoint | |||
| TRUE | |||
| 2 | |||
}} {{Mission | |||
| EnthrallPublic | |||
| Enthrall Public | |||
| The aliens domesticate a portion of the human population in this nation. | |||
| [[File:ICO_enthrallpublic_on.png]] | |||
| None | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_CouncilorOnEarth | |||
| TIMissionCondition_MinimumGlobalAbductions_LowerValue | |||
| | |||
| | |||
| TIMissionCost_Bonus | |||
| influence | |||
| | |||
| | |||
| Mission_EnthrallPublic_Def | |||
| Enthrall Public | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| Alien ops | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 8 | |||
| 4 | |||
| 0 | |||
| 0 | |||
| -4 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| persuasion | |||
| Resources Spent | |||
| Abductions in Nation | |||
| Control in Larger Allies / Federation | |||
| Control Points in Neighbors | |||
| Alien Nation | |||
| Proxy Support | |||
| Xenoforming in Nation | |||
| | |||
| Mission Difficulty | |||
| | |||
| 6 | |||
| Nation Population | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 2 | |||
| TIMissionTarget_Region | |||
| TIMissionEffect_EnthrallPublic | |||
| TIMissionTargeting_Region | |||
| TRUE | |||
| 2 | |||
}} {{Mission | |||
| EnthrallUnalignedElites | |||
| Enthrall Unaligned Elites | |||
| The aliens gain an unaligned control point for their human supporters in a target nation. | |||
| [[File:ICO_enthrallunalignedelites_on.png]] | |||
| Mission_GainControlPoint | |||
| None | |||
| FALSE | |||
| TIMissionCondition_TargetInRange | |||
| TIMissionCondition_Alien | |||
| TIMissionCondition_AvailableControlPoint | |||
| TIMissionCondition_CouncilorOnEarth | |||
| TIMissionCondition_MinimumGlobalAbductions_LowerValue | |||
| TIMissionCost_Bonus | |||
| influence | |||
| | |||
| | |||
| None | |||
| Enthrall Unaligned Elites | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
| Alien ops | |||
| EarthOnly | |||
| MoveToTarget | |||
| 0 | |||
| 8 | |||
| 4 | |||
| 0 | |||
| 0 | |||
| -4 | |||
| FALSE | |||
| TIMissionResolution_Contested | |||
| Councilor's | |||
| persuasion | |||
| Resources Spent | |||
| Abductions in Nation | |||
| Control in Larger Allies / Federation | |||
| Control Points in Neighbors | |||
| Proxy Support | |||
| | |||
| | |||
| | |||
| Mission Difficulty | |||
| | |||
| | |||
| Difference in Ideology | |||
| | |||
| Size of National Economy | |||
| | |||
| Popular Support | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 4 | |||
| TIMissionTarget_Nation | |||
| TIMissionEffect_EnthrallElites | |||
| TIMissionTargeting_Nation | |||
| TRUE | |||
| 2 | |||
}} | |||
=== Mission Modifiers === | === Mission Modifiers === | ||
Revision as of 07:39, 31 May 2025
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
| Assassinate
| |||
|---|---|---|---|
| |||
| Eliminate an identified enemy councilor. | |||
| Stat: |
Cost: |
XP: 3 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 10 | Critical Failure | 5 | |
| 4 | Normal Failure | 0 | |
| 0 | Normal Success | 10 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Assassination_Att None |
Mission_Assassinate_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Security Apparatus Control Point |
|
3 |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 12 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Defender's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. |
| Aliens Captured or Killed | Target Faction is the |
0.1 × Number of Alien Councilors that have been |
| Our Loyalty Monitor Implant |
|
-50 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 50%: 1 |
3% |
Affinity: Banned: Tokyo Criminal |
50 | |
| 1 |
Prominent 3% |
Affinity: Banned: Naples Criminal |
120 | |
| 1 |
Prominent 4% |
Affinity: Banned: Monterrey Criminal |
50 | |
| Random Security42 |
1 |
50%: -2 to -1 |
Affinity: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 2 |
Affinity: Banned: Tehran Government |
200 | |
| 1 |
Prominent 5% |
Affinity: Banned: Naples Criminal |
100 | |
| 1 |
7 to 14 |
Affinity: Banned: Advanced Chemical Rocketry Almaty Criminal |
500 to 750 | |
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 2 |
Prominent 3% |
Affinity: Banned: New York City Criminal |
120 | |
| Random Criminal21 |
30%: 1 |
25%: -1 |
Affinity: Banned: Criminal |
50 to 100 |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| Random Criminal22 |
40%: 1 |
50%: -3 |
Affinity: Banned: Criminal |
200 to 400 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| Random Security32 |
50%: 1 |
50%: 5% to 10% |
Affinity: Banned: Terrestrial Military Science |
300 to 350 |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
Prominent 8% |
Affinity: Banned: Moscow Criminal |
200 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
5% |
Affinity: Banned: Moscow Criminal |
150 | |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| Random Security43 |
20%: 1 |
75%: -2 to -1 |
Affinity: Networked Global Defense |
600 to 700 |
| 1 |
Prominent 5% |
Affinity: Banned: Monterrey Criminal |
80 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|---|---|---|---|---|
| Vengeful | It's payback time. | 0% |
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ethical | 5 | A person of principle who believes not all means are justified by their end. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||
| Pacifist | 5 | Personally refuses to take part in any violent action. |
|
|
| Assault Alien Asset
| |||
|---|---|---|---|
| |||
| Lead a combat unit against a fixed alien asset. | |||
| Stat: |
Cost: |
XP: 3 (2 if flora) | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 6 | Normal Failure | 2 | |
| 4 | Normal Success | 10 | |
| 0 | Critical Success | 10 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_AssaultAlienAsset_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 4 |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Alien Defenses | Target is UFO Landing | Sum of:
|
| Target is Alien Facility | Sum of:
| |
| Target is Alien Xenoforming | Sum of:
|
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
-1 |
Addis Ababa Government |
100 | |
| 1 |
-1 |
Beijing Government |
100 | |
| Random Security42 |
1 |
50%: -2 to -1 |
Affinity: Terrestrial Military Science |
300 to 350 |
| 1 |
-2 |
Rio de Janeiro Government |
150 | |
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 1 |
-2 |
Toronto-Ottawa Government |
100 | |
| 2 |
-1 |
Bangkok Government |
100 | |
| 1 |
-2 |
Tokyo Government |
150 | |
| 1 |
-1 |
Affinity: Madrid Government |
100 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| 1 |
-1 |
Cairo Government |
100 | |
| 1 |
-1 |
Affinity: Warsaw Government |
100 | |
| Random Security41 |
20%: 1 |
25%: -2 to -1 |
Affinity: |
100 to 125 |
| 1 |
-1 |
Lahore-Islamabad Government |
80 | |
| 1 |
-2 |
Hyderabad Government |
150 | |
| 1 |
3% |
Affinity: Atlanta Government |
100 | |
| 1 |
-1 |
Affinity: Banned: Jakarta Government |
100 | |
| 1 |
3% |
Affinity: Seattle Government |
100 | |
| 1 |
-1 |
Stockholm Government |
100 | |
| 1 |
50%: 1 to 5 |
Affinity: Banned: |
50 to 100 | |
| 1 |
-1 |
Taipei Government |
100 | |
| 1 |
-2 |
Affinity: Perth Government |
75 | |
| 1 |
-1 |
Ankara Government |
100 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 1 |
1 to 5 |
Affinity: Banned: Arrival Security |
250 to 500 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
3% |
Affinity: Washington Government |
100 | |
| 1 |
-1 |
Copenhagen Government |
100 | |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-1 |
Affinity: Paris Government |
120 | |
| 1 |
-1 |
Affinity: Tel Aviv Government |
120 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
-1 |
Buenos Aires Government |
80 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
3% |
Affinity: Chicago Government |
100 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 1 |
-2 |
London Government |
200 | |
| 1 |
-1 |
London Government |
100 | |
| 1 |
3% |
Affinity: Denver Government |
100 | |
| 1 |
-1 |
Vienna Government |
100 | |
| 1 |
-2 |
Stockholm Government |
150 | |
| Random Security43 |
20%: 1 |
75%: -2 to -1 |
Affinity: Networked Global Defense |
600 to 700 |
| 1 |
-1 |
Jakarta Government |
100 | |
| 1 |
-1 |
Chongqing Government |
70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pacifist | 5 | Personally refuses to take part in any violent action. |
|
|
| Control Space Asset
| |||
|---|---|---|---|
| |||
| Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 30 | Critical Failure | 2 | |
| 30 | Normal Failure | 2 | |
| 0 | Normal Success | 7 | |
| -4 | Critical Success | 7 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint None |
Mission_ControlAsset_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Target Has Negative Influence | 6 | |
| Attacker's Recent Mission Control Shortage | None | Max(0, Mission Performer's Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 12 |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Hab Size | None | Number of Complete Modules on Target Hab |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
| Crew Size | Target is a Ship | Target Ship Crew ^ 0.5 |
| Target is a Hab that is not Decommissioning | Target Hab Crew ^ 0.33 | |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Defending Force Strength | Target is a Ship | Target Ship's |
| Target is a Hab | Sum of:
| |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
| Stability-Granting Modules | Target is a Hab | Sum of Stability Bonuses from Active Hab Modules on Target Hab |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 5% |
Affinity: Banned: Not on Market |
|||
| 5% |
Affinity: Banned: Not on Market |
|||
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 5% |
Affinity: Banned: Not on Market |
|||
| 3 |
5% |
Affinity: Banned: Not on Market |
||
| 3 to 4 |
2% |
Affinity: Banned: Advanced Chemical Rocketry |
350 to 700 | |
| 5% |
Affinity: Banned: Not on Market |
|||
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 5% |
Affinity: Banned: Not on Market |
|||
| 5% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Earthbound | 7 | This person refuses to travel to space. |
|
|
| Coup d'Etat
| |||
|---|---|---|---|
| |||
| Overthrow a government and reset its control points. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 3 | |
| 4 | Normal Failure | 0 | |
| 2 | Normal Success | 5 | |
| 0 | Critical Success | 5 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Coup_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| National Unrest | None | Target Nation's |
| Elite Dissatisfaction | Target Nation's Corruption % > |
15 × (Target Nation's Corruption % - |
| Oligarchs Control Point Attack |
|
3 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
| Joint Control Point Attribute: |
Target is a Nation or in a Nation. | Average over each Control Point:
|
| National Cohesion | None | Target Nation's |
| Elite Dissatisfaction | Target Nation's |
10 × (Target Nation's |
| National Democracy | None | Target Nation's |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Defended Control Points | None | Number of |
| Oligarchs Control Point Defense |
|
3 |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 1 |
7 to 14 |
Affinity: Banned: Advanced Chemical Rocketry Almaty Criminal |
500 to 750 | |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 33%: 1 |
2% |
We Are Not Alone |
250 to 500 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Crackdown
| |||
|---|---|---|---|
| |||
| Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 6 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 2 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Crackdown_Att None |
Mission_Crackdown_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Security Apparatus Control Point |
|
3 |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Defender's Popular Support | None | (10 + Target Nation's |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
-85 |
Washington Government NOT Criminal |
120 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| 2 |
-22 |
Paris Government |
250 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Detain Councilor
| |||
|---|---|---|---|
| |||
| Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 2 | Normal Failure | 1 | |
| 0 | Normal Success | 2 | |
| -4 | Critical Success | 3 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Detain_Att None |
Mission_Detain_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Security Apparatus Control Point |
|
3 |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Aliens Captured or Killed | Target Faction is the |
0.1 × Number of Alien Councilors that have been |
| Alien | Target is an Alien Councilor | 6 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
Prominent 4% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
-85 |
Washington Government NOT Criminal |
120 | |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
-1 |
Affinity: Madrid Government |
100 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
-2 |
Affinity: Perth Government |
75 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| 1 |
-1 |
Beijing Government |
120 | |
| 1 |
-1 |
Affinity: Paris Government |
120 | |
| 3 |
-10 |
Paris Government |
100 | |
| 2 |
2% |
Affinity: Banned: Terrestrial Military Science |
350 to 600 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| 2 |
-22 |
Paris Government |
250 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 1 |
-2 |
London Government |
200 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 1 |
Prominent 5% |
Affinity: Banned: Monterrey Criminal |
80 | |
| 1 |
-1 |
Chongqing Government |
70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Extract Councilor
| |||
|---|---|---|---|
| |||
| Extract one of our detained councilors from enemy hands. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 10 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 1 | |
| -4 | Critical Success | 1 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Attacker's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| Security Apparatus Control Point |
|
3 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
| Nearby Councilors' Attribute: |
Target is |
Sum of that Attribute over all |
| Joint |
Target is |
Sum of Attribute of Non- |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
-10 |
Affinity: Sydney-Canberra Government |
100 | |
| Random Security22 |
50%: 1 |
50%: -2 to -1 |
Terrestrial Military Science |
250 to 275 |
| 1 |
-1 |
Tel Aviv Government |
120 | |
| 1 |
-1 |
Addis Ababa Government |
100 | |
| Random Security42 |
1 |
50%: -2 to -1 |
Affinity: Terrestrial Military Science |
300 to 350 |
| 1 |
-2 |
Hamburg Government NOT Criminal |
200 | |
| Random Security23 |
1 |
20%: 2% to 4% |
Arrival Security |
500 to 550 |
| Random Security21 |
20%: 1 |
25%: -2 to -1 |
100 to 125 | |
| 1 |
-2 |
Rio de Janeiro Government |
150 | |
| 2 |
Prominent -3 |
Affinity: Washington Government |
200 | |
| 1 |
-2 |
Toronto-Ottawa Government |
100 | |
| 1 |
-2 |
Atlanta Government |
80 | |
| 2 |
-1 |
Bangkok Government |
100 | |
| 1 |
-2 |
Tokyo Government |
150 | |
| 1 |
-1 |
Affinity: Madrid Government |
100 | |
| 1 |
-1 |
Cairo Government |
100 | |
| 1 |
-1 |
Affinity: Warsaw Government |
100 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 1 |
-2 |
Hyderabad Government |
150 | |
| 1 |
-1 |
Affinity: Banned: Jakarta Government |
100 | |
| 1 |
-1 |
Stockholm Government |
100 | |
| 1 |
-1 |
Taipei Government |
100 | |
| 1 |
-2 |
Affinity: Perth Government |
75 | |
| 1 |
-1 |
Ankara Government |
100 | |
| 1 |
-1 |
Copenhagen Government |
100 | |
| 1 |
-1 |
Affinity: Paris Government |
120 | |
| 1 |
-1 |
Affinity: Tel Aviv Government |
120 | |
| 1 |
-1 |
Buenos Aires Government |
80 | |
| 2 |
-1 |
Belgrade Government |
100 | |
| 1 |
Prominent -3 |
Washington Government |
200 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 1 |
-2 |
London Government |
200 | |
| 1 |
-1 |
London Government |
100 | |
| 1 |
-1 |
Vienna Government |
100 | |
| 1 |
-2 |
Stockholm Government |
150 | |
| Random Security43 |
20%: 1 |
75%: -2 to -1 |
Affinity: Networked Global Defense |
600 to 700 |
| 1 |
-1 |
Jakarta Government |
100 | |
| 1 |
-1 |
Chongqing Government |
70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Control Nation
| |||
|---|---|---|---|
| |||
| Gain an open control point in a nation. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 4 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Bureaucracy Control Point |
|
3 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Influence23 |
3 |
20%: 1% to 2% |
Arrival Law |
500 to 750 |
| 1 |
2% |
Affinity: Banned: |
350 to 600 | |
| 2 |
25%: 1% to 2% |
Affinity: Banned: Washington |
100 to 150 | |
| Random Influence22 |
2 |
50%: 1% to 4% |
Arrival Domestic Politics |
200 to 400 |
| 10 |
20% |
Affinity: Banned: Not on Market |
||
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Influence33 |
2 to 3 |
20%: 1% to 2% |
Affinity: Networked Propaganda |
2000 to 4000 |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| Random Influence21 |
1 |
50%: 1% to 2% |
50 to 100 | |
| 2 |
3 to 6 |
Affinity: Banned: |
100 to 150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Puppet Master | 3 | Able to pull strings in many places without notice. |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Hostile Takeover
| |||
|---|---|---|---|
| |||
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 2 | |
| -4 | Critical Success | 2 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_HostileTakeover_Att None |
Mission_HostileTakeover_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| National Industries Control Point Attack |
|
3 |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Target Has Negative Funds | 6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 10 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified by the Target Org |
| National Industries Control Point Defense |
|
3 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 50%: 1 |
3% |
Affinity: Banned: Tokyo Criminal |
50 | |
| 1 |
Prominent 5% |
Affinity: Banned: Naples Criminal |
100 | |
| 1 |
2% |
Affinity: Banned: Tokyo Criminal |
40 | |
| 2 |
Prominent 3% |
Affinity: Banned: New York City Criminal |
120 | |
| 3 |
50%: 1% to 2% |
Affinity: Banned: |
350 to 700 | |
| Random Criminal13 |
33%: 1 |
10% to 20% |
Affinity: Arrival Law Criminal |
500 to 750 |
| 5 |
1% |
Affinity: Banned: |
750 to 1250 | |
| Random Criminal11 |
50%: 1 |
2% to 5% |
Affinity: Criminal |
50 to 100 |
| Random BusinessManagement21 |
5 |
75%: 2% to 4% |
Arrival Economics |
2500 to 5000 |
| 50%: 1 to 2 |
3% |
Affinity: Banned: |
500 to 1000 | |
| 1 |
2% |
Affinity: Banned: Osaka Criminal |
30 | |
| 1 |
Prominent 4% |
Affinity: Banned: Naples Criminal |
80 | |
| Random BusinessManagement31 |
7 |
4% to 6% |
White Collar Automation |
5000 to 8500 |
| Random Criminal12 |
60%: 1 |
5% to 10% |
Affinity: Criminal |
200 to 400 |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| Random Commercial13 |
20%: 5 |
1% to 5% |
500 to 750 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Inspire
| |||
|---|---|---|---|
| |||
| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 0 |
| Noise | Mission Outcome | Hate | |
| -2 | Critical Failure | 0 | |
| -4 | Normal Failure | 0 | |
| -4 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Inspire_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 8 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 to 4 |
25 to 50 |
Affinity: |
250 to 500 | |
| 2 |
3% |
Affinity: Government |
150 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pherocyte Mass Emitter | 17 | A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. | 0% |
|
| ||||||||||||||||||||||||||||||||||||||||||||
| Martyr | A violent death will draw millions to their cause. |
|
|
||||||||||||||||||||||||||||||||||||||||||||||
| Educator | 20 | Develops national educational systems. | 0% |
| |||||||||||||||||||||||||||||||||||||||||||||
| National Hero | 4 | Well known and influential in his or her home nation. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||
| Nation Builder | 20 | A generational talent at building enduring democracies. | 0% |
| |||||||||||||||||||||||||||||||||||||||||||||
| Teacher | 20 | Conveys knowledge to willing minds. |
|
||||||||||||||||||||||||||||||||||||||||||||||
| Pherocyte Emitter | 17 | We adapt the aliens' biological advantage for our own uses. | 0% |
|
| ||||||||||||||||||||||||||||||||||||||||||||
| Beloved | Popular regardless of their loyalties. |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Suspicious | 9 | Naturally inclined to distrust others. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Inscrutable | 5 | Never seems to express a strong opinion. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Furtive | 5 | A secretive and often negative personality. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Extorted | 18 | Feels that they have been taken advantage of financially by our faction, making them reluctant to trust us. | 0% |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||
| Cynic | 5 | Difficult to fool, but expresses little hope for humanity's future. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Awkward Genius | 8 | Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Lone Wolf | 8 | Does not work well with others, but skilled at secretive activity. |
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||
| Paranoid | 9 | Sees enemies everywhere. Only right some of the time. |
|
|
|
| Investigate Councilor
| |||
|---|---|---|---|
| |||
| Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 2 | Critical Failure | 0 | |
| 0 | Normal Failure | 0 | |
| -2 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_InvestigateCouncilor_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Attacker's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| Detained Target | Target is |
8 |
| Target is |
4 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Defender's Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Investigations11 |
1 |
50 to 100 | ||
| 1 |
-10 |
Affinity: Sydney-Canberra Government |
100 | |
| 2 |
Prominent 3% |
Beijing Government |
300 | |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
-12 |
Seoul Government |
70 | |
| 1 |
-10 |
Moscow Government |
150 | |
| 2 |
Prominent -62 |
Washington Government NOT Criminal |
200 | |
| 50%: 1 to 2 |
1% |
Affinity: Banned: Cybernetics |
500 to 1000 | |
| Random Investigations12 |
2 |
200 to 300 | ||
| Random Investigations32 |
1 to 2 |
3 to 15 |
200 to 300 | |
| 1 |
-12 |
Taipei Government |
50 | |
| 3 |
-50 |
London Government |
200 | |
| 1 |
Prominent 3% |
Affinity: Moscow Government |
250 | |
| Random Investigations31 |
1 |
2 to 4 |
50 to 100 | |
| 2 |
-25 |
Affinity: Tokyo Government |
200 | |
| 2 |
Prominent -25 |
New Delhi Government |
200 | |
| 1 |
-18 |
Affinity: Toronto-Ottawa Government |
70 | |
| 1 |
-10 |
Affinity: Riyadh Government |
120 | |
| 1 |
-2 |
Rome Government NOT Criminal |
75 | |
| Random Investigations13 |
3 |
Quantum Computing |
500 to 700 | |
| 4 |
Prominent -250 |
Washington Government NOT Criminal |
280 | |
| Random Investigations33 |
2 to 3 |
15 to 30 |
Quantum Computing |
500 to 700 |
| 1 |
-30 |
Affinity: Moscow Government |
250 | |
| 2 |
-22 |
Paris Government |
250 | |
| 1 |
Prominent 2% |
Affinity: Washington Government |
300 | |
| 2 |
-4 |
Government NOT Criminal |
150 | |
| 2 |
-36 |
Berlin Government |
200 | |
| 2 |
Prominent -50 |
London Government |
250 | |
| 1 |
-20 |
London Government |
200 | |
| 1 |
-10 |
Cairo Government |
120 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Public Campaign
| |||
|---|---|---|---|
| |||
| Increase public support in a nation for our cause. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Propaganda_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Mass Media Control Point |
|
3 |
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Nation Population | None | (Target Nation's |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Censorship |
|
5 / Max(Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 5 to 10 |
500 to 1000 | |||
| 1 |
2% |
Affinity: Banned: |
350 to 600 | |
| Random InformationTechnology23 |
33%: 1 |
20%: 1% to 8% |
Affinity: Quantum Computing |
500 to 750 |
| Random Influence32 |
50%: 1 |
50%: 1% to 2% |
Affinity: Arrival Mass Communications |
500 to 1500 |
| Random Cult11 |
50%: 1 to 2 |
25%: 1% to 2% |
Affinity: Banned: Not on Market |
40 to 70 |
| Random Influence11 |
20%: 1 |
2% to 4% |
50 to 100 | |
| 10 |
20% |
Affinity: Banned: Not on Market |
||
| 1 |
1% |
Washington Government |
80 | |
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 1 |
2% |
Affinity: Banned: |
500 to 1000 | |
| 2 |
1 |
Affinity: Banned: |
100 to 150 | |
| 1 |
-30 |
Affinity: Moscow Government |
250 | |
| Random Influence33 |
2 to 3 |
20%: 1% to 2% |
Affinity: Networked Propaganda |
2000 to 4000 |
| Random InformationTechnology22 |
20%: 1 |
20%: 1% to 5% |
Affinity: |
200 to 400 |
| Random Influence31 |
20%: 1 |
10%: 1% to 2% |
Affinity: |
100 to 200 |
| Random Influence12 |
20%: 1 |
4% to 6% |
200 to 400 | |
| 2 |
1% to 2% |
Affinity: Banned: |
250 to 500 | |
| Random Influence13 |
20%: 1 to 2 |
6% to 8% |
Arrival Mass Communications |
500 to 750 |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
-14 |
Washington Government |
60 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Megastar | 3 | A person of global renown, whose very movements make the news worldwide. |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Marked | This councilor has done something public, and terrible, and is the target of surveillance efforts around the globe. | 0% | |||||||||||||||||
| Awkward Genius | 8 | Poor at recognizing social cues and working with others but able to conduct scientific investigations with unparalleled focus. |
|
|
| Purge
| |||
|---|---|---|---|
| |||
| Take a control point from an enemy faction. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 1 | |
| 4 | Normal Failure | 1 | |
| 0 | Normal Success | 5 | |
| -4 | Critical Success | 5 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint Mission_Purge_Att |
Mission_Purge_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Legislature Control Point Attack |
|
3 |
| Party Control Point Attack |
|
3 |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 3 |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Disabled Control Point | Target Control Point is Disabled | -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction. |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
| Legislature Control Point Defense |
|
3 |
| Party Control Point Defense |
|
3 |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 10 |
20% |
Affinity: Banned: Not on Market |
||
| 15 |
20% |
Affinity: Banned: Not on Market |
||
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 3 |
10% |
Affinity: Banned: Not on Market |
||
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Tycoon 18-33 |
2-5 1-3 1-3 3-5 7-8 1-4 3-5 4-16 |
Crim: 1% Tech: 5% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Politician 18-31 |
6-8 3-5 1-4 1-3 4-6 0-1 3-4 2-14 |
Gov: 100% Martyr: 4% Tech: 5% Vet: 5% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Investigator 17-25 |
2-3 7-7 4-5 0-1 1-3 0-2 3-4 5-17 |
Gov: 75% Surv: 10% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Executive 17-31 |
4-7 2-4 0-2 4-5 5-6 0-3 2-4 5-17 |
Gov: 10% Tech: 10% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Sabotage Facilities
| |||
|---|---|---|---|
| |||
| Sabotage a selected space facility in a region. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -6 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_SabotageFacilities_Att None |
Mission_SabotageFacilities_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| National Unrest | None | Target Nation's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 12 |
| Joint Control Point Attribute: |
Target is a Nation or in a Nation. | Average over each Control Point:
|
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Military in Region | Target Region is Fully Occupied | Number of
|
| Otherwise | Sum of:
| |
| Alien Nation | Target Nation is the Alien Nation | 6 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| Random Security31 |
20%: 1 |
50%: 2% to 7% |
Affinity: Banned: |
100 to 125 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| Random Security32 |
50%: 1 |
50%: 5% to 10% |
Affinity: Banned: Terrestrial Military Science |
300 to 350 |
| 1 |
Affinity: Banned: Ambon Sociopath |
80 | ||
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pacifist | 5 | Personally refuses to take part in any violent action. |
|
|
| Sabotage Hab Module
| |||
|---|---|---|---|
| |||
| Destroy a selected non-core hab module on your current hab. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 2 | Normal Failure | 2 | |
| 0 | Normal Success | 0 | |
| -6 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_SabotageHabModule_Att None |
Mission_SabotageHabModule_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 4 |
| Joint Council Attribute: |
|
Sum of Attribute of Non- |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Defend Interests | Target is |
10, may be increased by certain Technologies |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Sabotage Project
| |||
|---|---|---|---|
| |||
| Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 2 | |
| 0 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -2 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_SabotageProject_Att None |
Mission_SabotageProject_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random InformationTechnology23 |
33%: 1 |
20%: 1% to 8% |
Affinity: Quantum Computing |
500 to 750 |
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| 3 |
3% |
Affinity: Banned: Advanced Neural Networks |
1000 to 1500 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations22 |
2 |
75%: 1 to 2 |
200 to 300 | |
| 4 to 5 |
3% |
Affinity: Banned: Arrival Economics Taipei |
1000 to 1500 | |
| Random Investigations21 |
1 |
25%: 1 |
50 to 100 | |
| 1 |
Prominent 2% |
Affinity: Washington Government |
300 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Assault Enemy Space Asset
| |||
|---|---|---|---|
| |||
| Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 6 | Normal Failure | 2 | |
| 2 | Normal Success | 10 | |
| 4 | Critical Success | 10 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_SeizeSpaceAsset_Att None |
Mission_SeizeSpaceAsset_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Attacking Force Strength | None | Sum of:
|
| Attacker's Recent Mission Control Shortage | None | Max(0, Mission Performer's Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Joint Council Attribute: |
|
Sum of Attribute of Non- |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Defending Force Strength | Target is a Ship | Target Ship's |
| Target is a Hab | Sum of:
| |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
|||
| 5% |
Affinity: Banned: Not on Market |
|||
| 3 |
Affinity: Banned: Not on Market |
|||
| 3 |
Affinity: Banned: Not on Market |
|||
| 5% |
Affinity: Banned: Not on Market |
|||
| 1 |
2% |
Affinity: Banned: Space Commerce |
1250 to 1750 | |
| 5% |
Affinity: Banned: Not on Market |
|||
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Astronaut 23-36 |
3-5 1-4 1-2 6-7 3-6 5-6 4-6 6-16 |
Total: 85% |
Gov: 100% Martyr: 1% Surv: 10% Tech: 5% Vet: 5% |
||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|---|---|---|---|---|
| Combat Astronaut | 7 | Undergone training to serve effectively on our warships. | 0% |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Earthbound | 7 | This person refuses to travel to space. |
|
| |||||||||||||||||||||||||||||||||||||||||||||||||
| Pacifist | 5 | Personally refuses to take part in any violent action. |
|
|
| Stabilize Nation
| |||
|---|---|---|---|
| |||
| Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 6 | Critical Failure | 0 | |
| 3 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Stabilize_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Regional Authorities Control Point |
|
3 |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| National Cohesion | None | Target Nation's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Nation Population | None | (Target Nation's |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation. |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Security22 |
50%: 1 |
50%: -2 to -1 |
Terrestrial Military Science |
250 to 275 |
| Random NGO12 |
4% to 6% |
Banned: NOT Sociopath |
50 to 100 | |
| Random NGO41 |
2% to 4% |
Banned: Arrival Domestic Politics NOT Sociopath |
25 to 50 | |
| 1 |
-1 |
Beijing Government |
100 | |
| 1 |
2% |
Affinity: Banned: |
350 to 600 | |
| 25%: 1 |
3% |
Affinity: Augmented Reality |
1000 to 1500 | |
| Random Security23 |
1 |
20%: 2% to 4% |
Arrival Security |
500 to 550 |
| Random Security24 |
1 to 2 |
50%: 5% to 10% |
Affinity: Terrestrial Military Science |
250 to 300 |
| Random Security34 |
2 to 3 |
50%: 10% to 15% |
Affinity: Arrival Security |
500 to 600 |
| Random NGO11 |
2% to 4% |
Banned: NOT Sociopath |
25 to 50 | |
| 3 |
50%: 1% to 2% |
Affinity: Banned: |
350 to 700 | |
| 5 |
5% |
Affinity: Banned: Not on Market |
||
| 1 |
-1 |
Affinity: Warsaw Government |
100 | |
| 1 |
-1 |
Lahore-Islamabad Government |
80 | |
| 1 |
3% |
Affinity: Atlanta Government |
100 | |
| 1 |
2% |
Affinity: Banned: |
500 to 750 | |
| 1 |
3% |
Affinity: Seattle Government |
100 | |
| Random NGO43 |
10%: 1 |
6% to 8% |
Banned: Arrival Governance NOT Sociopath |
100 to 200 |
| 1 |
2% |
Affinity: Banned: |
500 to 1000 | |
| 1 |
-2 |
Rome Government NOT Criminal |
75 | |
| 50%: 1 |
2 to 3 |
Affinity: Banned: Augmented Reality Washington |
250 to 500 | |
| 1 |
1 to 5 |
Affinity: Banned: Arrival Security |
250 to 500 | |
| 1 |
3% |
Affinity: Washington Government |
100 | |
| 3 |
3% |
Washington Government |
200 | |
| Random NGO13 |
10%: 1 |
6% to 8% |
Banned: Arrival Economics NOT Sociopath |
100 to 200 |
| 1 |
-1 |
Beijing Government |
120 | |
| Random NGO42 |
4% to 6% |
Banned: Arrival Law NOT Sociopath |
50 to 100 | |
| 1 |
3% |
Affinity: Chicago Government |
100 | |
| 1 |
-1 |
Guangzhou Government |
80 | |
| 2 |
Prominent -50 |
London Government |
250 | |
| 2 |
3 to 6 |
Affinity: Banned: |
100 to 150 | |
| 1 |
3% |
Affinity: Denver Government |
100 | |
| Random Influence13 |
20%: 1 to 2 |
6% to 8% |
Arrival Mass Communications |
500 to 750 |
| 1 |
Prominent 50%: 2% |
Affinity: Banned: Osaka Criminal |
150 | |
| 1 |
-1 |
Chongqing Government |
70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Inspector 22-31 |
3-4 5-6 2-4 4-5 4-5 0-2 4-5 6-16 |
Gov: 75% Surv: 3% Tech: 2% Vet: 5% |
|||
| Judge 18-28 |
5-7 5-6 1-3 1-2 3-5 0-1 3-4 5-17 |
Gov: 100% Martyr: 5% Surv: 1% Tech: 2% Vet: 5% |
|||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Officer 22-35 |
4-6 1-3 1-4 7-8 4-6 0-2 5-6 6-18 |
Total: 13% |
Gov: 100% Martyr: 2% Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Unifier | 3 | Influential in nations with a sense of common purpose. |
|
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Steal Project
| |||
|---|---|---|---|
| |||
| Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 2 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -8 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_StealProject_Att None |
Mission_StealProject_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Detained Target | Target is |
8 |
| Target is |
4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Target Has Negative Funds | 6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly |
| Target is a Hab or Hab Module | Sum of: | |
| Defender's Recent Mission Control Shortage | None | Max(0, Target's Faction's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
2% |
Affinity: Banned: |
250 to 500 | |
| Random InformationTechnology21 |
25%: 1 |
20%: 1% to 2% |
Affinity: |
50 to 100 |
| Random InformationTechnology23 |
33%: 1 |
20%: 1% to 8% |
Affinity: Quantum Computing |
500 to 750 |
| 1 |
3% |
Affinity: Banned: Quantum Computing |
250 to 750 | |
| 3 |
3% |
Affinity: Banned: Advanced Neural Networks |
1000 to 1500 | |
| 2 |
1 to 2 |
Affinity: |
350 to 700 | |
| Random Investigations23 |
3 |
20%: 2% |
Arrival Security |
500 to 700 |
| Random Investigations22 |
2 |
75%: 1 to 2 |
200 to 300 | |
| Random InformationTechnology22 |
20%: 1 |
20%: 1% to 5% |
Affinity: |
200 to 400 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Engineer 20-32 |
2-6 4-6 1-2 1-2 4-6 6-7 2-3 6-16 |
Gov: 10% Surv: 2% Inno: 98% Vet: 5% |
|||
| Scientist 17-28 |
1-5 4-6 0-2 0-0 3-5 7-7 2-3 6-16 |
Total: 100% |
Gov: 5% Surv: 3% Inno: 28.98% Tech: 5% Vet: 5% |
||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Tech Mogul 20-31 |
4-6 2-4 1-3 1-2 4-6 5-6 3-4 5-17 |
Total: 40% |
Inno: 18.92% Tech: 10% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Turn Councilor
| |||
|---|---|---|---|
| |||
| Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 3 | |
| 6 | Normal Failure | 3 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Turn_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Local Xenoforming (Alien and Servant Only) | Mission Performer's Faction is the |
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 15 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 1 |
2% |
Affinity: Banned: |
350 to 600 | |
| Random Cult11 |
50%: 1 to 2 |
25%: 1% to 2% |
Affinity: Banned: Not on Market |
40 to 70 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Professor 17-29 |
4-7 5-6 1-4 0-1 1-4 5-6 1-1 5-17 |
Total: 80% |
Gov: 1% Martyr: 3% Inno: 28.98% Vet: 5% |
||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Attorney 20-31 |
6-7 6-7 1-3 1-2 3-6 0-2 3-4 5-17 |
Gov: 5% Crim: 2% Surv: 2% Vet: 5% |
|||
| Diplomat 22-33 |
5-7 3-5 4-6 2-3 4-6 0-1 4-5 5-17 |
Gov: 100% Surv: 1% Tech: 10% Vet: 5% |
|||
| Celebrity 14-23 |
7-8 1-3 0-1 0-1 3-5 0-1 3-4 4-16 |
Gov: 1% Crim: 5% Martyr: 5% Vet: 5% |
|||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pherocyte Mass Emitter | 17 | A powerful broadcaster of alien pherocytes that makes nearby people extremely suggestible. | 0% |
|
| ||||||||||||||
| Educator | 20 | Develops national educational systems. | 0% |
| |||||||||||||||
| Teacher | 20 | Conveys knowledge to willing minds. |
|
||||||||||||||||
| Pherocyte Emitter | 17 | We adapt the aliens' biological advantage for our own uses. | 0% |
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Increase Unrest
| |||
|---|---|---|---|
| |||
| Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 12 | Critical Failure | 2 | |
| 6 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Unrest_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Identity Blocs Control Point |
|
3 |
| Warlords Control Point |
|
6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| National Cohesion | None | Target Nation's |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Nation Population | None | (Target Nation's |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| Random Criminal23 |
50%: 1 to 2 |
-5 |
Affinity: Banned: Criminal |
500 to 750 |
| 1 |
-10 |
Ankara Government |
60 | |
| 1 |
Prominent 2 |
Affinity: Banned: Tehran Government |
200 | |
| Random Influence32 |
50%: 1 |
50%: 1% to 2% |
Affinity: Arrival Mass Communications |
500 to 1500 |
| 1 |
Prominent -75 |
Banned: Tel Aviv Government |
300 | |
| 2 |
Prominent 1 |
Affinity: Banned: Beirut Government |
250 | |
| Random Criminal22 |
40%: 1 |
50%: -3 |
Affinity: Banned: Criminal |
200 to 400 |
| 1 |
2 |
Affinity: Banned: Peshawar Sociopath |
25 | |
| 1 |
-1 |
Lahore-Islamabad Government |
80 | |
| 1 |
Prominent 3% |
Affinity: Banned: Monterrey Criminal |
50 | |
| 1 |
3% |
Affinity: Atlanta Government |
100 | |
| 1 |
Affinity: Banned: Ambon Sociopath |
80 | ||
| 1 |
3% |
Affinity: Seattle Government |
100 | |
| Random Security33 |
20%: 1 |
Prominent 50%: 10% to 15% |
Affinity: Banned: Arrival Security |
600 to 700 |
| 1 |
2 |
Affinity: Banned: Baghdad Sociopath |
125 | |
| 1 |
3% |
Affinity: Washington Government |
100 | |
| 1 |
Prominent -400 |
Affinity: Washington Government |
300 | |
| 33%: 1 |
2% |
We Are Not Alone |
250 to 500 | |
| Random Vigilante11 |
50%: 1 to 2 |
2% to 7% |
Affinity: Banned: Not on Market |
20 to 40 |
| Random Influence33 |
2 to 3 |
20%: 1% to 2% |
Affinity: Networked Propaganda |
2000 to 4000 |
| 1 |
3% |
Affinity: Chicago Government |
100 | |
| 1 |
3% |
Affinity: Denver Government |
100 | |
| 1 |
-20 |
Lahore-Islamabad Government |
200 | |
| 1 |
Prominent 2% |
Affinity: Moscow Government |
250 |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Rebel 22-32 |
4-6 2-4 5-7 6-7 1-2 0-0 4-6 4-16 |
Crim: 20% Martyr: 20% Surv: 70% Vet: 5% |
|||
| Journalist 15-25 |
6-8 6-6 3-5 0-0 0-2 0-3 0-1 5-17 |
Gov: 5% Crim: 5% Martyr: 3% Surv: 2% Vet: 5% |
|||
| Fixer 12-23 |
1-4 4-6 5-6 0-1 0-1 0-1 2-4 4-16 |
Gov: 10% Crim: 10% Surv: 50% Vet: 5% |
|||
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
|||
| Evangelist 14-24 |
7-8 1-2 0-1 1-4 3-5 0-0 2-4 6-16 |
Crim: 1% Martyr: 25% Vet: 5% |
|||
| Commando 19-26 |
1-1 2-5 4-6 5-6 1-1 0-1 6-6 6-16 |
Gov: 50% Surv: 80% |
|||
| Hacker 18-29 |
2-4 4-5 5-6 0-1 1-3 4-6 2-4 4-16 |
Total: 50% |
Gov: 5% Crim: 25% Surv: 5% Vet: 5% |
||
| Activist 13-22 |
6-8 4-5 3-5 0-1 0-1 0-1 0-1 6-16 |
Total: 3% |
Gov: 5% Crim: 10% Martyr: 20% Surv: 1% Vet: 5% |
||
| Operative 19-25 |
2-3 3-4 6-6 4-5 0-1 0-1 4-5 6-16 |
Gov: 50% Crim: 1% Surv: 50% Vet: 5% |
|||
| Kingpin 22-31 |
4-5 1-4 4-5 4-5 5-6 0-0 4-6 3-17 |
Crim: 100% Martyr: 3% Surv: 20% Vet: 5% |
|||
| Spy 23-29 |
5-6 5-6 6-6 2-3 1-2 0-1 4-5 4-16 |
Gov: 50% Crim: 1% Surv: 10% Vet: 5% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Demagogue | 3 | An influential rabble-rouser who plays to the basest instincts of the public. |
|
|
|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pacifist | 5 | Personally refuses to take part in any violent action. |
|
|
Alien-Related Missions
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.
The Xenoform and Abductions missions are initially only available to alien councilors, but The Servants are also granted access to these missions from their 2nd and 3rd faction orgs.
The Dominate Nation mission is only available to
The Protectorate if it controls a Sentinel Complex module.
| Xenoform
| |||
|---|---|---|---|
| File:ICO xenoform on.png | |||
| Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy. | |||
| Stat: |
Cost: |
XP: 1 | Resolution Order: 0 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 4 | Normal Failure | 0 | |
| 2 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None None |
Mission_Xenoform_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Local Abductions | Mission Performer's Faction is the |
Abductions in Target Region × Difficulty Scaling |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Alien Nation | Target Nation is the Alien Nation | 6 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 4 |
| Military in Region | Target Region is Fully Occupied | Number of
|
| Otherwise | Sum of:
| |
| Region Population Density | Target is a Region | Target Region's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Dominate Nation
| |||
|---|---|---|---|
| |||
| Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 30 | Critical Failure | 30 | |
| 30 | Normal Failure | 20 | |
| 30 | Normal Success | 5 | |
| 30 | Critical Success | 5 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint None |
Mission_Purge_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Attacker's Popular Support | None | (10 + Target Nation's |
| Mass Media Control Point |
|
3 |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Legislature Control Point Attack |
|
3 |
| Party Control Point Attack |
|
3 |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Enthrall Org
| |||
|---|---|---|---|
| |||
| The aliens seize an org from a councilor for their own use. Also may target faction orgs not assigned to any councilor. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 1 |
| Noise | Mission Outcome | Hate | |
| 4 | Critical Failure | 0 | |
| 2 | Normal Failure | 0 | |
| 0 | Normal Success | 3 | |
| -4 | Critical Success | 3 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Abductions in Nation | Mission Performer's Faction is the |
Average Abductions per Region in Target Nation × Difficulty Scaling |
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Proxy Support | 1 | |
| 2 | ||
| 3 | ||
| 4 | ||
| 6 | ||
| 10 | ||
| 14 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 10 |
| Target's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified by the Target Org |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Terrorize Region
| |||
|---|---|---|---|
| |||
| Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however. | |||
| Stat: |
Cost: |
XP: 1 | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 16 | Critical Failure | 0 | |
| 16 | Normal Failure | 0 | |
| 30 | Normal Success | 0 | |
| 16 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None None |
Mission_Terrorize_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Military in Region | Target Region is Fully Occupied | Number of
|
| Otherwise | Sum of:
| |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| Nation Population | None | (Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
10% |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Abductions
| |||
|---|---|---|---|
| |||
| Gather some humans from a region to study how to improve the alien ability to control them. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 3 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 4 | Normal Failure | 0 | |
| 2 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_Abductions_Att None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Local Xenoforming (Alien Only) | Mission Performer's Faction is the |
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: -2 |
| Protect Mission: Attribute: |
|
Sum of that Attribute over all |
| National Stability | None | 10 - Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|---|---|---|---|
| 3 |
Affinity: Banned: Not on Market |
|||
| 3 |
Affinity: Banned: Not on Market |
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Enthrall Elites
| |||
|---|---|---|---|
| |||
| The aliens gain a control point for their human supporters in a target nation. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 4 | Normal Failure | 0 | |
| 0 | Normal Success | 5 | |
| -4 | Critical Success | 5 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint None |
Mission_EnthrallElites_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Abductions in Nation | Mission Performer's Faction is the |
Average Abductions per Region in Target Nation × Difficulty Scaling |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Proxy Support | 1 | |
| 2 | ||
| 3 | ||
| 4 | ||
| 6 | ||
| 10 | ||
| 14 | ||
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Target Over |
None | Max(0, 0.33333334 × (Target Faction's |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 2 |
| Control Point's Joint Council Attribute: |
Target is not a Disabled Control Point. | Sum of Attribute of Non- |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Disabled Control Point | Target Control Point is Disabled | -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction. |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Defender's Popular Support | None | (10 + Target Nation's |
| Defend Interests - Partial |
|
5 |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Enthrall Public
| |||
|---|---|---|---|
| |||
| The aliens domesticate a portion of the human population in this nation. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 2 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 4 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| None None |
Mission_EnthrallPublic_Def | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Abductions in Nation | Mission Performer's Faction is the |
Average Abductions per Region in Target Nation × Difficulty Scaling |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Proxy Support | 1 | |
| 2 | ||
| 3 | ||
| 4 | ||
| 6 | ||
| 10 | ||
| 14 | ||
| Xenoforming in Nation | Mission Performer's Faction is the |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: 6 |
| Nation Population | None | (Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
| Enthrall Unaligned Elites
| |||
|---|---|---|---|
| |||
| The aliens gain an unaligned control point for their human supporters in a target nation. | |||
| Stat: |
Cost: |
XP: 2 | Resolution Order: 4 |
| Noise | Mission Outcome | Hate | |
| 8 | Critical Failure | 0 | |
| 4 | Normal Failure | 0 | |
| 0 | Normal Success | 0 | |
| -4 | Critical Success | 0 | |
| Research and Event Modifiers | |||
| For Attackers: | For Defenders: | ||
| Mission_GainControlPoint None |
None | ||
| Mission Outcome | Detailed Effects | ||
| Critical Failure | {{{72}}} | ||
| Normal Failure | {{{73}}} | ||
| Normal Success | {{{74}}} | ||
| Critical Success | {{{75}}} | ||
Attacking Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Performer's Attribute: |
None | Value of Attribute. Conditional Traits may exceed the 25 point cap. |
| Resource Spent | None | Scales logarithmically with Amount Spent |
| Abductions in Nation | Mission Performer's Faction is the |
Average Abductions per Region in Target Nation × Difficulty Scaling |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of: |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count. |
| Proxy Support | 1 | |
| 2 | ||
| 3 | ||
| 4 | ||
| 6 | ||
| 10 | ||
| 14 |
Defending Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | Flat Difficulty: {A} |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction. |
| Size of National Economy | None | (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334 |
| Defender's Popular Support | None | (10 + Target Nation's |
Granting Orgs
| Org Stars |
Stats and Missions | Bonuses and Resource Incomes | Affinities and Requirements | Purchase Cost |
|---|
Granting Professions
| Profession Key Stats Total |
Stats | Missions | Scientist Traits | Other Notable Traits | Faction Affinities |
|---|---|---|---|---|---|
| Hydra 40-71 |
7-12 2-5 10-15 5-10 4-8 2-8 10-13 25-25 |
Surv: 50% |
Granting Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Blocking Traits
| Trait | Group | Description | Initial Chances | Effects | Requirements |
|---|
Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Mission Difficulty | None | The Amount Specified |
| Size of National Economy | None | (Target Nation's GDP in Billions) ^ 0.33333334 |
| National Cohesion | None | Target Nation's Cohesion |
| Nation Population | None | (Target Nation's Population in Millions) ^ 0.4 |
| National Unrest | None | Target Nation's Unrest |
| National Stability | None | 10 - Target Nation's Unrest |
| Democracy | None | Target Nation's Government |
| Censorship |
|
5 / Max(Target Nation's Government, 0.5) |
| Education | None | Target Nation's Education |
| Elite Dissatisfaction | Target Nation's Corruption % > Spoils % | 15 × (Target Nation's Corruption % - Spoils %) |
| Elite Satisfaction | Target Nation's Spoils % > Corruption % | 10 × (Target Nation's Spoils % - Corruption %) |
| Military in Region | Target Region is Fully Occupied | Number of Armies in Target Region that are:
|
| Otherwise | Sum of:
| |
| (Attacker's) Popular Support | None | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction. |
| (Defender's) Popular Support | Target is owned by some Faction | (10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction. |
| (Attacker's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction. |
| (Defender's) Local Control Points | Mission is Performed within a Nation | 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.) |
| Council {stat} | Target is Not a Disabled Control Point | Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Joint Council {stat} |
|
Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12 |
| Protect Mission: {stat} |
|
Sum of {stat} of Protecting Councilor(s). |
| Nearby Councilors' {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target. |
| Detaining Faction Joint {stat} | Target is Detained Councilor | Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12. |
| Control Points in Neighbors | None | 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled |
| Control in Larger Allies / Federation | None | 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
|
| Control Points in Enemies | Mission Performer's Faction has no Control Points in Target's Nation | 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. (Note: Will be getting changed soon... hopefully.) |
| Difference in Ideology | Target is owned by some Faction | 2 × Ideological Distance between Target's Faction and Mission Performer's Faction |
| Crackdown | Target Control Point is Disabled | -10 |
| Defend Interests | Target is Defended Control Point or Defended Hab | 10 |
| Defend Interests (Partial Defense) | Target is Defended Control Point or Defended Hab | 5 |
| Defended Control Points | None | Number of Defended Control Points in Target Nation |
| Detained Target | Target is Detained by Mission Performer's Faction | 8 |
| Target is Detained by anyone else | 4 | |
| Intel on Target | Mission Performer's Faction has 100% Intel on Target Councilor | 5 |
| Mission Performer's Faction has at least 75% Intel on Target Councilor | 3 | |
| Mission Performer's Faction has at least 50% Intel on Target Councilor | 1 | |
| Hab Support Shortages | Target is a Ship | Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money. |
| Target is a Hab or Hab Module | Sum of:
| |
| Attacking Force Strength | None | Sum of:
|
| Defending Force Strength | Target is a Ship | Target Ship's Marine strength |
| Target is a Hab | Sum of:
| |
| Hab Size | None | Number of Complete Modules on Target Hab |
| {X} Control Point |
|
3 (but 6 if X = Warlords) |
| Target Has Negative Influence |
|
6 |
| Target Has Negative Funds |
|
6 |
| Campaign Difficulty (Attack Modifier) | Mission Performer is AI and Difficulty is Cinematic | -2 |
| Mission Performer is AI and Difficulty is Veteran | 1 | |
| Mission Performer is AI and Difficulty is Brutal | 2 | |
| Campaign Difficulty (Defense Modifier) | Target is AI Faction and Difficulty is Cinematic | -2 |
| Target is AI Faction and Difficulty is Veteran | 1 | |
| Target is AI Faction and Difficulty is Brutal | 2 | |
| Crew Size | Target is a Ship | Target Ship Crew ^ 0.5 |
| Target is a Hab that is not Decommissioning | Target Hab Crew ^ 0.33 | |
| Region Population Density | Target is a Region | Target Region's Population ^ 0.33, then:
|
| Our Loyalty Monitor Implant |
|
-50 |
| Target Over Control Point Cap | None | Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days. |
| Decommissioning Hab | Target is a Decommissioning Hab | -100 |
| Recent Mission Control Shortage | None | Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days. |
| Stability-Granting Modules | Target is a Hab | Sum of Stability Bonuses from Active Hab Modules on Target Hab |
| Org Size | Target is an Org | Target Org's Tier × 4 |
| Org Administration Value | Target is an Org | Target Org's Administration × 2 |
| Org Innate Takeover Defense | Target is an Org | The Amount Specified |
Alien-Related Mission Modifiers
| Mission Modifier | Conditions | Value |
|---|---|---|
| Alien Defenses | Target is UFO Landing | Sum of:
|
| Target is Alien Facility | Sum of:
| |
| Target is Alien Xenoforming | Sum of:
| |
| Local Abductions | Mission Performer's Faction is the Aliens | Abductions in Target Region × Difficulty Scaling |
| Abductions in Nation | Mission Performer's Faction is the Aliens | Average Abductions per Region in Target Nation × Difficulty Scaling |
| Local Xenoforming |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty |
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty | |
| Xenoforming in Nation | Mission Performer's Faction is the Aliens or The Servants | Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty |
| Pherocyte Resistance | Mission Performer's Faction is the Aliens | 2 × Number of Following Projects researched by Target Faction: |
| Proxy Support | The Servants have Researched Alien Signatures | 1 |
| The Servants have Researched Alien Methods | 2 | |
| The Servants have Researched Alien Operations | 3 | |
| The Servants have Researched Alien Movements | 4 | |
| The Servants have Completed Alien Diplomacy Milestone | 6 | |
| The Servants have Researched Hydra Diplomacy | 10 | |
| The Servants have Researched The Alien Nation | 14 | |
| Alien Nation | Target Nation is the Alien Nation | 6 |
| Alien | Mission is to Detain an Alien Councilor | 6 |
| Aliens Captured or Killed | Target Faction is the Aliens | 0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction |
Uncontested Missions
Uncontested missions are always successful.
Alien Missions
| Mission | Cost | Success XP | Detection risk | Effect |
|---|---|---|---|---|
| 500 Money | 1 | 0 | Constructs an Alien Facility in a region with at least 15 Abductions. | |
| 100 Influence | 1 | 0 | Gives a nation that has an Alien Facility to the Alien Nation. | |
| 10 Influence | 1 | 0 | Gives some technology to The Servants or The Protectorate. Can also give some exotics. |
Ending Missions
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |




























