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Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. | Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. | ||
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order. | |||
__TOC__ | |||
== Contested missions == | |||
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction. | |||
{| class="wikitable" | When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | ||
! Mission !! | |||
Contested missions have a variable cost. | |||
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success. | |||
{| class="wikitable sortable" | |||
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP | |||
|- | |||
| [[Assassinate]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Assassinate_Earth.png|512px]]</span> | |||
|| [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 1 || 3 | |||
|- | |||
| [[Assault Alien Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_AssaultAlienAsset.png|512px]]</span> | |||
|| [[File:ICO_assaultalienasset_on.png|x20px]] || {{Icon|ops}} || 10 || 4 || {{icon|command}} || {{icon|command}} || 4 || 3 || 3 (2 if flora) | |||
|- | |||
| [[Control Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ControlSpaceAsset.png|512px]]</span> | |||
|| [[File:ICO_controlspaceasset_on.png|x20px]] || {{Icon|influence}} || 7 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 12 || 3 || 2 | |||
|- | |||
| [[Coup d'Etat]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Coup.png|512px]]</span> | |||
|| [[File:ICO_coup_on.png|x20px]] || {{Icon|ops}} || 5 || 2 || {{icon|command}} || {{icon|command}} || 8 || 2 || 2 | |||
|- | |||
| [[Crackdown]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Crackdown.png|512px]]</span> | |||
|| [[File:ICO_crackdown_on.png|x20px]] || {{Icon|influence}} || 2 || 0 || {{icon|investigation}} || {{icon|administration}} || || 2 || 2 | |||
|- | |||
| [[Detain Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Detain.png|512px]]</span> | |||
|| [[File:ICO_detain_on.png|x20px]] || {{Icon|ops}} || 2 || 0 || {{icon|investigation}} || {{icon|security}} || 8 || 1 || 2 | |||
|- | |||
| [[Extract Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ExtractCouncilor.png|512px]]</span> | |||
|| [[File:ICO_extract_on.png|x20px]] || {{Icon|ops}} || 1 || 0 || {{icon|command}} || {{icon|security}} || 8 || 1 || 2 | |||
|- | |||
| [[Control Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:ControlPoint_Executive.png|512px]]</span> | |||
|| [[File:ICO_gaininfluence_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 | |||
|- | |||
| [[Hostile Takeover]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_HostileTakeover.png|512px]]</span> | |||
|| [[File:ICO_hostiletakeover_on.png|x20px]] || {{Icon|money}} || 2 || 0 || {{icon|administration}} || {{icon|administration}} || 10 || 1 || 2 | |||
|- | |||
| [[Inspire]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InspireCouncilor.png|512px]]</span> | |||
|| [[File:ICO_inspire_on.png|x20px]] || {{Icon|influence}} || 0 || -4 || {{icon|persuasion}} || || 8 || 0 || 2 | |||
|- | |||
| [[Investigate Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InvestigateCouncilor.png|512px]]</span> | |||
|| [[File:ICO_investigatecouncilor_on.png|x20px]] || {{Icon|ops}} || 0 || -2 || {{icon|investigation}} || {{icon|espionage}} || || 1 || 2 | |||
|- | |||
| [[Public Campaign]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Propaganda.png|512px]]</span> | |||
|| [[File:ICO_propaganda_on.png|x20px]] || {{Icon|money}} || 0 || 0 || {{icon|persuasion}} || || || 2 || 2 | |||
|- | |||
| [[Purge]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Purge.png|512px]]</span> | |||
|| [[File:ICO_purge_on.png|x20px]] || {{Icon|influence}} || 5 || 0 || {{icon|espionage}} || {{icon|administration}} || 3 || 4 || 2 | |||
|- | |||
| [[Sabotage Facilities]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageFacility.png|512px]]</span> | |||
|| [[File:ICO_sabotagefacilities_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 2 || 2 | |||
|- | |||
| [[Sabotage Hab Module]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageHabModule.png|512px]]</span> | |||
|| [[File:ICO_sabotagehabmodule_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|espionage}} || {{icon|security}} || 4 || 2 || 2 | |||
|- | |||
| [[Sabotage Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageProject.png|512px]]</span> | |||
|| [[File:ICO_sabotageproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 | |||
|- | |||
| [[Assault Enemy Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SeizeSpaceAsset.png|512px]]</span> | |||
|| [[File:ICO_seizespaceasset_on.png|x20px]] || {{Icon|ops}} || 10 || 2 || {{icon|command}} || {{icon|command}} || || 3 || 2 | |||
|- | |||
| [[Stabilize Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StabilizeNation.png|512px]]</span> | |||
|| [[File:ICO_stabilize_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 | |||
|- | |||
| [[Steal Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StealProject.png|512px]]</span> | |||
|| [[File:ICO_stealproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 | |||
|- | |||
| [[Turn Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_TurnCouncilor.png|512px]]</span> | |||
|| [[File:ICO_turn_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 15 || 1 || 2 | |||
|- | |||
| [[Increase Unrest]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_IncreaseUnrest.png|512px]]</span> | |||
|| [[File:ICO_unrest_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 | |||
|} | |||
=== Alien-Related Missions === | |||
{{SpoilerBox}} | |||
The [[Enthrall Org]], [[Terrorize Region]], [[Enthrall Elites]], [[Enthrall Public]], and [[Enthrall Unaligned Elites]] missions are only available to {{icon|alien}}[[Aliens|alien]] councilors. | |||
The [[Xenoform]] and [[Abductions]] missions are initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs. | |||
The [[Dominate Nation]] mission is only available to {{icon|appease}}[[The Protectorate]] if it controls a Sentinel Complex module. | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|- | |||
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP | |||
|- | |||
| [[Xenoform]] || [[File:ICO_Xenoform_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || || 4 || 0 || 1 | |||
|- | |||
| [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] || {{Icon|influence}} || 5 || 30 || {{icon|persuasion}} || || 6 || 4 || 2 | |||
|- | |||
| [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] || {{Icon|influence}} || 3 || 0 || {{icon|persuasion}} || {{icon|science}}, {{icon|security}} || 10 || 1 || 2 | |||
|- | |||
| [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] || {{Icon|ops}} || 0 || 30 || {{icon|command}} || {{icon|command}} || || 3 || 1 | |||
|- | |||
| [[Abductions]] || [[File:ICO_abductions_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || {{icon|command}} || -2 || 3 || 2 | |||
|- | |||
| [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] || {{Icon|influence}} || 5 || 0 || {{icon|persuasion}} || {{icon|science}} || 2 || 4 || 2 | |||
|- | |||
| [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || 6 || 2 || 2 | |||
|- | |||
| [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 | |||
|} | |||
{{SpoilerBoxEnd}} | |||
=== Mission Modifiers === | |||
This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]]. | |||
{{SpoilerBox}} | |||
{| class="wikitable sortable" | |||
! Mission Modifier !! Conditions !! Value | |||
|- | |||
{{#invoke:MissionLister/Modifier|ListAllModifiers}} | |||
|- | |||
|} | |||
{{SpoilerBoxEnd}} | |||
== Uncontested Missions == | |||
Uncontested missions are always successful. | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|- | |||
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP | |||
|- | |||
| [[Advise]] || [[File:ICO_advise_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 | |||
|- | |||
| [[Contact]] || [[File:ICO_contact_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 | |||
|- | |||
| [[Defend Interests]] || [[File:ICO_defendinterest_on.png|20px]] || {{TV|influence|20}} || 0 || 0 || 0 || 1 | |||
|- | |||
| [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] || || 0 || 0 || 3 || 1 | |||
|- | |||
| [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] || || 0 || -4 || 0 || 1 | |||
|- | |||
| [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] || || 0 || -8 || 0 || 1 | |||
|- | |||
| [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || {{TV|ops|5}} || 0 || -2 || 4 || 2 | |||
|- | |||
| [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || {{TV|boost|0.1}} || 0 || 0 || 3 || 1 | |||
|- | |||
| [[Protect Target]] || [[File:ICO_protect_on.png|20px]] || || 0 || 0 || 0 || 1 | |||
|- | |||
| [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || {{TV|influence|10}} || 0 || 10 || 3 || 1 | |||
|- | |- | ||
| | | [[Transfer]] || [[File:ICO_transfer_on.png|20px]] || || 0 || 0 || 3 || 1 | ||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
==Missions | === Alien-Related Missions === | ||
{{SpoilerBox}} | |||
The [[Build Facility]] mission is initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to this mission from their 2nd faction org. | |||
The [[Grant Alien Control]] mission is only available to {{icon|submit}}[[The Servants]], granted by their 2nd faction org. | |||
The [[Pass Technology]] mission is only available to {{icon|alien}}[[Aliens|alien]] councilors. | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|- | |||
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP | |||
|- | |||
| [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || {{TV|influence|100}} || 0 || 0 || 4 || 1 | |||
|- | |||
| [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || {{TV|money|500}} || 0 || 0 || 4 || 1 | |||
|- | |||
| [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 1 || 1 | |||
|} | |||
{{SpoilerBoxEnd}} | |||
=== Ending Missions === | |||
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's [[Orgs#Victory_Orgs|victory org]]. To conduct the ending mission, the faction has to meet their [[Factions#Victory_Objectives|victory objectives.]] | |||
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions. | |||
{{SpoilerBox}} | |||
{| class="wikitable" | |||
! Mission !! Required Org !! width=65% | Description | |||
|- | |||
| [[File:ICO mission appease on.png|70px]] Claim Hegemony | |||
| [[File:Org appease win.png|40px]] The Protectorate Authority | |||
| ''Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission resist on.png|70px]] Close the Gate | |||
| [[File:Org resist win.png|40px]] Janus Section | |||
| ''Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission cooperate on.png|70px]] Forge an Alliance | |||
| [[File:Org cooperate win.png|40px]] Mission to the Hydra | |||
| ''Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission submit on.png|70px]] Herald Our Masters | |||
| [[File:Org submit win.png|40px]] The Sword of the Devoted | |||
| ''Assert the aliens' dominance on Earth. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission escape on.png|70px]] Launch the Bifrost | |||
| [[File:Org escape win.png|40px]] Bifrost Command Staff | |||
| ''Issue the launch order to begin our interstellar journey.'' | |||
|- | |||
| [[File:ICO mission exploit on.png|70px]] Tame the Enemy | |||
| [[File:Org exploit win.png|40px]] The Pherocyte Masters | |||
| ''Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|- | |||
| [[File:ICO mission destroy on.png|70px]] Trigger the Weapon | |||
| [[File:Org destroy win.png|40px]] The Omega Solution | |||
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | |||
|} | |||
{{SpoilerBoxEnd}} | |||
{{Missions_Navbox}} | |||
{{Mechanics_Navbox}} | |||
Latest revision as of 04:36, 16 September 2026
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game difficulty also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.
| Mission Name | Icon | Cost | Hate | Noise | Attack Stat | Defense Stat | Base Difficulty | Resolution Order | XP |
|---|---|---|---|---|---|---|---|---|---|
| Assassinate |
10 | 0 | 12 | 1 | 3 | ||||
| Assault Alien Asset |
10 | 4 | 4 | 3 | 3 (2 if flora) | ||||
| Control Space Asset |
7 | 0 | 12 | 3 | 2 | ||||
| Coup d'Etat |
5 | 2 | 8 | 2 | 2 | ||||
| Crackdown |
2 | 0 | 2 | 2 | |||||
| Detain Councilor |
2 | 0 | 8 | 1 | 2 | ||||
| Extract Councilor |
1 | 0 | 8 | 1 | 2 | ||||
| Control Nation |
0 | 0 | 4 | 2 | |||||
| Hostile Takeover |
2 | 0 | 10 | 1 | 2 | ||||
| Inspire |
0 | -4 | 8 | 0 | 2 | ||||
| Investigate Councilor |
0 | -2 | 1 | 2 | |||||
| Public Campaign |
0 | 0 | 2 | 2 | |||||
| Purge |
5 | 0 | 3 | 4 | 2 | ||||
| Sabotage Facilities |
3 | 0 | 12 | 2 | 2 | ||||
| Sabotage Hab Module |
0 | 0 | 4 | 2 | 2 | ||||
| Sabotage Project |
3 | 0 | 6 | 1 | 2 | ||||
| Assault Enemy Space Asset |
10 | 2 | 3 | 2 | |||||
| Stabilize Nation |
0 | 0 | 2 | 2 | |||||
| Steal Project |
3 | 0 | 6 | 1 | 2 | ||||
| Turn Councilor |
0 | 0 | 15 | 1 | 2 | ||||
| Increase Unrest |
0 | 0 | 2 | 2 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to The Xenoform and Abductions missions are initially only available to The Dominate Nation mission is only available to
|
Mission Modifiers
This section includes spoilers since a number of missions are affected by Alien Mechanics.
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Uncontested Missions
Uncontested missions are always successful.
| Mission Name | Icon | Cost | Hate | Noise | Resolution Order | XP |
|---|---|---|---|---|---|---|
| Advise | 10 |
0 | 0 | 0 | 1 | |
| Contact | 10 |
0 | 0 | 0 | 1 | |
| Defend Interests | 20 |
0 | 0 | 0 | 1 | |
| Deorbit | 0 | 0 | 3 | 1 | ||
| Surveil Location | 0 | -4 | 0 | 1 | ||
| Go To Ground | 0 | -8 | 0 | 1 | ||
| Investigate Alien Activity | 5 |
0 | -2 | 4 | 2 | |
| Orbit | 0.1 |
0 | 0 | 3 | 1 | |
| Protect Target | 0 | 0 | 0 | 1 | ||
| Set National Policy | 10 |
0 | 10 | 3 | 1 | |
| Transfer | 0 | 0 | 3 | 1 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Build Facility mission is initially only available to The Grant Alien Control mission is only available to The Pass Technology mission is only available to
|
Ending Missions
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
| Councilor Missions | |||
|---|---|---|---|
| Uncontested Missions |
| ||
| Contested Missions |
| ||
| Uncontested Alien-Related Missions |
| ||
| Contested Alien-Related Missions |
| ||
| Victory Missions |
| ||
| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


