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Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.


Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.


__TOC__
__TOC__
== Contested missions ==
== Contested missions ==
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.  


When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
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Contested missions have a variable cost.  
Contested missions have a variable cost.  


Values in the table assume the mission outcome is a normal success.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.
 
Each mission name is a link to a more detailed mission page.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
|-
|-
| [[Assassinate]] || [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || espionage || Security || 12 || 1 || 3
| [[Assassinate]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Assassinate_Earth.png|512px]]</span>
|| [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 1 || 3
|-
|-
| [[Assault Alien Asset]] || [[File:ICO_assaultalienasset_on.png|20px]] ||  {{Icon|ops}} || 10 || 4 || command || Command || 4 || 3 || 3 (2 if flora)
| [[Assault Alien Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_AssaultAlienAsset.png|512px]]</span>
|| [[File:ICO_assaultalienasset_on.png|x20px]] ||  {{Icon|ops}} || 10 || 4 || {{icon|command}} || {{icon|command}} || 4 || 3 || 3 (2 if flora)
|-
|-
| [[Control Space Asset]] || [[File:ICO_controlspaceasset_on.png|20px]] ||  {{Icon|influence}} || 7 || 0 || persuasion || Loyalty, Security || 12 || 3 || 2
| [[Control Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ControlSpaceAsset.png|512px]]</span>
|| [[File:ICO_controlspaceasset_on.png|x20px]] ||  {{Icon|influence}} || 7 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 12 || 3 || 2
|-
|-
| [[Coup d'Etat]] || [[File:ICO_coup_on.png|20px]] ||  {{Icon|ops}} || 5 || 2 || command || Command || 8 || 2 || 2
| [[Coup d'Etat]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Coup.png|512px]]</span>
|| [[File:ICO_coup_on.png|x20px]] ||  {{Icon|ops}} || 5 || 2 || {{icon|command}} || {{icon|command}} || 8 || 2 || 2
|-
|-
| [[Crackdown]] || [[File:ICO_crackdown_on.png|20px]] ||  {{Icon|influence}} || 2 || 0 || investigation || Administration ||  || 2 || 2
| [[Crackdown]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Crackdown.png|512px]]</span>
|| [[File:ICO_crackdown_on.png|x20px]] ||  {{Icon|influence}} || 2 || 0 || {{icon|investigation}} || {{icon|administration}} ||  || 2 || 2
|-
|-
| [[Detain Councilor]] || [[File:ICO_detain_on.png|20px]] ||  {{Icon|ops}} || 2 || 0 || investigation || Security || 8 || 1 || 2
| [[Detain Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Detain.png|512px]]</span>
|| [[File:ICO_detain_on.png|x20px]] ||  {{Icon|ops}} || 2 || 0 || {{icon|investigation}} || {{icon|security}} || 8 || 1 || 2
|-
|-
| [[Extract Councilor]] || [[File:ICO_extract_on.png|20px]] ||  {{Icon|ops}} || 1 || 0 || command || Security || 8 || 1 || 2
| [[Extract Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ExtractCouncilor.png|512px]]</span>
|| [[File:ICO_extract_on.png|x20px]] ||  {{Icon|ops}} || 1 || 0 || {{icon|command}} || {{icon|security}} || 8 || 1 || 2
|-
|-
| [[Control Nation]] || [[File:ICO_gaininfluence_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || persuasion ||  ||  || 4 || 2
| [[Control Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:ControlPoint_Executive.png|512px]]</span>
|| [[File:ICO_gaininfluence_on.png|x20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} ||  ||  || 4 || 2
|-
|-
| [[Hostile Takeover]] || [[File:ICO_hostiletakeover_on.png|20px]] ||  {{Icon|money}} || 2 || 0 || administration || Administration || 10 || 1 || 2
| [[Hostile Takeover]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_HostileTakeover.png|512px]]</span>
|| [[File:ICO_hostiletakeover_on.png|x20px]] ||  {{Icon|money}} || 2 || 0 || {{icon|administration}} || {{icon|administration}} || 10 || 1 || 2
|-
|-
| [[Inspire]] || [[File:ICO_inspire_on.png|20px]] ||  {{Icon|influence}} || 0 || -4 || persuasion ||  || 8 || 0 || 2
| [[Inspire]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InspireCouncilor.png|512px]]</span>
|| [[File:ICO_inspire_on.png|x20px]] ||  {{Icon|influence}} || 0 || -4 || {{icon|persuasion}} ||  || 8 || 0 || 2
|-
|-
| [[Investigate Councilor]] || [[File:ICO_investigatecouncilor_on.png|20px]] ||  {{Icon|ops}} || 0 || -2 || investigation || Espionage ||  || 1 || 2
| [[Investigate Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InvestigateCouncilor.png|512px]]</span>
|| [[File:ICO_investigatecouncilor_on.png|x20px]] ||  {{Icon|ops}} || 0 || -2 || {{icon|investigation}} || {{icon|espionage}} ||  || 1 || 2
|-
|-
| [[Public Campaign]] || [[File:ICO_propaganda_on.png|20px]] ||  {{Icon|money}} || 0 || 0 || persuasion ||  ||  || 2 || 2
| [[Public Campaign]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Propaganda.png|512px]]</span>
|| [[File:ICO_propaganda_on.png|x20px]] ||  {{Icon|money}} || 0 || 0 || {{icon|persuasion}} ||  ||  || 2 || 2
|-
|-
| [[Purge]] || [[File:ICO_purge_on.png|20px]] ||  {{Icon|influence}} || 5 || 0 || espionage || Administration || 3 || 4 || 2
| [[Purge]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Purge.png|512px]]</span>
|| [[File:ICO_purge_on.png|x20px]] ||  {{Icon|influence}} || 5 || 0 || {{icon|espionage}} || {{icon|administration}} || 3 || 4 || 2
|-
|-
| [[Sabotage Facilities]] || [[File:ICO_sabotagefacilities_on.png|20px]] ||  {{Icon|ops}} || 3 || 0 || espionage || Security || 12 || 2 || 2
| [[Sabotage Facilities]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageFacility.png|512px]]</span>
|| [[File:ICO_sabotagefacilities_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 2 || 2
|-
|-
| [[Sabotage Hab Module]] || [[File:ICO_sabotagehabmodule_on.png|20px]] ||  {{Icon|ops}} || 0 || 0 || espionage || Security || 4 || 2 || 2
| [[Sabotage Hab Module]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageHabModule.png|512px]]</span>
|| [[File:ICO_sabotagehabmodule_on.png|x20px]] ||  {{Icon|ops}} || 0 || 0 || {{icon|espionage}} || {{icon|security}} || 4 || 2 || 2
|-
|-
| [[Sabotage Project]] || [[File:ICO_sabotageproject_on.png|20px]] ||  {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2
| [[Sabotage Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageProject.png|512px]]</span>
|| [[File:ICO_sabotageproject_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2
|-
|-
| [[Assault Enemy Space Asset]] || [[File:ICO_seizespaceasset_on.png|20px]] ||  {{Icon|ops}} || 10 || 2 || command || Command ||  || 3 || 2
| [[Assault Enemy Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SeizeSpaceAsset.png|512px]]</span>
|| [[File:ICO_seizespaceasset_on.png|x20px]] ||  {{Icon|ops}} || 10 || 2 || {{icon|command}} || {{icon|command}} ||  || 3 || 2
|-
|-
| [[Stabilize Nation]] || [[File:ICO_stabilize_on.png|20px]] ||  {{Icon|ops}} || 0 || 0 || command || Command ||  || 2 || 2
| [[Stabilize Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StabilizeNation.png|512px]]</span>
|| [[File:ICO_stabilize_on.png|x20px]] ||  {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} ||  || 2 || 2
|-
|-
| [[Steal Project]] || [[File:ICO_stealproject_on.png|20px]] ||  {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2
| [[Steal Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StealProject.png|512px]]</span>
|| [[File:ICO_stealproject_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2
|-
|-
| [[Turn Councilor]] || [[File:ICO_turn_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || persuasion || Loyalty, Security || 15 || 1 || 2
| [[Turn Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_TurnCouncilor.png|512px]]</span>
|| [[File:ICO_turn_on.png|x20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 15 || 1 || 2
|-
|-
| [[Increase Unrest]] || [[File:ICO_unrest_on.png|20px]] ||  {{Icon|ops}} || 0 || 0 || command || Command ||  || 2 || 2
| [[Increase Unrest]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_IncreaseUnrest.png|512px]]</span>
|| [[File:ICO_unrest_on.png|x20px]] ||  {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} ||  || 2 || 2
|}
|}


=== Alien-Related Missions ===
=== Alien-Related Missions ===


The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.
{{SpoilerBox}}
 
The [[Enthrall Org]], [[Terrorize Region]], [[Enthrall Elites]], [[Enthrall Public]], and [[Enthrall Unaligned Elites]] missions are only available to {{icon|alien}}[[Aliens|alien]] councilors.


The Xenoform and Abductions missions are initially only available to alien councilors, but [[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs.
The [[Xenoform]] and [[Abductions]] missions are initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs.


The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module.
The [[Dominate Nation]] mission is only available to {{icon|appease}}[[The Protectorate]] if it controls a Sentinel Complex module.


{| class="wikitable sortable"
{| class="wikitable sortable" style="text-align:center;"
|-
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
|-
|-
| [[Xenoform]] || [[File:ICO_xenoform_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || espionage ||  || 4 || 0 || 1
| [[Xenoform]] || [[File:ICO_Xenoform_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || {{icon|espionage}} ||  || 4 || 0 || 1
|-
|-
| [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] ||  {{Icon|influence}} || 5 || 30 || persuasion ||  || 6 || 4 || 2
| [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] ||  {{Icon|influence}} || 5 || 30 || {{icon|persuasion}} ||  || 6 || 4 || 2
|-
|-
| [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] ||  {{Icon|influence}} || 3 || 0 || persuasion || Science, Security || 10 || 1 || 2
| [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] ||  {{Icon|influence}} || 3 || 0 || {{icon|persuasion}} || {{icon|science}}, {{icon|security}} || 10 || 1 || 2
|-
|-
| [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] ||  {{Icon|ops}} || 0 || 30 || command || Command ||  || 3 || 1
| [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] ||  {{Icon|ops}} || 0 || 30 || {{icon|command}} || {{icon|command}} ||  || 3 || 1
|-
|-
| [[Abductions]] || [[File:ICO_abductions_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || espionage || Command || -2 || 3 || 2
| [[Abductions]] || [[File:ICO_abductions_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || {{icon|command}} || -2 || 3 || 2
|-
|-
| [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] ||  {{Icon|influence}} || 5 || 0 || persuasion || Science || 2 || 4 || 2
| [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] ||  {{Icon|influence}} || 5 || 0 || {{icon|persuasion}} || {{icon|science}} || 2 || 4 || 2
|-
|-
| [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || persuasion ||  || 6 || 2 || 2
| [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} ||  || 6 || 2 || 2
|-
|-
| [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || persuasion ||  ||  || 4 || 2
| [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} ||  ||  || 4 || 2
|}
|}
{{SpoilerBoxEnd}}


=== Mission Modifiers ===
=== Mission Modifiers ===


{| class="wikitable"
This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]].
! Mission Modifier !! Conditions !! Value
|-
| Mission Difficulty || None || The Amount Specified
|-
| Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334
|-
| National Cohesion || None || Target Nation's [[Nations#Cohesion|Cohesion]]
|-
| Nation Population || None ||  (Target Nation's [[Nations#Population|Population]] in Millions) ^ 0.4
|-
| National Unrest || None || Target Nation's [[Nations#Unrest|Unrest]]
|-
| National Stability || None || 10 - Target Nation's [[Nations#Unrest|Unrest]]
|-
| Democracy || None || Target Nation's [[Nations#Government|Government]]
|-
| Censorship ||
* Target Nation has less than 5 [[Nations#Government|Government]].
* Mission Performer's Faction owns no control points in Target Nation.
* Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not [[The Servants]].
| 5 / Max(Target Nation's [[Nations#Government|Government]], 0.5)
|-
| Education || None || Target Nation's [[Nations#Education|Education]]
|-
| Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - Spoils %)
|-
| Elite Satisfaction || Target Nation's Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's Spoils % - [[Nations#Corruption|Corruption %]])
|-
| rowspan=2 | Military in Region || Target Region is Fully Occupied
| Number of Armies in Target Region that are:
* Enemies of the Target Nation.
* Not owned by the Mission Performer's Faction.
|-
| Otherwise
| Sum of:
* 3 × Target Nation's [[Nations#Miltech|Miltech]].
* Target Nation's [[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are:
** Owned by Target Nation.
** Not owned by the Mission Performer's Faction.
* Number of Armies in Target Region that are:
** Owned by national Allies of the Target Nation.
** Not owned by the Mission Performer's Faction.
* +2 if Target Region is the Capital of Target Nation.
* -1 if Target Region is a Colony Region.
|-
| (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction.
|-
| (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction.
|-
| (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
|-
| (Defender's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
|-
| Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
|-
| Joint Council {stat} ||
* Target is owned by some Faction.
* Target is not an Equipped Org.
| Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
|-
| Protect Mission: {stat}
|
* Target is being protected by Councilor(s).
* Target's Faction is not Mission Performer's Faction.
| Sum of {stat} of Protecting Councilor(s).
|-
| Nearby Councilors' {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
|-
| Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
|-
| Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
|-
| Control in Larger Allies / Federation || None || 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
* The Ally Nation has more GDP than the Target Nation
* The Ally Nation is Federated to the Target Nation.
|-
| Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. <br>(Note: Will be getting changed soon... hopefully.)
|-
| Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction
|-
| Crackdown || Target Control Point is Disabled || -10
|-
| Defend Interests || Target is Defended Control Point or Defended Hab || 10
|-
| Defend Interests (Partial Defense) || Target is Defended Control Point or Defended Hab || 5
|-
| Defended Control Points || None || Number of Defended Control Points in Target Nation
|-
| rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8
|-
| Target is Detained by anyone else || 4
|-
| rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5
|-
|| Mission Performer's Faction has at least 75% Intel on Target Councilor || 3
|-
|| Mission Performer's Faction has at least 50% Intel on Target Councilor || 1
|-
| rowspan=2 | Hab Support Shortages || Target is a Ship || Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
|-
| Target is a Hab or Hab Module
| Sum of:
* Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
* Max(0, Target Faction's Daily Space Resource Shortage -  Target Faction's Boost)
|-
| Attacking Force Strength || None
| Sum of:
* Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
* Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
* Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
|-
| rowspan=2 | Defending Force Strength || Target is a Ship || Target Ship's Marine strength
|-
| Target is a Hab
| Sum of:
* Marine strength of the Target Hab.
* Marine strength of ships of the Target's Faction that are docked to the Target Hab.
* Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
|-
| Hab Size || None || Number of Complete Modules on Target Hab
|-
| {X} Control Point
|
* Faction owns the {X} Control Point in the nation.
* The {X} Control Point in the nation is not Disabled.
* The Conditions needed for the {X} Control Point Bonus to apply.
| 3 (but 6 if X = Warlords)
|-
| Target Has Negative Influence
|
* Target Faction has 0 Influence.
* Target Faction has negative Influence net income.
| 6
|-
| Target Has Negative Funds
|
* Target Faction has negative Money.
* Target Faction has negative Money net income.
| 6
|-
| rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Attack Modifier) || Mission Performer is AI and Difficulty is Cinematic || -2
|-
| Mission Performer is AI and Difficulty is Veteran || 1
|-
| Mission Performer is AI and Difficulty is Brutal || 2
|-
| rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Defense Modifier) || Target is AI Faction and Difficulty is Cinematic || -2
|-
| Target is AI Faction and Difficulty is Veteran || 1
|-
| Target is AI Faction and Difficulty is Brutal || 2
|-
| rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5
|-
| Target is a Hab that is not Decommissioning || Target Hab Crew ^ 0.33
|-
| Region Population Density || Target is a Region || Target Region's Population ^ 0.33, then:
* / 2 if Region is Rugged.
* × 1.5 if Region is Core Economic.
|-
| Our Loyalty Monitor Implant ||
* Target is Councilor.
* Target's Faction is Mission Performer's Faction.
* Target has Loyalty Monitor trait.
| -50
|-
| Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days.
|-
| Decommissioning Hab || Target is a Decommissioning Hab || -100
|-
| Recent Mission Control Shortage || None || Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
|-
| Stability-Granting Modules || Target is a Hab || Sum of Stability Bonuses from Active Hab Modules on Target Hab
|-
| Org Size || Target is an Org || Target Org's Tier × 4
|-
| Org Administration Value || Target is an Org || Target Org's Administration × 2
|-
| Org Innate Takeover Defense || Target is an Org || The Amount Specified
|}
 
==== Alien-Related Mission Modifiers ====


{| class="wikitable"
{{SpoilerBox}}
{| class="wikitable sortable"
! Mission Modifier !! Conditions !! Value
! Mission Modifier !! Conditions !! Value
|-
|-
| rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]]
{{#invoke:MissionLister/Modifier|ListAllModifiers}}
| Sum of:
* 36
* Number of Armies owned by [[Aliens]] in Target Region
* Number of Armies owned by [[The Servants]] in Target Region / 2
* +6 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
* +3 if [[The Servants]] own either:
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
| Target is [[Aliens#Alien_Facility|Alien Facility]]
| Sum of:
* 18
* Number of Armies owned by [[Aliens]] in Target Region
* Number of Armies owned by [[The Servants]] in Target Region / 2
* +7 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
* +1 if [[The Servants]] own either:
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
|-
| Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]]
| Sum of:
* [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20
* Number of Armies owned by [[Aliens]] in Target Region
* Number of Armies owned by [[The Servants]] in Target Region / 2
* +2 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
* +1 if [[The Servants]] own either:
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
| Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target Region × [[Aliens#Effects|Difficulty Scaling]]
|-
| Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per Region in Target Nation × [[Aliens#Effects|Difficulty Scaling]]
|-
| rowspan=2 | Local Xenoforming
|
* Mission Performer's Faction is the [[Aliens]].
* Mission is [[Abductions]].
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
|-
|
* Mission Performer's Faction is the [[Aliens]] or [[The Servants]].
* Mission is [[Turn Councilor]].
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
|-
| Xenoforming in Nation || Mission Performer's Faction is the [[Aliens]] or [[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Nation / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
|-
| Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction:
* [[Pherocytes]]
* [[Pherocyte Resistance]]
* [[Pherocyte Mastery]]
|-
| rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || [[The Servants]] have Researched [[Alien Signatures]] || 1
|-
| [[The Servants]] have Researched [[Alien Methods]] || 2
|-
| [[The Servants]] have Researched [[Alien Operations]] || 3
|-
| [[The Servants]] have Researched [[Alien Movements]] || 4
|-
| [[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6
|-
| [[The Servants]] have Researched [[Hydra Diplomacy]] || 10
|-
| [[The Servants]] have Researched [[The Alien Nation]] || 14
|-
| Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6
|-
| Alien || Mission is to Detain an [[Aliens#Alien_Agents|Alien Councilor]] || 6
|-
| Aliens Captured or Killed || Target Faction is the [[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been Assassinated or Detained by Mission Performer's Faction
|}
|}
{{SpoilerBoxEnd}}


== Uncontested Missions ==
== Uncontested Missions ==
Uncontested missions are always successful.
Uncontested missions are always successful.


{| class="wikitable sortable"
{| class="wikitable sortable" style="text-align:center;"
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
|-
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP
|-
|-
| [[Advise]] || [[File:ICO_advise_on.png|20px]] || 10 {{Icon|influence}} || 0 || 0 ||  ||  ||  || 0 || 1
| [[Advise]] || [[File:ICO_advise_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1
|-
|-
| [[Contact]] || [[File:ICO_contact_on.png|20px]] || 10 {{Icon|influence}} || 0 || 0 ||  ||  ||  || 0 || 1
| [[Contact]] || [[File:ICO_contact_on.png|20px]] || {{TV|influence|10}} || 0 || 0   || 0 || 1
|-
|-
| [[Defend Interests]] || [[File:ICO_defendinterests_on.png|20px]] || 20 {{Icon|influence}} || 0 || 0 ||  ||  ||  || 0 || 1
| [[Defend Interests]] || [[File:ICO_defendinterest_on.png|20px]] || {{TV|influence|20}} || 0 || 0   || 0 || 1
|-
|-
| [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] ||  || 0 || 0 ||  ||  ||  || 3 || 1
| [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] ||  || 0 || 0   || 3 || 1
|-
|-
| [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] ||  || 0 || -4 ||  ||  ||  || 0 || 1
| [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] ||  || 0 || -4   || 0 || 1
|-
|-
| [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] ||  || 0 || -8 ||  ||  ||  || 0 || 1
| [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] ||  || 0 || -8   || 0 || 1
|-
|-
| [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || 5 {{Icon|ops}} || 0 || -2 ||  ||  ||  || 4 || 2
| [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || {{TV|ops|5}} || 0 || -2   || 4 || 2
|-
|-
| [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || 0.1 {{Icon|boost}} || 0 || 0 ||  ||  ||  || 3 || 1
| [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || {{TV|boost|0.1}} || 0 || 0   || 3 || 1
|-
|-
| [[Protect Target]] || [[File:ICO_protect_on.png|20px]] ||  || 0 || 0 ||  ||  ||  || 0 || 1
| [[Protect Target]] || [[File:ICO_protect_on.png|20px]] ||  || 0 || 0   || 0 || 1
|-
|-
| [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || 10 {{Icon|influence}} || 0 || 10 ||  ||  ||  || 3 || 1
| [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || {{TV|influence|10}} || 0 || 10   || 3 || 1
|-
|-
| [[Transfer]] || [[File:ICO_transfer_on.png|20px]] ||  || 0 || 0 ||  ||  ||  || 3 || 1
| [[Transfer]] || [[File:ICO_transfer_on.png|20px]] ||  || 0 || 0   || 3 || 1
|}
|}


=== Alien-Related Missions ===
=== Alien-Related Missions ===


The Build Facility mission is initially only available to alien councilors, but [[The Servants]] are also granted access to this mission from their 2nd faction org.
{{SpoilerBox}}
 
The [[Build Facility]] mission is initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to this mission from their 2nd faction org.


The Grant Alien Control mission is only available to [[The Servants]], granted by their 2nd faction org.
The [[Grant Alien Control]] mission is only available to {{icon|submit}}[[The Servants]], granted by their 2nd faction org.


The Pass Technology mission is only available to alien councilors.
The [[Pass Technology]] mission is only available to {{icon|alien}}[[Aliens|alien]] councilors.
{| class="wikitable sortable"
{| class="wikitable sortable" style="text-align:center;"
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP  
|-
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP  
|-
|-
| [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || 100 {{Icon|influence}} || 0 || 0 ||  ||  ||  || 4 || 1
| [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || {{TV|influence|100}} || 0 || 0 || 4 || 1
|-
|-
| [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || 500 {{Icon|money}} || 0 || 0 ||  ||  ||  || 4 || 1
| [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || {{TV|money|500}} || 0 || 0 || 4 || 1
|-
|-
| [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || 10 {{Icon|influence}} || 0 || 0 ||  ||  ||  || 1 || 1
| [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 1 || 1
|}
|}
{{SpoilerBoxEnd}}


=== Ending Missions ===
=== Ending Missions ===
Line 401: Line 183:


All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
{{SpoilerBox}}


{| class="wikitable"
{| class="wikitable"
Line 433: Line 217:
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.''
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.''
|}
|}
{{SpoilerBoxEnd}}
{{Missions_Navbox}}


{{Mechanics_Navbox}}
{{Mechanics_Navbox}}

Latest revision as of 04:36, 16 September 2026

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game difficulty also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.

When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.

Mission Name Icon Cost Hate Noise Attack Stat Defense Stat Base Difficulty Resolution Order XP
Assassinate ops 10 0 Espionage Security 12 1 3
Assault Alien Asset ops 10 4 Command Command 4 3 3 (2 if flora)
Control Space Asset influence 7 0 Persuasion Loyalty, Security 12 3 2
Coup d'Etat ops 5 2 Command Command 8 2 2
Crackdown influence 2 0 Investigation Administration 2 2
Detain Councilor ops 2 0 Investigation Security 8 1 2
Extract Councilor ops 1 0 Command Security 8 1 2
Control Nation influence 0 0 Persuasion 4 2
Hostile Takeover money 2 0 Administration Administration 10 1 2
Inspire influence 0 -4 Persuasion 8 0 2
Investigate Councilor ops 0 -2 Investigation Espionage 1 2
Public Campaign money 0 0 Persuasion 2 2
Purge influence 5 0 Espionage Administration 3 4 2
Sabotage Facilities ops 3 0 Espionage Security 12 2 2
Sabotage Hab Module ops 0 0 Espionage Security 4 2 2
Sabotage Project ops 3 0 Espionage Security 6 1 2
Assault Enemy Space Asset ops 10 2 Command Command 3 2
Stabilize Nation ops 0 0 Command Command 2 2
Steal Project ops 3 0 Espionage Security 6 1 2
Turn Councilor influence 0 0 Persuasion Loyalty, Security 15 1 2
Increase Unrest ops 0 0 Command Command 2 2

Alien-Related Missions

SPOILERS INSIDE!  

The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to The Aliensalien councilors.

The Xenoform and Abductions missions are initially only available to The Aliensalien councilors, but The ServantsThe Servants are also granted access to these missions from their 2nd and 3rd faction orgs.

The Dominate Nation mission is only available to The ProtectorateThe Protectorate if it controls a Sentinel Complex module.

Mission Name Icon Cost Hate Noise Attack Stat Defense Stat Base Difficulty Resolution Order XP
Xenoform ops 0 2 Espionage 4 0 1
Dominate Nation influence 5 30 Persuasion 6 4 2
Enthrall Org influence 3 0 Persuasion Science, Security 10 1 2
Terrorize Region ops 0 30 Command Command 3 1
Abductions ops 0 2 Espionage Command -2 3 2
Enthrall Elites influence 5 0 Persuasion Science 2 4 2
Enthrall Public influence 0 0 Persuasion 6 2 2
Enthrall Unaligned Elites influence 0 0 Persuasion 4 2

Mission Modifiers

This section includes spoilers since a number of missions are affected by Alien Mechanics.

SPOILERS INSIDE!  
Mission Modifier Conditions Value
Resource Spent None Scales logarithmically with Amount Spent
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Regional Authorities Control Point 3
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14
Defender's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction.
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
National Education None Target Nation's EducationEducation
Target Has Negative Influence 6
Mission Difficulty None Flat Difficulty: {A}
Defending Force Strength Target is a Ship Target Ship's Marine combat scoreMarine Strength
Target is a Hab Sum of:
  • Marine combat scoreMarine Strength of the Target Hab.
  • Marine combat scoreMarine Strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Alien Defenses Target is UFO Landing Sum of:
Target is Alien Facility Sum of:
Target is Alien Xenoforming Sum of:
Decommissioning Hab Target is a Decommissioning Hab -100
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6
Elite Dissatisfaction Target Nation's Spoils prioritySpoils Priority % > Corruption % 10 × (Target Nation's Spoils prioritySpoils Priority % - Corruption %)
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Mission Performer's Attribute: {A} None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Campaign Difficulty Attack Mission Performer is AI and Difficulty is Cinematic -2
Mission Performer is AI and Difficulty is Veteran 1
Mission Performer is AI and Difficulty is Brutal 2
Target's Attribute: {A} None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Oligarchs Control Point Defense 3
Mass Media Control Point 3
National Industries Control Point Attack 3
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Party Control Point Defense 3
National Cohesion None Target Nation's cohesionCohesion
Region Population Density Target is a Region Target Region's PopulationPopulation ^ 0.33, then:
Censorship
  • Target Nation has <5 Government scoreGovernment
  • Mission Performer's Faction owns no control points in Target Nation.
  • Either Target Nation is not the Alien Nation or Mission Performer's Faction is not The ServantsThe Servants.
5 / Max(Target Nation's Government scoreGovernment, 0.5)
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.
Security Apparatus Control Point 3
Joint Control Point Attribute: {A} Target is a Nation or in a Nation. Average over each Control Point:
  • 0 if Disabled.
  • 0 if owned by Mission Performer's Faction.
  • Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Owning Faction / 12
Joint Detain CouncilorDetaining Council Attribute: {A} Target is Detain CouncilorDetained by some Faction. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Detain CouncilorDetaining Faction / 12
Attacker's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
Stability-Granting Modules Target is a Hab Sum of Stability Bonuses from Active Hab Modules on Target Hab
Local Xenoforming (Alien Only) Mission Performer's Faction is the The AliensAliens. Xenoflora Growth Levels in Target Region / 20 × Difficulty
Party Control Point Attack 3
Bureaucracy Control Point 3
Oligarchs Control Point Attack 3
Alien Target is an Alien Councilor 6
Attacker's Recent Mission Control Shortage None Max(0, Mission Performer's Faction's mission controlMission Control Upkeep - Mission Performer's Faction's mission controlMission Control Cap), Averaged over the last 32 days.
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Attacking Force Strength None Sum of:
  • Marine combat scoreMarine Strength of ships in the fleet that the Mission Performing Councilor is on, if any.
  • Marine combat scoreMarine Strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on mission controlMission Control, boostBoost, or moneyMoney.
  • Marine combat scoreMarine Strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Local Abductions Mission Performer's Faction is the The AliensAliens Abductions in Target Region × Difficulty Scaling
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies
Control Point's Joint Council Attribute: {A} Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Org Size Target is an Org Target Org's Tier × 4
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.
Hab Size None Number of Complete Modules on Target Hab
Alien Nation Target Nation is the Alien Nation 6
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Protect Mission: Attribute: {A} Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Warlords Control Point 6
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Local Xenoforming (Alien and Servant Only) Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants. Xenoflora Growth Levels in Target Region / 20 × Difficulty
National Unrest None Target Nation's UnrestUnrest
Aliens Captured or Killed Target Faction is the The AliensAliens 0.1 × Number of Alien Councilors that have been AssassinateAssassinated or Detain CouncilorDetained by Mission Performer's Faction
National Industries Control Point Defense 3
Identity Blocs Control Point 3
Legislature Control Point Defense 3
Legislature Control Point Attack 3
Crew Size Target is a Ship Target Ship Crew ^ 0.5
Target is a Hab that is not Decommissioning Target Hab Crew ^ 0.33
Defended Control Points None Number of Defend InterestsDefended Control Points in Target Nation.
National Stability None 10 - Target Nation's UnrestUnrest
Defend Interests - Partial 5
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Disabled Control Point Target Control Point is Disabled -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction.
Our Loyalty Monitor Implant
  • Target is Councilor.
  • Target's Faction is Mission Performer's Faction.
  • Target has Loyalty Monitor trait.
-50
Nearby Councilors' Attribute: {A} Target is Detain CouncilorDetained Councilor Sum of that Attribute over all Detain CouncilorDetaining Faction's Councilor(s) that are in the same location as Target.
Joint Council Attribute: {A}
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
National Democracy None Target Nation's Government scoreGovernment
Elite Dissatisfaction Target Nation's Corruption % > Spoils prioritySpoils Priority % 15 × (Target Nation's Corruption % - Spoils prioritySpoils Priority %)
Campaign Difficulty Defense Target is AI Faction and Difficulty is Cinematic -2
Target is AI Faction and Difficulty is Veteran 1
Target is AI Faction and Difficulty is Brutal 2

Uncontested Missions

Uncontested missions are always successful.

Mission Name Icon Cost Hate Noise Resolution Order XP
Advise 10 influenceInfluence 0 0 0 1
Contact 10 influenceInfluence 0 0 0 1
Defend Interests 20 influenceInfluence 0 0 0 1
Deorbit 0 0 3 1
Surveil Location 0 -4 0 1
Go To Ground 0 -8 0 1
Investigate Alien Activity 5 opsOps 0 -2 4 2
Orbit 0.1 boostBoost 0 0 3 1
Protect Target 0 0 0 1
Set National Policy 10 influenceInfluence 0 10 3 1
Transfer 0 0 3 1

Alien-Related Missions

SPOILERS INSIDE!  

The Build Facility mission is initially only available to The Aliensalien councilors, but The ServantsThe Servants are also granted access to this mission from their 2nd faction org.

The Grant Alien Control mission is only available to The ServantsThe Servants, granted by their 2nd faction org.

The Pass Technology mission is only available to The Aliensalien councilors.

Mission Name Icon Cost Hate Noise Resolution Order XP
Grant Alien Control 100 influenceInfluence 0 0 4 1
Build Facility 500 moneyMoney 0 0 4 1
Pass Technology 10 influenceInfluence 0 0 1 1

Ending Missions

Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.

All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.

SPOILERS INSIDE!  
Mission Required Org Description
Claim Hegemony The Protectorate Authority Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
Close the Gate Janus Section Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Forge an Alliance Mission to the Hydra Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
Herald Our Masters The Sword of the Devoted Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
Launch the Bifrost Bifrost Command Staff Issue the launch order to begin our interstellar journey.
Tame the Enemy The Pherocyte Masters Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Trigger the Weapon The Omega Solution Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.