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Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.


Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.


__TOC__
__TOC__
== Contested missions ==
== Contested missions ==
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution.
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.  


When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.


Contested missions have a variable cost.
Contested missions have a variable cost.  
 
{{Mission
| Assassinate
| Assassinate
| Eliminate an identified enemy councilor.
| [[File:ICO_assassinate_on.png]]
| Mission_Assassination_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_EnemyOrTurnedCouncilor
| TIMissionCondition_BasicCouncilorIntel
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_Assassinate_Def
| Assassinate Councilor
| 0
| 5
| 0
| 0
| 10
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 10
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Security Apparatus Control Point
| Detained Target
| Intel on Target
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Local Control Points
| Aliens Captured or Killed
| Our Loyalty Monitor Implant
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_Assassinate
| TIMissionTargeting_Councilor
| TRUE
| 3
}} {{Mission
| AssaultAlienAsset
| Assault Alien Asset
| Lead a combat unit against a fixed alien asset.
| [[File:ICO_assaultalienasset_on.png]]
| Mission_AssaultAlienAsset_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Assault Alien Asset
| 0
| 2
| 2
| 0
| 10
| 10
| 
| EarthOnly
| MoveToTarget
| 0
| 12
| 6
| 0
| 4
| 0
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Protect Mission:
| Command
| Alien Defenses
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_AlienAsset
| TIMissionEffect_AssaultAlienAsset
| TIMissionTargeting_AlienAsset
| TRUE
| 3 (2 if flora)
}} {{Mission
| ControlSpaceAsset
| Control Space Asset
| Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset.
| [[File:ICO_controlspaceasset_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_EnemyHumanSpaceAsset
| TIMissionCondition_SufficientMissionControl
| TIMissionCondition_SpaceAssetNotInTransfer
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_ControlAsset_Def
| Control Space Asset
| 0
| 2
| 2
| 0
| 7
| 7
| 
| SpaceOnly
| MoveToTarget
| 0
| 30
| 30
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Target Has Negative Influence
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Council
| Loyalty
| Protect Mission:
| Security
| Hab Size
| Difference in Ideology
| Defend Interests
| Crew Size
| Hab Support Shortages
| Decommissioning Hab
| Defending Force Strength
| Recent Mission Control Shortage
| Stability-Granting Modules
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_ControlSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
}} {{Mission
| Coup
| Coup d'Etat
| Overthrow a government and reset its control points.
| [[File:ICO_coup_on.png]]
| Mission_Coup_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
| TIMissionCondition_HumanNation
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Coup d'Etat
| 0
| 3
| 0
| 0
| 5
| 5
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 2
| 0
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Resources Spent
| National Unrest
| Elite Dissatisfaction
| Oligarchs Control Point
| 
| 
| 
| Mission Difficulty
| 
| 8
| Joint Council
| Command
| National Cohesion
| 
| Elite Satisfaction
| Democracy
| Size of National Economy
| Defended Control Points
| Oligarchs Control Point
| Pherocyte Resistance
| Popular Support
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Coup
| TIMissionTargeting_Nation
| TRUE
| 2
}} {{Mission
| Crackdown
| Crackdown
| Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction.
| [[File:ICO_crackdown_on.png]]
| Mission_Crackdown_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_VulnerableControlPoint
| TIMissionCondition_HumanControlPoint
| 
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_Crackdown_Def
| Crackdown
| 0
| 0
| 0
| 0
| 2
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 6
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Popular Support
| Resources Spent
| Security Apparatus Control Point
| Target Over Control Point Cap
| 
| 
| 
| 
| Council
| Administration
| 
| Size of National Economy
| 
| Popular Support
| 
| Defend Interests
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Crackdown
| TIMissionTargeting_ControlPoint
| TRUE
| 2
}} {{Mission
| Detain
| Detain Councilor
| Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on.
| [[File:ICO_detain_on.png]]
| Mission_Detain_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_DetainTarget
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_Detain_Def
| Detain Councilor
| 0
| 1
| 1
| 0
| 2
| 3
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent
| Security Apparatus Control Point
| Detained Target
| Intel on Target
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Aliens Captured or Killed
| Alien
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_DetainCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Extract
| Extract Councilor
| Extract one of our detained councilors from enemy hands.
| [[File:ICO_extract_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_ExtractionTarget
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Extract Councilor
| 0
| 0
| 0
| 0
| 1
| 1
| 
| Unlimited
| MoveToTarget
| 0
| 10
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| Local Control Points
| Security Apparatus Control Point
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| Nearby Councilors'
| Security
| Detaining Faction Joint
| Security
| Security Apparatus Control Point
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_ExtractCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| GainInfluence
| Control Nation
| Gain an open control point in a nation.
| [[File:ICO_gaininfluence_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_AvailableControlPoint
| TIMissionCondition_CouncilorOnEarth
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Control Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 4
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Popular Support
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Bureaucracy Control Point
| 
| 
| 
| Size of National Economy
| 
| 
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_Nation
| TIMissionEffect_GainOpenControlPoint
| TIMissionTargeting_OpenControlPoint
| FALSE
| 2
}} {{Mission
| HostileTakeover
| Hostile Takeover
| Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune.
| [[File:ICO_hostiletakeover_on.png]]
| Mission_HostileTakeover_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_TargetableOrg
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| Mission_HostileTakeover_Def
| Hostile Takeover
| 0
| 1
| 0
| 0
| 2
| 2
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| administration
| Resources Spent
| National Industries Control Point
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 10
| Defending Councilor's
| Administration
| Joint Faction
| Administration
| Org Size
| Org Administration Value
| Org Innate Takeover Defense
| National Industries Control Point
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Org
| TIMissionEffect_HostileTakeover
| TIMissionTargeting_Org
| TRUE
| 2
}} {{Mission
| Inspire
| Inspire
| Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side.
| [[File:ICO_inspire_on.png]]
| Mission_Inspire_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_MyFactionCouncilor
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Inspire Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| -2
| -4
| 0
| -4
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 8
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Councilor
| TIMissionEffect_Inspire
| TIMissionTargeting_Councilor
| FALSE
| 2
}} {{Mission
| InvestigateCouncilor
| Investigate Councilor
| Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors.
| [[File:ICO_investigatecouncilor_on.png]]
| Mission_InvestigateCouncilor_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_AnyCouncilorwithUnknowns
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Investigate Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 2
| 0
| 0
| -2
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| investigation
| Resources Spent
| Local Control Points
| Detained Target
| 
| 
| 
| 
| 
| Defending Councilor's
| Espionage
| 
| Protect Mission:
| Security
| Local Control Points
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_InvestigateCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Propaganda
| Public Campaign
| Increase public support in a nation for our cause.
| [[File:ICO_propaganda_on.png]]
| Mission_Propaganda_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Bonus
| money
| 
| 
| None
| Public Campaign
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Mass Media Control Point
| Xenoforming in Nation
| 
| 
| 
| Nation Population
| 
| 
| Alien Nation
| 
| Censorship
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Propaganda
| TIMissionTargeting_Nation
| FALSE
| 2
}} {{Mission
| Purge
| Purge
| Take a control point from an enemy faction.
| [[File:ICO_purge_on.png]]
| Mission_GainControlPoint
| Mission_Purge_Att
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_VulnerableControlPoint
| TIMissionCondition_HumanControlPoint
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_Purge_Def
| Purge
| 0
| 1
| 1
| 0
| 5
| 5
| 
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Popular Support
| Resources Spent
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Legislature Control Point
| Party Control Point
| Target Over Control Point Cap
| 
| Mission Difficulty
| 
| 3
| Council
| Administration
| Size of National Economy
| 
| Difference in Ideology
| Crackdown
| Defend Interests
| Legislature Control Point
| Party Control Point
| Control Points in Enemies
| Popular Support
| 
| 
| 4
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_Purge
| TIMissionTargeting_ControlPoint
| TRUE
| 2
}} {{Mission
| SabotageFacilities
| Sabotage Facilities
| Sabotage a selected space facility in a region.
| [[File:ICO_sabotagefacilities_on.png]]
| Mission_SabotageFacilities_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageFacilities_Def
| Sabotage Facilities
| 0
| 2
| 0
| 0
| 3
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 12
| 2
| 0
| 0
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| National Unrest
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 12
| Joint Council
| Security
| Protect Mission:
| Security
| Military in Region
| Alien Nation
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_SpaceFacility
| TIMissionEffect_DamageSpaceFacilities
| TIMissionTargeting_SpaceFacility
| TRUE
| 2
}} {{Mission
| SabotageHabModule
| Sabotage Hab Module
| Destroy a selected non-core hab module on your current hab.
| [[File:ICO_sabotagehabmodule_on.png]]
| Mission_SabotageHabModule_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_TargetableHabModule
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageHabModule_Def
| Sabotage Hab Module
| 0
| 2
| 2
| 0
| 0
| 0
| 
| SpaceOnly
| MoveToTarget
| 0
| 12
| 2
| 0
| 0
| -6
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Joint Council
| Security
| Protect Mission:
| Security
| Defend Interests
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_EnemyHabModule
| TIMissionEffect_DestroyHabModule
| TIMissionTargeting_HabModule
| TRUE
| 2
}} {{Mission
| SabotageProject
| Sabotage Project
| Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once.
| [[File:ICO_sabotageproject_on.png]]
| Mission_SabotageProject_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_FactionHasVulnerableProjects
| TIMissionCondition_FreeCouncilor
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SabotageProject_Def
| Sabotage Project
| 0
| 2
| 0
| 0
| 3
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 0
| 0
| 0
| -2
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_SabotageProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
}}
{{Mission
| SeizeSpaceAsset
| Assault Enemy Space Asset
| Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed.
| [[File:ICO_seizespaceasset_on.png]]
| Mission_SeizeSpaceAsset_Att
| None
| FALSE
| TIMissionCondition_SeizeSpaceAssetTargetInRange
| TIMissionCondition_Human
| TIMissionCondition_EnemySpaceAsset
| TIMissionCondition_SeizeSpaceAssetTroopsPresent
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_SeizeSpaceAsset_Def
| Seize Space Asset
| 0
| 2
| 2
| 0
| 10
| 10
| 
| SpaceOnly
| MoveWhenSuccessful
| 0
| 12
| 6
| 0
| 2
| 4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| Attacking Force Strength
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| Joint Council
| Command
| 
| Protect Mission:
| Command
| Defending Force Strength
| 
| Hab Support Shortages
| Decommissioning Hab
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_SeizeSpaceAsset
| TIMissionTargeting_ShipHab
| TRUE
| 2
}} {{Mission
| Stabilize
| Stabilize Nation
| Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value.
| [[File:ICO_stabilize_on.png]]
| Mission_Stabilize_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_HigherValue
| TIMissionCondition_MinimumUnrest
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Stabilize Nation
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 6
| 3
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Regional Authorities Control Point
| Resources Spent
| National Cohesion
| 
| 
| 
| 
| Nation Population
| 
| 
| Protect Mission:
| Command
| Control Points in Enemies
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Nation
| TIMissionEffect_Stabilize
| TIMissionTargeting_Nation
| FALSE
| 2
}} {{Mission
| StealProject
| Steal Project
| Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income.
| [[File:ICO_stealproject_on.png]]
| Mission_StealProject_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_FactionHasStealableProjects
| TIMissionCondition_Human
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_StealProject_Def
| Steal Project
| 0
| 2
| 0
| 0
| 3
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 8
| 2
| 0
| 0
| -8
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Detained Target
| Intel on Target
| Target Has Negative Funds
| 
| 
| 
| 
| Mission Difficulty
| 
| 6
| Defending Councilor's
| Security
| Protect Mission:
| Security
| Hab Support Shortages
| Recent Mission Control Shortage
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_EnemyProjectLocation
| TIMissionEffect_StealProject
| TIMissionTargeting_CouncilorHab
| TRUE
| 2
}} {{Mission
| Turn
| Turn Councilor
| Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission.
| [[File:ICO_turn_on.png]]
| Mission_Turn_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_HasSpySlot
| TIMissionCondition_TurnableEnemyCouncilor
| TIMissionCondition_HasIntelOnCouncilorSecrets
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Turn Councilor
| 0
| 3
| 3
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 12
| 6
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Local Xenoforming
| Intel on Target
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| 15
| Defending Councilor's
| Loyalty
| Protect Mission:
| Security
| Difference in Ideology
| Pherocyte Resistance
| 
| 
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Councilor
| TIMissionEffect_TurnCouncilor
| TIMissionTargeting_Councilor
| TRUE
| 2
}} {{Mission
| Unrest
| Increase Unrest
| Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value.
| [[File:ICO_unrest_on.png]]
| Mission_Unrest_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Increase Unrest
| 0
| 2
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 12
| 6
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Popular Support
| Resources Spent
| Xenoforming in Nation
| Identity Blocs Control Point
| Warlords Control Point
| 
| 
| 
| National Cohesion
| 
| 
| Protect Mission:
| Command
| Nation Population
| 
| Popular Support
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Region
| TIMissionEffect_IncreaseUnrest
| TIMissionTargeting_Region
| FALSE
| 2
}}
 
=== Alien-Related Missions ===
 
The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.
 
The Xenoform and Abductions missions are initially only available to alien councilors, but [[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs.


The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.


{{Mission
{| class="wikitable sortable"
| Xenoform
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
| Xenoform
| Leave native alien bioforms scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of fauna that will hinder the human economy.
| [[File:ICO_xenoform_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| 
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_Xenoform_Def
| Xenoform
| 0
| 0
| 0
| 0
| 0
| 0
| Alien Flora
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 2
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Local Abductions
| Control in Larger Allies / Federation
| Alien Nation
| 
| 
| 
| 
| Mission Difficulty
| 
| 4
| Military in Region
| 
| Region Population Density
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Region
| TIMissionEffect_Xenoform
| TIMissionTargeting_Region
| FALSE
| 1
}} {{Mission
| DominateNation
| Dominate Nation
| Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point.
| [[File:ICO_dominatenation_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_HumanNation
| TIMissionCondition_EnemyControlPointsInNation
| TIMissionCondition_SentinelModulesActive
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_Purge_Def
| Dominate Nation
| 0
| 30
| 20
| 0
| 5
| 5
| Coexistence Pact
| Unlimited
| MoveToTarget
| 0
| 30
| 30
| 0
| 30
| 30
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Popular Support
| Mass Media Control Point
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Legislature Control Point
| Party Control Point
| Target Over Control Point Cap
| Mission Difficulty
| 
| 6
| Difference in Ideology
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_Nation
| TIMissionEffect_Dominate
| TIMissionTargeting_Nation
| FALSE
| 2
}} {{Mission
| EnthrallOrg
| Enthrall Org
| The aliens seize an org from a councilor for their own use. Also may target faction orgs not assigned to any councilor.
| [[File:ICO_enthrallorg_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Alien
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| TIMissionCondition_TargetableOrg
| 
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Enthrall Org
| 0
| 0
| 0
| 0
| 3
| 3
| Pherocytes
| EarthOnly
| MoveToTarget
| 0
| 4
| 2
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Abductions in Nation
| Xenoforming in Nation
| Proxy Support
| 
| 
| 
| 
| Mission Difficulty
| 
| 10
| Defending Councilor's
| Science
| Protect Mission:
| Security
| Pherocyte Resistance
| Org Size
| Org Administration Value
| Org Innate Takeover Defense
| 
| 
| 
| 
| 
| 1
| TIMissionTarget_Org
| TIMissionEffect_HostileTakeover
| TIMissionTargeting_Org
| TRUE
| 2
}} {{Mission
| TerrorizeRegion
| Terrorize Region
| Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however.
| [[File:ICO_terrorizeregion_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Alien
| TIMissionCondition_TerrorizeVulnerableControlPoint
| TIMissionCondition_CouncilorOnEarth
| 
| TIMissionCost_Bonus
| ops
| 
| 
| Mission_Terrorize_Def
| Terrorize Region
| 0
| 0
| 0
| 0
| 0
| 0
| Salamander Autopsy
| EarthOnly
| MoveToTarget
| 0
| 16
| 16
| 0
| 30
| 16
| FALSE
| TIMissionResolution_Contested
| Councilor's
| command
| Resources Spent
| 
| 
| 
| 
| 
| 
| 
| Military in Region
| 
| 
| Council
| Command
| Protect Mission:
| Command
| Nation Population
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_Region
| TIMissionEffect_TerrorizeRegion
| TIMissionTargeting_Region
| FALSE
| 1
}} {{Mission
| Abductions
| Abductions
| Gather some humans from a region to study how to improve the alien ability to control them.
| [[File:ICO_abductions_on.png]]
| Mission_Abductions_Att
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_AlienOrProxy
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Bonus
| ops
| 
| 
| None
| Abductions
| 0
| 0
| 0
| 0
| 0
| 0
| Alien Methods
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 2
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| espionage
| Resources Spent
| Local Xenoforming
| 
| 
| 
| 
| 
| 
| Mission Difficulty
| 
| -2
| Protect Mission:
| Command
| National Stability
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_Region
| TIMissionEffect_Abductions
| TIMissionTargeting_Region
| FALSE
| 2
}} {{Mission
| EnthrallElites
| Enthrall Elites
| The aliens gain a control point for their human supporters in a target nation.
| [[File:ICO_enthrallelites_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| TIMissionCondition_EnthrallableControlPoint
| TIMissionCondition_HumanControlPoint
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_EnthrallElites_Def
| Enthrall Elites
| 0
| 0
| 0
| 0
| 5
| 5
| Alien ops
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Abductions in Nation
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Proxy Support
| Xenoforming in Nation
| Target Over Control Point Cap
| 
| Mission Difficulty
| 
| 2
| Council
| Science
| Difference in Ideology
| 
| Crackdown
| Pherocyte Resistance
| Size of National Economy
| Popular Support
| Defend Interests (Partial Defense)
| 
| 
| 
| 
| 4
| TIMissionTarget_OwnedControlPoint
| TIMissionEffect_EnthrallElites
| TIMissionTargeting_ControlPoint
| TRUE
| 2
}} {{Mission
| EnthrallPublic
| Enthrall Public
| The aliens domesticate a portion of the human population in this nation.
| [[File:ICO_enthrallpublic_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| 
| 
| TIMissionCost_Bonus
| influence
| 
| 
| Mission_EnthrallPublic_Def
| Enthrall Public
| 0
| 0
| 0
| 0
| 0
| 0
| Alien ops
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Abductions in Nation
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Alien Nation
| Proxy Support
| Xenoforming in Nation
| 
| Mission Difficulty
| 
| 6
| Nation Population
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 2
| TIMissionTarget_Region
| TIMissionEffect_EnthrallPublic
| TIMissionTargeting_Region
| TRUE
| 2
}} {{Mission
| EnthrallUnalignedElites
| Enthrall Unaligned Elites
| The aliens gain an unaligned control point for their human supporters in a target nation.
| [[File:ICO_enthrallunalignedelites_on.png]]
| Mission_GainControlPoint
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Alien
| TIMissionCondition_AvailableControlPoint
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_MinimumGlobalAbductions_LowerValue
| TIMissionCost_Bonus
| influence
| 
| 
| None
| Enthrall Unaligned Elites
| 0
| 0
| 0
| 0
| 0
| 0
| Alien ops
| EarthOnly
| MoveToTarget
| 0
| 8
| 4
| 0
| 0
| -4
| FALSE
| TIMissionResolution_Contested
| Councilor's
| persuasion
| Resources Spent
| Abductions in Nation
| Control in Larger Allies / Federation
| Control Points in Neighbors
| Proxy Support
| 
| 
| 
| Mission Difficulty
| 
| 
| Difference in Ideology
| 
| Size of National Economy
| 
| Popular Support
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_Nation
| TIMissionEffect_EnthrallElites
| TIMissionTargeting_Nation
| TRUE
| 2
}}
 
=== Mission Modifiers ===
 
{| class="wikitable"
! Mission Modifier !! Conditions !! Value
|-
|-
| Mission Difficulty || None || The Amount Specified
| [[Assassinate]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Assassinate_Earth.png|512px]]</span>
|| [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 1 || 3
|-
|-
| Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334
| [[Assault Alien Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_AssaultAlienAsset.png|512px]]</span>
|| [[File:ICO_assaultalienasset_on.png|x20px]] ||  {{Icon|ops}} || 10 || 4 || {{icon|command}} || {{icon|command}} || 4 || 3 || 3 (2 if flora)
|-
|-
| National Cohesion || None || Target Nation's [[Nations#Cohesion|Cohesion]]
| [[Control Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ControlSpaceAsset.png|512px]]</span>
|| [[File:ICO_controlspaceasset_on.png|x20px]] ||  {{Icon|influence}} || 7 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 12 || 3 || 2
|-
|-
| Nation Population || None ||  (Target Nation's [[Nations#Population|Population]] in Millions) ^ 0.4
| [[Coup d'Etat]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Coup.png|512px]]</span>
|| [[File:ICO_coup_on.png|x20px]] ||  {{Icon|ops}} || 5 || 2 || {{icon|command}} || {{icon|command}} || 8 || 2 || 2
|-
|-
| National Unrest || None || Target Nation's [[Nations#Unrest|Unrest]]
| [[Crackdown]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Crackdown.png|512px]]</span>
|| [[File:ICO_crackdown_on.png|x20px]] ||  {{Icon|influence}} || 2 || 0 || {{icon|investigation}} || {{icon|administration}} ||  || 2 || 2
|-
|-
| National Stability || None || 10 - Target Nation's [[Nations#Unrest|Unrest]]
| [[Detain Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Detain.png|512px]]</span>
|| [[File:ICO_detain_on.png|x20px]] ||  {{Icon|ops}} || 2 || 0 || {{icon|investigation}} || {{icon|security}} || 8 || 1 || 2
|-
|-
| Democracy || None || Target Nation's [[Nations#Government|Government]]
| [[Extract Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ExtractCouncilor.png|512px]]</span>
|| [[File:ICO_extract_on.png|x20px]] ||  {{Icon|ops}} || 1 || 0 || {{icon|command}} || {{icon|security}} || 8 || 1 || 2
|-
|-
| Censorship ||
| [[Control Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:ControlPoint_Executive.png|512px]]</span>
* Target Nation has less than 5 [[Nations#Government|Government]].
|| [[File:ICO_gaininfluence_on.png|x20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} ||  ||  || 4 || 2
* Mission Performer's Faction owns no control points in Target Nation.
* Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not [[The Servants]].
| 5 / Max(Target Nation's [[Nations#Government|Government]], 0.5)
|-
|-
| Education || None || Target Nation's [[Nations#Education|Education]]
| [[Hostile Takeover]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_HostileTakeover.png|512px]]</span>
|| [[File:ICO_hostiletakeover_on.png|x20px]] ||  {{Icon|money}} || 2 || 0 || {{icon|administration}} || {{icon|administration}} || 10 || 1 || 2
|-
|-
| Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - Spoils %)
| [[Inspire]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InspireCouncilor.png|512px]]</span>  
|| [[File:ICO_inspire_on.png|x20px]] ||  {{Icon|influence}} || 0 || -4 || {{icon|persuasion}} ||  || 8 || 0 || 2
|-
|-
| Elite Satisfaction || Target Nation's Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's Spoils % - [[Nations#Corruption|Corruption %]])
| [[Investigate Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InvestigateCouncilor.png|512px]]</span>
|| [[File:ICO_investigatecouncilor_on.png|x20px]] ||  {{Icon|ops}} || 0 || -2 || {{icon|investigation}} || {{icon|espionage}} ||  || 1 || 2
|-
|-
| rowspan=2 | Military in Region || Target Region is Fully Occupied
| [[Public Campaign]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Propaganda.png|512px]]</span>
| Number of Armies in Target Region that are:
|| [[File:ICO_propaganda_on.png|x20px]] ||  {{Icon|money}} || 0 || 0 || {{icon|persuasion}} ||  ||  || 2 || 2
* Enemies of the Target Nation.
* Not owned by the Mission Performer's Faction.
|-
|-
| Otherwise
| [[Purge]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Purge.png|512px]]</span>
| Sum of:
|| [[File:ICO_purge_on.png|x20px]] ||  {{Icon|influence}} || 5 || 0 || {{icon|espionage}} || {{icon|administration}} || 3 || 4 || 2
* 3 × Target Nation's [[Nations#Miltech|Miltech]].
* Target Nation's [[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are:
** Owned by Target Nation.
** Not owned by the Mission Performer's Faction.
* Number of Armies in Target Region that are:
** Owned by national Allies of the Target Nation.
** Not owned by the Mission Performer's Faction.
* +2 if Target Region is the Capital of Target Nation.
* -1 if Target Region is a Colony Region.
|-
|-
| (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction.
| [[Sabotage Facilities]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageFacility.png|512px]]</span>
|| [[File:ICO_sabotagefacilities_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 2 || 2
|-
|-
| (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction.
| [[Sabotage Hab Module]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageHabModule.png|512px]]</span>
|| [[File:ICO_sabotagehabmodule_on.png|x20px]] ||  {{Icon|ops}} || 0 || 0 || {{icon|espionage}} || {{icon|security}} || 4 || 2 || 2
|-
|-
| (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
| [[Sabotage Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageProject.png|512px]]</span>
|| [[File:ICO_sabotageproject_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2
|-
|-
| (Defender's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
| [[Assault Enemy Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SeizeSpaceAsset.png|512px]]</span>
|| [[File:ICO_seizespaceasset_on.png|x20px]] ||  {{Icon|ops}} || 10 || 2 || {{icon|command}} || {{icon|command}} ||  || 3 || 2
|-
|-
| Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
| [[Stabilize Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StabilizeNation.png|512px]]</span>
|| [[File:ICO_stabilize_on.png|x20px]] ||  {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} ||  || 2 || 2
|-
|-
| Joint Council {stat} ||
| [[Steal Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StealProject.png|512px]]</span>
* Target is owned by some Faction.
|| [[File:ICO_stealproject_on.png|x20px]] ||  {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2
* Target is not an Equipped Org.
| Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
|-
|-
| Protect Mission: {stat}  
| [[Turn Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_TurnCouncilor.png|512px]]</span>
|
|| [[File:ICO_turn_on.png|x20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 15 || 1 || 2
* Target is being protected by Councilor(s).
* Target's Faction is not Mission Performer's Faction.
| Sum of {stat} of Protecting Councilor(s).
|-
|-
| Nearby Councilors' {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
| [[Increase Unrest]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_IncreaseUnrest.png|512px]]</span>  
|-
|| [[File:ICO_unrest_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2
| Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
|}
|-
 
| Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
=== Alien-Related Missions ===
|-
 
| Control in Larger Allies / Federation || None || 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
{{SpoilerBox}}
* The Ally Nation has more GDP than the Target Nation
 
* The Ally Nation is Federated to the Target Nation.
The [[Enthrall Org]], [[Terrorize Region]], [[Enthrall Elites]], [[Enthrall Public]], and [[Enthrall Unaligned Elites]] missions are only available to {{icon|alien}}[[Aliens|alien]] councilors.
|-
 
| Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. <br>(Note: Will be getting changed soon... hopefully.)
The [[Xenoform]] and [[Abductions]] missions are initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs.
|-
 
| Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction
The [[Dominate Nation]] mission is only available to {{icon|appease}}[[The Protectorate]] if it controls a Sentinel Complex module.
|-
 
| Crackdown || Target Control Point is Disabled || -10
{| class="wikitable sortable" style="text-align:center;"
|-
| Defend Interests || Target is Defended Control Point or Defended Hab || 10
|-
| Defend Interests (Partial Defense) || Target is Defended Control Point or Defended Hab || 5
|-
| Defended Control Points || None || Number of Defended Control Points in Target Nation
|-  
| rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8
|-
| Target is Detained by anyone else || 4
|-
| rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5
|-
|| Mission Performer's Faction has at least 75% Intel on Target Councilor || 3
|-
|| Mission Performer's Faction has at least 50% Intel on Target Councilor || 1
|-
| rowspan=2 | Hab Support Shortages || Target is a Ship || Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
|-
| Target is a Hab or Hab Module
| Sum of:
* Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
* Max(0, Target Faction's Daily Space Resource Shortage -  Target Faction's Boost)
|-
| Attacking Force Strength || None
| Sum of:
* Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
* Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
* Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
|-
| rowspan=2 | Defending Force Strength || Target is a Ship || Target Ship's Marine strength
|-
| Target is a Hab
| Sum of:
* Marine strength of the Target Hab.
* Marine strength of ships of the Target's Faction that are docked to the Target Hab.
* Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
|-
| Hab Size || None || Number of Complete Modules on Target Hab
|-
| {X} Control Point
|  
* Faction owns the {X} Control Point in the nation.
* The {X} Control Point in the nation is not Disabled.
* The Conditions needed for the {X} Control Point Bonus to apply.
| 3 (but 6 if X = Warlords)
|-
| Target Has Negative Influence
|
* Target Faction has 0 Influence.
* Target Faction has negative Influence net income.
| 6
|-
| Target Has Negative Funds
|
* Target Faction has negative Money.
* Target Faction has negative Money net income.
| 6
|-
| rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Attack Modifier) || Mission Performer is AI and Difficulty is Cinematic || -2
|-
| Mission Performer is AI and Difficulty is Veteran || 1
|-
| Mission Performer is AI and Difficulty is Brutal || 2
|-
|-
| rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Defense Modifier) || Target is AI Faction and Difficulty is Cinematic || -2
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP
|-
|-
| Target is AI Faction and Difficulty is Veteran || 1
| [[Xenoform]] || [[File:ICO_Xenoform_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || {{icon|espionage}} ||  || 4 || 0 || 1
|-
|-
| Target is AI Faction and Difficulty is Brutal || 2
| [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] ||  {{Icon|influence}} || 5 || 30 || {{icon|persuasion}} ||  || 6 || 4 || 2
|-
|-
| rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5
| [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] ||  {{Icon|influence}} || 3 || 0 || {{icon|persuasion}} || {{icon|science}}, {{icon|security}} || 10 || 1 || 2
|-
|-
| Target is a Hab that is not Decommissioning || Target Hab Crew ^ 0.33
| [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] ||  {{Icon|ops}} || 0 || 30 || {{icon|command}} || {{icon|command}} ||  || 3 || 1
|-
|-
| Region Population Density || Target is a Region || Target Region's Population ^ 0.33, then:
| [[Abductions]] || [[File:ICO_abductions_on.png|20px]] ||  {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || {{icon|command}} || -2 || 3 || 2
* / 2 if Region is Rugged.
* × 1.5 if Region is Core Economic.
|-
|-
| Our Loyalty Monitor Implant ||
| [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] ||  {{Icon|influence}} || 5 || 0 || {{icon|persuasion}} || {{icon|science}} || 2 || 4 || 2
* Target is Councilor.
* Target's Faction is Mission Performer's Faction.
* Target has Loyalty Monitor trait.
| -50
|-
|-
| Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days.
| [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] ||  {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} ||  || 6 || 2 || 2
|-
|-
| Decommissioning Hab || Target is a Decommissioning Hab || -100
| [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2
|-
| Recent Mission Control Shortage || None || Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
|-
| Stability-Granting Modules || Target is a Hab || Sum of Stability Bonuses from Active Hab Modules on Target Hab
|-
| Org Size || Target is an Org || Target Org's Tier × 4
|-
| Org Administration Value || Target is an Org || Target Org's Administration × 2
|-
| Org Innate Takeover Defense || Target is an Org || The Amount Specified
|}
|}


==== Alien-Related Mission Modifiers ====
{{SpoilerBoxEnd}}


{| class="wikitable"
=== Mission Modifiers ===
 
This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]].
 
{{SpoilerBox}}
{| class="wikitable sortable"
! Mission Modifier !! Conditions !! Value
! Mission Modifier !! Conditions !! Value
|-
|-
| rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]]
{{#invoke:MissionLister/Modifier|ListAllModifiers}}
| Sum of:
* 36
* Number of Armies owned by [[Aliens]] in Target Region
* Number of Armies owned by [[The Servants]] in Target Region / 2
* +6 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
* +3 if [[The Servants]] own either:
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
|-
| Target is [[Aliens#Alien_Facility|Alien Facility]]
|}
| Sum of:
{{SpoilerBoxEnd}}
* 18
 
* Number of Armies owned by [[Aliens]] in Target Region
== Uncontested Missions ==
* Number of Armies owned by [[The Servants]] in Target Region / 2
Uncontested missions are always successful.
* +7 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
 
* +1 if [[The Servants]] own either:
{| class="wikitable sortable" style="text-align:center;"
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
|-
| Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]]
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP
| Sum of:
* [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20
* Number of Armies owned by [[Aliens]] in Target Region
* Number of Armies owned by [[The Servants]] in Target Region / 2
* +2 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
* +1 if [[The Servants]] own either:
** Target Region's Nation's Executive Control Point.
** At least 25% of the Target Region's Nation's Control Points.
|-
|-
| Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target Region × [[Aliens#Effects|Difficulty Scaling]]
| [[Advise]] || [[File:ICO_advise_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1
|-
|-
| Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per Region in Target Nation × [[Aliens#Effects|Difficulty Scaling]]
| [[Contact]] || [[File:ICO_contact_on.png|20px]] || {{TV|influence|10}}  || 0 || 0  || 0 || 1
|-
|-
| rowspan=2 | Local Xenoforming
| [[Defend Interests]] || [[File:ICO_defendinterest_on.png|20px]] || {{TV|influence|20}}  || 0 || 0  || 0 || 1
|
* Mission Performer's Faction is the [[Aliens]].
* Mission is [[Abductions]].
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
|-
|-
|
| [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] || || 0 || 0  || 3 || 1
* Mission Performer's Faction is the [[Aliens]] or [[The Servants]].
* Mission is [[Turn Councilor]].
| [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
|-
|-
| Xenoforming in Nation || Mission Performer's Faction is the [[Aliens]] or [[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Nation / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] || || 0 || -4  || 0 || 1
|-
|-
| Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction:
| [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] ||  || 0 || -8  || 0 || 1
* [[Pherocytes]]
* [[Pherocyte Resistance]]
* [[Pherocyte Mastery]]
|-
|-
| rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || [[The Servants]] have Researched [[Alien Signatures]] || 1
| [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || {{TV|ops|5}} || 0 || -2  || 4 || 2
|-
|-
| [[The Servants]] have Researched [[Alien Methods]] || 2
| [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || {{TV|boost|0.1}} || 0 || 0  || 3 || 1
|-
|-
| [[The Servants]] have Researched [[Alien Operations]] || 3
| [[Protect Target]] || [[File:ICO_protect_on.png|20px]] || || 0 || 0  || 0 || 1
|-
|-
| [[The Servants]] have Researched [[Alien Movements]] || 4
| [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || {{TV|influence|10}} || 0 || 10  || 3 || 1
|-
|-
| [[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6
| [[Transfer]] || [[File:ICO_transfer_on.png|20px]] || || 0 || 0  || 3 || 1
|-
| [[The Servants]] have Researched [[Hydra Diplomacy]] || 10
|-
| [[The Servants]] have Researched [[The Alien Nation]] || 14
|-
| Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6
|-
| Alien || Mission is to Detain an [[Aliens#Alien_Agents|Alien Councilor]] || 6
|-
| Aliens Captured or Killed || Target Faction is the [[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been Assassinated or Detained by Mission Performer's Faction
|}
|}


== Uncontested Missions ==
=== Alien-Related Missions ===
Uncontested missions are always successful.
 
{{SpoilerBox}}


{{Mission
The [[Build Facility]] mission is initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to this mission from their 2nd faction org.
| Advise
| Advise
| Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits.
| [[File:ICO_advise_on.png]]  
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_ScannableObjectWithMyControlPoints
| 
| 
| 
| TIMissionCost_Flat
| influence
| 10
| 
| None
| Advise
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| TRUE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_NationHab
| TIMissionEffect_Advise
| TIMissionTargeting_NationHab
| FALSE
| 1
}} {{Mission
| Contact
| Contact
| Contact an identified councilor from another faction to initiate a diplomatic exchange.
| [[File:ICO_contact_on.png]]
| None
| None
| TRUE
| TIMissionCondition_TargetInRange
| TIMissionCondition_BasicCouncilorIntel
| TIMissionCondition_ContactableTarget
| TIMissionCondition_FreeCouncilor
| 
| TIMissionCost_Flat
| influence
| 10
| 
| None
| Contact Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Councilor
| TIMissionEffect_InitiateContact
| TIMissionTargeting_Councilor
| FALSE
| 1
}} {{Mission
| DefendInterests
| Defend Interests
| Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
| [[File:ICO_defendinterests_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_DefendableAsset
| 
| 
| TIMissionCost_Flat
| influence
| 20
| 
| None
| Defend Interests
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_NationFleetHab
| TIMissionEffect_DefendInterests
| TIMissionTargeting_NationFleetHab
| FALSE
| 1
}} {{Mission
| Deorbit
| Deorbit
| Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface.
| [[File:ICO_deorbit_on.png]]  
| None
| None
| TRUE
| TIMissionCondition_CanDeorbit
| TIMissionCondition_AllowedDeorbitTarget
| 
| 
| 
| 
| 
| 
| 
| None
| Deorbit
| 0
| 0
| 0
| 0
| 0
| 0
| 
| SpaceOnly
| none
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_RegionBase
| TIMissionEffect_Deorbit
| TIMissionTargeting_RegionBase
| FALSE
| 1
}} {{Mission
| DetectCouncilActivity
| Surveil Location
| Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions.
| [[File:ICO_detectcouncilactivity_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| 
| 
| 
| 
| 
| 
| 
| 
| None
| Surveil Location
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| -4
| 0
| TRUE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_RegionFleetHab
| TIMissionEffect_DetectCouncilActivity
| TIMissionTargeting_RegionFleetHab
| FALSE
| 1
}} {{Mission
| GoToGround
| Go To Ground
| Go into hiding in an Earth region to escape enemy detection and attacks.
| [[File:ICO_gotoground_on.png]]
| None
| None
| TRUE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| 
| 
| 
| 
| 
| 
| TIMissionEffect_GoToGround
| None
| Go To Ground
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 0
| 0
| 0
| -8
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_Region
| 
| TIMissionTargeting_Region
| FALSE
| 1
}} {{Mission
| InvestigateAlienActivity
| Investigate Alien Activity
| Target a site of suspected alien activity to learn more about the aliens' methods and motives.
| [[File:ICO_investigatealienactivity_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_Human
| TIMissionCondition_CouncilorOnEarth
| 
| 
| TIMissionCost_Flat
| ops
| 5
| 
| None
| Investigate Alien Activity
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 2
| 0
| 0
| -2
| -4
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 4
| TIMissionTarget_AlienActivity
| TIMissionEffect_InvestigateAlienActivity
| TIMissionTargeting_AlienActivity
| FALSE
| 2
}} {{Mission
| Orbit
| Orbit
| Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
| [[File:ICO_orbit_on.png]]  
| None
| None
| TRUE
| TIMissionCondition_CanLaunchToOrbit
| TIMissionCondition_AllowedOrbitTarget
| 
| 
| 
| TIMissionCost_FlatOnEarth
| boost
| 0.1
| 
| None
| Orbit
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToLaunchSite
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_Orbit
| TIMissionTargeting_ShipHab
| FALSE
| 1
}} {{Mission
| Protect
| Protect Target
| Apply the councilor's Security or Command attribute to shield a targeted region, hab, or allied councilor against physical attacks and other ops. Will also prevent the targeted councilor from dying in failed assault missions.
| [[File:ICO_protect_on.png]]
| None
| None
| FALSE
| TIMissionCondition_TargetInRange
| TIMissionCondition_ProtectTarget
| 
| 
| 
| 
| 
| 
| 
| None
| Protect Councilor
| 0
| 0
| 0
| 0
| 0
| 0
| 
| Unlimited
| MoveToTarget
| 0
| 0
| 0
| 0
| 0
| 0
| TRUE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 0
| TIMissionTarget_RegionCouncilorHab
| TIMissionEffect_Protect
| TIMissionTargeting_RegionCouncilorHab
| FALSE
| 1
}} {{Mission
| SetNationalPolicy
| Set National Policy
| Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control.
| [[File:ICO_setnationalpolicy_on.png]]
| None
| None
| TRUE
| TIMissionCondition_TargetInRange
| TIMissionCondition_CouncilorOnEarth
| TIMissionCondition_ExecutiveControl
| 
| 
| TIMissionCost_Flat
| influence
| 10
| 
| None
| Set National Policy
| 0
| 0
| 0
| 0
| 0
| 0
| 
| EarthOnly
| MoveToTarget
| 0
| 0
| 0
| 0
| 10
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_Nation
| 
| TIMissionTargeting_Nation
| FALSE
| 1
}} {{Mission
| Transfer
| Transfer
| Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
| [[File:ICO_transfer_on.png]]
| None
| None
| TRUE
| TIMissionCondition_CanTransfer
| TIMissionCondition_AllowedTransferTarget
| 
| 
| 
| 
| 
| 
| 
| None
| Transfer
| 0
| 0
| 0
| 0
| 0
| 0
| 
| SpaceOnly
| none
| 0
| 0
| 0
| 0
| 0
| 0
| FALSE
| TIMissionResolution_Automatic
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 
| 3
| TIMissionTarget_ShipHab
| TIMissionEffect_Transfer
| TIMissionTargeting_ShipHab
| FALSE
| 1
}}


=== Alien Missions ===
The [[Grant Alien Control]] mission is only available to {{icon|submit}}[[The Servants]], granted by their 2nd faction org.


{| class="wikitable"
The [[Pass Technology]] mission is only available to {{icon|alien}}[[Aliens|alien]] councilors.
! Mission !! Cost !! width=1% | Success XP !! width=1% | Detection risk !! width=55% | Effect
{| class="wikitable sortable" style="text-align:center;"
|-
! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP
|-
|-
| [[File:ICO buildfacility on.png|70px]] Build Facility
| [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || {{TV|influence|100}} || 0 || 0 || 4 || 1
| 500 Money
| 1
| 0
| Constructs an [[Aliens#Alien_Facility|Alien Facility]] in a region with at least 15 [[Aliens#Alien_Abductions|Abductions]].
|-
|-
| [[File:ICO assumecontrol on.png|70px]] Grant Alien Control
| [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || {{TV|money|500}} || 0 || 0 || 4 || 1
| 100 Influence
| 1
| 0
| Gives a nation that has an [[Aliens#Alien_Facility|Alien Facility]] to the [[Aliens#Alien_Administration|Alien Nation]].
|-
|-
| [[File:ICO passtechnology on.png|70px]] Pass Technology
| [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || {{TV|influence|10}}  || 0 || 0 || 1 || 1
| 10 Influence
| 1
| 0
| Gives some technology to [[The Servants]] or [[The Protectorate]]. Can also give some exotics.
|}
|}
{{SpoilerBoxEnd}}


=== Ending Missions ===
=== Ending Missions ===
Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org.
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's [[Orgs#Victory_Orgs|victory org]]. To conduct the ending mission, the faction has to meet their [[Factions#Victory_Objectives|victory objectives.]]
 
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
 
{{SpoilerBox}}
 
{| class="wikitable"
{| class="wikitable"
! Mission !! Required Org !! width=65% | Description
! Mission !! Required Org !! width=65% | Description
Line 3,068: Line 217:
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.''
| ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.''
|}
|}
{{SpoilerBoxEnd}}
{{Missions_Navbox}}


{{Mechanics_Navbox}}
{{Mechanics_Navbox}}

Latest revision as of 04:36, 16 September 2026

Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.

Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.

Contested missions

For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game difficulty also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.

When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.

Contested missions have a variable cost.

Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.

Mission Name Icon Cost Hate Noise Attack Stat Defense Stat Base Difficulty Resolution Order XP
Assassinate ops 10 0 Espionage Security 12 1 3
Assault Alien Asset ops 10 4 Command Command 4 3 3 (2 if flora)
Control Space Asset influence 7 0 Persuasion Loyalty, Security 12 3 2
Coup d'Etat ops 5 2 Command Command 8 2 2
Crackdown influence 2 0 Investigation Administration 2 2
Detain Councilor ops 2 0 Investigation Security 8 1 2
Extract Councilor ops 1 0 Command Security 8 1 2
Control Nation influence 0 0 Persuasion 4 2
Hostile Takeover money 2 0 Administration Administration 10 1 2
Inspire influence 0 -4 Persuasion 8 0 2
Investigate Councilor ops 0 -2 Investigation Espionage 1 2
Public Campaign money 0 0 Persuasion 2 2
Purge influence 5 0 Espionage Administration 3 4 2
Sabotage Facilities ops 3 0 Espionage Security 12 2 2
Sabotage Hab Module ops 0 0 Espionage Security 4 2 2
Sabotage Project ops 3 0 Espionage Security 6 1 2
Assault Enemy Space Asset ops 10 2 Command Command 3 2
Stabilize Nation ops 0 0 Command Command 2 2
Steal Project ops 3 0 Espionage Security 6 1 2
Turn Councilor influence 0 0 Persuasion Loyalty, Security 15 1 2
Increase Unrest ops 0 0 Command Command 2 2

Alien-Related Missions

SPOILERS INSIDE!  

The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to The Aliensalien councilors.

The Xenoform and Abductions missions are initially only available to The Aliensalien councilors, but The ServantsThe Servants are also granted access to these missions from their 2nd and 3rd faction orgs.

The Dominate Nation mission is only available to The ProtectorateThe Protectorate if it controls a Sentinel Complex module.

Mission Name Icon Cost Hate Noise Attack Stat Defense Stat Base Difficulty Resolution Order XP
Xenoform ops 0 2 Espionage 4 0 1
Dominate Nation influence 5 30 Persuasion 6 4 2
Enthrall Org influence 3 0 Persuasion Science, Security 10 1 2
Terrorize Region ops 0 30 Command Command 3 1
Abductions ops 0 2 Espionage Command -2 3 2
Enthrall Elites influence 5 0 Persuasion Science 2 4 2
Enthrall Public influence 0 0 Persuasion 6 2 2
Enthrall Unaligned Elites influence 0 0 Persuasion 4 2

Mission Modifiers

This section includes spoilers since a number of missions are affected by Alien Mechanics.

SPOILERS INSIDE!  
Mission Modifier Conditions Value
Resource Spent None Scales logarithmically with Amount Spent
Control Points in Neighbors None 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
Target Over control pointsControl Point Capacity None Max(0, 0.33333334 × (Target Faction's control pointsControl Point Capacity Upkeep - Target Faction'scontrol pointsControl Point Capacity)), Averaged over the last 32 days.
Difference in Ideology Target is owned by some Faction 2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
Regional Authorities Control Point 3
Proxy Support The ServantsThe Servants have Researched Alien Signatures 1
The ServantsThe Servants have Researched Alien Methods 2
The ServantsThe Servants have Researched Alien Operations 3
The ServantsThe Servants have Researched Alien Movements 4
The ServantsThe Servants have Completed Alien Diplomacy Milestone 6
The ServantsThe Servants have Researched Hydra Diplomacy 10
The ServantsThe Servants have Researched The Alien Nation 14
Defender's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Target's Faction.
Hab Support Shortages Target is a Ship Max(0, Target Faction's Monthly moneyMoney Income / -10) if Target Faction has negative moneyMoney.
Target is a Hab or Hab Module Sum of:
  • Max(0, Target Faction's Monthly moneyMoney Net Income / -10) if Target Faction has negative moneyMoney.
  • Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's boostBoost
National Education None Target Nation's EducationEducation
Target Has Negative Influence 6
Mission Difficulty None Flat Difficulty: {A}
Defending Force Strength Target is a Ship Target Ship's Marine combat scoreMarine Strength
Target is a Hab Sum of:
  • Marine combat scoreMarine Strength of the Target Hab.
  • Marine combat scoreMarine Strength of ships of the Target's Faction that are docked to the Target Hab.
  • Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
Alien Defenses Target is UFO Landing Sum of:
Target is Alien Facility Sum of:
Target is Alien Xenoforming Sum of:
Decommissioning Hab Target is a Decommissioning Hab -100
Target Has Negative Funds
  • Target Faction has negative moneyMoney.
  • Target Faction has negative moneyMoney net income.
6
Elite Dissatisfaction Target Nation's Spoils prioritySpoils Priority % > Corruption % 10 × (Target Nation's Spoils prioritySpoils Priority % - Corruption %)
Abductions in Nation Mission Performer's Faction is the The AliensAliens Average Abductions per Region in Target Nation × Difficulty Scaling
Mission Performer's Attribute: {A} None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Campaign Difficulty Attack Mission Performer is AI and Difficulty is Cinematic -2
Mission Performer is AI and Difficulty is Veteran 1
Mission Performer is AI and Difficulty is Brutal 2
Target's Attribute: {A} None Value of Attribute. Conditional Traits may exceed the 25 point cap.
Oligarchs Control Point Defense 3
Mass Media Control Point 3
National Industries Control Point Attack 3
Size of National Economy None (Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
Attacker's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
Party Control Point Defense 3
National Cohesion None Target Nation's cohesionCohesion
Region Population Density Target is a Region Target Region's PopulationPopulation ^ 0.33, then:
Censorship
  • Target Nation has <5 Government scoreGovernment
  • Mission Performer's Faction owns no control points in Target Nation.
  • Either Target Nation is not the Alien Nation or Mission Performer's Faction is not The ServantsThe Servants.
5 / Max(Target Nation's Government scoreGovernment, 0.5)
Military in Region Target Region is Fully Occupied Number of ArmyArmies in Target Region that are:
  • Enemies of the Target Nation.
  • Not owned by the Mission Performer's Faction.
Otherwise Sum of:
  • 3 × Target Nation's Military TechnologyMiltech.
  • Target Nation's Military TechnologyMiltech × Number of ArmyArmies in Target Region that are:
    • Owned by Target Nation.
    • Not owned by the Mission Performer's Faction.
  • Number of ArmyArmies in Target Region that are:
    • Owned by National Allies of the Target Nation.
    • Not owned by the Mission Performer's Faction.
  • +2 if Target Region is the Capital regionCapital of Target Nation.
  • -1 if Target Region is a Colony regionColony Region.
Control Points in Enemies Mission Performer's Faction has no Control Points in Target's Nation 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.
Security Apparatus Control Point 3
Joint Control Point Attribute: {A} Target is a Nation or in a Nation. Average over each Control Point:
  • 0 if Disabled.
  • 0 if owned by Mission Performer's Faction.
  • Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Owning Faction / 12
Joint Detain CouncilorDetaining Council Attribute: {A} Target is Detain CouncilorDetained by some Faction. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Detain CouncilorDetaining Faction / 12
Attacker's Local Control Points Mission is Performed within a Nation 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
Stability-Granting Modules Target is a Hab Sum of Stability Bonuses from Active Hab Modules on Target Hab
Local Xenoforming (Alien Only) Mission Performer's Faction is the The AliensAliens. Xenoflora Growth Levels in Target Region / 20 × Difficulty
Party Control Point Attack 3
Bureaucracy Control Point 3
Oligarchs Control Point Attack 3
Alien Target is an Alien Councilor 6
Attacker's Recent Mission Control Shortage None Max(0, Mission Performer's Faction's mission controlMission Control Upkeep - Mission Performer's Faction's mission controlMission Control Cap), Averaged over the last 32 days.
Pherocyte Resistance Mission Performer's Faction is the Aliens 2 × Number of Following Projects researched by Target Faction:
Attacking Force Strength None Sum of:
  • Marine combat scoreMarine Strength of ships in the fleet that the Mission Performing Councilor is on, if any.
  • Marine combat scoreMarine Strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on mission controlMission Control, boostBoost, or moneyMoney.
  • Marine combat scoreMarine Strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
Xenoforming in Nation Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
Defender's Popular Support None (10 + Target Nation's Government scoreGovernment) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
Detained Target Target is Detain CouncilorDetained by Mission Performer's Faction 8
Target is Detain CouncilorDetained by anyone else 4
Org Innate Takeover Defense Target is an Org The Amount Specified by the Target Org
Nation Population None (Target Nation's PopulationPopulation in Millions) ^ 0.4
Local Abductions Mission Performer's Faction is the The AliensAliens Abductions in Target Region × Difficulty Scaling
Defend Interests Target is Defend InterestsDefended Control Point or Defend InterestsDefended Hab 10, may be increased by certain Technologies
Control Point's Joint Council Attribute: {A} Target is not a Disabled Control Point. Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
Org Size Target is an Org Target Org's Tier × 4
Defender's Recent Mission Control Shortage None Max(0, Target's Faction's mission controlMission Control Upkeep - Target's Faction's mission controlMission Control Cap), Averaged over the last 32 days.
Hab Size None Number of Complete Modules on Target Hab
Alien Nation Target Nation is the Alien Nation 6
Control in Larger Allies / Federation None 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
  • The Ally Nation has more GDP than the Target Nation
  • The Ally Nation is Federated to the Target Nation.
Protect Mission: Attribute: {A} Sum of that Attribute over all Protect TargetProtecting Councilor(s).
Warlords Control Point 6
Intel on Target Mission Performer's Faction has 100% Intel on Target Councilor 5
Mission Performer's Faction has at least 75% Intel on Target Councilor 3
Mission Performer's Faction has at least 50% Intel on Target Councilor 1
Local Xenoforming (Alien and Servant Only) Mission Performer's Faction is the The AliensAliens or The ServantsThe Servants. Xenoflora Growth Levels in Target Region / 20 × Difficulty
National Unrest None Target Nation's UnrestUnrest
Aliens Captured or Killed Target Faction is the The AliensAliens 0.1 × Number of Alien Councilors that have been AssassinateAssassinated or Detain CouncilorDetained by Mission Performer's Faction
National Industries Control Point Defense 3
Identity Blocs Control Point 3
Legislature Control Point Defense 3
Legislature Control Point Attack 3
Crew Size Target is a Ship Target Ship Crew ^ 0.5
Target is a Hab that is not Decommissioning Target Hab Crew ^ 0.33
Defended Control Points None Number of Defend InterestsDefended Control Points in Target Nation.
National Stability None 10 - Target Nation's UnrestUnrest
Defend Interests - Partial 5
Org Administration Value Target is an Org Target Org's AdministrationAdministration × 2
Disabled Control Point Target Control Point is Disabled -10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction.
Our Loyalty Monitor Implant
  • Target is Councilor.
  • Target's Faction is Mission Performer's Faction.
  • Target has Loyalty Monitor trait.
-50
Nearby Councilors' Attribute: {A} Target is Detain CouncilorDetained Councilor Sum of that Attribute over all Detain CouncilorDetaining Faction's Councilor(s) that are in the same location as Target.
Joint Council Attribute: {A}
  • Target is owned by some Faction.
  • Target is not an Equipped Org.
Sum of Attribute of Non-Detain CouncilorDetained Councilor(s) for Target's Faction / 12
National Democracy None Target Nation's Government scoreGovernment
Elite Dissatisfaction Target Nation's Corruption % > Spoils prioritySpoils Priority % 15 × (Target Nation's Corruption % - Spoils prioritySpoils Priority %)
Campaign Difficulty Defense Target is AI Faction and Difficulty is Cinematic -2
Target is AI Faction and Difficulty is Veteran 1
Target is AI Faction and Difficulty is Brutal 2

Uncontested Missions

Uncontested missions are always successful.

Mission Name Icon Cost Hate Noise Resolution Order XP
Advise 10 influenceInfluence 0 0 0 1
Contact 10 influenceInfluence 0 0 0 1
Defend Interests 20 influenceInfluence 0 0 0 1
Deorbit 0 0 3 1
Surveil Location 0 -4 0 1
Go To Ground 0 -8 0 1
Investigate Alien Activity 5 opsOps 0 -2 4 2
Orbit 0.1 boostBoost 0 0 3 1
Protect Target 0 0 0 1
Set National Policy 10 influenceInfluence 0 10 3 1
Transfer 0 0 3 1

Alien-Related Missions

SPOILERS INSIDE!  

The Build Facility mission is initially only available to The Aliensalien councilors, but The ServantsThe Servants are also granted access to this mission from their 2nd faction org.

The Grant Alien Control mission is only available to The ServantsThe Servants, granted by their 2nd faction org.

The Pass Technology mission is only available to The Aliensalien councilors.

Mission Name Icon Cost Hate Noise Resolution Order XP
Grant Alien Control 100 influenceInfluence 0 0 4 1
Build Facility 500 moneyMoney 0 0 4 1
Pass Technology 10 influenceInfluence 0 0 1 1

Ending Missions

Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.

All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.

SPOILERS INSIDE!  
Mission Required Org Description
Claim Hegemony The Protectorate Authority Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
Close the Gate Janus Section Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Forge an Alliance Mission to the Hydra Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
Herald Our Masters The Sword of the Devoted Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
Launch the Bifrost Bifrost Command Staff Issue the launch order to begin our interstellar journey.
Tame the Enemy The Pherocyte Masters Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
Trigger the Weapon The Omega Solution Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.