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| Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. | | Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. |
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| Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
| | Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order. |
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| __TOC__ | | __TOC__ |
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| == Contested missions == | | == Contested missions == |
| For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | | For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction. |
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| | When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. |
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| When a contested mission resolves, a random number between 0 and 100 is generated; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
| | Contested missions have a variable cost. |
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| Contested missions have a variable cost.
| | Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success. |
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| The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] The Protectorate if it controls a Sentinel Complex module.
| | {| class="wikitable sortable" |
| {| class="wikitable" | | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP |
| ! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=15% | Success effect | |
| |- | | |- |
| | [[File:ICO assassinate on.png|70px]] Assassinate | | | [[Assassinate]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Assassinate_Earth.png|512px]]</span> |
| | Ops | | || [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 1 || 3 |
| | 3 | |
| | 12 | |
| | -4 if critical success<br>0 if success<br>4 if failure<br>10 if critical failure | |
| | | |
| * Espionage
| |
| * Ops Spent
| |
| * Security Apparatus Control Point
| |
| * Detained Target
| |
| * Intel on Target
| |
| | | |
| * Security
| |
| * Local Control Points
| |
| * Our Loyalty Monitor Implant
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| * Protect Mission: Security
| |
| | Kills the targeted councilor. | |
| |- | | |- |
| | [[File:ICO assaultfacility on.png|70px]] Assault Alien Asset | | | [[Assault Alien Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_AssaultAlienAsset.png|512px]]</span> |
| | Ops | | || [[File:ICO_assaultalienasset_on.png|x20px]] || {{Icon|ops}} || 10 || 4 || {{icon|command}} || {{icon|command}} || 4 || 3 || 3 (2 if flora) |
| | 2 if against xenoflora<br>3 otherwise | |
| | 4 | |
| | 0 if critical success<br>4 if success<br>6 if failure<br>12 if critical failure | |
| | | |
| * Command
| |
| * Ops Spent
| |
| | | |
| * Alien Defenses
| |
| * Protect Mission: Command
| |
| | Lead a combat unit against the targeted alien asset. | |
| |- | | |- |
| | [[File:ICO seizespaceasset on.png|70px]] Assault Enemy Space Asset | | | [[Control Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ControlSpaceAsset.png|512px]]</span> |
| | Ops | | || [[File:ICO_controlspaceasset_on.png|x20px]] || {{Icon|influence}} || 7 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 12 || 3 || 2 |
| | 2 | |
| | 0 | |
| | 4 if critical success<br>2 if success<br>6 if failure<br>12 if critical failure | |
| | | |
| * Command
| |
| * Ops Spent
| |
| * Attacking Force Strength
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| | | |
| * Joint Council Command
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| * Hab Support Shortages
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| * Mission Control Shortage
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| * Decommissioning Hab
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| * Defending Force Strength
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| * Protect Mission: Command
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| | Attempt to capture the targeted hab. Requires Marines at the councilor's location. Fleets must dock with enemy habs to launch an assault. Station may drop troops to the surface, and bases may assault nearby hab sites. Requires spare Mission Control. | |
| |- | | |- |
| | [[File:ICO gain influence on.png|70px]] Control Nation | | | [[Coup d'Etat]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Coup.png|512px]]</span> |
| | Influence | | || [[File:ICO_coup_on.png|x20px]] || {{Icon|ops}} || 5 || 2 || {{icon|command}} || {{icon|command}} || 8 || 2 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>4 if critical failure | |
| | | |
| * Persuasion
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| * Influence Spent
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| * Popular Support
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| * Control in Larger Allies / Federations
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| * Control Points in Neighbors
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| * Bureaucracy Control Point
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| | | |
| * Size of National Economy
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| * Control Points in Rivals
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| | Gain an unowned control point in the targeted nation.
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| |- | | |- |
| | [[File:ICO controlspaceasset on.png|70px]] Control Space Asset | | | [[Crackdown]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Crackdown.png|512px]]</span> |
| | Influence | | || [[File:ICO_crackdown_on.png|x20px]] || {{Icon|influence}} || 2 || 0 || {{icon|investigation}} || {{icon|administration}} || || 2 || 2 |
| | 2 | |
| | 12 | |
| | -4 if critical success<br>0 if success<br>30 if failure<br>30 if critical failure | |
| | | |
| * Persuasion
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| * Influence Spent
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| * Target has Negative Influence
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| * Mission Control Shortage
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| | | |
| * Council Loyalty
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| * Crew Size
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| * Hab Size
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| * Hab Support Shortages
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| * Decommissioning Hab
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| * Difference in Ideology
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| * Defending Force Strength
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| * Mission Control Shortage
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| * Defend Interests
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| * Protect Mission: Security
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| | Targeted hab or ship joins the councilor's faction. | |
| |- | | |- |
| | [[File:ICO coup on.png|70px]] Coup d'Etat | | | [[Detain Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Detain.png|512px]]</span> |
| | Ops | | || [[File:ICO_detain_on.png|x20px]] || {{Icon|ops}} || 2 || 0 || {{icon|investigation}} || {{icon|security}} || 8 || 1 || 2 |
| | 2 | |
| | 6 | |
| | 0 if critical success<br>2 if success<br>4 if failure<br>8 if critical failure | |
| | | |
| * Command
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| * Ops Spent
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| * Popular Support
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| * National Unrest
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| * Elite Dissatisfaction
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| * Oligarchs Control Point
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| * Joint Council Command
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| * National Cohesion
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| * Elite Satisfaction
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| * Size of National Economy
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| * Defended Control Point
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| * Oligarchs Control Point
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| * Democracy
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| * Pherocyte Resistance
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| | Targeted nation's control points become unowned. | |
| |- | | |- |
| | [[File:ICO crackdown on.png|70px]] Crackdown | | | [[Extract Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ExtractCouncilor.png|512px]]</span> |
| | Influence | | || [[File:ICO_extract_on.png|x20px]] || {{Icon|ops}} || 1 || 0 || {{icon|command}} || {{icon|security}} || 8 || 1 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>6 if critical failure | |
| | | |
| * Investigation
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| * Influence Spent
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| * Popular Support
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| * Security Apparatus Control Point
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| * Target Over Control Point Cap
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| | | |
| * Council Administration
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| * Size of National Economy
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| * Popular Support
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| * Defend Interests
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| | Temporarily disables the benefits of the targeted control point, removes Defend Interests mission protection and increases the Purge mission success chance. | |
| |- | | |- |
| | [[File:ICO detain on.png|70px]] Detain Councilor | | | [[Control Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:ControlPoint_Executive.png|512px]]</span> |
| | Ops | | || [[File:ICO_gaininfluence_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 |
| | 2 | |
| | 8 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure | |
| | | |
| * Investigation
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| * Ops Spent
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| * Security Apparatus Control Point
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| * Detained Target
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| * Intel on Target
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| * Security
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| * Local Control Points
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| * Protect Mission: Security
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| | Targeted councilor is detained for interrogation and their mission is canceled. | |
| |- | | |- |
| | [[File:ICO extract on.png|70px]] Extract Councilor | | | [[Hostile Takeover]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_HostileTakeover.png|512px]]</span> |
| | Ops | | || [[File:ICO_hostiletakeover_on.png|x20px]] || {{Icon|money}} || 2 || 0 || {{icon|administration}} || {{icon|administration}} || 10 || 1 || 2 |
| | 2 | |
| | 8 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>10 if critical failure | |
| | | |
| * Command
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| * Ops Spent
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| * Local Control Points
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| * Security Apparatus Control Point
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| | | |
| * Nearby Councilors' Security
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| * Detaining Faction Joing Security
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| * Security Apparatus Control Point
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| | Targeted detained councilor becomes free. | |
| |- | | |- |
| | [[File:ICO hostiletakeover on.png|70px]] Hostile Takeover | | | [[Inspire]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InspireCouncilor.png|512px]]</span> |
| | Money | | || [[File:ICO_inspire_on.png|x20px]] || {{Icon|influence}} || 0 || -4 || {{icon|persuasion}} || || 8 || 0 || 2 |
| | 2 | |
| | 12 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure | |
| | | |
| * Administration
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| * Money Spent
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| * National Industries Control Point
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| * Intel on Target
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| * Target has Negative Funds
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| | | |
| * Administration
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| * National Industries Control Point
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| | Seize an org from the targeted faction. | |
| |- | | |- |
| | [[File:ICO unrest on.png|70px]] Increase Unrest | | | [[Investigate Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InvestigateCouncilor.png|512px]]</span> |
| | Ops | | || [[File:ICO_investigatecouncilor_on.png|x20px]] || {{Icon|ops}} || 0 || -2 || {{icon|investigation}} || {{icon|espionage}} || || 1 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>0 if success<br>6 if failure<br>12 if critical failure | |
| | | |
| * Command
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| * Ops Spent
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| * Popular Support
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| * Identity Blocks Control Point
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| * Warlords Control Point
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| | | |
| * Nation Population
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| * National Cohesion
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| * Popular Support
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| * Protect Mission: Command
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| | Increases unrest in the targeted region. Success in a region with an independence movement may trigger a secession. | |
| |- | | |- |
| | [[File:ICO inspire on.png|70px]] Inspire | | | [[Public Campaign]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Propaganda.png|512px]]</span> |
| | Influence | | || [[File:ICO_propaganda_on.png|x20px]] || {{Icon|money}} || 0 || 0 || {{icon|persuasion}} || || || 2 || 2 |
| | 2 | |
| | 8 | |
| | -4 if critical success<br>-4 if success<br>-4 if failure<br>-2 if critical failure | |
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| * Persuasion
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| * Influence Spent
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| * None
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| | Improve the loyalty of another councilor. May also bring back a turned councilor, with chance <code>min(LOY/15, 100%)</code>.
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| |- | | |- |
| | [[File:ICO investigatecouncilor on.png|70px]] Investigate Councilor | | | [[Purge]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Purge.png|512px]]</span> |
| | Ops | | || [[File:ICO_purge_on.png|x20px]] || {{Icon|influence}} || 5 || 0 || {{icon|espionage}} || {{icon|administration}} || 3 || 4 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>-2 if success<br>0 if failure<br>2 if critical failure | |
| | | |
| * Investigation
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| * Ops Spent
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| * Local Control Points
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| * Detained Target
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| | | |
| * Espionage
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| * Local Control Points
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| * Protect Mission: Security
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| | If used on a councilor from a different faction enables targeting them with other councilor missions and discovers more about their faction. If used on a councilor from the same faction it discovers their real Loyalty.
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| |- | | |- |
| | [[File:ICO propaganda on.png|70px]] Public Campaign | | | [[Sabotage Facilities]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageFacility.png|512px]]</span> |
| | Money | | || [[File:ICO_sabotagefacilities_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 2 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure | |
| |
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| * Persuasion
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| * Money Spent
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| * Control in Larger Allies / Federations
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| * Control Points in Neighbors
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| * Mass Media Control Point
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| * Nation Population
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| * Censorship
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| | Increase Public Opinion in the targeted nation towards the councilor's faction. | |
| |- | | |- |
| | [[File:ICO purge on.png|70px]] Purge | | | [[Sabotage Hab Module]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageHabModule.png|512px]]</span> |
| | Influence | | || [[File:ICO_sabotagehabmodule_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|espionage}} || {{icon|security}} || 4 || 2 || 2 |
| | 2 | |
| | 6 | |
| | -4 if critical success<br>0 if success<br>4 if failure<br>8 if critical failure | |
| | | |
| * Espionage
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| * Influence Spent
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| * Popular Support
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| * Control in Larger Allies / Federations
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| * Control Points in Neighbors
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| * Legislature Control Point
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| * Party Control Point
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| * Target Over Control Point Cap
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| | | |
| * Council Administration
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| * Size on National Economy
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| * Difference in Ideology
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| * Crackdown
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| * Defend Interests
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| * Legislature Control Point
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| * Party Control Point
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| * Control Points in Rivals
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| | Gain an owned control point in the targeted nation. | |
| |- | | |- |
| | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Facilities | | | [[Sabotage Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageProject.png|512px]]</span> |
| | Ops | | || [[File:ICO_sabotageproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 |
| | 2 | |
| | 12 | |
| | -6 if critical success<br>0 if success<br>2 if failure<br>12 if critical failure | |
| | | |
| * Espionage
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| * Ops Spent
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| * National Unrest
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| | | |
| * Joint Council Security
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| * Military in Region
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| * Protect Mission: Security
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| | Sabotage the targeted space facility. | |
| |- | | |- |
| | [[File:ICO sabotagefacilities on.png|70px]] Sabotage Hab Module | | | [[Assault Enemy Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SeizeSpaceAsset.png|512px]]</span> |
| | Ops | | || [[File:ICO_seizespaceasset_on.png|x20px]] || {{Icon|ops}} || 10 || 2 || {{icon|command}} || {{icon|command}} || || 3 || 2 |
| | 2 | |
| | 4 | |
| | -6 if critical success<br>0 if success<br>2 if failure<br>12 if critical failure | |
| | | |
| * Espionage
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| * Ops Spent
| |
| | | |
| * Joint Council Security
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| * Defend Interests
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| * Hab Support Shortages
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| * Mission Control Shortage
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| * Protect Mission: Security
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| | Sabotage the targeted non-core hab module in the current hab. | |
| |- | | |- |
| | [[File:ICO sabotageproject on.png|70px]] Sabotage Project | | | [[Stabilize Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StabilizeNation.png|512px]]</span> |
| | Ops | | || [[File:ICO_stabilize_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 |
| | 2 | |
| | 6 | |
| | -2 if critical success<br>0 if success<br>0 if failure<br>8 if critical failure | |
| | | |
| * Espionage
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| * Ops Spent
| |
| | | |
| * Security
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| * Hab Support Shortages
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| * Mission Control Shortage
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| * Protect Mission: Security
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| | Target a councilor or hab with an engineering module to remove progress on a project. | |
| |- | | |- |
| | [[File:ICO stabilize on.png|70px]] Stabilize Nation | | | [[Steal Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StealProject.png|512px]]</span> |
| | Ops | | || [[File:ICO_stealproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 |
| | 2 | |
| | 0 | |
| | -4 if critical success<br>0 if success<br>3 if failure<br>6 if critical failure | |
| | | |
| * Command
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| * Ops Spent
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| * Popular Support
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| * National Cohesion
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| * Regional Authorities Control Point
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| | | |
| * Nation Population
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| * Control Points in Rivals
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| * Protect Mission: Command
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| | Reduces unrest in the targeted nation. | |
| |- | | |- |
| | [[File:ICO stealproject on.png|70px]] Steal Project | | | [[Turn Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_TurnCouncilor.png|512px]]</span> |
| | Ops | | || [[File:ICO_turn_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 15 || 1 || 2 |
| | 2 | |
| | 6 | |
| | -8 if critical success<br>0 if success<br>2 if failure<br>8 if critical failure | |
| | | |
| * Espionage
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| * Ops Spent
| |
| * Detained Target
| |
| * Intel on Target
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| * Target has Negative Funds
| |
| | | |
| * Security
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| * Hab Support Shortages
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| * Mission Control Shortage
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| * Protect Mission: Security
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| | Steal an engineering project you have prerequisites for from a faction by targeting one of their councilors or habs with an engineering module. May also acquire research if the enemy faction is ahead in its research income. | |
| |- | | |- |
| | [[File:ICO turn on.png|70px]] <span id="turn_councilor">Turn Councilor</span> | | | [[Increase Unrest]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_IncreaseUnrest.png|512px]]</span> |
| | Influence | | || [[File:ICO_unrest_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 |
| | 2 | |
| | 16 | |
| | -4 if critical success<br>0 if success<br>6 if failure<br>12 if critical failure | |
| | | |
| * Persuasion
| |
| * Influence Spent
| |
| * Intel on Target
| |
| | | |
| * Loyalty
| |
| * Difference in Ideology
| |
| * Pherocyte Resistance
| |
| * Protect Mission: Security
| |
| | Turns the selected councilor. | |
| |- | |
| | [[File:ICO sentinel on.png|70px]] Dominate Nation | |
| | Influence | |
| | 2 | |
| | 6 | |
| | 30 if critical success<br>30 if success<br>30 if failure<br>30 if critical failure | |
| | | |
| * Persuasion
| |
| * Influence Spent
| |
| * Popular Support
| |
| * Control in Larger Allies / Federations
| |
| * Control Points in Neighbors
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| * Legislature Control Point
| |
| * Mass Media Control Point
| |
| * Party Control Point
| |
| * Target Over Control Point Cap
| |
| | | |
| * Difference in Ideology
| |
| | Gain an owned control point in the targeted nation. | |
| |} | | |} |
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| |
|
| === Alien Missions === | | === Alien-Related Missions === |
| Alien missions are only available to alien councilors.
| |
|
| |
|
| {| class="wikitable" | | {{SpoilerBox}} |
| ! Mission !! Resource !! width=1% | Success XP !! Difficulty !! Detection risk !! Attacking modifiers !! Defending modifiers !! width=20% | Success effect
| | |
| |-
| | The [[Enthrall Org]], [[Terrorize Region]], [[Enthrall Elites]], [[Enthrall Public]], and [[Enthrall Unaligned Elites]] missions are only available to {{icon|alien}}[[Aliens|alien]] councilors. |
| | [[File:ICO abductions on.png|70px]] Abductions
| | |
| | Ops
| | The [[Xenoform]] and [[Abductions]] missions are initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs. |
| | 2
| |
| | 2
| |
| | -4 if critical success<br>2 if success<br>4 if failure<br>8 if critical failure
| |
| |
| |
| * Espionage
| |
| * Ops Spent
| |
| * Local [[Aliens#Alien_Xenoforming|Xenoforming]]
| |
| |
| |
| * National Unrest
| |
| * Protect Mission: Command
| |
| | [[Aliens#Alien_Abductions|Abducts humans]].
| |
| |-
| |
| | [[File:ICO Xenoform on.png|70px]] Xenoform
| |
| | Ops
| |
| | 1
| |
| | 4
| |
| | -4 if critical success<br>2 if success<br>4 if failure<br>8 if critical failure
| |
| |
| |
| * Espionage
| |
| * Ops Spent
| |
| * Local [[Aliens#Alien_Abductions|Abductions]]
| |
| * Control in Larger Allies / Federations
| |
| |
| |
| * Military in Region
| |
| * Region Population Density
| |
| | Creates an [[Aliens#Alien_Xenoforming|Alien Life Forms]] asset.
| |
| |-
| |
| | [[File:ICO enthrallelites on.png|70px]] Enthrall Elites
| |
| | Influence
| |
| | 2
| |
| | 18
| |
| | -4 if critical success<br>2 if success<br>4 if failure<br>8 if critical failure
| |
| |
| |
| * Persuasion
| |
| * Influence Spent
| |
| * [[Aliens#Alien_Abductions|Abductions]] in Nation
| |
| * Target Over Control Point Cap
| |
| * Control Points in Neighbors
| |
| * [[Aliens#Alien_Xenoforming|Xenoforming]] in Nation
| |
| * Control in Larger Allies / Federations
| |
| |
| |
| * Council Science
| |
| * Difference in Ideology
| |
| * Crackdown
| |
| * Nation Size
| |
| * Defend Interests (After Pherocyte Resistance is researched)
| |
| | Gain an owned control point in the targeted nation.
| |
| |-
| |
| | [[File:ICO enthrallpublic on.png|70px]] Enthrall Public
| |
| | Influence
| |
| | 2
| |
| | 12
| |
| | -4 if critical success<br>0 if success<br>4 if failure<br>8 if critical failure
| |
| |
| |
| * Persuasion
| |
| * Influence Spent
| |
| * [[Aliens#Alien_Abductions|Abductions]] in Nation
| |
| * Control Points in Neighbors
| |
| * [[Aliens#Alien_Xenoforming|Xenoforming]] in Nation
| |
| * Control in Larger Allies / Federations
| |
| |
| |
| * Nation Population
| |
| | Increase Public Opinion in the targeted nation towards the councilor's faction.
| |
| |-
| |
| | [[File:ICO enthrallelites on.png|70px]] Enthrall Unaligned Elites
| |
| | Influence | |
| | 2
| |
| | 16
| |
| | -4 if critical success<br>0 if success<br>4 if failure<br>8 if critical failure
| |
| |
| |
| * Persuasion
| |
| * Influence Spent
| |
| * [[Aliens#Alien_Abductions|Abductions]] in Nation
| |
| * Control Points in Neighbors
| |
| * Control in Larger Allies / Federations
| |
| |
| |
| * Difference in Ideology
| |
| * Nation Size
| |
| | Gain an unowned control point in the targeted nation.
| |
| |-
| |
| | [[File:ICO hostiletakeover on.png|70px]] Enthrall Org
| |
| | Influence
| |
| | 2
| |
| | 16
| |
| | -4 if critical success<br>0 if success<br>2 if failure<br>4 if critical failure
| |
| |
| |
| * Persuasion
| |
| * Influence Spent
| |
| * [[Aliens#Alien_Abductions|Abductions]] in Nation
| |
| * [[Aliens#Alien_Xenoforming|Xenoforming]] in Nation
| |
| |
| |
| * Science
| |
| * Protect Mission: Security
| |
| | Seize an org from the targeted faction.
| |
| |-
| |
| | [[File:ICO terrorizeregion on.png|70px]] Terrorize Region | |
| | Ops
| |
| | 1
| |
| | 0
| |
| | 16 if critical success<br>30 if success<br>16 if failure<br>16 if critical failure
| |
| |
| |
| * Command
| |
| * Ops Spent
| |
| |
| |
| * Military in Region
| |
| * Nation Population
| |
| * Protect Mission: Command
| |
| | Give a control point in the targeted nation to The Protectorate or The Servants.
| |
| |}
| |
|
| |
|
| === Mission Modifiers ===
| | The [[Dominate Nation]] mission is only available to {{icon|appease}}[[The Protectorate]] if it controls a Sentinel Complex module. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable sortable" style="text-align:center;" |
| ! Mission Modifier !! Conditions !! Value
| |
| |-
| |
| | Mission Difficulty || None || The Amount Specified
| |
| |-
| |
| | Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334
| |
| |-
| |
| | National Cohesion || None || Target Nation's [[Nations#Cohesion|Cohesion]]
| |
| |-
| |
| | Nation Population || None || (Target Nation's [[Nations#Population|Population]] in Millions) ^ 0.4
| |
| |-
| |
| | National Unrest || None || Target Nation's [[Nations#Unrest|Unrest]]
| |
| |-
| |
| | National Stability || None || 10 - Target Nation's [[Nations#Unrest|Unrest]]
| |
| |-
| |
| | Democracy || None || Target Nation's [[Nations#Government|Government]]
| |
| |-
| |
| | Censorship ||
| |
| * Target Nation has less than 5 [[Nations#Government|Government]].
| |
| * Mission Performer's Faction owns no control points in Target Nation.
| |
| * Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not [[The Servants]].
| |
| | 5 / Max(Target Nation's [[Nations#Government|Government]], 0.5)
| |
| |-
| |
| | Education || None || Target Nation's [[Nations#Education|Education]]
| |
| |-
| |
| | Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - Spoils %)
| |
| |-
| |
| | Elite Satisfaction || Target Nation's Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's Spoils % - [[Nations#Corruption|Corruption %]])
| |
| |-
| |
| | rowspan=2 | Military in Region || Target Region is Fully Occupied
| |
| | Number of Armies in Target Region that are:
| |
| * Enemies of the Target Nation.
| |
| * Not owned by the Mission Performer's Faction.
| |
| |-
| |
| | Otherwise
| |
| | Sum of:
| |
| * 3 × Target Nation's [[Nations#Miltech|Miltech]].
| |
| * Target Nation's [[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are:
| |
| ** Owned by Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * Number of Armies in Target Region that are:
| |
| ** Owned by national Allies of the Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * +2 if Target Region is the Capital of Target Nation.
| |
| * -1 if Target Region is a Colony Region.
| |
| |-
| |
| | (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction.
| |
| |-
| |
| | (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
| |
| |-
| |
| | Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Joint Council {stat} ||
| |
| * Target is owned by some Faction.
| |
| * Target is not an Equipped Org.
| |
| | Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Protect Mission: {stat}
| |
| |
| |
| * Target is being protected by Councilor(s).
| |
| * Target's Faction is not Mission Performer's Faction.
| |
| | Sum of {stat} of Protecting Councilor(s).
| |
| |-
| |
| | Nearby Councilors' {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
| |
| |-
| |
| | Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
| |
| |-
| |
| | Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
| |
| |-
| |
| | Control in Larger Allies / Federation || None || 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
| |
| * The Ally Nation has more GDP than the Target Nation
| |
| * The Ally Nation is Federated to the Target Nation.
| |
| |- | | |- |
| | Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. <br>(Note: Will be getting changed soon... hopefully.)
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP |
| |- | | |- |
| | Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction | | | [[Xenoform]] || [[File:ICO_Xenoform_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || || 4 || 0 || 1 |
| |- | | |- |
| | Crackdown || Target Control Point is Disabled || -10 | | | [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] || {{Icon|influence}} || 5 || 30 || {{icon|persuasion}} || || 6 || 4 || 2 |
| |- | |
| | Defend Interests || Target is Defended Control Point or Defended Hab || 10 | |
| |- | | |- |
| | Defend Interests (Partial Defense) || Target is Defended Control Point or Defended Hab || 5 | | | [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] || {{Icon|influence}} || 3 || 0 || {{icon|persuasion}} || {{icon|science}}, {{icon|security}} || 10 || 1 || 2 |
| |- | | |- |
| | Defended Control Points || None || Number of Defended Control Points in Target Nation | | | [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] || {{Icon|ops}} || 0 || 30 || {{icon|command}} || {{icon|command}} || || 3 || 1 |
| |- | |
| | rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8 | |
| |- | | |- |
| | Target is Detained by anyone else || 4 | | | [[Abductions]] || [[File:ICO_abductions_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || {{icon|command}} || -2 || 3 || 2 |
| |- | | |- |
| | rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5 | | | [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] || {{Icon|influence}} || 5 || 0 || {{icon|persuasion}} || {{icon|science}} || 2 || 4 || 2 |
| |- | | |- |
| || Mission Performer's Faction has at least 75% Intel on Target Councilor || 3 | | | [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || 6 || 2 || 2 |
| |- | | |- |
| || Mission Performer's Faction has at least 50% Intel on Target Councilor || 1
| | | [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 |
| |-
| |
| | rowspan=2 | Hab Support Shortages || Target is a Ship || Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
| |
| |-
| |
| | Target is a Hab or Hab Module
| |
| | Sum of:
| |
| * Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
| |
| * Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's Boost)
| |
| |-
| |
| | Attacking Force Strength || None
| |
| | Sum of:
| |
| * Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
| |
| * Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
| |
| * Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
| |
| |-
| |
| | rowspan=2 | Defending Force Strength || Target is a Ship || Target Ship's Marine strength
| |
| |-
| |
| | Target is a Hab
| |
| | Sum of:
| |
| * Marine strength of the Target Hab.
| |
| * Marine strength of ships of the Target's Faction that are docked to the Target Hab.
| |
| * Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
| |
| |-
| |
| | Hab Size || None || Number of Complete Modules on Target Hab
| |
| |-
| |
| | {X} Control Point
| |
| |
| |
| * Faction owns the {X} Control Point in the nation.
| |
| * The {X} Control Point in the nation is not Disabled.
| |
| * The Conditions needed for the {X} Control Point Bonus to apply.
| |
| | 3 (but 6 if X = Warlords)
| |
| |-
| |
| | Target Has Negative Influence
| |
| |
| |
| * Target Faction has 0 Influence.
| |
| * Target Faction has negative Influence net income.
| |
| | 6
| |
| |-
| |
| | Target Has Negative Funds
| |
| |
| |
| * Target Faction has negative Money.
| |
| * Target Faction has negative Money net income.
| |
| | 6
| |
| |-
| |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Attack Modifier) || Mission Performer is AI and Difficulty is Cinematic || -2
| |
| |-
| |
| | Mission Performer is AI and Difficulty is Veteran || 1
| |
| |-
| |
| | Mission Performer is AI and Difficulty is Brutal || 2
| |
| |-
| |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Defense Modifier) || Target is AI Faction and Difficulty is Cinematic || -2 | |
| |-
| |
| | Target is AI Faction and Difficulty is Veteran || 1
| |
| |-
| |
| | Target is AI Faction and Difficulty is Brutal || 2
| |
| |-
| |
| | rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5
| |
| |-
| |
| | Target is a Hab that is not Decommissioning || Target Hab Crew ^ 0.33
| |
| |- | |
| | Region Population Density || Target is a Region || Target Region's Population ^ 0.33, then: | |
| * / 2 if Region is Rugged.
| |
| * × 1.5 if Region is Core Economic.
| |
| |-
| |
| | Our Loyalty Monitor Implant || | |
| * Target is Councilor.
| |
| * Target's Faction is Mission Performer's Faction.
| |
| * Target has Loyalty Monitor trait.
| |
| | -50
| |
| |-
| |
| | Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days.
| |
| |-
| |
| | Decommissioning Hab || Target is a Decommissioning Hab || -100
| |
| |-
| |
| | Recent Mission Control Shortage || None || Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
| |
| |-
| |
| | Stability-Granting Modules || Target is a Hab || Sum of Stability Bonuses from Active Hab Modules on Target Hab
| |
| |-
| |
| | Org Size || Target is an Org || Target Org's Tier × 4
| |
| |-
| |
| | Org Administration Value || Target is an Org || Target Org's Administration × 2
| |
| |-
| |
| | Org Innate Takeover Defense || Target is an Org || The Amount Specified
| |
| |} | | |} |
|
| |
|
| ==== Alien-Related Mission Modifiers ====
| | {{SpoilerBoxEnd}} |
|
| |
|
| {| class="wikitable" | | === Mission Modifiers === |
| | |
| | This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]]. |
| | |
| | {{SpoilerBox}} |
| | {| class="wikitable sortable" |
| ! Mission Modifier !! Conditions !! Value | | ! Mission Modifier !! Conditions !! Value |
| |- | | |- |
| | rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]]
| | {{#invoke:MissionLister/Modifier|ListAllModifiers}} |
| | Sum of:
| |
| * 36
| |
| * Number of Armies owned by [[Aliens]] in Target Region
| |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| |
| * +6 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +3 if [[The Servants]] own either:
| |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |- | | |- |
| | Target is [[Aliens#Alien_Facility|Alien Facility]]
| |
| | Sum of:
| |
| * 18
| |
| * Number of Armies owned by [[Aliens]] in Target Region
| |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| |
| * +7 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +1 if [[The Servants]] own either:
| |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |-
| |
| | Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]]
| |
| | Sum of:
| |
| * [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20
| |
| * Number of Armies owned by [[Aliens]] in Target Region
| |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| |
| * +2 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +1 if [[The Servants]] own either:
| |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |-
| |
| | Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target Region × [[Aliens#Effects|Difficulty Scaling]]
| |
| |-
| |
| | Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per Region in Target Nation × [[Aliens#Effects|Difficulty Scaling]]
| |
| |-
| |
| | rowspan=2 | Local Xenoforming
| |
| |
| |
| * Mission Performer's Faction is the [[Aliens]].
| |
| * Mission is [[Abductions]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| |
| |
| * Mission Performer's Faction is the [[Aliens]] or [[The Servants]].
| |
| * Mission is [[Turn Councilor]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| | Xenoforming in Nation || Mission Performer's Faction is the [[Aliens]] or [[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Nation / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| | Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction:
| |
| * [[Pherocytes]]
| |
| * [[Pherocyte Resistance]]
| |
| * [[Pherocyte Mastery]]
| |
| |-
| |
| | rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || [[The Servants]] have Researched [[Alien Signatures]] || 1
| |
| |-
| |
| | [[The Servants]] have Researched [[Alien Methods]] || 2
| |
| |-
| |
| | [[The Servants]] have Researched [[Alien Operations]] || 3
| |
| |-
| |
| | [[The Servants]] have Researched [[Alien Movements]] || 4
| |
| |-
| |
| | [[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6
| |
| |-
| |
| | [[The Servants]] have Researched [[Hydra Diplomacy]] || 10
| |
| |-
| |
| | [[The Servants]] have Researched [[The Alien Nation]] || 14
| |
| |-
| |
| | Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6
| |
| |-
| |
| | Alien || Mission is to Detain an [[Aliens#Alien_Agents|Alien Councilor]] || 6
| |
| |-
| |
| | Aliens Captured or Killed || Target Faction is the [[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been Assassinated or Detained by Mission Performer's Faction
| |
| |} | | |} |
| | {{SpoilerBoxEnd}} |
|
| |
|
| == Uncontested Missions == | | == Uncontested Missions == |
| Uncontested missions are always successful. | | Uncontested missions are always successful. |
| {| class="wikitable" | | |
| ! Mission !! Cost !! width=1% | Success XP !! width=1% | Detection risk !! width=55% | Effect !! Councilor | | {| class="wikitable sortable" style="text-align:center;" |
| | |- |
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP |
| |- | | |- |
| | [[File:ICO orbit on.png|70px]] Orbit | | | [[Advise]] || [[File:ICO_advise_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 |
| | 0.1 Boost | |
| | 1 | |
| | 0 | |
| | Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. Undercover trait required to travel to enemy outposts, platforms and ships. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO deorbit on.png|70px]] Deorbit | | | [[Contact]] || [[File:ICO_contact_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 |
| | None | |
| | 1 | |
| | 0 | |
| | Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO transfer on.png|70px]] Transfer | | | [[Defend Interests]] || [[File:ICO_defendinterest_on.png|20px]] || {{TV|influence|20}} || 0 || 0 || 0 || 1 |
| | None | |
| | 1 | |
| | 0 | |
| | Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. Undercover trait required to travel to enemy outposts, platforms and ships. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO contact on.png|70px]] Contact | | | [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] || || 0 || 0 || 3 || 1 |
| | 10 Influence | |
| | 1 | |
| | 0 | |
| | Contact an identified councilor from another faction to initiate a diplomatic exchange. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO gotoground on.png|70px]] Go To Ground | | | [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] || || 0 || -4 || 0 || 1 |
| | None | |
| | 1 | |
| | -8 | |
| | Go into hiding in an Earth region to escape enemy detection and attacks. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO callpolicyvote on.png|70px]] Set National Policy | | | [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] || || 0 || -8 || 0 || 1 |
| | 10 influence | |
| | 1 | |
| | 10 | |
| | Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control. | |
| | | |
| * All
| |
| |- | | |- |
| | [[File:ICO advisenation on.png|70px]] Advise | | | [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || {{TV|ops|5}} || 0 || -2 || 4 || 2 |
| | 10 Influence | |
| | 1 | |
| | 0 | |
| | Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits. | |
| | | |
| * Operative
| |
| * Scientist
| |
| * Tech Mogul
| |
| * Evangelist
| |
| * Diplomat
| |
| * Professor
| |
| * Inspector
| |
| * Judge
| |
| * Officer
| |
| * Astronaut
| |
| * Politician
| |
| * Executive
| |
| |- | | |- |
| | [[File:ICO defendinterest on.png|70px]] Defend Interests | | | [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || {{TV|boost|0.1}} || 0 || 0 || 3 || 1 |
| | 20 Influence | |
| | 1 | |
| | 0 | |
| | Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting. | |
| | | |
| * Diplomat
| |
| * Inspector
| |
| * Judge
| |
| * Officer
| |
| * Politician
| |
| * Executive
| |
| * Fixer
| |
| * Kingpin
| |
| * Tycoon
| |
| |- | | |- |
| | [[File:ICO investigatealienactivity on.png|70px]] Investigate Alien Activity | | | [[Protect Target]] || [[File:ICO_protect_on.png|20px]] || || 0 || 0 || 0 || 1 |
| | 5 Ops | |
| | 2 | |
| | -2 | |
| | Target a site of suspected alien activity to learn more about the aliens' methods and motives. | |
| | | |
| * Diplomat
| |
| * Inspector
| |
| * Judge
| |
| * Officer
| |
| * Fixer
| |
| * Operative
| |
| * Scientist
| |
| * Professor
| |
| * Astronaut
| |
| * Journalist
| |
| * Spy
| |
| * Rebel
| |
| * Commando
| |
| * Investigator
| |
| |- | | |- |
| | [[File:ICO protect on.png|70px]] Protect Target | | | [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || {{TV|influence|10}} || 0 || 10 || 3 || 1 |
| | None | |
| | 1 | |
| | 0 | |
| | Apply my Security or Command attribute to protect a targeted councilor, region, or hab against physical attacks or other operations. Will also prevent councilor from dying in failed assault missions. | |
| | | |
| * Inspector
| |
| * Officer
| |
| * Fixer
| |
| * Operative
| |
| * Rebel
| |
| * Commando
| |
| * Kingpin
| |
| |- | | |- |
| | [[File:ICO detectcouncilactivity on.png|70px]] Surveil Location | | | [[Transfer]] || [[File:ICO_transfer_on.png|20px]] || || 0 || 0 || 3 || 1 |
| | None | |
| | 1 | |
| | -4 | |
| | Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions. | |
| | | |
| * Inspector
| |
| * Officer
| |
| * Fixer
| |
| * Operative
| |
| * Rebel
| |
| * Kingpin
| |
| * Diplomat
| |
| * Professor
| |
| * Journalist
| |
| * Spy
| |
| * Investigator
| |
| * Tech Mogul
| |
| * Hacker
| |
| |} | | |} |
|
| |
|
| === Alien Missions === | | === Alien-Related Missions === |
| | |
| | {{SpoilerBox}} |
| | |
| | The [[Build Facility]] mission is initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to this mission from their 2nd faction org. |
| | |
| | The [[Grant Alien Control]] mission is only available to {{icon|submit}}[[The Servants]], granted by their 2nd faction org. |
|
| |
|
| {| class="wikitable" | | The [[Pass Technology]] mission is only available to {{icon|alien}}[[Aliens|alien]] councilors. |
| ! Mission !! Cost !! width=1% | Success XP !! width=1% | Detection risk !! width=55% | Effect | | {| class="wikitable sortable" style="text-align:center;" |
| | |- |
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP |
| |- | | |- |
| | [[File:ICO buildfacility on.png|70px]] Build Facility | | | [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || {{TV|influence|100}} || 0 || 0 || 4 || 1 |
| | 500 Money | |
| | 1 | |
| | 0 | |
| | Constructs an [[Aliens#Alien_Facility|Alien Facility]] in a region with at least 15 [[Aliens#Alien_Abductions|Abductions]]. | |
| |- | | |- |
| | [[File:ICO assumecontrol on.png|70px]] Grant Alien Control | | | [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || {{TV|money|500}} || 0 || 0 || 4 || 1 |
| | 100 Influence | |
| | 1 | |
| | 0 | |
| | Gives a nation that has an [[Aliens#Alien_Facility|Alien Facility]] to the [[Aliens#Alien_Administration|Alien Nation]]. | |
| |- | | |- |
| | [[File:ICO passtechnology on.png|70px]] Pass Technology | | | [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 1 || 1 |
| | 10 Influence | |
| | 1 | |
| | 0 | |
| | Gives some technology to [[The Servants]] or [[The Protectorate]]. Can also give some exotics. | |
| |} | | |} |
| | |
| | {{SpoilerBoxEnd}} |
|
| |
|
| === Ending Missions === | | === Ending Missions === |
| Ending missions will result in the victory of the councilor's faction. They will only appear once a faction unlocks its final unique org. | | Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's [[Orgs#Victory_Orgs|victory org]]. To conduct the ending mission, the faction has to meet their [[Factions#Victory_Objectives|victory objectives.]] |
| | |
| | All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions. |
| | |
| | {{SpoilerBox}} |
| | |
| {| class="wikitable" | | {| class="wikitable" |
| ! Mission !! Required Org !! width=65% | Description | | ! Mission !! Required Org !! width=65% | Description |
| Line 979: |
Line 217: |
| | ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | | | ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' |
| |} | | |} |
| | |
| | {{SpoilerBoxEnd}} |
| | |
| | {{Missions_Navbox}} |
|
| |
|
| {{Mechanics_Navbox}} | | {{Mechanics_Navbox}} |