|
|
| (40 intermediate revisions by 2 users not shown) |
| Line 1: |
Line 1: |
| Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. | | Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors. |
|
| |
|
| Between mission phases, missions resolve in a partially predetermined order, denoted by the number of small clock symbols visible in the mission description. Uncontested and defensive missions trigger earlier than contested ones. When two councilors are attempting the same mission, the one with the higher mission success chance goes first.
| | Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order. |
|
| |
|
| __TOC__ | | __TOC__ |
| | |
| == Contested missions == | | == Contested missions == |
| For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | | For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction. |
|
| |
|
| When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | | When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. |
|
| |
|
| Contested missions have a variable cost. | | Contested missions have a variable cost. |
| | |
| | Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success. |
|
| |
|
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! Mission Name !! Description !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP on Success | | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP |
| |- | | |- |
| | [[Assassinate]] || Eliminate an identified enemy councilor. || [[File:ICO_assassinate_on.png]] || {{Icon|ops}} || 10 || 0 || espionage || Security || 12 || 1 || 3 | | | [[Assassinate]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Assassinate_Earth.png|512px]]</span> |
| | || [[File:ICO_assassinate_on.png|20px]] || {{Icon|ops}} || 10 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 1 || 3 |
| |- | | |- |
| | [[Assault Alien Asset]] || Lead a combat unit against a fixed alien asset. || [[File:ICO_assaultalienasset_on.png]] || {{Icon|ops}} || 10 || 4 || command || Command || 4 || 3 || 3 (2 if flora) | | | [[Assault Alien Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_AssaultAlienAsset.png|512px]]</span> |
| | || [[File:ICO_assaultalienasset_on.png|x20px]] || {{Icon|ops}} || 10 || 4 || {{icon|command}} || {{icon|command}} || 4 || 3 || 3 (2 if flora) |
| |- | | |- |
| | [[Control Space Asset]] || Persuade a ship or hab crew to join your faction. Requires we have sufficient mission control to take on the asset. || [[File:ICO_controlspaceasset_on.png]] || {{Icon|influence}} || 7 || 0 || persuasion || Loyalty, Security || 12 || 3 || 2 | | | [[Control Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ControlSpaceAsset.png|512px]]</span> |
| | || [[File:ICO_controlspaceasset_on.png|x20px]] || {{Icon|influence}} || 7 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 12 || 3 || 2 |
| |- | | |- |
| | [[Coup d'Etat]] || Overthrow a government and reset its control points. || [[File:ICO_coup_on.png]] || {{Icon|ops}} || 5 || 2 || command || Command || 8 || 2 || 2 | | | [[Coup d'Etat]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Coup.png|512px]]</span> |
| | || [[File:ICO_coup_on.png|x20px]] || {{Icon|ops}} || 5 || 2 || {{icon|command}} || {{icon|command}} || 8 || 2 || 2 |
| |- | | |- |
| | [[Crackdown]] || Temporarily disable the benefits of a control point, remove any Defenses, and make it easier to Purge the controlling faction. || [[File:ICO_crackdown_on.png]] || {{Icon|influence}} || 2 || 0 || investigation || Administration || || 2 || 2 | | | [[Crackdown]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Crackdown.png|512px]]</span> |
| | || [[File:ICO_crackdown_on.png|x20px]] || {{Icon|influence}} || 2 || 0 || {{icon|investigation}} || {{icon|administration}} || || 2 || 2 |
| |- | | |- |
| | [[Detain Councilor]] || Detain an enemy councilor for interrogation. Success will also disrupt any missions the enemy councilor is on. || [[File:ICO_detain_on.png]] || {{Icon|ops}} || 2 || 0 || investigation || Security || 8 || 1 || 2 | | | [[Detain Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Detain.png|512px]]</span> |
| | || [[File:ICO_detain_on.png|x20px]] || {{Icon|ops}} || 2 || 0 || {{icon|investigation}} || {{icon|security}} || 8 || 1 || 2 |
| |- | | |- |
| | [[Extract Councilor]] || Extract one of our detained councilors from enemy hands. || [[File:ICO_extract_on.png]] || {{Icon|ops}} || 1 || 0 || command || Security || 8 || 1 || 2 | | | [[Extract Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_ExtractCouncilor.png|512px]]</span> |
| | || [[File:ICO_extract_on.png|x20px]] || {{Icon|ops}} || 1 || 0 || {{icon|command}} || {{icon|security}} || 8 || 1 || 2 |
| |- | | |- |
| | [[Control Nation]] || Gain an open control point in a nation. || [[File:ICO_gaininfluence_on.png]] || {{Icon|influence}} || 0 || 0 || persuasion || || || 4 || 2 | | | [[Control Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:ControlPoint_Executive.png|512px]]</span> |
| | || [[File:ICO_gaininfluence_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 |
| |- | | |- |
| | [[Hostile Takeover]] || Seize an org from an enemy councilor for our own use. Also may target faction pool orgs not assigned to any councilor. Certain faction-specific orgs are immune. || [[File:ICO_hostiletakeover_on.png]] || {{Icon|money}} || 2 || 0 || administration || Administration || 10 || 1 || 2 | | | [[Hostile Takeover]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_HostileTakeover.png|512px]]</span> |
| | || [[File:ICO_hostiletakeover_on.png|x20px]] || {{Icon|money}} || 2 || 0 || {{icon|administration}} || {{icon|administration}} || 10 || 1 || 2 |
| |- | | |- |
| | [[Inspire]] || Improve the Loyalty of another councilor, making them more resistant to interrogation and attempts to turn them. May also bring back a turned councilor to our side. || [[File:ICO_inspire_on.png]] || {{Icon|influence}} || 0 || -4 || persuasion || || 8 || 0 || 2 | | | [[Inspire]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InspireCouncilor.png|512px]]</span> |
| | || [[File:ICO_inspire_on.png|x20px]] || {{Icon|influence}} || 0 || -4 || {{icon|persuasion}} || || 8 || 0 || 2 |
| |- | | |- |
| | [[Investigate Councilor]] || Gather intelligence on a councilor, which can enable us to target the councilor with missions and learn more about the faction the councilor serves. Can also be used to verify Loyalty of one of our own councilors. || [[File:ICO_investigatecouncilor_on.png]] || {{Icon|ops}} || 0 || -2 || investigation || Espionage || || 1 || 2 | | | [[Investigate Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_InvestigateCouncilor.png|512px]]</span> |
| | || [[File:ICO_investigatecouncilor_on.png|x20px]] || {{Icon|ops}} || 0 || -2 || {{icon|investigation}} || {{icon|espionage}} || || 1 || 2 |
| |- | | |- |
| | [[Public Campaign]] || Increase public support in a nation for our cause. || [[File:ICO_propaganda_on.png]] || {{Icon|money}} || 0 || 0 || persuasion || || || 2 || 2 | | | [[Public Campaign]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Propaganda.png|512px]]</span> |
| | || [[File:ICO_propaganda_on.png|x20px]] || {{Icon|money}} || 0 || 0 || {{icon|persuasion}} || || || 2 || 2 |
| |- | | |- |
| | [[Purge]] || Take a control point from an enemy faction. || [[File:ICO_purge_on.png]] || {{Icon|influence}} || 5 || 0 || espionage || Administration || 3 || 4 || 2 | | | [[Purge]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_Purge.png|512px]]</span> |
| | || [[File:ICO_purge_on.png|x20px]] || {{Icon|influence}} || 5 || 0 || {{icon|espionage}} || {{icon|administration}} || 3 || 4 || 2 |
| |- | | |- |
| | [[Sabotage Facilities]] || Sabotage a selected space facility in a region. || [[File:ICO_sabotagefacilities_on.png]] || {{Icon|ops}} || 3 || 0 || espionage || Security || 12 || 2 || 2 | | | [[Sabotage Facilities]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageFacility.png|512px]]</span> |
| | || [[File:ICO_sabotagefacilities_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 12 || 2 || 2 |
| |- | | |- |
| | [[Sabotage Hab Module]] || Destroy a selected non-core hab module on your current hab. || [[File:ICO_sabotagehabmodule_on.png]] || {{Icon|ops}} || 0 || 0 || espionage || Security || 4 || 2 || 2 | | | [[Sabotage Hab Module]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageHabModule.png|512px]]</span> |
| | || [[File:ICO_sabotagehabmodule_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|espionage}} || {{icon|security}} || 4 || 2 || 2 |
| |- | | |- |
| | [[Sabotage Project]] || Target a councilor or hab with an engineering module to remove up to 5,000 research points of progress from a project. A specific project may only be sabotaged once. || [[File:ICO_sabotageproject_on.png]] || {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2 | | | [[Sabotage Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SabotageProject.png|512px]]</span> |
| | || [[File:ICO_sabotageproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 |
| |- | | |- |
| | [[Assault Enemy Space Asset]] || Lead space Marines in an attempt to capture an enemy hab. Requires fleet or hab Marines at the councilor's location. Fleets must dock with enemy stations to assault it. Stations may drop troops to the surface, and bases may assault nearby hab sites. Marine modules may be damaged or destroyed. || [[File:ICO_seizespaceasset_on.png]] || {{Icon|ops}} || 10 || 2 || command || Command || || 3 || 2 | | | [[Assault Enemy Space Asset]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_SeizeSpaceAsset.png|512px]]</span> |
| | || [[File:ICO_seizespaceasset_on.png|x20px]] || {{Icon|ops}} || 10 || 2 || {{icon|command}} || {{icon|command}} || || 3 || 2 |
| |- | | |- |
| | [[Stabilize Nation]] || Reduce unrest in the target nation, improving the economy and reducing the chance the government is overthrown. Weakened effect if existing unrest is less than half of the nation's unrest rest state value. || [[File:ICO_stabilize_on.png]] || {{Icon|ops}} || 0 || 0 || command || Command || || 2 || 2 | | | [[Stabilize Nation]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StabilizeNation.png|512px]]</span> |
| | || [[File:ICO_stabilize_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 |
| |- | | |- |
| | [[Steal Project]] || Steal an engineering project from an enemy faction by targeting one of their councilors or habs with an engineering module, unlocking it for us to research. We may also acquire research if the enemy faction is ahead of us in its research income. || [[File:ICO_stealproject_on.png]] || {{Icon|ops}} || 3 || 0 || espionage || Security || 6 || 1 || 2 | | | [[Steal Project]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_StealProject.png|512px]]</span> |
| | || [[File:ICO_stealproject_on.png|x20px]] || {{Icon|ops}} || 3 || 0 || {{icon|espionage}} || {{icon|security}} || 6 || 1 || 2 |
| |- | | |- |
| | [[Turn Councilor]] || Turn an enemy councilor to our cause, giving us a wealth of intelligence and control over whether the councilor's missions succeed or fail. We must know the target's actual Loyalty attribute to attempt this mission. || [[File:ICO_turn_on.png]] || {{Icon|influence}} || 0 || 0 || persuasion || Loyalty, Security || 15 || 1 || 2 | | | [[Turn Councilor]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_TurnCouncilor.png|512px]]</span> |
| | || [[File:ICO_turn_on.png|x20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || {{icon|loyalty}}, {{icon|security}} || 15 || 1 || 2 |
| |- | | |- |
| | [[Increase Unrest]] || Increase unrest in the nation of the targeted region, hurting the economy and making coups, revolutions, and secessions more likely. Success in a region with an independence movement may trigger a secession there instead of a revolution. Weakened effect if unrest is already more than twice the nation's unrest rest value. || [[File:ICO_unrest_on.png]] || {{Icon|ops}} || 0 || 0 || command || Command || || 2 || 2 | | | [[Increase Unrest]] <span class="mw-collapsible mw-collapsed" data-expandtext="show image" data-collapsetext="hide image">[[File:Mission_IncreaseUnrest.png|512px]]</span> |
| | || [[File:ICO_unrest_on.png|x20px]] || {{Icon|ops}} || 0 || 0 || {{icon|command}} || {{icon|command}} || || 2 || 2 |
| |} | | |} |
|
| |
|
| === Alien-Related Missions === | | === Alien-Related Missions === |
|
| |
|
| The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to alien councilors.
| | {{SpoilerBox}} |
| | |
| The Xenoform and Abductions missions are initially only available to alien councilors, but [[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs.
| |
|
| |
|
| The Dominate Nation mission is only available to [[File:FAC AppeaseCouncil 128.png|25px]] [[The Protectorate]] if it controls a Sentinel Complex module. | | The [[Enthrall Org]], [[Terrorize Region]], [[Enthrall Elites]], [[Enthrall Public]], and [[Enthrall Unaligned Elites]] missions are only available to {{icon|alien}}[[Aliens|alien]] councilors. |
|
| |
|
| {{Mission
| | The [[Xenoform]] and [[Abductions]] missions are initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to these missions from their 2nd and 3rd faction orgs. |
| | Xenoform
| |
| | Xenoform
| |
| | Leave [[Aliens#Alien_Xenoforming|native alien bioforms]] scattered around this region. In time, they should subjugate native life, render humans more pliable, and eventually grow great herds of [[Aliens#Megafauna|fauna]] that will hinder the human economy.
| |
| | [[File:ICO_xenoform_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| |
| |
| |
| |
| |
| |
| | TIMissionCost_Bonus
| |
| | ops
| |
| |
| |
| |
| |
| | Mission_Xenoform_Def
| |
| | Xenoform
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Alien Flora
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 8
| |
| | 4
| |
| | 0
| |
| | 2
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | espionage
| |
| | Resources Spent
| |
| | Local Abductions
| |
| | Control in Larger Allies / Federation
| |
| | Alien Nation
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| | 4
| |
| | Military in Region
| |
| |
| |
| | Region Population Density
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_Region
| |
| | TIMissionEffect_Xenoform
| |
| | TIMissionTargeting_Region
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | DominateNation
| |
| | Dominate Nation
| |
| | Threaten the targeted nation with bombardment from our Sentinel platforms. Success will convert a control point to our faction. Failure will require us to carry out our threat before acquiring the control point.
| |
| | [[File:ICO_dominatenation_on.png]]
| |
| | Mission_GainControlPoint
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_HumanNation
| |
| | TIMissionCondition_EnemyControlPointsInNation
| |
| | TIMissionCondition_SentinelModulesActive
| |
| | TIMissionCost_Bonus
| |
| | influence
| |
| |
| |
| |
| |
| | Mission_Purge_Def
| |
| | Dominate Nation
| |
| | 0
| |
| | 30
| |
| | 20
| |
| | 0
| |
| | 5
| |
| | 5
| |
| | Coexistence Pact
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 30
| |
| | 30
| |
| | 0
| |
| | 30
| |
| | 30
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | persuasion
| |
| | Resources Spent
| |
| | Popular Support
| |
| | Mass Media Control Point
| |
| | Control in Larger Allies / Federation
| |
| | Control Points in Neighbors
| |
| | Legislature Control Point
| |
| | Party Control Point
| |
| | Target Over Control Point Cap
| |
| | Mission Difficulty
| |
| |
| |
| | 6
| |
| | Difference in Ideology
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_Nation
| |
| | TIMissionEffect_Dominate
| |
| | TIMissionTargeting_Nation
| |
| | FALSE
| |
| | 2
| |
| }} {{Mission
| |
| | EnthrallOrg | |
| | Enthrall Org
| |
| | The aliens seize an org from a councilor for their own use. Also may target faction orgs not assigned to any councilor.
| |
| | [[File:ICO_enthrallorg_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Alien
| |
| | TIMissionCondition_MinimumGlobalAbductions_LowerValue
| |
| | TIMissionCondition_TargetableOrg
| |
| |
| |
| | TIMissionCost_Bonus
| |
| | influence
| |
| |
| |
| |
| |
| | None
| |
| | Enthrall Org
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 3
| |
| | 3
| |
| | Pherocytes
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 4
| |
| | 2
| |
| | 0
| |
| | 0
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | persuasion
| |
| | Resources Spent
| |
| | Abductions in Nation
| |
| | Xenoforming in Nation
| |
| | Proxy Support
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| | 10
| |
| | Defending Councilor's
| |
| | Science
| |
| | Protect Mission:
| |
| | Security
| |
| | Pherocyte Resistance
| |
| | Org Size
| |
| | Org Administration Value
| |
| | Org Innate Takeover Defense
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 1
| |
| | TIMissionTarget_Org
| |
| | TIMissionEffect_HostileTakeover
| |
| | TIMissionTargeting_Org
| |
| | TRUE
| |
| | 2
| |
| }} {{Mission | |
| | TerrorizeRegion
| |
| | Terrorize Region
| |
| | Attack civilians in this region to force concessions from the national government, gaining a control point for a human faction who regards us as a superior force. This risks hardening opposition to us, however.
| |
| | [[File:ICO_terrorizeregion_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Alien
| |
| | TIMissionCondition_TerrorizeVulnerableControlPoint
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| |
| |
| | TIMissionCost_Bonus
| |
| | ops
| |
| |
| |
| |
| |
| | Mission_Terrorize_Def
| |
| | Terrorize Region
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0 | |
| | 0
| |
| | 0
| |
| | Salamander Autopsy
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 16
| |
| | 16
| |
| | 0
| |
| | 30
| |
| | 16
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | command
| |
| | Resources Spent
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Military in Region
| |
| |
| |
| |
| |
| | Council
| |
| | Command
| |
| | Protect Mission:
| |
| | Command
| |
| | Nation Population
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_Region
| |
| | TIMissionEffect_TerrorizeRegion
| |
| | TIMissionTargeting_Region
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | Abductions
| |
| | Abductions
| |
| | Gather some humans from a region to study how to improve the alien ability to control them.
| |
| | [[File:ICO_abductions_on.png]]
| |
| | Mission_Abductions_Att
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_AlienOrProxy
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| |
| |
| |
| |
| | TIMissionCost_Bonus
| |
| | ops
| |
| |
| |
| |
| |
| | None
| |
| | Abductions
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Alien Methods
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 8
| |
| | 4
| |
| | 0
| |
| | 2
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | espionage
| |
| | Resources Spent
| |
| | Local Xenoforming
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| | -2
| |
| | Protect Mission:
| |
| | Command
| |
| | National Stability
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_Region
| |
| | TIMissionEffect_Abductions
| |
| | TIMissionTargeting_Region
| |
| | FALSE
| |
| | 2
| |
| }} {{Mission
| |
| | EnthrallElites
| |
| | Enthrall Elites
| |
| | The aliens gain a control point for their human supporters in a target nation.
| |
| | [[File:ICO_enthrallelites_on.png]]
| |
| | Mission_GainControlPoint
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_MinimumGlobalAbductions_LowerValue
| |
| | TIMissionCondition_EnthrallableControlPoint
| |
| | TIMissionCondition_HumanControlPoint
| |
| | TIMissionCost_Bonus
| |
| | influence
| |
| |
| |
| |
| |
| | Mission_EnthrallElites_Def
| |
| | Enthrall Elites
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 5
| |
| | 5
| |
| | Alien ops
| |
| | EarthOnly
| |
| | MoveToTarget | |
| | 0
| |
| | 8
| |
| | 4
| |
| | 0
| |
| | 0
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | persuasion
| |
| | Resources Spent
| |
| | Abductions in Nation
| |
| | Control in Larger Allies / Federation
| |
| | Control Points in Neighbors
| |
| | Proxy Support
| |
| | Xenoforming in Nation
| |
| | Target Over Control Point Cap
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| | 2
| |
| | Council
| |
| | Science
| |
| | Difference in Ideology
| |
| |
| |
| | Crackdown
| |
| | Pherocyte Resistance
| |
| | Size of National Economy
| |
| | Popular Support
| |
| | Defend Interests (Partial Defense)
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_OwnedControlPoint
| |
| | TIMissionEffect_EnthrallElites
| |
| | TIMissionTargeting_ControlPoint
| |
| | TRUE
| |
| | 2
| |
| }} {{Mission | |
| | EnthrallPublic
| |
| | Enthrall Public
| |
| | The aliens domesticate a portion of the human population in this nation.
| |
| | [[File:ICO_enthrallpublic_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_MinimumGlobalAbductions_LowerValue
| |
| |
| |
| |
| |
| | TIMissionCost_Bonus
| |
| | influence
| |
| |
| |
| |
| |
| | Mission_EnthrallPublic_Def
| |
| | Enthrall Public
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Alien ops
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 8
| |
| | 4
| |
| | 0
| |
| | 0
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | persuasion
| |
| | Resources Spent
| |
| | Abductions in Nation
| |
| | Control in Larger Allies / Federation
| |
| | Control Points in Neighbors
| |
| | Alien Nation
| |
| | Proxy Support
| |
| | Xenoforming in Nation
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| | 6
| |
| | Nation Population
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 2
| |
| | TIMissionTarget_Region
| |
| | TIMissionEffect_EnthrallPublic
| |
| | TIMissionTargeting_Region
| |
| | TRUE
| |
| | 2
| |
| }} {{Mission
| |
| | EnthrallUnalignedElites
| |
| | Enthrall Unaligned Elites
| |
| | The aliens gain an unaligned control point for their human supporters in a target nation.
| |
| | [[File:ICO_enthrallunalignedelites_on.png]]
| |
| | Mission_GainControlPoint
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Alien
| |
| | TIMissionCondition_AvailableControlPoint
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_MinimumGlobalAbductions_LowerValue
| |
| | TIMissionCost_Bonus
| |
| | influence
| |
| |
| |
| |
| |
| | None
| |
| | Enthrall Unaligned Elites
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Alien ops
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 8
| |
| | 4
| |
| | 0
| |
| | 0
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Contested
| |
| | Councilor's
| |
| | persuasion
| |
| | Resources Spent
| |
| | Abductions in Nation
| |
| | Control in Larger Allies / Federation
| |
| | Control Points in Neighbors
| |
| | Proxy Support
| |
| |
| |
| |
| |
| |
| |
| | Mission Difficulty
| |
| |
| |
| |
| |
| | Difference in Ideology
| |
| |
| |
| | Size of National Economy
| |
| |
| |
| | Popular Support
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_Nation
| |
| | TIMissionEffect_EnthrallElites
| |
| | TIMissionTargeting_Nation
| |
| | TRUE
| |
| | 2
| |
| }}
| |
|
| |
|
| === Mission Modifiers ===
| | The [[Dominate Nation]] mission is only available to {{icon|appease}}[[The Protectorate]] if it controls a Sentinel Complex module. |
|
| |
|
| {| class="wikitable" | | {| class="wikitable sortable" style="text-align:center;" |
| ! Mission Modifier !! Conditions !! Value
| |
| |-
| |
| | Mission Difficulty || None || The Amount Specified
| |
| |-
| |
| | Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334
| |
| |-
| |
| | National Cohesion || None || Target Nation's [[Nations#Cohesion|Cohesion]]
| |
| |-
| |
| | Nation Population || None || (Target Nation's [[Nations#Population|Population]] in Millions) ^ 0.4
| |
| |-
| |
| | National Unrest || None || Target Nation's [[Nations#Unrest|Unrest]]
| |
| |-
| |
| | National Stability || None || 10 - Target Nation's [[Nations#Unrest|Unrest]]
| |
| |-
| |
| | Democracy || None || Target Nation's [[Nations#Government|Government]]
| |
| |-
| |
| | Censorship ||
| |
| * Target Nation has less than 5 [[Nations#Government|Government]].
| |
| * Mission Performer's Faction owns no control points in Target Nation.
| |
| * Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not [[The Servants]].
| |
| | 5 / Max(Target Nation's [[Nations#Government|Government]], 0.5)
| |
| |-
| |
| | Education || None || Target Nation's [[Nations#Education|Education]]
| |
| |-
| |
| | Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - Spoils %)
| |
| |-
| |
| | Elite Satisfaction || Target Nation's Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's Spoils % - [[Nations#Corruption|Corruption %]])
| |
| |-
| |
| | rowspan=2 | Military in Region || Target Region is Fully Occupied
| |
| | Number of Armies in Target Region that are:
| |
| * Enemies of the Target Nation.
| |
| * Not owned by the Mission Performer's Faction.
| |
| |-
| |
| | Otherwise
| |
| | Sum of:
| |
| * 3 × Target Nation's [[Nations#Miltech|Miltech]].
| |
| * Target Nation's [[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are:
| |
| ** Owned by Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * Number of Armies in Target Region that are:
| |
| ** Owned by national Allies of the Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * +2 if Target Region is the Capital of Target Nation.
| |
| * -1 if Target Region is a Colony Region.
| |
| |-
| |
| | (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction.
| |
| |-
| |
| | (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Target's Faction. (Bugged to be 0 if not fully owned.)
| |
| |-
| |
| | Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Joint Council {stat} ||
| |
| * Target is owned by some Faction.
| |
| * Target is not an Equipped Org.
| |
| | Sum of {stat} of Non-Detained Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Protect Mission: {stat}
| |
| |
| |
| * Target is being protected by Councilor(s).
| |
| * Target's Faction is not Mission Performer's Faction.
| |
| | Sum of {stat} of Protecting Councilor(s).
| |
| |-
| |
| | Nearby Councilors' {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Councilor(s) that are in the same location as Target.
| |
| |-
| |
| | Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of Detaining Faction's Non-Detained Councilor(s) / 12.
| |
| |-
| |
| | Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled
| |
| |-
| |
| | Control in Larger Allies / Federation || None || 6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
| |
| * The Ally Nation has more GDP than the Target Nation
| |
| * The Ally Nation is Federated to the Target Nation.
| |
| |-
| |
| | Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals of the Target's Nation. <br>(Note: Will be getting changed soon... hopefully.)
| |
| |-
| |
| | Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction
| |
| |-
| |
| | Crackdown || Target Control Point is Disabled || -10
| |
| |-
| |
| | Defend Interests || Target is Defended Control Point or Defended Hab || 10
| |
| |-
| |
| | Defend Interests (Partial Defense) || Target is Defended Control Point or Defended Hab || 5
| |
| |-
| |
| | Defended Control Points || None || Number of Defended Control Points in Target Nation
| |
| |-
| |
| | rowspan=2 | Detained Target || Target is Detained by Mission Performer's Faction || 8
| |
| |-
| |
| | Target is Detained by anyone else || 4
| |
| |-
| |
| | rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5
| |
| |-
| |
| || Mission Performer's Faction has at least 75% Intel on Target Councilor || 3
| |
| |-
| |
| || Mission Performer's Faction has at least 50% Intel on Target Councilor || 1
| |
| |-
| |
| | rowspan=2 | Hab Support Shortages || Target is a Ship || Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
| |
| |-
| |
| | Target is a Hab or Hab Module
| |
| | Sum of:
| |
| * Max(0, Target Faction's Monthly Money Net Income / -10) if Target Faction has negative Money.
| |
| * Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's Boost)
| |
| |-
| |
| | Attacking Force Strength || None
| |
| | Sum of:
| |
| * Marine strength of ships in the fleet that the Mission Performing Councilor is on, if any.
| |
| * Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
| |
| * Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
| |
| |-
| |
| | rowspan=2 | Defending Force Strength || Target is a Ship || Target Ship's Marine strength
| |
| |-
| |
| | Target is a Hab
| |
| | Sum of:
| |
| * Marine strength of the Target Hab.
| |
| * Marine strength of ships of the Target's Faction that are docked to the Target Hab.
| |
| * Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
| |
| |-
| |
| | Hab Size || None || Number of Complete Modules on Target Hab
| |
| |-
| |
| | {X} Control Point
| |
| |
| |
| * Faction owns the {X} Control Point in the nation.
| |
| * The {X} Control Point in the nation is not Disabled.
| |
| * The Conditions needed for the {X} Control Point Bonus to apply.
| |
| | 3 (but 6 if X = Warlords)
| |
| |- | | |- |
| | Target Has Negative Influence
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Attack Stat !! Defense Stat !! Base Difficulty !! Resolution Order !! XP |
| |
| |
| * Target Faction has 0 Influence.
| |
| * Target Faction has negative Influence net income.
| |
| | 6
| |
| |- | | |- |
| | Target Has Negative Funds | | | [[Xenoform]] || [[File:ICO_Xenoform_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || || 4 || 0 || 1 |
| | | |
| * Target Faction has negative Money.
| |
| * Target Faction has negative Money net income.
| |
| | 6 | |
| |- | | |- |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Attack Modifier) || Mission Performer is AI and Difficulty is Cinematic || -2 | | | [[Dominate Nation]] || [[File:ICO_dominatenation_on.png|20px]] || {{Icon|influence}} || 5 || 30 || {{icon|persuasion}} || || 6 || 4 || 2 |
| |- | | |- |
| | Mission Performer is AI and Difficulty is Veteran || 1 | | | [[Enthrall Org]] || [[File:ICO_enthrallorg_on.png|20px]] || {{Icon|influence}} || 3 || 0 || {{icon|persuasion}} || {{icon|science}}, {{icon|security}} || 10 || 1 || 2 |
| |- | | |- |
| | Mission Performer is AI and Difficulty is Brutal || 2 | | | [[Terrorize Region]] || [[File:ICO_terrorizeregion_on.png|20px]] || {{Icon|ops}} || 0 || 30 || {{icon|command}} || {{icon|command}} || || 3 || 1 |
| |- | | |- |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Defense Modifier) || Target is AI Faction and Difficulty is Cinematic || -2 | | | [[Abductions]] || [[File:ICO_abductions_on.png|20px]] || {{Icon|ops}} || 0 || 2 || {{icon|espionage}} || {{icon|command}} || -2 || 3 || 2 |
| |- | | |- |
| | Target is AI Faction and Difficulty is Veteran || 1 | | | [[Enthrall Elites]] || [[File:ICO_enthrallelites_on.png|20px]] || {{Icon|influence}} || 5 || 0 || {{icon|persuasion}} || {{icon|science}} || 2 || 4 || 2 |
| |- | | |- |
| | Target is AI Faction and Difficulty is Brutal || 2 | | | [[Enthrall Public]] || [[File:ICO_enthrallpublic_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || 6 || 2 || 2 |
| |- | | |- |
| | rowspan=2 | Crew Size || Target is a Ship || Target Ship Crew ^ 0.5 | | | [[Enthrall Unaligned Elites]] || [[File:ICO_enthrallunalignedelites_on.png|20px]] || {{Icon|influence}} || 0 || 0 || {{icon|persuasion}} || || || 4 || 2 |
| |- | |
| | Target is a Hab that is not Decommissioning || Target Hab Crew ^ 0.33 | |
| |-
| |
| | Region Population Density || Target is a Region || Target Region's Population ^ 0.33, then:
| |
| * / 2 if Region is Rugged.
| |
| * × 1.5 if Region is Core Economic.
| |
| |-
| |
| | Our Loyalty Monitor Implant ||
| |
| * Target is Councilor.
| |
| * Target's Faction is Mission Performer's Faction.
| |
| * Target has Loyalty Monitor trait.
| |
| | -50
| |
| |- | |
| | Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's CP Upkeep - Target Faction's CP Cap)), Averaged over the last 32 days. | |
| |-
| |
| | Decommissioning Hab || Target is a Decommissioning Hab || -100
| |
| |-
| |
| | Recent Mission Control Shortage || None || Max(0, Faction's MC Upkeep - Faction's MC Cap), Averaged over the last 32 days.
| |
| |-
| |
| | Stability-Granting Modules || Target is a Hab || Sum of Stability Bonuses from Active Hab Modules on Target Hab
| |
| |- | |
| | Org Size || Target is an Org || Target Org's Tier × 4 | |
| |-
| |
| | Org Administration Value || Target is an Org || Target Org's Administration × 2
| |
| |-
| |
| | Org Innate Takeover Defense || Target is an Org || The Amount Specified
| |
| |} | | |} |
|
| |
|
| ==== Alien-Related Mission Modifiers ==== | | {{SpoilerBoxEnd}} |
| | |
| | === Mission Modifiers === |
| | |
| | This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]]. |
|
| |
|
| {| class="wikitable" | | {{SpoilerBox}} |
| | {| class="wikitable sortable" |
| ! Mission Modifier !! Conditions !! Value | | ! Mission Modifier !! Conditions !! Value |
| |- | | |- |
| | rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]]
| | {{#invoke:MissionLister/Modifier|ListAllModifiers}} |
| | Sum of:
| |
| * 36
| |
| * Number of Armies owned by [[Aliens]] in Target Region
| |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| |
| * +6 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +3 if [[The Servants]] own either:
| |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |- | | |- |
| | Target is [[Aliens#Alien_Facility|Alien Facility]] | | |} |
| | Sum of:
| | {{SpoilerBoxEnd}} |
| * 18
| | |
| * Number of Armies owned by [[Aliens]] in Target Region
| | == Uncontested Missions == |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| | Uncontested missions are always successful. |
| * +7 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| | |
| * +1 if [[The Servants]] own either:
| | {| class="wikitable sortable" style="text-align:center;" |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |- | |
| | Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]]
| |
| | Sum of:
| |
| * [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20
| |
| * Number of Armies owned by [[Aliens]] in Target Region
| |
| * Number of Armies owned by [[The Servants]] in Target Region / 2
| |
| * +2 if Target Region is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +1 if [[The Servants]] own either:
| |
| ** Target Region's Nation's Executive Control Point.
| |
| ** At least 25% of the Target Region's Nation's Control Points.
| |
| |- | | |- |
| | Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target Region × [[Aliens#Effects|Difficulty Scaling]]
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP |
| |- | | |- |
| | Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per Region in Target Nation × [[Aliens#Effects|Difficulty Scaling]] | | | [[Advise]] || [[File:ICO_advise_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 |
| |- | | |- |
| | rowspan=2 | Local Xenoforming | | | [[Contact]] || [[File:ICO_contact_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 0 || 1 |
| |
| |
| * Mission Performer's Faction is the [[Aliens]].
| |
| * Mission is [[Abductions]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | |
| |- | | |- |
| | | | | [[Defend Interests]] || [[File:ICO_defendinterest_on.png|20px]] || {{TV|influence|20}} || 0 || 0 || 0 || 1 |
| * Mission Performer's Faction is the [[Aliens]] or [[The Servants]].
| |
| * Mission is [[Turn Councilor]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Region / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | |
| |- | | |- |
| | Xenoforming in Nation || Mission Performer's Faction is the [[Aliens]] or [[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target Nation / 20 × [[Game_Options#Game_Difficulty|Difficulty]] | | | [[Deorbit]] || [[File:ICO_deorbit_on.png|20px]] || || 0 || 0 || 3 || 1 |
| |- | | |- |
| | Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction: | | | [[Surveil Location]] || [[File:ICO_detectcouncilactivity_on.png|20px]] || || 0 || -4 || 0 || 1 |
| * [[Pherocytes]]
| |
| * [[Pherocyte Resistance]]
| |
| * [[Pherocyte Mastery]]
| |
| |- | | |- |
| | rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || [[The Servants]] have Researched [[Alien Signatures]] || 1
| | | [[Go To Ground]] || [[File:ICO_gotoground_on.png|20px]] || || 0 || -8 || 0 || 1 |
| |- | | |- |
| | [[The Servants]] have Researched [[Alien Methods]] || 2 | | | [[Investigate Alien Activity]] || [[File:ICO_investigatealienactivity_on.png|20px]] || {{TV|ops|5}} || 0 || -2 || 4 || 2 |
| |- | | |- |
| | [[The Servants]] have Researched [[Alien Operations]] || 3 | | | [[Orbit]] || [[File:ICO_orbit_on.png|20px]] || {{TV|boost|0.1}} || 0 || 0 || 3 || 1 |
| |- | | |- |
| | [[The Servants]] have Researched [[Alien Movements]] || 4 | | | [[Protect Target]] || [[File:ICO_protect_on.png|20px]] || || 0 || 0 || 0 || 1 |
| |- | | |- |
| | [[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6 | | | [[Set National Policy]] || [[File:ICO_setnationalpolicy_on.png|20px]] || {{TV|influence|10}} || 0 || 10 || 3 || 1 |
| |- | | |- |
| | [[The Servants]] have Researched [[Hydra Diplomacy]] || 10 | | | [[Transfer]] || [[File:ICO_transfer_on.png|20px]] || || 0 || 0 || 3 || 1 |
| |-
| |
| | [[The Servants]] have Researched [[The Alien Nation]] || 14 | |
| |- | |
| | Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6
| |
| |- | |
| | Alien || Mission is to Detain an [[Aliens#Alien_Agents|Alien Councilor]] || 6 | |
| |- | |
| | Aliens Captured or Killed || Target Faction is the [[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been Assassinated or Detained by Mission Performer's Faction
| |
| |} | | |} |
|
| |
|
| == Uncontested Missions == | | === Alien-Related Missions === |
| Uncontested missions are always successful.
| |
|
| |
|
| {{Mission | | {{SpoilerBox}} |
| | Advise
| |
| | Advise
| |
| | Provide expertise to a nation or hab. The councilor's Science, Command and Administration attributes will improve the target's research output, combat capabilities, and financial performance. Additional advising councilors provide diminishing benefits.
| |
| | [[File:ICO_advise_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_ScannableObjectWithMyControlPoints
| |
| |
| |
| |
| |
| |
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 10
| |
| |
| |
| | None
| |
| | Advise
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | TRUE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_NationHab
| |
| | TIMissionEffect_Advise
| |
| | TIMissionTargeting_NationHab
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | Contact
| |
| | Contact
| |
| | Contact an identified councilor from another faction to initiate a diplomatic exchange.
| |
| | [[File:ICO_contact_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_BasicCouncilorIntel
| |
| | TIMissionCondition_ContactableTarget
| |
| | TIMissionCondition_FreeCouncilor
| |
| |
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 10
| |
| |
| |
| | None
| |
| | Contact Councilor
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_Councilor
| |
| | TIMissionEffect_InitiateContact
| |
| | TIMissionTargeting_Councilor
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | DefendInterests
| |
| | Defend Interests
| |
| | Fortify our control points in this nation against enemy Crackdowns, Purges and Coups. Duration decreases with the number of control points we are protecting.
| |
| | [[File:ICO_defendinterests_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Human
| |
| | TIMissionCondition_DefendableAsset
| |
| |
| |
| |
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 20
| |
| |
| |
| | None
| |
| | Defend Interests
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_NationFleetHab
| |
| | TIMissionEffect_DefendInterests
| |
| | TIMissionTargeting_NationFleetHab
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | Deorbit
| |
| | Deorbit
| |
| | Move from a hab or ship in an interface orbit to the surface of a space body, or from any location in the Earth-Luna system to Earth's surface.
| |
| | [[File:ICO_deorbit_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_CanDeorbit
| |
| | TIMissionCondition_AllowedDeorbitTarget
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | None
| |
| | Deorbit
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | SpaceOnly
| |
| | none
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_RegionBase
| |
| | TIMissionEffect_Deorbit
| |
| | TIMissionTargeting_RegionBase
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | DetectCouncilActivity
| |
| | Surveil Location
| |
| | Significantly increase the likelihood enemy councilors and aliens will be detected in the councilor's region and adjacent regions, or in a hab or fleet. May also detect hidden alien assets in nearby Earth regions.
| |
| | [[File:ICO_detectcouncilactivity_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | None
| |
| | Surveil Location
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | -4
| |
| | 0
| |
| | TRUE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_RegionFleetHab
| |
| | TIMissionEffect_DetectCouncilActivity
| |
| | TIMissionTargeting_RegionFleetHab
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | GoToGround
| |
| | Go To Ground
| |
| | Go into hiding in an Earth region to escape enemy detection and attacks.
| |
| | [[File:ICO_gotoground_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | TIMissionEffect_GoToGround
| |
| | None
| |
| | Go To Ground
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | -8
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_Region
| |
| |
| |
| | TIMissionTargeting_Region
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | InvestigateAlienActivity
| |
| | Investigate Alien Activity
| |
| | Target a site of suspected alien activity to learn more about the aliens' methods and motives.
| |
| | [[File:ICO_investigatealienactivity_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Human
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| |
| |
| |
| |
| | TIMissionCost_Flat
| |
| | ops
| |
| | 5
| |
| |
| |
| | None
| |
| | Investigate Alien Activity
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 2
| |
| | 0
| |
| | 0
| |
| | -2
| |
| | -4
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_AlienActivity
| |
| | TIMissionEffect_InvestigateAlienActivity
| |
| | TIMissionTargeting_AlienActivity
| |
| | FALSE
| |
| | 2
| |
| }} {{Mission
| |
| | Orbit
| |
| | Orbit
| |
| | Move from the surface of Earth to any orbit in the Earth-Luna system, or from the surface of any space body to a station or ship in an interface orbit. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
| |
| | [[File:ICO_orbit_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_CanLaunchToOrbit
| |
| | TIMissionCondition_AllowedOrbitTarget
| |
| |
| |
| |
| |
| |
| |
| | TIMissionCost_FlatOnEarth
| |
| | boost
| |
| | 0.1
| |
| |
| |
| | None
| |
| | Orbit
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToLaunchSite
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_ShipHab
| |
| | TIMissionEffect_Orbit
| |
| | TIMissionTargeting_ShipHab
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | Protect
| |
| | Protect Target
| |
| | Apply the councilor's Security or Command attribute to shield a targeted region, hab, or allied councilor against physical attacks and other ops. Will also prevent the targeted councilor from dying in failed assault missions.
| |
| | [[File:ICO_protect_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_ProtectTarget
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | None
| |
| | Protect Councilor
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | TRUE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 0
| |
| | TIMissionTarget_RegionCouncilorHab
| |
| | TIMissionEffect_Protect
| |
| | TIMissionTargeting_RegionCouncilorHab
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | SetNationalPolicy
| |
| | Set National Policy
| |
| | Set a major policy for the targeted nation, such as initiating a war. You will select the policy when the mission resolves. Requires executive control.
| |
| | [[File:ICO_setnationalpolicy_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_ExecutiveControl
| |
| |
| |
| |
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 10
| |
| |
| |
| | None
| |
| | Set National Policy
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 10
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_Nation
| |
| |
| |
| | TIMissionTargeting_Nation
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | Transfer
| |
| | Transfer
| |
| | Relocate from one hab or fleet to another anywhere in space in the Earth-Luna system. Away from Earth, move to any hab or fleet in same orbit, or on the same space body. The Undercover trait is only required to travel to enemy Tier 1 Habs (outposts and platforms) and fleets.
| |
| | [[File:ICO_transfer_on.png]]
| |
| | None
| |
| | None
| |
| | TRUE
| |
| | TIMissionCondition_CanTransfer
| |
| | TIMissionCondition_AllowedTransferTarget
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | None
| |
| | Transfer
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| |
| |
| | SpaceOnly
| |
| | none
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 3
| |
| | TIMissionTarget_ShipHab
| |
| | TIMissionEffect_Transfer
| |
| | TIMissionTargeting_ShipHab
| |
| | FALSE
| |
| | 1
| |
| }} | |
|
| |
|
| === Alien-Related Missions ===
| | The [[Build Facility]] mission is initially only available to {{icon|alien}}[[Aliens|alien]] councilors, but {{icon|submit}}[[The Servants]] are also granted access to this mission from their 2nd faction org. |
|
| |
|
| The Build Facility mission is initially only available to alien councilors, but [[The Servants]] are also granted access to this mission from their 2nd faction org. | | The [[Grant Alien Control]] mission is only available to {{icon|submit}}[[The Servants]], granted by their 2nd faction org. |
|
| |
|
| The Grant Alien Control mission is only available to [[The Servants]], granted by their 2nd faction org. | | The [[Pass Technology]] mission is only available to {{icon|alien}}[[Aliens|alien]] councilors. |
| | {| class="wikitable sortable" style="text-align:center;" |
| | |- |
| | ! Mission Name !! Icon !! Cost !! Hate !! Noise !! Resolution Order !! XP |
| | |- |
| | | [[Grant Alien Control]] || [[File:ICO_assumecontrol_on.png|20px]] || {{TV|influence|100}} || 0 || 0 || 4 || 1 |
| | |- |
| | | [[Build Facility]] || [[File:ICO_buildfacility_on.png|20px]] || {{TV|money|500}} || 0 || 0 || 4 || 1 |
| | |- |
| | | [[Pass Technology]] || [[File:ICO_passtechnology_on.png|20px]] || {{TV|influence|10}} || 0 || 0 || 1 || 1 |
| | |} |
|
| |
|
| The Pass Technology mission is only available to alien councilors.
| | {{SpoilerBoxEnd}} |
| | |
| {{Mission | |
| | AssumeControl
| |
| | Grant Alien Control
| |
| | We transfer a nation under our control to the [[Aliens#Alien_Administration|Alien Administration]]. We must have built a [[Aliens#Alien_Facility|facility]] there. This mission will create a new [[Aliens#Alien_Administration|alien nation]] if none exists. They will aid us with resources in return.
| |
| | [[File:ICO_assumecontrol_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Human
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_AlienFacilityInNation
| |
| | TIMissionCondition_HumanFactionsPermitControl
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 100
| |
| |
| |
| | None
| |
| | Grant Alien Control
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Their Purpose
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_Nation
| |
| | TIMissionEffect_AssumeControl
| |
| | TIMissionTargeting_Nation
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | BuildFacility
| |
| | Build Facility
| |
| | Construct a [[Aliens#Alien_Facility|research base]] to support alien ops and transportation and allow us to transfer them direct control of Earth's nations. Requires at least 15 [[Aliens#Alien_Abductions|abductions]] in the region.
| |
| | [[File:ICO_buildfacility_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_CanConstructFacility
| |
| |
| |
| |
| |
| | TIMissionCost_Flat
| |
| | money
| |
| | 500
| |
| |
| |
| | None
| |
| | Build Facility
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Their Purpose
| |
| | EarthOnly
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 4
| |
| | TIMissionTarget_Region
| |
| | TIMissionEffect_BuildFacility
| |
| | TIMissionTargeting_Region
| |
| | FALSE
| |
| | 1
| |
| }} {{Mission
| |
| | PassTechnology
| |
| | Pass Technology
| |
| | Grant some of our technology to assist our human allies ([[The Servants]] or [[The Protectorate]]). Can also give some of our Exotics.
| |
| | [[File:ICO_passtechnology_on.png]]
| |
| | None
| |
| | None
| |
| | FALSE
| |
| | TIMissionCondition_TargetInRange
| |
| | TIMissionCondition_Alien
| |
| | TIMissionCondition_CouncilorOnEarth
| |
| | TIMissionCondition_ContactableHuman
| |
| | TIMissionCondition_FreeCouncilor
| |
| | TIMissionCost_Flat
| |
| | influence
| |
| | 10
| |
| |
| |
| | None
| |
| | Pass Technology
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | Alien Technology
| |
| | Unlimited
| |
| | MoveToTarget
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | 0
| |
| | FALSE
| |
| | TIMissionResolution_Automatic
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | 1
| |
| | TIMissionTarget_Councilor
| |
| | TIMissionEffect_PassTechnology
| |
| | TIMissionTargeting_Councilor
| |
| | FALSE
| |
| | 1
| |
| }} | |
|
| |
|
| === Ending Missions === | | === Ending Missions === |
| Line 1,844: |
Line 183: |
|
| |
|
| All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions. | | All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions. |
| | |
| | {{SpoilerBox}} |
|
| |
|
| {| class="wikitable" | | {| class="wikitable" |
| Line 1,876: |
Line 217: |
| | ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' | | | ''Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.'' |
| |} | | |} |
| | |
| | {{SpoilerBoxEnd}} |
| | |
| | {{Missions_Navbox}} |
|
| |
|
| {{Mechanics_Navbox}} | | {{Mechanics_Navbox}} |