Missions: Difference between revisions
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== Contested missions == | == Contested missions == | ||
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction. | ||
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | ||
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=== Mission Modifiers === | === Mission Modifiers === | ||
This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]]. | |||
{{SpoilerBox}} | {{SpoilerBox}} | ||
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! Mission Modifier !! Conditions !! Value | ! Mission Modifier !! Conditions !! Value | ||
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{{#invoke:MissionLister/Modifier|ListAllModifiers}} | |||
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{{SpoilerBoxEnd}} | {{SpoilerBoxEnd}} | ||
Latest revision as of 04:36, 16 September 2026
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game difficulty also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.
| Mission Name | Icon | Cost | Hate | Noise | Attack Stat | Defense Stat | Base Difficulty | Resolution Order | XP |
|---|---|---|---|---|---|---|---|---|---|
| Assassinate |
10 | 0 | 12 | 1 | 3 | ||||
| Assault Alien Asset |
10 | 4 | 4 | 3 | 3 (2 if flora) | ||||
| Control Space Asset |
7 | 0 | 12 | 3 | 2 | ||||
| Coup d'Etat |
5 | 2 | 8 | 2 | 2 | ||||
| Crackdown |
2 | 0 | 2 | 2 | |||||
| Detain Councilor |
2 | 0 | 8 | 1 | 2 | ||||
| Extract Councilor |
1 | 0 | 8 | 1 | 2 | ||||
| Control Nation |
0 | 0 | 4 | 2 | |||||
| Hostile Takeover |
2 | 0 | 10 | 1 | 2 | ||||
| Inspire |
0 | -4 | 8 | 0 | 2 | ||||
| Investigate Councilor |
0 | -2 | 1 | 2 | |||||
| Public Campaign |
0 | 0 | 2 | 2 | |||||
| Purge |
5 | 0 | 3 | 4 | 2 | ||||
| Sabotage Facilities |
3 | 0 | 12 | 2 | 2 | ||||
| Sabotage Hab Module |
0 | 0 | 4 | 2 | 2 | ||||
| Sabotage Project |
3 | 0 | 6 | 1 | 2 | ||||
| Assault Enemy Space Asset |
10 | 2 | 3 | 2 | |||||
| Stabilize Nation |
0 | 0 | 2 | 2 | |||||
| Steal Project |
3 | 0 | 6 | 1 | 2 | ||||
| Turn Councilor |
0 | 0 | 15 | 1 | 2 | ||||
| Increase Unrest |
0 | 0 | 2 | 2 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Enthrall Org, Terrorize Region, Enthrall Elites, Enthrall Public, and Enthrall Unaligned Elites missions are only available to The Xenoform and Abductions missions are initially only available to The Dominate Nation mission is only available to
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Mission Modifiers
This section includes spoilers since a number of missions are affected by Alien Mechanics.
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Uncontested Missions
Uncontested missions are always successful.
| Mission Name | Icon | Cost | Hate | Noise | Resolution Order | XP |
|---|---|---|---|---|---|---|
| Advise | 10 |
0 | 0 | 0 | 1 | |
| Contact | 10 |
0 | 0 | 0 | 1 | |
| Defend Interests | 20 |
0 | 0 | 0 | 1 | |
| Deorbit | 0 | 0 | 3 | 1 | ||
| Surveil Location | 0 | -4 | 0 | 1 | ||
| Go To Ground | 0 | -8 | 0 | 1 | ||
| Investigate Alien Activity | 5 |
0 | -2 | 4 | 2 | |
| Orbit | 0.1 |
0 | 0 | 3 | 1 | |
| Protect Target | 0 | 0 | 0 | 1 | ||
| Set National Policy | 10 |
0 | 10 | 3 | 1 | |
| Transfer | 0 | 0 | 3 | 1 |
Alien-Related Missions
| SPOILERS INSIDE! | ||||||||||||||||||||||||||||
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The Build Facility mission is initially only available to The Grant Alien Control mission is only available to The Pass Technology mission is only available to
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Ending Missions
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
| Councilor Missions | |||
|---|---|---|---|
| Uncontested Missions |
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| Contested Missions |
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| Uncontested Alien-Related Missions |
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| Contested Alien-Related Missions |
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| Victory Missions |
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| Terra Invicta mechanics | |
|---|---|
| Factions | |
| Council | |
| Earth | |
| Space | |
| Aliens | |
| Modding & Settings | |


