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| == Contested missions == | | == Contested missions == |
| For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. | | For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See [[Roll]] for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game [[difficulty]] also gives a bonus/penalty to all contested rolls between the player faction and an AI faction. |
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| When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. | | When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences. |
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| === Mission Modifiers === | | === Mission Modifiers === |
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| |
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| {| class="wikitable sortable"
| | This section includes spoilers since a number of missions are affected by [[Aliens|Alien Mechanics]]. |
| ! Mission Modifier !! Conditions !! Value
| |
| |-
| |
| | Mission Difficulty || None || The Amount Specified
| |
| |-
| |
| | Size of National Economy || None || (Target Nation's [[Nations#GDP|GDP]] in Billions) ^ 0.33333334
| |
| |-
| |
| | National Cohesion || None || Target Nation's {{TV|cohesion}}
| |
| |-
| |
| | Nation Population || None || (Target Nation's {{icon|pop}}[[Nations#Population|Population]] in Millions) ^ 0.4
| |
| |-
| |
| | National Unrest || None || Target Nation's {{TV|unrest}}
| |
| |-
| |
| | National Stability || None || 10 - Target Nation's {{TV|unrest}}
| |
| |-
| |
| | Democracy || None || Target Nation's {{TV|democracy}}
| |
| |-
| |
| | Censorship ||
| |
| * Target Nation has less than 5 {{TV|democracy}}.
| |
| * Mission Performer's Faction owns no control points in Target Nation.
| |
| * Either Target Nation is not the [[Aliens#Alien_Administration|Alien Nation]] or Mission Performer's Faction is not {{icon|submit}}[[The Servants]].
| |
| | 5 / Max(Target Nation's {{TV|democracy}}, 0.5)
| |
| |-
| |
| | Education || None || Target Nation's {{TV|education}}
| |
| |-
| |
| | Elite Dissatisfaction || Target Nation's [[Nations#Corruption|Corruption %]] > {{icon|spoils}}Spoils % || 15 × (Target Nation's [[Nations#Corruption|Corruption %]] - {{icon|spoils}}Spoils %)
| |
| |-
| |
| | Elite Satisfaction || Target Nation's {{icon|spoils}}Spoils % > [[Nations#Corruption|Corruption %]] || 10 × (Target Nation's {{icon|spoils}}Spoils % - [[Nations#Corruption|Corruption %]])
| |
| |-
| |
| | rowspan=2 | Military in Region || Target Region is Fully Occupied
| |
| | Number of [[Nations#Armies|Armies]] in Target Region that are:
| |
| * Enemies of the Target Nation.
| |
| * Not owned by the Mission Performer's [[Factions|Faction]].
| |
| |-
| |
| | Otherwise
| |
| | Sum of:
| |
| * 3 × Target Nation's {{icon|miltech}}[[Nations#Miltech|Miltech]].
| |
| * Target Nation's {{icon|miltech}}[[Nations#Miltech|Miltech]] × Number of Armies in Target Region that are:
| |
| ** Owned by Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * Number of Armies in Target Region that are:
| |
| ** Owned by national [[Foreign_Relations#Alliances|Allies]] of the Target Nation.
| |
| ** Not owned by the Mission Performer's Faction.
| |
| * +2 if Target Region is the {{icon|capital|bgcolor=DarkSlateGray}}Capital of Target Nation.
| |
| * -1 if Target Region is a {{icon|colony|bgcolor=DarkSlateGray}}Colony Region.
| |
| |-
| |
| | (Attacker's) Popular Support || None || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Popular Support || Target is owned by some Faction || (10 + Target Nation's [[Nations#Government|Government]]) × Fraction of Target Nation's [[Nations#Public_Opinion|Public Opinion]] that supports the Target's Faction.
| |
| |-
| |
| | (Attacker's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
| |
| |-
| |
| | (Defender's) Local Control Points || Mission is Performed within a Nation || 6 × Fraction of Nation's Control Points that are owned by Target's Faction.
| |
| |-
| |
| | Council {stat} || Target is Not a Disabled Control Point || Sum of {stat} of Non-[[Detain]]ed Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Joint Council {stat} ||
| |
| * Target is owned by some Faction.
| |
| * Target is not an Equipped [[Orgs|Org]].
| |
| | Sum of {stat} of Non-[[Detain]]ed Councilor(s) for Target's Faction / 12
| |
| |-
| |
| | Protect Mission: {stat}
| |
| |
| |
| * Target is being {{MissionIcon|Protect Target}}[[Protect_Target|protected]] by [[Councilors|Councilor(s)]].
| |
| * Target's Faction is not Mission Performer's Faction.
| |
| | Sum of {stat} of {{MissionIcon|Protect Target}}[[Protect_Target|Protecting]] Councilor(s).
| |
| |-
| |
| | Nearby Councilors' {stat} || Target is [[Detain]]ed Councilor || Sum of {stat} of [[Detain]]ing Faction's Councilor(s) that are in the same location as Target.
| |
| |-
| |
| | Detaining Faction Joint {stat} || Target is Detained Councilor || Sum of {stat} of [[Detain]]ing Faction's Non-[[Detain]]ed Councilor(s) / 12.
| |
| |-
| |
| | Control Points in Neighbors || None || 6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
| |
| |-
| |
| | Control in Larger Allies / Federation || None || 6 × Fraction of Target Nation's [[Foreign_Relations#Alliances|Allies']] Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
| |
| * The Ally Nation has more [[Nations#GDP|GDP]] than the Target Nation
| |
| * The Ally Nation is [[Foreign_Relations#Federations|Federated]] to the Target Nation.
| |
| |-
| |
| | Control Points in Enemies || Mission Performer's Faction has no Control Points in Target's Nation || 0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are [[Foreign_Relations#Rivals|Rivals]] or [[Foreign_Relations#Wars|War Enemies]] of the Target's Nation.
| |
| |-
| |
| | Difference in Ideology || Target is owned by some Faction || 2 × [[Factions#Human_Factions|Ideological Distance]] between Target's Faction and Mission Performer's Faction
| |
| |-
| |
| | [[Crackdown]] || Target Control Point is Disabled || -10
| |
| |-
| |
| | [[Defend Interests]] || Target is {{MissionIcon|Defend Interests}}[[Defend Interests|Defended]] Control Point or {{MissionIcon|Defend Interests}}[[Defend Interests|Defended]] Hab || 10
| |
| |-
| |
| | [[Defend Interests]] (Partial Defense) || Target is {{MissionIcon|Defend Interests}}[[Defend Interests|Defended]] Control Point or {{MissionIcon|Defend Interests}}[[Defend Interests|Defended]] Hab || 5
| |
| |-
| |
| | [[Defend Interests|Defended]] Control Points || None || Number of {{MissionIcon|Defend Interests}}[[Defend Interests|Defended]] Control Points in Target Nation
| |
| |-
| |
| | rowspan=2 | [[Detained]] Target || Target is [[Detain]]ed by Mission Performer's Faction || 8
| |
| |-
| |
| | Target is [[Detain]]ed by anyone else || 4
| |
| |-
| |
| | rowspan=3 | [[Councilors#Intel_on_target|Intel on Target]] || Mission Performer's Faction has 100% Intel on Target Councilor || 5
| |
| |-
| |
| || Mission Performer's Faction has at least 75% Intel on Target Councilor || 3
| |
| |-
| |
| || Mission Performer's Faction has at least 50% Intel on Target Councilor || 1
| |
| |-
| |
| | rowspan=2 | Hab Support Shortages || Target is a [[Spaceships|Ship]] || Max(0, Target Faction's Monthly {{icon|money}}Money Income / -10) if Target Faction has negative {{icon|money}}Money.
| |
| |-
| |
| | Target is a [[Habs|Hab or Hab Module]]
| |
| | Sum of:
| |
| * Max(0, Target Faction's Monthly {{icon|money}}Money Net Income / -10) if Target Faction has negative {{icon|money}}Money.
| |
| * Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's {{icon|boost}}Boost)
| |
| |-
| |
| | Attacking Force Strength || None
| |
| | Sum of:
| |
| * {{icon|marine}}Marine strength of [[Spaceships|ships]] in the [[Fleets|fleet]] that the Mission Performing Councilor is on, if any.
| |
| * {{icon|marine}}Marine strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on {{icon|mc}}Mission Control, {{icon|boost}}Boost, or {{icon|money}}Money.
| |
| * {{icon|marine}}Marine strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
| |
| |-
| |
| | rowspan=2 | Defending Force Strength || Target is a [[Spaceships|Ship]] || Target [[Spaceships|Ship's]] {{icon|marine}}Marine strength
| |
| |-
| |
| | Target is a [[Habs|Hab]]
| |
| | Sum of:
| |
| * {{icon|marine}}Marine strength of the Target Hab.
| |
| * {{icon|marine}}Marine strength of ships of the Target's Faction that are docked to the Target Hab.
| |
| * Sum of Tiers of Active [[Habs|Hab]] Defense Module on the Target [[Habs|Hab]], if the Target [[Habs|Hab]] is a ground base.
| |
| |-
| |
| | [[Habs|Hab]] Size || None || Number of Complete Modules on Target [[Habs|Hab]]
| |
| |-
| |
| | {X} [[Nations#Control_Points|Control Point]]
| |
| |
| |
| * Faction owns the {X} [[Nations#Control_Points|Control Point]] in the [[Nations|nation]].
| |
| * The {X} [[Nations#Control_Points|Control Point]] in the [[Nations|nation]] is not Disabled.
| |
| * The Conditions needed for the {X} [[Nations#Control_Points|Control Point]] Bonus to apply.
| |
| | 3 (but 6 if X = Warlords)
| |
| |-
| |
| | Target Has Negative Influence
| |
| |
| |
| * Target Faction has 0 {{icon|influence|bgcolor=DarkSlateGray}}Influence.
| |
| * Target Faction has negative {{icon|influence|bgcolor=DarkSlateGray}}Influence net income.
| |
| | 6
| |
| |-
| |
| | Target Has Negative Funds
| |
| |
| |
| * Target Faction has negative {{icon|money}}Money.
| |
| * Target Faction has negative {{icon|money}}Money net income.
| |
| | 6
| |
| |-
| |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Attack Modifier) || Mission Performer is AI and Difficulty is Cinematic || -2
| |
| |-
| |
| | Mission Performer is AI and Difficulty is Veteran || 1
| |
| |-
| |
| | Mission Performer is AI and Difficulty is Brutal || 2
| |
| |-
| |
| | rowspan=3 | [[Game_Options#Game_Difficulty|Campaign Difficulty]] (Defense Modifier) || Target is AI Faction and Difficulty is Cinematic || -2
| |
| |-
| |
| | Target is AI Faction and Difficulty is Veteran || 1
| |
| |-
| |
| | Target is AI Faction and Difficulty is Brutal || 2
| |
| |-
| |
| | rowspan=2 | Crew Size || Target is a [[Spaceships|Ship]] || Target [[Spaceships|Ship]] Crew ^ 0.5
| |
| |-
| |
| | Target is a [[Habs|Hab]] that is not Decommissioning || Target [[Habs|Hab]] Crew ^ 0.33
| |
| |-
| |
| | Region Population Density || Target is a [[Regions|Region]] || Target [[Regions|Region's]] {{icon|pop}}[[Nations#Population|Population]] ^ 0.33, then:
| |
| * / 2 if [[Regions|Region]] is {{icon|rugged}}Rugged.
| |
| * × 1.5 if [[Regions|Region]] is {{icon|core economic region|bgcolor=DarkSlateGray}}Core Economic.
| |
| |-
| |
| | Our Loyalty Monitor Implant ||
| |
| * Target is [[Councilors|Councilor]].
| |
| * Target's Faction is Mission Performer's Faction.
| |
| * Target has Loyalty Monitor trait.
| |
| | -50
| |
| |-
| |
| | Target Over Control Point Cap || None || Max(0, 0.33333334 × (Target Faction's {{icon|cp}}CP Upkeep - Target Faction's {{icon|cp}}CP Cap)), Averaged over the last 32 days.
| |
| |-
| |
| | Decommissioning [[Habs|Hab]] || Target is a Decommissioning [[Habs|Hab]] || -100
| |
| |-
| |
| | Recent Mission Control Shortage || None || Max(0, Faction's {{icon|mc}}MC Upkeep - Faction's {{icon|mc}}MC Cap), Averaged over the last 32 days.
| |
| |-
| |
| | Stability-Granting Modules || Target is a [[Habs|Hab]] || Sum of Stability Bonuses from Active [[Habs|Hab]] Modules on Target [[Habs|Hab]]
| |
| |-
| |
| | Org Size || Target is an [[Orgs|Org]] || Target [[Orgs|Org's]] Tier × 4
| |
| |-
| |
| | Org Administration Value || Target is an [[Orgs|Org]] || Target [[Orgs|Org's]] {{icon|administration}}[[Administration]] × 2
| |
| |-
| |
| | Org Innate Takeover Defense || Target is an [[Orgs|Org]] || The Amount Specified
| |
| |}
| |
| | |
| ==== Alien-Related Mission Modifiers ====
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|
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| {{SpoilerBox}} | | {{SpoilerBox}} |
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| ! Mission Modifier !! Conditions !! Value | | ! Mission Modifier !! Conditions !! Value |
| |- | | |- |
| | rowspan=3 | Alien Defenses || Target is [[Aliens#Alien_Assault_Carrier|UFO Landing]]
| | {{#invoke:MissionLister/Modifier|ListAllModifiers}} |
| | Sum of:
| |
| * 36
| |
| * Number of Armies owned by {{icon|alien}}[[Aliens]] in Target [[Regions|Region]]
| |
| * Number of Armies owned by {{icon|submit}}[[The Servants]] in Target [[Regions|Region]] / 2
| |
| * +6 if Target [[Regions|Region]] is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +3 if {{icon|submit}}[[The Servants]] own either:
| |
| ** Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Executive Control Point]].
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| ** At least 25% of the Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Control Points]].
| |
| |-
| |
| | Target is [[Aliens#Alien_Facility|Alien Facility]]
| |
| | Sum of:
| |
| * 18
| |
| * Number of Armies owned by {{icon|alien}}[[Aliens]] in Target [[Regions|Region]]
| |
| * Number of Armies owned by {{icon|submit}}[[The Servants]] in Target [[Regions|Region]] / 2
| |
| * +7 if Target [[Regions|Region]] is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +1 if {{icon|submit}}[[The Servants]] own either:
| |
| ** Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Executive Control Point]].
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| ** At least 25% of the Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Control Points]].
| |
| |-
| |
| | Target is [[Aliens#Alien_Xenoforming|Alien Xenoforming]]
| |
| | Sum of:
| |
| * [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target [[Regions|Region]] / 20
| |
| * Number of Armies owned by {{icon|alien}}[[Aliens]] in Target [[Regions|Region]]
| |
| * Number of Armies owned by {{icon|submit}}[[The Servants]] in Target [[Regions|Region]] / 2
| |
| * +2 if Target [[Regions|Region]] is part of the [[Aliens#Alien_Administration|Alien Nation]].
| |
| * +1 if {{icon|submit}}[[The Servants]] own either:
| |
| ** Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Executive Control Point]].
| |
| ** At least 25% of the Target [[Regions|Region's]] [[Nations|Nation's]] [[Nations#Control_Points|Control Points]].
| |
| |-
| |
| | Local Abductions || Mission Performer's Faction is the [[Aliens]] || [[Aliens#Alien_Abductions|Abductions]] in Target [[Regions|Region]] × [[Aliens#Effects|Difficulty Scaling]]
| |
| |-
| |
| | Abductions in Nation || Mission Performer's Faction is the [[Aliens]] || Average [[Aliens#Alien_Abductions|Abductions]] per [[Regions|Region]] in Target [[Nations|Nation]] × [[Aliens#Effects|Difficulty Scaling]]
| |
| |-
| |
| | rowspan=2 | Local Xenoforming
| |
| |
| |
| * Mission Performer's Faction is the [[Aliens]].
| |
| * Mission is [[Abductions]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target [[Regions|Region]] / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| |
| |
| * Mission Performer's Faction is the [[Aliens]] or [[The Servants]].
| |
| * Mission is [[Turn Councilor]].
| |
| | [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target [[Regions|Region]] / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| | Xenoforming in Nation || Mission Performer's Faction is the {{icon|alien}}[[Aliens]] or {{icon|submit}}[[The Servants]] || Average [[Aliens#Alien_Xenoforming|Xenoflora Growth Levels]] in Target [[Nations|Nation]] / 20 × [[Game_Options#Game_Difficulty|Difficulty]]
| |
| |-
| |
| | Pherocyte Resistance || Mission Performer's Faction is the [[Aliens]] || 2 × Number of Following Projects researched by Target Faction:
| |
| * [[Pherocytes]]
| |
| * [[Pherocyte Resistance]]
| |
| * [[Pherocyte Mastery]]
| |
| |-
| |
| | rowspan=7 | [[Aliens#Alien_Coordination|Proxy Support]] || {{icon|submit}}[[The Servants]] have Researched [[Alien Signatures]] || 1
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Researched [[Alien Methods]] || 2
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Researched [[Alien Operations]] || 3
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Researched [[Alien Movements]] || 4
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Completed [[Alien Diplomacy]] Milestone || 6
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Researched [[Hydra Diplomacy]] || 10
| |
| |-
| |
| | {{icon|submit}}[[The Servants]] have Researched [[The Alien Nation]] || 14
| |
| |-
| |
| | Alien Nation || Target Nation is the [[Aliens#Alien_Administration|Alien Nation]] || 6
| |
| |-
| |
| | Alien || Mission is to [[Detain]] an [[Aliens#Alien_Agents|Alien Councilor]] || 6
| |
| |- | | |- |
| | Aliens Captured or Killed || Target Faction is the {{icon|alien}}[[Aliens]] || 0.1 × Number of [[Aliens#Alien_Agents|Alien Councilors]] that have been [[Assassinate]]d or [[Detain]]ed by Mission Performer's Faction
| |
| |} | | |} |
| {{SpoilerBoxEnd}} | | {{SpoilerBoxEnd}} |
Periodically, the game will enter the mission phase, during which all factions will secretly assign their councilors to missions. These missions will be resolved in a sequence over the next few days or weeks. While some missions are automatically successful, most are contested and require a success roll. Missions typically target nations, regions, control points, space facilities, and other councilors.
Each mission type has a resolution order between 0 and 4 inclusive, denoted by the number of small clock symbols visible in the mission description. Between mission phases, missions resolve in sequence from smallest resolution order to largest. In the case of ties, uncontested missions resolve first in some random order, then the contested missions resolve in order from highest mission success chance to lowest. The sequence of mission resolutions is determined immediately after the missions are assigned, so any mid-phase changes to the mission success chances have no effect on the sequence order.
Contested missions
For contested missions, the success chance is determined by adding all the relevant bonuses and maluses for a particular mission, and the faction conducting the mission may spend resources to improve its chance of success. If the bonuses and maluses add up to zero, the success chance is 50 percent; otherwise, each point in one direction has a decreasingly powerful impact on the outcome. See Roll for details. Changing conditions on Earth can modify success chances between the mission assignment phase and the mission resolution. Game difficulty also gives a bonus/penalty to all contested rolls between the player faction and an AI faction.
When a contested mission resolves, a random number between 0% and 100% inclusive is generated and rounded down to the nearest 0.1%; if it is less than or equal to the success chance, the mission is a success; otherwise it fails. Results that are less than 10% of the success chance mark a critical success, which typically offers bonuses over a normal success; results in the top 10% of the range of possible failure values are a critical failure and have worse consequences.
Contested missions have a variable cost.
Each mission name is a link to a more detailed mission page. Noise, Hate, and XP values in the table assume the mission outcome is a normal success.
Alien-Related Missions
Mission Modifiers
This section includes spoilers since a number of missions are affected by Alien Mechanics.
| SPOILERS INSIDE!
|
| Mission Modifier |
Conditions |
Value
|
| Resource Spent |
None |
Scales logarithmically with Amount Spent
|
| Control Points in Neighbors |
None |
6 × Fraction of Target Nation's Neighbors' Control Points that are owned by Mission Performer's Faction and not Disabled. Neighbors must be fully adjacent: adjacencies that only allow friendly armies to cross do not count.
|
Target Over Control Point Capacity |
None |
Max(0, 0.33333334 × (Target Faction's Control Point Capacity Upkeep - Target Faction's Control Point Capacity)), Averaged over the last 32 days.
|
| Difference in Ideology |
Target is owned by some Faction |
2 × Ideological Distance between Target's Faction and Mission Performer's Faction.
|
| Regional Authorities Control Point
|
|
3
|
| Proxy Support |
The Servants have Researched Alien Signatures |
1
|
The Servants have Researched Alien Methods |
2
|
The Servants have Researched Alien Operations |
3
|
The Servants have Researched Alien Movements |
4
|
The Servants have Completed Alien Diplomacy Milestone |
6
|
The Servants have Researched Hydra Diplomacy |
10
|
The Servants have Researched The Alien Nation |
14
|
| Defender's Local Control Points |
Mission is Performed within a Nation |
6 × Fraction of Nation's Control Points that are owned by Target's Faction.
|
| Hab Support Shortages |
Target is a Ship |
Max(0, Target Faction's Monthly Money Income / -10) if Target Faction has negative Money.
|
| Target is a Hab or Hab Module
|
Sum of:
- Max(0, Target Faction's Monthly
Money Net Income / -10) if Target Faction has negative Money.
- Max(0, Target Faction's Daily Space Resource Shortage - Target Faction's
Boost
|
| National Education |
None |
Target Nation's Education
|
| Target Has Negative Influence
|
|
6
|
| Mission Difficulty |
None |
Flat Difficulty: {A}
|
| Defending Force Strength |
Target is a Ship |
Target Ship's Marine Strength
|
| Target is a Hab
|
Sum of:
Marine Strength of the Target Hab.
Marine Strength of ships of the Target's Faction that are docked to the Target Hab.
- Sum of Tiers of Active Hab Defense Module on the Target Hab, if the Target Hab is a ground base.
|
| Alien Defenses |
Target is UFO Landing
|
Sum of:
|
| Target is Alien Facility
|
Sum of:
|
| Target is Alien Xenoforming
|
Sum of:
|
| Decommissioning Hab |
Target is a Decommissioning Hab |
-100
|
| Target Has Negative Funds
|
- Target Faction has negative
Money.
- Target Faction has negative
Money net income.
|
6
|
| Elite Dissatisfaction |
Target Nation's Spoils Priority % > Corruption % |
10 × (Target Nation's Spoils Priority % - Corruption %)
|
| Abductions in Nation |
Mission Performer's Faction is the Aliens |
Average Abductions per Region in Target Nation × Difficulty Scaling
|
| Mission Performer's Attribute: {A} |
None |
Value of Attribute. Conditional Traits may exceed the 25 point cap.
|
| Campaign Difficulty Attack |
Mission Performer is AI and Difficulty is Cinematic |
-2
|
| Mission Performer is AI and Difficulty is Veteran |
1
|
| Mission Performer is AI and Difficulty is Brutal |
2
|
| Target's Attribute: {A} |
None |
Value of Attribute. Conditional Traits may exceed the 25 point cap.
|
| Oligarchs Control Point Defense
|
|
3
|
| Mass Media Control Point
|
|
3
|
| National Industries Control Point Attack
|
|
3
|
| Size of National Economy |
None |
(Target Nation's GDP / Scenario GDP Scaling Factor) ^ 0.33333334
|
| Attacker's Popular Support |
None |
(10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Mission Performer's Faction.
|
| Party Control Point Defense
|
|
3
|
| National Cohesion |
None |
Target Nation's Cohesion
|
| Region Population Density |
Target is a Region |
Target Region's Population ^ 0.33, then:
|
| Censorship
|
- Target Nation has <5
Government
- Mission Performer's Faction owns no control points in Target Nation.
- Either Target Nation is not the Alien Nation or Mission Performer's Faction is not
The Servants.
|
5 / Max(Target Nation's Government, 0.5)
|
| Military in Region |
Target Region is Fully Occupied
|
Number of Armies in Target Region that are:
- Enemies of the Target Nation.
- Not owned by the Mission Performer's Faction.
|
| Otherwise
|
Sum of:
- 3 × Target Nation's
Miltech.
- Target Nation's
Miltech × Number of Armies in Target Region that are:
- Owned by Target Nation.
- Not owned by the Mission Performer's Faction.
- Number of
Armies in Target Region that are:
- Owned by National Allies of the Target Nation.
- Not owned by the Mission Performer's Faction.
- +2 if Target Region is the
Capital of Target Nation.
- -1 if Target Region is a
Colony Region.
|
| Control Points in Enemies |
Mission Performer's Faction has no Control Points in Target's Nation |
0.33333334 × Number of Mission Performer's Faction's Control Points in Nations that are Rivals or War Enemies of the Target's Nation.
|
| Security Apparatus Control Point
|
|
3
|
| Joint Control Point Attribute: {A} |
Target is a Nation or in a Nation.
|
Average over each Control Point:
- 0 if Disabled.
- 0 if owned by Mission Performer's Faction.
- Sum of Attribute of Non-
Detained Councilor(s) for Owning Faction / 12
|
Joint Detaining Council Attribute: {A}
|
Target is Detained by some Faction.
|
Sum of Attribute of Non- Detained Councilor(s) for Detaining Faction / 12
|
| Attacker's Local Control Points |
Mission is Performed within a Nation |
6 × Fraction of Nation's Control Points that are owned by Mission Performer's Faction.
|
| Stability-Granting Modules |
Target is a Hab |
Sum of Stability Bonuses from Active Hab Modules on Target Hab
|
| Local Xenoforming (Alien Only) |
Mission Performer's Faction is the Aliens.
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty
|
| Party Control Point Attack
|
|
3
|
| Bureaucracy Control Point
|
|
3
|
| Oligarchs Control Point Attack
|
|
3
|
| Alien |
Target is an Alien Councilor |
6
|
| Attacker's Recent Mission Control Shortage |
None |
Max(0, Mission Performer's Faction's Mission Control Upkeep - Mission Performer's Faction's Mission Control Cap), Averaged over the last 32 days.
|
| Pherocyte Resistance |
Mission Performer's Faction is the Aliens |
2 × Number of Following Projects researched by Target Faction:
|
| Attacking Force Strength |
None
|
Sum of:
Marine Strength of ships in the fleet that the Mission Performing Councilor is on, if any.
Marine Strength of the hab that the Mission Performing Councilor is on, if any, and only if the Mission Performer's Faction is not short on Mission Control, Boost, or Money.
Marine Strength of ships of the Mission Performer's Faction that are docked to the hab that the Mission Performing Councilor is on, if any.
|
| Xenoforming in Nation |
Mission Performer's Faction is the Aliens or The Servants |
Average Xenoflora Growth Levels in Target Nation / 20 × Difficulty
|
| Defender's Popular Support |
None |
(10 + Target Nation's Government) × Fraction of Target Nation's Public Opinion that supports the Target's Faction.
|
| Detained Target |
Target is Detained by Mission Performer's Faction |
8
|
Target is Detained by anyone else |
4
|
| Org Innate Takeover Defense |
Target is an Org |
The Amount Specified by the Target Org
|
| Nation Population |
None |
(Target Nation's Population in Millions) ^ 0.4
|
| Local Abductions |
Mission Performer's Faction is the Aliens |
Abductions in Target Region × Difficulty Scaling
|
| Defend Interests |
Target is Defended Control Point or Defended Hab |
10, may be increased by certain Technologies
|
| Control Point's Joint Council Attribute: {A} |
Target is not a Disabled Control Point.
|
Sum of Attribute of Non- Detained Councilor(s) for Target's Faction / 12
|
| Org Size |
Target is an Org |
Target Org's Tier × 4
|
| Defender's Recent Mission Control Shortage |
None |
Max(0, Target's Faction's Mission Control Upkeep - Target's Faction's Mission Control Cap), Averaged over the last 32 days.
|
| Hab Size |
None |
Number of Complete Modules on Target Hab
|
| Alien Nation |
Target Nation is the Alien Nation |
6
|
| Control in Larger Allies / Federation |
None |
6 × Fraction of Target Nation's Allies' Control Points that are owned by Mission Performer's Faction and not Disabled and one of:
- The Ally Nation has more GDP than the Target Nation
- The Ally Nation is Federated to the Target Nation.
|
| Protect Mission: Attribute: {A}
|
|
Sum of that Attribute over all Protecting Councilor(s).
|
| Warlords Control Point
|
|
6
|
| Intel on Target |
Mission Performer's Faction has 100% Intel on Target Councilor |
5
|
| Mission Performer's Faction has at least 75% Intel on Target Councilor |
3
|
| Mission Performer's Faction has at least 50% Intel on Target Councilor |
1
|
| Local Xenoforming (Alien and Servant Only) |
Mission Performer's Faction is the Aliens or The Servants.
|
Xenoflora Growth Levels in Target Region / 20 × Difficulty
|
| National Unrest |
None |
Target Nation's Unrest
|
| Aliens Captured or Killed |
Target Faction is the Aliens |
0.1 × Number of Alien Councilors that have been Assassinated or Detained by Mission Performer's Faction
|
| National Industries Control Point Defense
|
|
3
|
| Identity Blocs Control Point
|
|
3
|
| Legislature Control Point Defense
|
|
3
|
| Legislature Control Point Attack
|
|
3
|
| Crew Size |
Target is a Ship |
Target Ship Crew ^ 0.5
|
| Target is a Hab that is not Decommissioning |
Target Hab Crew ^ 0.33
|
| Defended Control Points |
None |
Number of Defended Control Points in Target Nation.
|
| National Stability |
None |
10 - Target Nation's Unrest
|
| Defend Interests - Partial
|
|
5
|
| Org Administration Value |
Target is an Org |
Target Org's Administration × 2
|
| Disabled Control Point |
Target Control Point is Disabled |
-10 base, add another -5 for each additional Disabled Control Point in Target's Nation that is owned by the Target's Faction.
|
| Our Loyalty Monitor Implant |
- Target is Councilor.
- Target's Faction is Mission Performer's Faction.
- Target has Loyalty Monitor trait.
|
-50
|
| Nearby Councilors' Attribute: {A} |
Target is Detained Councilor |
Sum of that Attribute over all Detaining Faction's Councilor(s) that are in the same location as Target.
|
| Joint Council Attribute: {A} |
- Target is owned by some Faction.
- Target is not an Equipped Org.
|
Sum of Attribute of Non- Detained Councilor(s) for Target's Faction / 12
|
| National Democracy |
None |
Target Nation's Government
|
| Elite Dissatisfaction |
Target Nation's Corruption % > Spoils Priority % |
15 × (Target Nation's Corruption % - Spoils Priority %)
|
| Campaign Difficulty Defense |
Target is AI Faction and Difficulty is Cinematic |
-2
|
| Target is AI Faction and Difficulty is Veteran |
1
|
| Target is AI Faction and Difficulty is Brutal |
2
|
|
Uncontested Missions
Uncontested missions are always successful.
Alien-Related Missions
Ending Missions
Ending missions will result in the victory of the councilor's faction. Those missions are granted by the faction's victory org. To conduct the ending mission, the faction has to meet their victory objectives.
All ending missions have resolution order 0, so they will activate before any Assassinate or Detain missions.
| SPOILERS INSIDE!
|
| Mission |
Required Org |
Description
|
Claim Hegemony
|
The Protectorate Authority
|
Activate our network of Sentinel stations to establish our dominance of world affairs, placating the aliens. All human nations will surrender to us. Requires we have met our victory objectives.
|
Close the Gate
|
Janus Section
|
Activate the device to shut down the alien wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
|
Forge an Alliance
|
Mission to the Hydra
|
Send our pherocyte-resistant diplomats through the wormhole to establish relations and end this conflict. We must assault the alien base and land first. Requires we have met our victory objectives.
|
Herald Our Masters
|
The Sword of the Devoted
|
Assert the aliens' dominance on Earth. Requires we have met our victory objectives.
|
Launch the Bifrost
|
Bifrost Command Staff
|
Issue the launch order to begin our interstellar journey.
|
Tame the Enemy
|
The Pherocyte Masters
|
Send the neopherocyte package through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
|
Trigger the Weapon
|
The Omega Solution
|
Send our biological weapon through the wormhole. We must assault the alien base and land first. Requires we have met our victory objectives.
|
|