This page is a work in progress, may miss some content and will change.
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Mort: Difference between revisions
added units nav |
updated stats and ability |
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| Line 44: | Line 44: | ||
|baseIndicator=true | |baseIndicator=true | ||
|gainIndicator=true | |gainIndicator=true | ||
| | |pw=7|pw10=55 | ||
|hp=22|hp10=70 | |hp=22|hp10=70 | ||
|cr=10% | |cr=10% | ||
| Line 53: | Line 53: | ||
{{abilities | {{abilities | ||
|name1 = Active: Reap | |name1 = Active: Reap | ||
|abilityType1= | |abilityType1= Physical | ||
|element1 = Dark | |element1 = Dark | ||
|cd1=1.00s | |cd1=1.00s | ||
|ra1=10-60m | |ra1=10-60m | ||
| | |ta1=Nearest | ||
|ar1=7.5m | |||
|sp1=3 | |||
|desc1= Hovers over the battlefield wielding his scythe and spreading {{effect|Fatigue}}. | |desc1= Hovers over the battlefield wielding his scythe and spreading {{effect|Fatigue}}. | ||
}} | }}<!-- | ||
{{EffectSynergyStore | -->{{EffectSynergyStore | ||
|effect=Fatigue | |effect=Fatigue | ||
|remarks= | |remarks= | ||
|causes=1 | |causes=1 | ||
}} | }}<!-- | ||
{{EffectSynergyStore | -->{{EffectSynergyStore | ||
|effect=Fear | |effect=Fear | ||
|remarks= Needs Fear | |remarks= Needs [[Fear]] promotion | ||
|causes=1 | |causes=1 | ||
}} | }} | ||
== | |||
==Promotions== | |||
{| class="wikitable" style="text-align:center;width:100%" | {| class="wikitable" style="text-align:center;width:100%" | ||
! rowspan="2" | Rank 1 | ! rowspan="2" | Rank 1 | ||
! colspan="2" style="text-align:center;" | Fear | ! colspan="2" style="text-align:center;" | Fear | ||
! colspan="2" style="text-align:center;" | Fatigue | ! colspan="2" style="text-align:center;" | Fatigue | ||
|- | |- | ||
| colspan="2" | Applies {{effect|Fear}}. <br | | colspan="2" | Applies {{effect|Fear}}.<br><br>{{effect|Fear}} deals 1 direct damage per second. | ||
| colspan="2" | | | colspan="2" | Increase {{effect|Speed}} to ?.<br><br>Increase duration of {{effect|Fatigue}} by 2s. | ||
|- | |- | ||
! rowspan="2" | Rank 2 | ! rowspan="2" | Rank 2 | ||
| Line 85: | Line 88: | ||
! Area | ! Area | ||
|- | |- | ||
| Increases | | Increases {{effect|Speed}} to ?.<br><br>{{effect|Fear}} deals more direct damage per second the longer it afflicts the monster. | ||
| Increase | | Increase {{effect|Area}} to ?.<br><br>Applying {{effect|Fear}} to a monster with {{effect|Fear}} kills it. | ||
| Increase {{stat|pw}} by 1% per kill. <br | | Increase {{stat|pw|Power}} by 1% per kill.<br><br>Increase effect of {{effect|Fatigue}} by 10%. | ||
| Increase area of darkness, applying {{effect|Fatigue}}. <br | | Increase area of darkness, applying {{effect|Fatigue}}.<br><br>Increase {{effect|Fatigue}} effect by 10% each time it stacks. | ||
|} | |} | ||
Revision as of 16:37, 19 July 2026
Mort is one of the heroes.
Mort cannot be placed on
Towers.
Unlocking
A Hero is unlocked by finding it in an
Event on the map, unless it is a hero of the Kingdom you are playing.
In the
Undead Kingdom Mort is unlocked by completing a series of quests on the map, see Map Quest down below.
Map Quest
By completing it's quests in the
Undead Kingdom you unlock Mort as a playable Hero.
A Heroes map quests are always a series of 4 quests, each quest basically requires you to either interact with the building it is standing at (almost always the case) or in some cases it has to do with the place it is standing at.
This page is a work in progress, may miss some content and will change.
This page is a work in progress, may miss some content and will change.
This page is a work in progress, may miss some content and will change.
This page is a work in progress, may miss some content and will change.
Stats
Mort does not gain XP from the
tavern by eating food Food and can only gain XP from defeating Monsters in Combat.
| Stats | Base Gain | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7 | 9 | 13 | 18 | 23 | 28 | 34 | 41 | 48 | 55 | ||
| 22 | 24 | 28 | 33 | 38 | 43 | 49 | 56 | 63 | 70 | ||
| 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | 10% | ||
| 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | ||
| 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% | 20% |
Abilities
Promotions
| Rank 1 | Fear | Fatigue | ||
|---|---|---|---|---|
| Applies Fear. Fear deals 1 direct damage per second. |
Increase Speed to ?. Increase duration of Fatigue by 2s. | |||
| Rank 2 | Speed | Area | Power | Area |
| Increases Speed to ?. Fear deals more direct damage per second the longer it afflicts the monster. |
Increase Area to ?. Applying Fear to a monster with Fear kills it. |
Increase Increase effect of Fatigue by 10%. |
Increase area of darkness, applying Fatigue. Increase Fatigue effect by 10% each time it stacks. | |
Tactics
Relics
Mort is required for the following
Relics:
Mort benefits from the following
Relics:


