Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Cycle
A cycle (also called run) is the time when the
king arrives at the destroyed kingdom until it is destroyed again or you win. Once a cycle ends, the Buildings, Units and most of the Resources are lost and need to be regained in the next cycle.
A cycle is 28
days long, with an extra day called day X so you are able to unlock some things on the Map.
Meta progression
There are some mechanics for a persistent (meta) progression:
- Build
roads will be preserved in the next cycles.
Witch can be bought and remain available at the start of a cycle to trade for raw Resources.- Unlocked passive abilities from the
Mystic stay unlocked. - For each newly played Unit you will get an increase towards your
Kingdom Level
History
Demo
A cycle used to be limited to 14 days.
Shards can be used to buy permanent upgrades for the Hero.
Any remaining
Shards at the end of the cycle, would increase your starting
Coins in the next cycle, up to a maximum of an additional 100 coins.


