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Spells

From Super Fantasy Kingdom Official Wiki

There are 2 kinds of Spells in Super Fantasy Kingdom, City and Combat Spells.

The Spells you start with are dependent on your Hero and Kingdom. The starting Combat Spell is based on your Hero, and the starting City Spell is based on your Kingdom. You can switch Spells out at the Spell Archive or via a Scroll of Wisdom Event.

This page is a work in progress, may miss some content and will change.

Combat

Combat Spells are related to a Hero.

Icon Name Effect Cost Cooldown Kingdom Hero
Battle Cry (spell) Battle Cry (spell) Motivates all Units to attack 20% faster for the duration of the Spell 5 ×  Faith 10s  Cooldown human Rickard
Bolt (spell) Bolt (spell) Deal a lot of damage in a very small area 6 ×  Faith 5s  Cooldown Undead Cadus
Evolve (spell) Evolve (spell) Evolve all Monsters in a 30m radius, to get more 5 ×  Faith 10s  Cooldown Swamp Qhe'la
Fear (spell) Fear (spell) Apply Fear to all Monsters in a 25m radius 4 ×  Faith 3s  Cooldown Undead Mort
Freeze (spell) Freeze (spell) Apply Freeze to all Monsters on the battlefield test3 test5 9 ×  Faith 15s  Cooldown Elven Selene
Grouping (spell) Grouping (spell) Pull in Monsters in a 30m radius 4 ×  Faith 3s  Cooldown Undead Alaric
Meteor (spell) Meteor (spell) Cast a meteor from the sky. 7 ×  Faith 5s  Cooldown Demon Cole
Rejuvenate (spell) Rejuvenate (spell) Apply Rejuvenate 3 to all Units 6 ×  Faith 15s  Cooldown Desert Sheva
Revival (spell) Revival (spell) Revive one of your Dead Units 10 ×  Faith 20s  Cooldown Human Thea
Shield (spell) Shield (spell) Apply 10 Overshield to all Units 4 ×  Faith 12s  Cooldown Human Gideon
Stun (spell) Stun (spell) Apply Stun to all Monsters in a 30m radius. 5 ×  Faith 3s  Cooldown Dwarven Grumdil
Targeting (spell) Targeting (spell) Manually target Monsters on the battlefield 4 ×  Faith  Cooldown

City

City Spells are related to a Kingdom.

Icon Name Effect Cost Cooldown Kingdom Hero
Carrier (spell) Carrier (spell) Increase Carriers walk speed by 50% for the duration of the Spell 7 ×  Faith  Cooldown Barbarian
Grow (spell) Grow (spell) Regrow one organic deposit 8 ×  Faith  Cooldown Nature
Hauling (spell) Hauling (spell) Haul a single Resource out of a Buildings storage 7 ×  Faith 10s  Cooldown human
Hunt (spell) Hunt (spell) Hunt a single Animal or Bloat 6 ×  Faith 10s  Cooldown Swamp
Productivity (spell) Productivity (spell) Increase productivity of a Building by 50% for the duration of the Spell 8 ×  Faith 30s  Cooldown demon
Skeleton (spell) Skeleton (spell) Spawn a single Skeleton worker, capable of doing one job 5 ×  Faith 1s  Cooldown Undead
Speed Up (spell) Speed Up (spell) Increase generation speed by 50% for the duration of the Spell 6 ×  Faith 30s  Cooldown elven

History