| Food | Benefit |
|---|---|
| 1 XP | |
| 2 XP | |
| 3 XP | |
| 2 XP | |
| 3 XP | |
| 4 XP |
Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Day: Difference between revisions
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A '''Day''' is a game mechanic of [[Super Fantasy Kingdom]]. A [[Cycle]] has 29 '''Days'''. | A '''Day''' is a game mechanic of [[Super Fantasy Kingdom]]. A [[Cycle]] has 28 '''Days''', with an extra '''Day''' called '''Day''' X so you are able to unlock some things on the [[Map]], totaling 29 '''Days'''. | ||
__TOC__ | |||
A '''Day''' consists of these | A '''Day''' consists of these 7 phases in order: '''Morning, Midday, Sunset, Nightfall, Moonrise, Night''' and '''Inside the Tavern'''. Inside the Tavern there is a summary with statistics of the '''Day''' and it is always safe to exit the game once inside so you can continue your [[Cycle]] later. | ||
The passing of a gem on the clock, turning it from red to blue, indicates the start of a new phase. | The passing of a gem on the clock, turning it from red to blue, indicates the start of a new phase. | ||
| Line 20: | Line 20: | ||
There are 90 seconds in the first two phases. | There are 90 seconds in the first two phases. | ||
{{clear}} | {{clear}} | ||
==== Day Times ==== | |||
===== Morning ===== | |||
[[File:Morning.png|150px|left|[[day|Morning]]:<br> Workers wake up]] | [[File:Morning.png|150px|left|[[day|Morning]]:<br> Workers wake up]] | ||
'''Morning''' is the start of the day, your [[Workers]] and [[Carriers]] will start accepting jobs. Some special jobs will go to work. | '''Morning''' is the start of the day, your [[Workers]] and [[Carriers]] will start accepting jobs. Some special jobs will go to work. | ||
| Line 28: | Line 29: | ||
The last XX seconds before the '''Morning''' phase ends, there will be a ticking sound, indicating the end of the '''Morning''' phase drawing near. After the last tick you can select your [[Fate]] of what [[Monsters]] to encounter. This is the last moment of the '''Day''' where you can safely Save and Exit. Choosing your [[Fate]] will end the '''Morning''' phase. | The last XX seconds before the '''Morning''' phase ends, there will be a ticking sound, indicating the end of the '''Morning''' phase drawing near. After the last tick you can select your [[Fate]] of what [[Monsters]] to encounter. This is the last moment of the '''Day''' where you can safely Save and Exit. Choosing your [[Fate]] will end the '''Morning''' phase. | ||
{{clear}} | {{clear}} | ||
===== Midday ===== | |||
[[File:Midday.png|150px|left|[[day|Midday]]: Monsters are coming]] | [[File:Midday.png|150px|left|[[day|Midday]]: Monsters are coming]] | ||
The '''Midday''' phase begins directly after choosing your [[Fate]]. From this point on [[Monsters]] will start to spawn throughout the day. | The '''Midday''' phase begins directly after choosing your [[Fate]]. From this point on [[Monsters]] will start to spawn throughout the day. | ||
| Line 34: | Line 35: | ||
This phase is 60 seconds long. | This phase is 60 seconds long. | ||
{{clear}} | {{clear}} | ||
===== Sunset ===== | |||
[[File:Sunset.png|150px|left|[[day|Sunset]]: Workers go home]] | [[File:Sunset.png|150px|left|[[day|Sunset]]: Workers go home]] | ||
When the '''Sunset''' phase begins your [[Workers]] and [[Carriers]] won't take on any more new jobs, but will finish their current job. | When the '''Sunset''' phase begins your [[Workers]] and [[Carriers]] won't take on any more new jobs, but will finish their current job. | ||
| Line 40: | Line 41: | ||
This phase is 9 seconds long. | This phase is 9 seconds long. | ||
{{clear}} | {{clear}} | ||
===== Nightfall ===== | |||
[[File:Nightfall.png|150px|left|[[day|Nightfall]]: Defeat remaining Monsters]] | [[File:Nightfall.png|150px|left|[[day|Nightfall]]: Defeat remaining Monsters]] | ||
When the '''Nightfall''' phase begins, [[Monsters]] will stop spawning, now you only have to defeat the remaining [[Monsters]]. | When the '''Nightfall''' phase begins, [[Monsters]] will stop spawning, now you only have to defeat the remaining [[Monsters]]. | ||
| Line 46: | Line 47: | ||
This phase is 9 seconds long. | This phase is 9 seconds long. | ||
{{clear}} | {{clear}} | ||
===== Moonrise ===== | |||
[[File:Moonrise.png|150px|left|[[day|Moonrise]]: Monsters become angry]] | [[File:Moonrise.png|150px|left|[[day|Moonrise]]: Monsters become angry]] | ||
When the '''Moonrise''' phase begins, [[Monsters]] will become | When the '''Moonrise''' phase begins, [[Monsters]] will become {{effect|Angry}}. | ||
This phase is 9 seconds long. | This phase is 9 seconds long. | ||
At the end of the '''Moonrise''' phase, [[heroes]] will become {{effect|Pinned}}. | |||
This phase will not stop until all monsters are defeated. | This phase will not stop until all monsters are defeated. | ||
{{clear}} | {{clear}} | ||
===== Night ===== | |||
[[File:Night.png|150px|left|[[day|Night]]: Time to sleep]] | [[File:Night.png|150px|left|[[day|Night]]: Time to sleep]] | ||
The '''Night''' phase begins, when the remaining [[Monsters]] are defeated, you can now no longer build {{ItemLink|Road}}s, rearrange your [[Units]] or upgrade [[Units]]. | The '''Night''' phase begins, when the remaining [[Monsters]] are defeated, you can now no longer build {{ItemLink|Road}}s, rearrange your [[Units]] or upgrade [[Units]]. | ||
| Line 60: | Line 63: | ||
This phase doesn't end until you enter the {{ItemLink|Tavern}}. | This phase doesn't end until you enter the {{ItemLink|Tavern}}. | ||
{{clear}} | {{clear}} | ||
At the end of every week, '''Day''' 7-14-21-28, there will be a {{ItemLink|Bosses|Boss}} instead of a wave of monsters. | |||
== Inside the Tavern == | |||
Inside the tavern you will see a summary of that '''Day''': showing what the ranking is, how many kills you made, how many deaths you had, How much {{ItemLink|glory}} you now have in total. You can also see the individual statistics of all your [[Units]], [[Siege Engines]] and your [[Hero]]. The statistics in question are: Kills, Damage, Heal, and Defence. | |||
=== Seating === | |||
''All your units enter the tavern in a random order. They'll always pick the food most valuable to them.''<br> | |||
[[Units]] always pick food with the highest XP Value. {{ItemLink|Meat}} and {{ItemLink|Soul}} variations always get chosen last in their XP range, so if you have {{ItemLink|Bread}} worth 3XP they will eat that over {{ItemLink|Cooked Meat}} worth 3XP. | |||
=== Eating === | |||
''Each type of food is worth a certain amount of experience.''<br> | |||
Units have different expressions depending on the amount of XP gained. | |||
<div style="display:inline-grid; vertical-align:top;width: 230px;"><tabber> | |||
|-|Human= | |||
{| class="wikitable" | |||
|+ Human Kingdom | |||
! Food !! Benefit | |||
|- | |||
| {{ItemLink|Berry}} || '''1 XP''' | |||
|- | |||
| {{ItemLink|Fish}} || '''2 XP''' | |||
|- | |||
| {{ItemLink|Bread}} || '''3 XP''' | |||
|- | |||
| {{ItemLink|Meat}} || '''2 XP''' | |||
|- | |||
| {{ItemLink|Cooked Meat}} || '''3 XP''' | |||
|- | |||
| {{ItemLink|Good Meat}} || '''4 XP''' | |||
|} | |||
|-|Undead= | |||
{| class="wikitable" | |||
|+ Undead Kingdom | |||
! Food !!Benefit | |||
|- | |||
| {{ItemLink|Rat (dead)}} || '''1 XP''' | |||
|- | |||
| {{ItemLink|Pumpkin}} || '''2 XP''' | |||
|- | |||
| {{ItemLink|Candy}} || '''3 XP''' | |||
|- | |||
| {{ItemLink|Soul}} || '''2 XP''' | |||
|- | |||
| {{ItemLink|Big Soul}} || '''3 XP''' | |||
|- | |||
| {{ItemLink|Giant Soul}} || '''4 XP''' | |||
|} | |||
</tabber></div><div style="display:inline-grid; vertical-align:top;"> | |||
{| class="wikitable" | |||
|+ Expressions of XP from food | |||
! Food XP !! Benefit | |||
|- | |||
| '''0 XP''' || [[File:Food0XP.png|32px|center]] | |||
|- | |||
| '''1 XP''' || [[File:Food1XP.png|32px|center]] | |||
|- | |||
| '''2 XP''' || [[File:Food2XP.png|32px|center]] | |||
|- | |||
| '''3 XP''' || [[File:Food3XP.png|32px|center]] | |||
|- | |||
| '''4 XP''' || [[File:Food4XP.png|32px|center]] | |||
|- | |||
| '''5 XP''' || [[File:Food5XP.png|32px|center]] | |||
|}</div> | |||
On a '''Day''' that a {{ItemLink|Bosses|Boss}} is defeated (day 7-14-21-28), there will be a PARTY NIGHT!, where all units gain 1 extra XP point. | |||
When a unit has earned enough experience they level up, increasing some their [[Stats]]. | |||
=== Sleep === | |||
''All units regenerate their hitpoints overnight.''<br> | |||
All [[Effects]] of the previous '''Day''' will be reset to normal values. | |||
== Gallery == | |||
<gallery perrow=6> | <gallery perrow=6> | ||
File:Morning.png|[[day|Morning]]: Workers wake up | File:Morning.png|[[day|Morning]]: Workers wake up | ||
Latest revision as of 18:32, 15 September 2026
A Day is a game mechanic of Super Fantasy Kingdom. A Cycle has 28 Days, with an extra Day called Day X so you are able to unlock some things on the Map, totaling 29 Days.
A Day consists of these 7 phases in order: Morning, Midday, Sunset, Nightfall, Moonrise, Night and Inside the Tavern. Inside the Tavern there is a summary with statistics of the Day and it is always safe to exit the game once inside so you can continue your Cycle later.
The passing of a gem on the clock, turning it from red to blue, indicates the start of a new phase.
There are 3 speeds in which you can play a Day. Normal (1×) speed, 2× speed, and 3× speed. You can also pause a Day.
There are 90 seconds in the first two phases.
Day Times
Morning

Workers wake up
Morning is the start of the day, your Workers and Carriers will start accepting jobs. Some special jobs will go to work.
This phase is 30 seconds long.
The last XX seconds before the Morning phase ends, there will be a ticking sound, indicating the end of the Morning phase drawing near. After the last tick you can select your Fate of what Monsters to encounter. This is the last moment of the Day where you can safely Save and Exit. Choosing your Fate will end the Morning phase.
Midday

The Midday phase begins directly after choosing your Fate. From this point on Monsters will start to spawn throughout the day.
This phase is 60 seconds long.
Sunset

When the Sunset phase begins your Workers and Carriers won't take on any more new jobs, but will finish their current job.
This phase is 9 seconds long.
Nightfall

When the Nightfall phase begins, Monsters will stop spawning, now you only have to defeat the remaining Monsters.
This phase is 9 seconds long.
Moonrise

When the Moonrise phase begins, Monsters will become Angry.
This phase is 9 seconds long.
At the end of the Moonrise phase, heroes will become Pinned.
This phase will not stop until all monsters are defeated.
Night

The Night phase begins, when the remaining Monsters are defeated, you can now no longer build
Roads, rearrange your Units or upgrade Units.
This phase doesn't end until you enter the
Tavern.
At the end of every week, Day 7-14-21-28, there will be a
Boss instead of a wave of monsters.
Inside the Tavern
Inside the tavern you will see a summary of that Day: showing what the ranking is, how many kills you made, how many deaths you had, How much
glory you now have in total. You can also see the individual statistics of all your Units, Siege Engines and your Hero. The statistics in question are: Kills, Damage, Heal, and Defence.
Seating
All your units enter the tavern in a random order. They'll always pick the food most valuable to them.
Units always pick food with the highest XP Value.
Meat and
Soul variations always get chosen last in their XP range, so if you have
Bread worth 3XP they will eat that over
Cooked Meat worth 3XP.
Eating
Each type of food is worth a certain amount of experience.
Units have different expressions depending on the amount of XP gained.
| Food | Benefit |
|---|---|
| 1 XP | |
| 2 XP | |
| 3 XP | |
| 2 XP | |
| 3 XP | |
| 4 XP |
On a Day that a
Boss is defeated (day 7-14-21-28), there will be a PARTY NIGHT!, where all units gain 1 extra XP point.
When a unit has earned enough experience they level up, increasing some their Stats.
Sleep
All units regenerate their hitpoints overnight.
All Effects of the previous Day will be reset to normal values.








