Ship:draugr: Difference between revisions
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=== Sensor Tugs: === | === Sensor Tugs: === | ||
[[Starter_Fleet_Guide:Kyanite#LRT_Tug:_Until_The_End|Kyanite's LRT Tug]]<br> | [[Starter_Fleet_Guide:Kyanite#LRT_Tug:_Until_The_End|Kyanite's LRT Tug]]<br> | ||
[[ | [[Starter_Fleet_Guide:Zircon#Tyrannical_Gaze|Zircon's Sensor Tug]] | ||
=== Multi-Mission Tugs: === | === Multi-Mission Tugs: === | ||
Revision as of 03:03, 22 September 2026

| Draugr Class Clipper | |
|---|---|
| Point Cost | 100 |
| Mass | 3500 tons |
| Armor Thickness | 5 cm[1] |
| Internal Density | 0.5 cm/m |
| Component DR | 0% |
| Max Repair | 10% |
| Dimensions | 87x53x40 m |
| Crew Vulnerability | 60% |
| Structural Integrity[2] | 1000 |
| Radar Signature | 4685.07 m[math]\displaystyle{ ^2 }[/math] |
| Slots | 5 Mounts 5 Compartments 4 Modules |
Modifiers
Missile Programming Channels: +1[3]
Mounts

The Draugr has
* 1 Spinal Mount * 1 Class 3 Mount * 1 Class 2 Mount * 2 Class 1 Mounts
Compartments

Compartments 4 and 5 is the most survivable mount, but is too small to hold a Basic CIC. If you have a Small DC Locker or two, it should go here. If compartments 1, 2, and 3 are already full due to double magging the ship for missile space, placing an Auxiliary Steering in the bridge will allow the ship to remain under command even under serious punishment.
Due to the Draugr's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the BW800-R Drive, which has enough DT to resist HEI rays natively without support from the hull. However, the dense concentration of Mounts 1, 2, and 3, Compartments 1, 2, and 3, and Modules 1, 3, and 4 allows for effective damage splitting of HE/HEI damage across these components, allowing for decent if limited survivability. As such, investing into an Reinforced CIC to compliment an Reinforced Magazine, Auxiliary Steering, and BW800-R Drive Drive is not a bad idea.
Modules

The Draugr has
* 2 Small Drive Modules * 2 2x2 Modules
Drive Setup
There are many ways to set up a Draugr's drive, and the best way will depend on the role you are building the ship for.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT, while nice to have, is not very important on a Draugr, which naturally has one of the highest AT in the game.
Sundrives provide the best top speed, allowing you to reposition even faster.
BW800-R Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Draugr's low survivability. This also allows you to swap the position of this drive and the Civilian Reactor/Boosted Reactor, further protecting the ship's internals.
BW800 Drives, to save costs.
Civilian Reactor/Boosted Reactors fit into one of the small drive slots, which gives the Draugr a lot more power to play around with than a
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 26 m/s |
| Flank Speed | 39 m/s |
| Flank Damage Probability | 5% |
| Linear Thrust | 6 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 15.58 s |
| Angular Thrust | 1.5 MN |
| Theoretical Turn Rate | 5.73 deg/s |
| Actual Max Turn Rate | 5.73 deg/s |
| Estimated 180 deg Turn | 31 s |
| Estimated 180 deg Roll | 31 s |
| CHI-777 Yard Drive | |
|---|---|
| Top Speed | 24.05 m/s (-7.5%) |
| Flank Speed | 36.08 m/s (-7.5%) |
| Flank Damage Probability | 5% |
| Linear Thrust | 6.9 MN (+15%) |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 12.53 s |
| Angular Thrust | 2.1 MN (+40%) |
| Theoretical Turn Rate | 8.31 deg/s (+45%) |
| Actual Max Turn Rate | 8.31 deg/s (+45%) |
| Estimated 180 deg Turn | 22 s (-31.03%) |
| Estimated 180 deg Roll | 22 s (-31.03%) |
| Sundrive | |
|---|---|
| Top Speed | 32.5 m/s (+25%) |
| Flank Speed | 48.75 m/s (+25%) |
| Flank Damage Probability | 4% (-20%) |
| Linear Thrust | 6 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 19.47 s |
| Angular Thrust | 1.13 MN (-25%) |
| Theoretical Turn Rate | 5.73 deg/s |
| Actual Max Turn Rate | 5.73 deg/s |
| Estimated 180 deg Turn | 32 s (+1.02%) |
| Estimated 180 deg Roll | 31 s |
Radar Signature: 4685.07 m[math]\displaystyle{ ^2 }[/math]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 12.68 km |
| Bulwark Huntress | 9.21 km |
| Ithaca Bridgemaster | 6.86 km |
| RM50 'Parallax' Radar | 8.96 km |
| RS41 'Spyglass' Radar | 10.8 km |
| RS35 'Frontline' Radar | 6.38 km |
| Wake Signature Strength | 100 |
| Fore-Aspect Validated by THERM | SAFE |
Builds
Sensor Tugs:
Kyanite's LRT Tug
Zircon's Sensor Tug
Multi-Mission Tugs:
Meat Tugs:
- ↑ With the maximum 2.5 angling multiplier, this reaches 12.5 cm
- ↑ Damage to Structure hitbox required to break structure
- ↑ This stat is to enable the operation of the TALS-2 'Talisman' Launcher


