Ship:raines: Difference between revisions
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|+ style="caption-side:bottom; background-color:#21252a;padding: 10px"|''The Alliance Raines-class is a solid all-around warship, boasting 4 mount points and a generous swath of internal modules and compartments. In terms of overall performance, the Raines has moderate armoring, speed, and agility, while being able to function as a jack-of-trades warship.'' | |+ style="caption-side:bottom; background-color:#21252a;padding: 10px"|''The Alliance Raines-class is a solid all-around warship, boasting 4 mount points and a generous swath of internal modules and compartments. In terms of overall performance, the Raines has moderate armoring, speed, and agility, while being able to function as a jack-of-trades warship.'' | ||
|} | |} | ||
[[File:Raines Game Model.png|thumb|Raines Game Model]] | |||
== Modifiers == | == Modifiers == | ||
Flank Damage Probability: <span style="color: | Flank Damage Probability: <span style="color:#90EE90;">'''-15%'''</span> | ||
Missile Programming Channels: <span style="color: | Missile Programming Channels: <span style="color:#90EE90;">'''+1'''</span> | ||
== Performance == | == Performance == | ||
| Line 83: | Line 84: | ||
| Flank Speed || 33 m/s | | Flank Speed || 33 m/s | ||
|- | |- | ||
| Flank Damage Probability || 4.25% (<span style="color: | | Flank Damage Probability || 4.25% (<span style="color:#90EE90;">'''-15%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 6 MN | | Linear Thrust || 6 MN | ||
| Line 112: | Line 113: | ||
| Flank Speed || 33 m/s | | Flank Speed || 33 m/s | ||
|- | |- | ||
| Flank Damage Probability || 6.81% (<span style="color: | | Flank Damage Probability || 6.81% (<span style="color:#FF4040;">'''+36.18%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 7.8 MN (<span style="color: | | Linear Thrust || 7.8 MN (<span style="color:#90EE90;">'''+30%'''</span>) | ||
|- | |- | ||
| - Side Thrusters || 80% | | - Side Thrusters || 80% | ||
| Line 137: | Line 138: | ||
! colspan="2" | [[component:whip|'''Whiplash Drive''']] | ! colspan="2" | [[component:whip|'''Whiplash Drive''']] | ||
|- | |- | ||
| Top Speed || 26.4 m/s (<span style="color: | | Top Speed || 26.4 m/s (<span style="color:#90EE90;">'''+20%'''</span>) | ||
|- | |- | ||
| Flank Speed || 39.6 m/s (<span style="color: | | Flank Speed || 39.6 m/s (<span style="color:#90EE90;">'''+20%'''</span>) | ||
|- | |- | ||
| Flank Damage Probability || 3.56% (<span style="color: | | Flank Damage Probability || 3.56% (<span style="color:#90EE90;">'''-28.82%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 6 MN | | Linear Thrust || 6 MN | ||
| Line 153: | Line 154: | ||
| Acceleration Time || 22.15 s | | Acceleration Time || 22.15 s | ||
|- | |- | ||
| Angular Thrust || 0.88 MN (<span style="color: | | Angular Thrust || 0.88 MN (<span style="color:#FF4040;">'''-20%'''</span>) | ||
|- | |- | ||
| Theoretical Turn Rate || 3.9 deg/s (<span style="color: | | Theoretical Turn Rate || 3.9 deg/s (<span style="color:#FF4040;">'''-15%'''</span>) | ||
|- | |- | ||
| Actual Max Turn Rate || 3.9 deg/s (<span style="color: | | Actual Max Turn Rate || 3.9 deg/s (<span style="color:#FF4040;">'''-15%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Turn || 49 s (<span style="color: | | Estimated 180 deg Turn || 49 s (<span style="color:#FF4040;">'''+18.91%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Roll || 46 s (<span style="color: | | Estimated 180 deg Roll || 46 s (<span style="color:#FF4040;">'''+17.65%'''</span>) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | [[component:whip|'''Whiplash''']] - [[component:whip|'''Whiplash''']] | ! colspan="2" | [[component:whip|'''Whiplash''']] - [[component:whip|'''Whiplash''']] | ||
|- | |- | ||
| Top Speed || 30.46 m/s (<span style="color: | | Top Speed || 30.46 m/s (<span style="color:#90EE90;">'''+38.43%'''</span>) | ||
|- | |- | ||
| Flank Speed || 45.68 m/s (<span style="color: | | Flank Speed || 45.68 m/s (<span style="color:#90EE90;">'''+38.43%'''</span>) | ||
|- | |- | ||
| Flank Damage Probability || 3.02% (<span style="color: | | Flank Damage Probability || 3.02% (<span style="color:#90EE90;">'''-39.65%'''</span>) | ||
|- | |- | ||
| Linear Thrust || 6 MN | | Linear Thrust || 6 MN | ||
| Line 182: | Line 183: | ||
| Acceleration Time || 25.73 s | | Acceleration Time || 25.73 s | ||
|- | |- | ||
| Angular Thrust || 0.68 MN (<span style="color: | | Angular Thrust || 0.68 MN (<span style="color:#FF4040;">'''-38.43%'''</span>) | ||
|- | |- | ||
| Theoretical Turn Rate || 3.26 deg/s (<span style="color: | | Theoretical Turn Rate || 3.26 deg/s (<span style="color:#FF4040;">'''-28.82%'''</span>) | ||
|- | |- | ||
| Actual Max Turn Rate || 3.26 deg/s (<span style="color: | | Actual Max Turn Rate || 3.26 deg/s (<span style="color:#FF4040;">'''-28.82%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Turn || 61 s (<span style="color: | | Estimated 180 deg Turn || 61 s (<span style="color:#FF4040;">'''+47.3%'''</span>) | ||
|- | |- | ||
| Estimated 180 deg Roll || 55 s (<span style="color: | | Estimated 180 deg Roll || 55 s (<span style="color:#FF4040;">'''+40.5%'''</span>) | ||
|} | |} | ||
| Line 222: | Line 223: | ||
=== Air Defense Frigate: === | === Air Defense Frigate: === | ||
[[Starter_Fleet_Guide:Maple#Air_Defense_Frigates:_Clear_Skies_&_Starlit_Skies|Maple's Air Defense Frigates]]<br> | [[Starter_Fleet_Guide:Maple#Air_Defense_Frigates:_Clear_Skies_&_Starlit_Skies|Maple's Air Defense Frigates]]<br> | ||
Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with [[component:mk-95-sarissa-pdt|'''Sarissas''']] and sometimes a [[component:vls-2-launcher|VLS-2]] for ACMs and/or self-defense. Sometimes will be blended with the Multi-mission Frigate, usually in the form of 1-2 [[component:mk-95-sarissa-pdt|'''Sarissas''']], [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] w/ ADASH, and [[component: | Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with [[component:mk-95-sarissa-pdt|'''Sarissas''']] and sometimes a [[component:vls-2-launcher|VLS-2]] for ACMs and/or self-defense. Sometimes will be blended with the [[Ship:raines#Multi-Mission_Frigate_(MMF):|Multi-mission Frigate]], usually in the form of 1-2 [[component:mk-95-sarissa-pdt|'''Sarissas''']], [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] w/ ADASH, and [[component:e90-blanket-jammer|'''Blanket Jammer''']] if using only 1 [[component:mk-95-sarissa-pdt|'''Sarissa''']]. | ||
=== Multi-Mission Frigate (MMF): === | === Multi-Mission Frigate (MMF): === | ||
Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with a [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] full of ADASH, and [[component: | Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with a [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] full of ADASH, and [[component:e90-blanket-jammer|'''Blanket Jammer''']]. The 4th mount can be either a [[component:mk-61-cannon|'''Mk61 Cannon''']] if you are willing to buy ADs for the [[component:vls-2-launcher|VLS-2]], or just a [[component:vls-1-46-launcher|VLS-1]] for chaff to be cheap. | ||
=== Cruise Missile Frigate & Yub Frigate: === | === Cruise Missile Frigate & Yub Frigate: === | ||
| Line 231: | Line 232: | ||
=== Direct Missile Frigate: === | === Direct Missile Frigate: === | ||
Similar to the Multi- | Similar to the [[Ship:raines#Multi-Mission_Frigate_(MMF):|Multi-mission Frigate]], but operating as part of a formation of other direct Frigate bombers using more invested anti-ship missiles. | ||
=== Spy Frigate: === | === Spy Frigate: === | ||
Raines with a [[component:rs41-spyglass-radar |'''RS41 'Spyglass' Radar''']], at minimal cost. Cheaper than a Spyvette, and easier to put token [[component:vls-1-46-launcher|VLS-1]] and Pinard on. | Raines with a [[component:rs41-spyglass-radar |'''RS41 'Spyglass' Radar''']], at minimal cost. Cheaper than a Spyvette, and easier to put token [[component:vls-1-46-launcher|VLS-1]] and Pinard on. | ||
[[Category:Ships|ARai]] | |||
[[Category:ANS Ships|ARai]] | |||
Latest revision as of 05:14, 6 October 2026

| Raines Class Frigate | |
|---|---|
| Point Cost | 125 |
| Mass | 5000 tons |
| Armor Thickness | 15 cm[1] |
| Internal Density | 0.5 cm/m |
| Component DR | 5% |
| Max Repair | 10% |
| Dimensions | 96x35x40 m |
| Crew Vulnerability | 60% |
| Structural Integrity[2] | 3000 |
| Radar Signature | 3783 m[math]\displaystyle{ ^2 }[/math] |
| Slots | 4 Mounts 5 Compartments 5 Modules |

Modifiers
Flank Damage Probability: -15% Missile Programming Channels: +1
Performance
From the front, the Raines is functionally immune to 100mm HE, as the shells fuze in the middle of the bow and cannot reach the middle of the ship. Compartments 4 and 5, and Module 5 will die relatively quickly, and Mounts 3 and 4 will be killed over time by rounds hitting their respective parts of the hull instead of the bow. The only way 100mm HE can kill from the front is via structure break from shells specifically hitting near Mounts 3 and 4, something which can take over 700 rounds.
Mounts

The Raines has
* 2 Class 3 Mounts * 2 Class 2 Mounts
The C3 Mounts, 3 and 4, will be killed over time by rounds hitting their respective parts of the hull instead of the bow.
Compartments

The Raines' compartments can be divided into 2 groups. Those that are vulnerable to 100mm HE in the front, and those that are invulnerable to it, at the back
The Front-stack
These Compartments, 4 and 5, are vulnerable to 100mm HE fire when bowtanking.
The Safe-stack
Safe is a strong word, as this is only true for 100mm HE. These slots, Compartments 1 2 and 3, are immune to 100mm HE when bow-tanking, and also happens to consist of exactly as many slots as you need to keep your Raines combat capable if you've lost the rest of the ship. As such, the safe stack should always consist of your most important compartments; typically a Small DC Locker in compartment 3, and a Basic CIC and Reinforced Magazine in compartments 1 and 2. The exact makeup of these compartments will vary depending on how the rest of the ship is built.
Modules

The Raines has
* 2 Small Drive Modules * 1 3x3 Modules * 2 2x2 Modules
Module 5, the 3x3 slot, is vulnerable to 100mm HE fire when bow-tanking.
The back 2x2s, Module 3 and 4, are from 100mm HE fire when bow-tanking.
Drive Setup
There are many ways to set up a Raines's drive, and the best way will depend on the role you are building the ship for.
Raider Drives provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging. However, they provide no power, leaving you potentially mission-killed if you lose the reactors.
Whiplash Drives provide the best top speed, allowing you to keep up with faster ships.
Dragonfly Drives provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. This is not very important on a Frigate, which naturally has one of the highest AT in the game.
Reinforced Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Raine's low survivability. This also allows you to swap the position of this drive and the FR4800 Reactor, further protecting the ship's internals.
FM200 Drives, to save costs.
Prowler Drives are one of the options you can take.
FR4800 Reactors fit into one of the small drive slots, which gives the Raines a lot more power to play around with than a Sprinter.
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 22 m/s |
| Flank Speed | 33 m/s |
| Flank Damage Probability | 4.25% (-15%) |
| Linear Thrust | 6 MN |
| - Side Thrusters | 80% |
| - Fore Thrusters | 90% |
| - Main Thrusters | 100% |
| Acceleration Time | 18.46 s |
| Angular Thrust | 1.1 MN |
| Theoretical Turn Rate | 4.58 deg/s |
| Actual Max Turn Rate | 4.58 deg/s |
| Estimated 180 deg Turn | 41 s |
| Estimated 180 deg Roll | 39 s |
| Raider Drive | |
|---|---|
| Top Speed | 22 m/s |
| Flank Speed | 33 m/s |
| Flank Damage Probability | 6.81% (+36.18%) |
| Linear Thrust | 7.8 MN (+30%) |
| - Side Thrusters | 80% |
| - Fore Thrusters | 90% |
| - Main Thrusters | 100% |
| Acceleration Time | 14.2 s |
| Angular Thrust | 1.1 MN |
| Theoretical Turn Rate | 4.58 deg/s |
| Actual Max Turn Rate | 4.58 deg/s |
| Estimated 180 deg Turn | 41 s |
| Estimated 180 deg Roll | 39 s |
| Whiplash Drive | |
|---|---|
| Top Speed | 26.4 m/s (+20%) |
| Flank Speed | 39.6 m/s (+20%) |
| Flank Damage Probability | 3.56% (-28.82%) |
| Linear Thrust | 6 MN |
| - Side Thrusters | 80% |
| - Fore Thrusters | 90% |
| - Main Thrusters | 100% |
| Acceleration Time | 22.15 s |
| Angular Thrust | 0.88 MN (-20%) |
| Theoretical Turn Rate | 3.9 deg/s (-15%) |
| Actual Max Turn Rate | 3.9 deg/s (-15%) |
| Estimated 180 deg Turn | 49 s (+18.91%) |
| Estimated 180 deg Roll | 46 s (+17.65%) |
| Whiplash - Whiplash | |
|---|---|
| Top Speed | 30.46 m/s (+38.43%) |
| Flank Speed | 45.68 m/s (+38.43%) |
| Flank Damage Probability | 3.02% (-39.65%) |
| Linear Thrust | 6 MN |
| - Side Thrusters | 80% |
| - Fore Thrusters | 90% |
| - Main Thrusters | 100% |
| Acceleration Time | 25.73 s |
| Angular Thrust | 0.68 MN (-38.43%) |
| Theoretical Turn Rate | 3.26 deg/s (-28.82%) |
| Actual Max Turn Rate | 3.26 deg/s (-28.82%) |
| Estimated 180 deg Turn | 61 s (+47.3%) |
| Estimated 180 deg Roll | 55 s (+40.5%) |
Radar Signature: 3783 m[math]\displaystyle{ ^2 }[/math]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 12.02 km |
| Bulwark Huntress | 8.73 km |
| Ithaca Bridgemaster | 6.51 km |
| RM50 'Parallax' Radar | 8.5 km |
| RS41 'Spyglass' Radar | 10.24 km |
| RS35 'Frontline' Radar | 6.04 km |
| Wake Signature Strength | 100 |
| Fore-Aspect Validated by THERM | SAFE |
Builds
Air Defense Frigate:
Maple's Air Defense Frigates
Same base platform as the Spy Frigate, but the mounts are filled out with Sarissas and sometimes a VLS-2 for ACMs and/or self-defense. Sometimes will be blended with the Multi-mission Frigate, usually in the form of 1-2 Sarissas, Bullseye FCR, VLS-2 w/ ADASH, and Blanket Jammer if using only 1 Sarissa.
Multi-Mission Frigate (MMF):
Same base platform as the Spy Frigate, but the mounts are filled out with a Bullseye FCR, VLS-2 full of ADASH, and Blanket Jammer. The 4th mount can be either a Mk61 Cannon if you are willing to buy ADs for the VLS-2, or just a VLS-1 for chaff to be cheap.
Cruise Missile Frigate & Yub Frigate:
Maximizing VLS-2 and VLS-3 cell count over everything else
Direct Missile Frigate:
Similar to the Multi-mission Frigate, but operating as part of a formation of other direct Frigate bombers using more invested anti-ship missiles.
Spy Frigate:
Raines with a RS41 'Spyglass' Radar, at minimal cost. Cheaper than a Spyvette, and easier to put token VLS-1 and Pinard on.


