Ship:raines: Difference between revisions

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[[File:Raines.png|thumb|Raines Hull Configuration]]
[[File:Raines.png|thumb|left|600px|Raines Hull Configuration]]
{| class="wikitable" style="float:right; margin-left: 20px;"
! colspan="2" | Raines Class Frigate
|-
| Point Cost || 125
|-
| Mass || 5000 tons
|-
| Armor Thickness || 15 cm<ref>With the maximum 2.5 angling multiplier, this reaches 37.5 cm</ref>
|-
| Internal Density || 0.5 cm/m
|-
| Component DR || 5%
|-
| Max Repair || 10%
|-
| Dimensions || 96x35x40 m
|-
| Crew Vulnerability || 60%
|-
| Structural Integrity<ref>Damage to Structure hitbox required to break structure</ref> || 3000
|-
| Radar Signature || 3783 m<math>^2</math>
|-
| Slots || 4 Mounts<br>5 Compartments<br>5 Modules
|+ style="caption-side:bottom; background-color:#21252a;padding: 10px"|''The Alliance Raines-class is a solid all-around warship, boasting 4 mount points and a generous swath of internal modules and compartments. In terms of overall performance, the Raines has moderate armoring, speed, and agility, while being able to function as a jack-of-trades warship.''
|}
[[File:Raines Game Model.png|thumb|Raines Game Model]]


== Modifiers ==
    Flank Damage Probability: <span style="color:#90EE90;">'''-15%'''</span>
    Missile Programming Channels: <span style="color:#90EE90;">'''+1'''</span>


== Performance ==
From the front, the Raines is functionally immune to 100mm HE, as the shells fuze in the middle of the bow and cannot reach the middle of the ship. Compartments 4 and 5, and Module 5 will die relatively quickly, and Mounts 3 and 4 will be killed over time by rounds hitting their respective parts of the hull instead of the bow. The only way 100mm HE can kill from the front is via structure break from shells specifically hitting near Mounts 3 and 4, something which can take over 700 rounds.
From the front, the Raines is functionally immune to 100mm HE, as the shells fuze in the middle of the bow and cannot reach the middle of the ship. Compartments 4 and 5, and Module 5 will die relatively quickly, and Mounts 3 and 4 will be killed over time by rounds hitting their respective parts of the hull instead of the bow. The only way 100mm HE can kill from the front is via structure break from shells specifically hitting near Mounts 3 and 4, something which can take over 700 rounds.
== Modifiers ==
    Flank Damage Probability: <span style="color:green;">'''-20%'''</span>
    Missile Programming Channels: <span style="color:green;">'''+1'''</span>


== Mounts ==
== Mounts ==
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The Raines has
The Raines has
     * 2 C3
     * 2 Class 3 Mounts
     * 2 C2
     * 2 Class 2 Mounts


The C3 Mounts, 3 and 4, will be killed over time by rounds hitting their respective parts of the hull instead of the bow.
The C3 Mounts, 3 and 4, will be killed over time by rounds hitting their respective parts of the hull instead of the bow.
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[[File:Raines Modules.png|thumb|alt=Raines Modules|Raines Modules]]
[[File:Raines Modules.png|thumb|alt=Raines Modules|Raines Modules]]
The Raines has  
The Raines has  
* 2 Small Drive Modules
    * 2 Small Drive Modules
* 1 3x3 Modules
    * 1 3x3 Modules
* 2 2x2 Modules
    * 2 2x2 Modules


Module 5, the 3x3 slot, is vulnerable to 100mm HE fire when bow-tanking.
Module 5, the 3x3 slot, is vulnerable to 100mm HE fire when bow-tanking.
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[[component:dragon|'''Dragonfly Drives''']] provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. This is not very important on a Frigate, which naturally has one of the highest AT in the game.<br>
[[component:dragon|'''Dragonfly Drives''']] provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. This is not very important on a Frigate, which naturally has one of the highest AT in the game.<br>
[[component:fm200r-drive|'''Reinforced Drives''']] prevents the drive from dying to HEI Missile damage, a very important characteristic for the Raine's low survivability. This also allows you to swap the position of this drive and the [[component:fr4800-reactor|'''FR4800 Reactor''']], further protecting the ship's internals.<br>
[[component:fm200r-drive|'''Reinforced Drives''']] prevents the drive from dying to HEI Missile damage, a very important characteristic for the Raine's low survivability. This also allows you to swap the position of this drive and the [[component:fr4800-reactor|'''FR4800 Reactor''']], further protecting the ship's internals.<br>
[[component:fm200-drive|'''FM200 Drive''']], to save costs.<br>
[[component:fm200-drive|'''FM200 Drives''']], to save costs.<br>
[[component:prowler|'''Prowler Drives''']] are one of the options you can take.<br>
[[component:prowler|'''Prowler Drives''']] are one of the options you can take.<br>
[[component:fr4800-reactor|'''FR4800 Reactors''']] fit into one of the small drive slots, which gives the Raines a lot more power to play around with than a [[ship:sprinter|'''Sprinter''']].
[[component:fr4800-reactor|'''FR4800 Reactors''']] fit into one of the small drive slots, which gives the Raines a lot more power to play around with than a [[ship:sprinter|'''Sprinter''']].
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==== Propulsion Stats ====
==== Propulsion Stats ====
{| class="wikitable"
{| class="wikitable"
! Base Stats
! colspan="2" | Base Stats
!
|-
|-
| Top Speed || 22 m/s
| Top Speed || 22 m/s
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| Flank Speed || 33 m/s
| Flank Speed || 33 m/s
|-
|-
| Flank Damage Probability || 4.25% (<span style="color:green;">'''-15%'''</span>)
| Flank Damage Probability || 4.25% (<span style="color:#90EE90;">'''-15%'''</span>)
|-
|-
| Linear Thrust || 6 MN
| Linear Thrust || 6 MN
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|}
|}
{| class="wikitable"
{| class="wikitable"
! [[component:raider|'''Raider Drive''']]
! colspan="2" | [[component:raider|'''Raider Drive''']]
!
|-
|-
| Top Speed || 22 m/s
| Top Speed || 22 m/s
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| Flank Speed || 33  m/s
| Flank Speed || 33  m/s
|-
|-
| Flank Damage Probability || 6.81% (<span style="color:red;">'''+36.18%'''</span>)
| Flank Damage Probability || 6.81% (<span style="color:#FF4040;">'''+36.18%'''</span>)
|-
|-
| Linear Thrust || 7.8 MN (<span style="color:green;">'''+30%'''</span>)
| Linear Thrust || 7.8 MN (<span style="color:#90EE90;">'''+30%'''</span>)
|-
|-
| - Side Thrusters || 80%
| - Side Thrusters || 80%
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|}
|}
{| class="wikitable"
{| class="wikitable"
! [[component:whip|'''Whiplash Drive''']]
! colspan="2" | [[component:whip|'''Whiplash Drive''']]
!
|-
|-
| Top Speed || 26.4 m/s (<span style="color:green;">'''+20%'''</span>)
| Top Speed || 26.4 m/s (<span style="color:#90EE90;">'''+20%'''</span>)
|-
|-
| Flank Speed || 39.6 m/s (<span style="color:green;">'''+20%'''</span>)
| Flank Speed || 39.6 m/s (<span style="color:#90EE90;">'''+20%'''</span>)
|-
|-
| Flank Damage Probability || 3.56% (<span style="color:green;">'''-28.82%'''</span>)
| Flank Damage Probability || 3.56% (<span style="color:#90EE90;">'''-28.82%'''</span>)
|-
|-
| Linear Thrust || 6 MN
| Linear Thrust || 6 MN
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| Acceleration Time || 22.15 s
| Acceleration Time || 22.15 s
|-
|-
| Angular Thrust || 0.88 MN (<span style="color:red;">'''-20%'''</span>)
| Angular Thrust || 0.88 MN (<span style="color:#FF4040;">'''-20%'''</span>)
|-
|-
| Theoretical Turn Rate || 3.9 deg/s (<span style="color:red;">'''-15%'''</span>)
| Theoretical Turn Rate || 3.9 deg/s (<span style="color:#FF4040;">'''-15%'''</span>)
|-
|-
| Actual Max Turn Rate || 3.9 deg/s (<span style="color:red;">'''-15%'''</span>)
| Actual Max Turn Rate || 3.9 deg/s (<span style="color:#FF4040;">'''-15%'''</span>)
|-
|-
| Estimated 180 deg Turn || 49 s (<span style="color:red;">'''+18.91%'''</span>)
| Estimated 180 deg Turn || 49 s (<span style="color:#FF4040;">'''+18.91%'''</span>)
|-
|-
| Estimated 180 deg Roll || 46 s (<span style="color:red;">'''+17.65%'''</span>)
| Estimated 180 deg Roll || 46 s (<span style="color:#FF4040;">'''+17.65%'''</span>)
|}
|}
{| class="wikitable"
{| class="wikitable"
! [[component:whip|'''Whiplash''']] - [[component:whip|'''Whiplash''']]
! colspan="2" | [[component:whip|'''Whiplash''']] - [[component:whip|'''Whiplash''']]
!
|-
|-
| Top Speed || 30.46 m/s (<span style="color:green;">'''+38.43%'''</span>)
| Top Speed || 30.46 m/s (<span style="color:#90EE90;">'''+38.43%'''</span>)
|-
|-
| Flank Speed || 45.68 m/s (<span style="color:green;">'''+38.43%'''</span>)
| Flank Speed || 45.68 m/s (<span style="color:#90EE90;">'''+38.43%'''</span>)
|-
|-
| Flank Damage Probability || 3.02% (<span style="color:green;">'''-39.65%'''</span>)
| Flank Damage Probability || 3.02% (<span style="color:#90EE90;">'''-39.65%'''</span>)
|-
|-
| Linear Thrust || 6 MN
| Linear Thrust || 6 MN
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| Acceleration Time || 25.73 s
| Acceleration Time || 25.73 s
|-
|-
| Angular Thrust || 0.68 MN (<span style="color:red;">'''-38.43%'''</span>)
| Angular Thrust || 0.68 MN (<span style="color:#FF4040;">'''-38.43%'''</span>)
|-
|-
| Theoretical Turn Rate || 3.26 deg/s (<span style="color:red;">'''-28.82%'''</span>)
| Theoretical Turn Rate || 3.26 deg/s (<span style="color:#FF4040;">'''-28.82%'''</span>)
|-
|-
| Actual Max Turn Rate || 3.26 deg/s (<span style="color:red;">'''-28.82%'''</span>)
| Actual Max Turn Rate || 3.26 deg/s (<span style="color:#FF4040;">'''-28.82%'''</span>)
|-
|-
| Estimated 180 deg Turn || 61 s (<span style="color:red;">'''+47.3%'''</span>)
| Estimated 180 deg Turn || 61 s (<span style="color:#FF4040;">'''+47.3%'''</span>)
|-
|-
| Estimated 180 deg Roll || 55 s (<span style="color:red;">'''+40.5%'''</span>)
| Estimated 180 deg Roll || 55 s (<span style="color:#FF4040;">'''+40.5%'''</span>)
|}
|}


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|}
|}


== Generic Stats ==
 
{| class="wikitable"
== Builds ==
! Raines Class Frigate
 
!
=== Air Defense Frigate: ===
|-
[[Starter_Fleet_Guide:Maple#Air_Defense_Frigates:_Clear_Skies_&_Starlit_Skies|Maple's Air Defense Frigates]]<br>
| Point Cost || 125
Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with [[component:mk-95-sarissa-pdt|'''Sarissas''']] and sometimes a [[component:vls-2-launcher|VLS-2]] for ACMs and/or self-defense. Sometimes will be blended with the [[Ship:raines#Multi-Mission_Frigate_(MMF):|Multi-mission Frigate]], usually in the form of 1-2 [[component:mk-95-sarissa-pdt|'''Sarissas''']], [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] w/ ADASH, and [[component:e90-blanket-jammer|'''Blanket Jammer''']] if using only 1 [[component:mk-95-sarissa-pdt|'''Sarissa''']].
|-
 
| Mass || 5000 tons
=== Multi-Mission Frigate (MMF): ===
|-
Same base platform as the [[Ship:raines#Spy_Frigate:|Spy Frigate]], but the mounts are filled out with a [[component:rf101-bullseye-radar|Bullseye FCR]], [[component:vls-2-launcher|VLS-2]] full of ADASH, and [[component:e90-blanket-jammer|'''Blanket Jammer''']]. The 4th mount can be either a [[component:mk-61-cannon|'''Mk61 Cannon''']] if you are willing to buy ADs for the [[component:vls-2-launcher|VLS-2]], or just a [[component:vls-1-46-launcher|VLS-1]] for chaff to be cheap.
| Armor Thickness || 15 cm<ref>With the maximum 2.5 angling multiplier, this reaches 37.5 cm</ref>
 
|-
=== Cruise Missile Frigate & Yub Frigate: ===
| Internal Density || 0.5 cm/m
Maximizing [[component:vls-2-launcher|VLS-2]] and [[component:vls-3-launcher|VLS-3]] cell count over everything else
|-
 
| Component DR || 5%
=== Direct Missile Frigate: ===
|-
Similar to the [[Ship:raines#Multi-Mission_Frigate_(MMF):|Multi-mission Frigate]], but operating as part of a formation of other direct Frigate bombers using more invested anti-ship missiles.
| Max Repair || 10%
 
|-
=== Spy Frigate: ===
| Dimensions || 96x35x40 m
Raines with a [[component:rs41-spyglass-radar |'''RS41 'Spyglass' Radar''']], at minimal cost. Cheaper than a Spyvette, and easier to put token [[component:vls-1-46-launcher|VLS-1]] and Pinard on.
|-
 
| Crew Vulnerability || 60%
[[Category:Ships|ARai]]
|-
[[Category:ANS Ships|ARai]]
| Structural Integrity<ref>Damage to Structure hitbox required to break structure</ref> || 3000
|-
| Identification Difficulty || 200
|-
| Time Unidentified vs [[component:bcic|'''Basic CIC''']] || 200 s
|-
| Time Unidentified vs [[component:citcic|'''Citadel CIC''']] || 50 s
|-
| Time Unidentified vs [[component:ic|'''Intelligence Center''']] || 13 s
|}

Latest revision as of 05:14, 6 October 2026

Raines Hull Configuration
Raines Class Frigate
Point Cost 125
Mass 5000 tons
Armor Thickness 15 cm[1]
Internal Density 0.5 cm/m
Component DR 5%
Max Repair 10%
Dimensions 96x35x40 m
Crew Vulnerability 60%
Structural Integrity[2] 3000
Radar Signature 3783 m[math]\displaystyle{ ^2 }[/math]
Slots 4 Mounts
5 Compartments
5 Modules
The Alliance Raines-class is a solid all-around warship, boasting 4 mount points and a generous swath of internal modules and compartments. In terms of overall performance, the Raines has moderate armoring, speed, and agility, while being able to function as a jack-of-trades warship.
Raines Game Model

Modifiers

    Flank Damage Probability: -15%
    Missile Programming Channels: +1

Performance

From the front, the Raines is functionally immune to 100mm HE, as the shells fuze in the middle of the bow and cannot reach the middle of the ship. Compartments 4 and 5, and Module 5 will die relatively quickly, and Mounts 3 and 4 will be killed over time by rounds hitting their respective parts of the hull instead of the bow. The only way 100mm HE can kill from the front is via structure break from shells specifically hitting near Mounts 3 and 4, something which can take over 700 rounds.

Mounts

Raines Mounts
Raines Mounts

The Raines has

   * 2 Class 3 Mounts
   * 2 Class 2 Mounts

The C3 Mounts, 3 and 4, will be killed over time by rounds hitting their respective parts of the hull instead of the bow.

Compartments

Raines Compartments
Raines Compartments

The Raines' compartments can be divided into 2 groups. Those that are vulnerable to 100mm HE in the front, and those that are invulnerable to it, at the back

The Front-stack

These Compartments, 4 and 5, are vulnerable to 100mm HE fire when bowtanking.

The Safe-stack

Safe is a strong word, as this is only true for 100mm HE. These slots, Compartments 1 2 and 3, are immune to 100mm HE when bow-tanking, and also happens to consist of exactly as many slots as you need to keep your Raines combat capable if you've lost the rest of the ship. As such, the safe stack should always consist of your most important compartments; typically a Small DC Locker in compartment 3, and a Basic CIC and Reinforced Magazine in compartments 1 and 2. The exact makeup of these compartments will vary depending on how the rest of the ship is built.

Modules

Raines Modules
Raines Modules

The Raines has

   * 2 Small Drive Modules
   * 1 3x3 Modules
   * 2 2x2 Modules

Module 5, the 3x3 slot, is vulnerable to 100mm HE fire when bow-tanking.

The back 2x2s, Module 3 and 4, are from 100mm HE fire when bow-tanking.

Drive Setup

There are many ways to set up a Raines's drive, and the best way will depend on the role you are building the ship for.
Raider Drives provide the best lateral thrust (LT), allowing you to quickly accelerate in any direction; this is best for dodging. However, they provide no power, leaving you potentially mission-killed if you lose the reactors.
Whiplash Drives provide the best top speed, allowing you to keep up with faster ships.
Dragonfly Drives provide the best angular thrust (AT), allowing your ship to pivot and change its heading and roll quickly. This is not very important on a Frigate, which naturally has one of the highest AT in the game.
Reinforced Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Raine's low survivability. This also allows you to swap the position of this drive and the FR4800 Reactor, further protecting the ship's internals.
FM200 Drives, to save costs.
Prowler Drives are one of the options you can take.
FR4800 Reactors fit into one of the small drive slots, which gives the Raines a lot more power to play around with than a Sprinter.

Propulsion Stats

Base Stats
Top Speed 22 m/s
Flank Speed 33 m/s
Flank Damage Probability 4.25% (-15%)
Linear Thrust 6 MN
- Side Thrusters 80%
- Fore Thrusters 90%
- Main Thrusters 100%
Acceleration Time 18.46 s
Angular Thrust 1.1 MN
Theoretical Turn Rate 4.58 deg/s
Actual Max Turn Rate 4.58 deg/s
Estimated 180 deg Turn 41 s
Estimated 180 deg Roll 39 s
Raider Drive
Top Speed 22 m/s
Flank Speed 33 m/s
Flank Damage Probability 6.81% (+36.18%)
Linear Thrust 7.8 MN (+30%)
- Side Thrusters 80%
- Fore Thrusters 90%
- Main Thrusters 100%
Acceleration Time 14.2 s
Angular Thrust 1.1 MN
Theoretical Turn Rate 4.58 deg/s
Actual Max Turn Rate 4.58 deg/s
Estimated 180 deg Turn 41 s
Estimated 180 deg Roll 39 s
Whiplash Drive
Top Speed 26.4 m/s (+20%)
Flank Speed 39.6 m/s (+20%)
Flank Damage Probability 3.56% (-28.82%)
Linear Thrust 6 MN
- Side Thrusters 80%
- Fore Thrusters 90%
- Main Thrusters 100%
Acceleration Time 22.15 s
Angular Thrust 0.88 MN (-20%)
Theoretical Turn Rate 3.9 deg/s (-15%)
Actual Max Turn Rate 3.9 deg/s (-15%)
Estimated 180 deg Turn 49 s (+18.91%)
Estimated 180 deg Roll 46 s (+17.65%)
Whiplash - Whiplash
Top Speed 30.46 m/s (+38.43%)
Flank Speed 45.68 m/s (+38.43%)
Flank Damage Probability 3.02% (-39.65%)
Linear Thrust 6 MN
- Side Thrusters 80%
- Fore Thrusters 90%
- Main Thrusters 100%
Acceleration Time 25.73 s
Angular Thrust 0.68 MN (-38.43%)
Theoretical Turn Rate 3.26 deg/s (-28.82%)
Actual Max Turn Rate 3.26 deg/s (-28.82%)
Estimated 180 deg Turn 61 s (+47.3%)
Estimated 180 deg Roll 55 s (+40.5%)

Radar Signature: 3783 m[math]\displaystyle{ ^2 }[/math]

Detected by Detection Range (km)
R400 'Bloodhound' LRT Radar 14 km
R550 Early Warning Radar 12.02 km
Bulwark Huntress 8.73 km
Ithaca Bridgemaster 6.51 km
RM50 'Parallax' Radar 8.5 km
RS41 'Spyglass' Radar 10.24 km
RS35 'Frontline' Radar 6.04 km
Wake Signature Strength 100
Fore-Aspect Validated by THERM SAFE


Builds

Air Defense Frigate:

Maple's Air Defense Frigates
Same base platform as the Spy Frigate, but the mounts are filled out with Sarissas and sometimes a VLS-2 for ACMs and/or self-defense. Sometimes will be blended with the Multi-mission Frigate, usually in the form of 1-2 Sarissas, Bullseye FCR, VLS-2 w/ ADASH, and Blanket Jammer if using only 1 Sarissa.

Multi-Mission Frigate (MMF):

Same base platform as the Spy Frigate, but the mounts are filled out with a Bullseye FCR, VLS-2 full of ADASH, and Blanket Jammer. The 4th mount can be either a Mk61 Cannon if you are willing to buy ADs for the VLS-2, or just a VLS-1 for chaff to be cheap.

Cruise Missile Frigate & Yub Frigate:

Maximizing VLS-2 and VLS-3 cell count over everything else

Direct Missile Frigate:

Similar to the Multi-mission Frigate, but operating as part of a formation of other direct Frigate bombers using more invested anti-ship missiles.

Spy Frigate:

Raines with a RS41 'Spyglass' Radar, at minimal cost. Cheaper than a Spyvette, and easier to put token VLS-1 and Pinard on.

  1. ↑ With the maximum 2.5 angling multiplier, this reaches 37.5 cm
  2. ↑ Damage to Structure hitbox required to break structure