Fungal Iriyad

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Fungal Iriyad
Faction
Tier
III
Cost
300Gold
(Upgrade cost)
( 80Gold)
Base growth
+6
Squad value
280
Stats
Health
45
Attack
6
Defense
11
Damage
4This stat is lower compared to the base unit.

Base: 5
Decrease: −1
-8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Morale
0
Luck
0
Initiative
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Speed
4This stat is higher compared to the base unit.

Base: 3
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Fungal Iriyad
Internal ID
ent_upg

Fungal Iriyads are upgraded tier-III units of the Grove faction. They can be recruited from Menhir Circle II.

They are one of the upgrades of the Vine Iriyad, the other being the Crystal Iriyad.

Description

Elementalists say that each element has two aspects.

The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective — they are guardians of balance and peace.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Area Strike
Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Passive Ability
Embodiment of Earth
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Passive Ability
Living Cover
Adjacent friendly creatures always take minimal Damage.
Passive Ability
Stoneheart
Leaves a stone obstacle after death. It is destroyed after taking Damage 3 times.
Active Ability
Awaken: Earth II
3 Focus Charge(s)
This creature gains 1 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.

Does not end the turn.
Active Ability
Unrelenting Stone
2 Focus Charge(s)
This creature’s Attack turns into additional Defense until the end of the round.

Can only be used after “Awaken.”

Laws

This unit is specifically affected by following Faction Laws:

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