Hoplet
From Heroes of Might and Magic: Olden Era Official Wiki
Hoplet |
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Faction |
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Tier II |
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Cost 185 |
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Base growth +9 |
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Squad value 160 |
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| Stats | |||
Health 18
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Attack 6
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Defense 5
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Damage 4-8
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Morale 1
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Luck 1
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Initiative 6
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Hoplet |
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| Internal ID | |||
| twinkle | |||
Hoplets are tier-II units of the Grove faction. They can be recruited from the Hop Patch.
They can be upgraded into the Dawn Hoplet or the Dusk Hoplet.
Description
The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Active Ability Leeching Hop | |
Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
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Laws
This unit is specifically affected by following Faction Laws:


