Sporemancer: Difference between revisions

From Heroes of Might and Magic: Olden Era Official Wiki
No edit summary
No edit summary
Line 29: Line 29:


{{Clear}}
{{Clear}}
{{UnitsNavbox}}
{{UnitsNavbox|lang=en|faction=nature}}
[[Category:Grove Units]]
[[Category:Grove Units]]
[[Category:Units]]
[[Category:Units]]
__NOTOC__
__NOTOC__

Revision as of 19:33, 22 July 2026


Sporemancer
Faction
Tier
V
Cost
910Gold
(Upgrade cost)
( 270Gold)
Base growth
+3
Squad value
1027
Stats
Health
60
Attack
16This stat is higher compared to the base unit.

Base: 12
Increase: +4
Defense
18This stat is higher compared to the base unit.

Base: 14
Increase: +4
Damage
15-18
Morale
0
Luck
0
Initiative
8This stat is higher compared to the base unit.

Base: 6
Increase: +2
Speed
6This stat is higher compared to the base unit.

Base: 4
Increase: +2
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Sporemancer
Upgrade B
Internal ID
druid_upg

Sporemancers are upgraded tier-V units of the Grove faction. They can be recruited from Shroomwood Shack II.

They are one of the upgrades of the Herbomancer, the other being the Murmurmancer.

Description

All life in the Murmurwoods is interconnected. Those who understand this best become sporemancers — elders who nurture the forest, guiding the elementals that dwell within it and upholding its delicate balance.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Long Reach
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Passive Ability
Mushroom Magic
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
ShroomsongRank I
2 Focus Charge(s)
Once per battle, spends all Focus Charges to restore the hero’s mana: 5 for each Focus Charge spent.
Active Ability
Swarm of Bees
2 Focus Charge(s)
Deals [ 8 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 8 × amount of units ] Damage at the beginning of each turn. This effect is stackable.
Duration: 3 round(s).
Active Ability
Protective Roots
2 Focus Charge(s)
Target friendly creature becomes immune to Magic Damage.
Duration: 1 round(s).

Laws

This unit is specifically affected by following Faction Laws:

This section is a stub. You can help this wiki by expanding it.