Naiad: Difference between revisions
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Revision as of 19:32, 22 July 2026
Naiad |
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Faction |
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Tier IV |
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Cost 360 |
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Base growth +4 |
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Squad value 363 |
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| Stats | |||
Health 40
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Attack 11
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Defense 10
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Damage 10-14
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Morale 0
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Luck 0
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Initiative 5
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Naiad |
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| Internal ID | |||
| aqualotl | |||
Naiads are tier-IV units of the Grove faction. They can be recruited from Blooming Pond.
They can be upgraded into the Vernal Naiad or Brumal Naiad.
Description
Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.
Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.
Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.
Abilities
| Creature Type Embodiment | |
A spirit, soul, or other intangible power that has coalesced into material form.
Morale range: –3 to -3. Luck range: –3 to -3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Movement Type Blink | |
Teleports directly to destination hex, ignoring obstacles and traps.
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| Passive Ability Embodiment of Water | |
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Awaken: Water I | |
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Does not end the turn. | |
Laws
This unit is specifically affected by following Faction Laws:


