Hoplet: Difference between revisions

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[[Category:Grove Units]]
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Revision as of 19:32, 22 July 2026


Hoplet
Faction
Tier
II
Cost
185Gold
Base growth
+9
Squad value
160
Stats
Health
18
Attack
6
Defense
5
Damage
4-8
Morale
1
Luck
1
Initiative
6
Speed
5
Other Info
Dwelling
Related Units
Base unit
Hoplet
Upgrade A
Upgrade B
Internal ID
twinkle

Hoplets are tier-II units of the Grove faction. They can be recruited from the Hop Patch.

They can be upgraded into the Dawn Hoplet or the Dusk Hoplet.

Description

The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Leeching Hop
2 Focus Charge(s)
Takes [ amount of units / 5 ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Laws

This unit is specifically affected by following Faction Laws:

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