Knight: Difference between revisions

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{{HeroClassInfobox|lang=en|id=might_human}}
 
The <b>Knight</b> is the Might Hero of the {{F|human|en}} faction. Their Magic counterpart is the {{Class|magic_human|en}}.
 
==Skills==
As a Might Hero, the <b>Knight</b> has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en}}.


{{HeroClassInfobox/base
A <b>Knight</b> has the following chances of getting new, Basic-level skills offered on level-up:
| name=Knight
{{HeroClassSkills|lang=en|id=might_human}}
| attack = 2
| attackChance1 = 35%
| attackChance2 = 25%
| defense = 3
| defenseChance1 = 35%
| defenseChance2 = 25%
| spellpower = 1
| spellpowerChance1 = 10%
| spellpowerChance2 = 25%
| knowledge = 1
| knowledgeChance1 = 20%
| knowledgeChance2 = 25%
| Offence = 15
| Defense = 15
| Resistance = 15
| Battlecraft = 15
| Sorcery = 5
| Wisdom = 5
| SummonAvatar = 5
| BattleMagic = 5
| DaylightMagic = 8
| NightshadeMagic = 2
| ArcaneMagic = 6
| PrimalMagic = 4
| Leadership = 15
| Luck = 5
| Insight = 10
| Diplomacy = 10
| Logistics = 10
| Scouting = 10
| Economy = 10
| Tactics = 10
| Siegecraft = 10
| Recruitment = 10
| Thaumaturgy = 0
| Combat= 15
}}
{{SubClassTable/base
| name1 = Swashbuckler
| desc1 = Heroic Strike deals +60 basic Damage.
| subclass1Skill1 = Offence
| subclass1Skill2 = Wisdom
| subclass1Skill3 = Nightshade Magic
| subclass1Skill4 = Leadership
| subclass1Skill5 = Luck
| name2 = Paragon
| desc2 = Friendly creatures always deal maximum and take minimum Damage.
| subclass2Skill1 = Battlecraft
| subclass2Skill2 = Summon Avatar 
| subclass2Skill3 = Daylight Magic
| subclass2Skill4 = Diplomacy
| subclass2Skill5 = Tactics
}}


'''Knights''' are the valiant Might heroes of the [[Temple]] faction. As with all Might heroes, they cannot learn [[Thaumaturgy]], but their courage and leadership make them formidable on the battlefield.
==Elite Classes==
The <b>Knight</b> can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:
{{EliteClassBox|lang=en|id=sub_class_human_might_1}}
{{EliteClassBox|lang=en|id=sub_class_human_might_2}}


==Heroes==
==Heroes==
{{#invoke:HeroesOverview|display|lang=en|class=might_human}}
{{#invoke:HeroesOverview|display|lang=en|class=might_human}}


==Strategy==
''Nothing yet. Maybe you can add it...?''
{{Clear}}
==Related pages==
{{HeroClassNavbox|lang=en}}
{{HeroClassNavbox|lang=en}}
[[Category:Hero Classes]]
[[Category:Hero Classes]]
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Revision as of 14:50, 8 August 2026


Knight
Might Hero
Faction
Faction skill
Starting attributes
(with growth odds at levels 1-24)
Attack 2
35%
35%
At levels 25+, all odds are 25%.
Elite classes
Swashbuckler
Paragon
Internal ID
might_human

The Knight is the Might Hero of the Temple faction. Their Magic counterpart is the Cleric.

Skills

As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

A Knight has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.38%150
Defense 6.38%150
Leadership 6.38%150
Luck 2.13%50
Resistance 6.38%150
Tactics 4.26%100
Battlecraft 6.38%150
Siegecraft 4.26%100
Recruitment 4.26%100
Combat 6.38%150 4.55%100 4.17%100
Battle Magic 2.13%50
Sorcery 2.13%50
Summon Avatar 2.13%50
Wisdom 2.13%50
Daylight Magic 3.40%80 6.67%160
Nightshade Magic 0.85%20 1.67%40
Arcane Magic 2.55%60 5.00%120
Primal Magic 1.70%40 3.33%80
Thaumaturgy —
Diplomacy 4.26%100
Logistics 4.26%100
Scouting 4.26%100
Insight 4.26%100
Economy 4.26%100
Righteousness 8.51%200 4.55%100 4.17%100
Necromancy —
Murmuring —
Summon Swarm —
Abyssal Communion —
Triumvirate's Strength —


Elite Classes

The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Swashbuckler
Heroic Strike deals +60 base Damage.
Requirements
Internal ID
sub_class_human_might_1
Paragon
Friendly creatures always deal maximum and take minimum Damage.
Requirements
Internal ID
sub_class_human_might_2

Heroes

HeroTypeClassSpecialty
IsterMightKnightWayfarer
More move points …
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Leon Sticky-FingersMightKnightPathfinder
No move penalties and more sight radius …
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
John JohnsonMightKnightSalt of the Earth
Swordsman bonuses …
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
KestrelMightKnightJaeger
Crossbowman bonuses …
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Aeos the ExaltedMightKnightRousing Presence
Morale bonuses …
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Heretic AvisMightKnightGem Seeker
Bonus Gem income …
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
KeandraMightKnightJouster
Cavalry bonuses …
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
Lord EdgarMightKnightTrue Lord
Additional Attack and Defense …
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
Old Lord MandallMightKnightHeroic Smite
Stronger Heroic Strike (increases incoming damage) …
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.

Strategy

Nothing yet. Maybe you can add it...?

Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock