Halon: Difference between revisions

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Revision as of 20:58, 20 June 2026



Halon
Faction Class
Starting Stats
Starting Skills
Basic Murmuring
Starting Spell
Starting Army

8-11

5-7

3-5
Following the will of higher forces, Halon aims to bring order to Jadame with thunder and lightning!

Halon is a Druid of the Grove faction.

He specializes in the Chain Lightning spell.

Biography

Halon's arrival in Jadame was fraught with frustration. A miscast summoning ritual called an efreet instead of him, and when he finally appeared, humans had encroached on his summoning site. What's worse, no one explained why the djinn was summoned!

Despite the Murmurwoods' reputation for harmony, Halon found it quite disorganized. With his commanding presence and lightning powers, he aims to bring order and stability, believing it's the will of a higher power.

Specialization

Thunder & Lightning
He starts with the "Masterful Chain Lightning' spell. This version of the spell loses half as much Damage when jumping between targets. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).

Strategy

No notes yet.