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|-| Main Hand=
{{#invoke:ArtifactsOverview|display
{{ArtifactsTableHeader}}
| lang=en
{{ArtifactsTableRow
| hyper=
|image=paupers_glory_dumb_club_artifact.png
    Attack=Hero_Basics#Attributes
|name=Fish-to-the-Face
    Defense=Hero_Basics#Attributes
|effect=+1 Attack
    Knowledge=Hero_Basics#Attributes
|upgrade=+1 Attack
    Spell Power=Hero_Basics#Attributes
|tier=Common
    Morale=Combat_System#Morale
|set=Pauper`s Glory
    Luck=Combat_System#Luck
|desc=It goes “wobble wobble” in battle.
    Gem=Resources
    Crystal=Resources
    Mercury=Resources
    Gem=Resources
    Gold=Resources
    Daylight spells=Daylight_Spells
    Nightshade spells=Nightshade_Spells
    Arcane spells=Arcane_Spells
    Primal spells=Primal_Spells
    Offense=Offense
    <!--Defense=Defense-->
    Leadership=Leadership
    <!--Luck=Luck-->
    Resistance=Resistance
    Tactics=Tactics
    Battlecraft=Battlecraft
    Siegecraft=Siegecraft
    Recruitment=Recruitment
    <!--Combat=Combat-->
    Battle Magic=Battle Magic
    Sorcery=Sorcery
    Summon Avatar=Summon Avatar
    Wisdom=Wisdom
    Daylight Magic=Daylight Magic
    Nightshade Magic=Nightshade Magic
    Arcane Magic=Arcane Magic
    Primal Magic=Primal Magic
    Thaumaturgy=Thaumaturgy
    Diplomacy=Diplomacy
    Logistics=Logistics
    Scouting=Scouting
    Insight=Insight
    Economy=Economy
    Righteousness=Righteousness
    Necromancy=Necromancy
    Abyssal Communion=Abyssal Communion
    Triumvirate's Strength=Triumvirate's Strength
    Murmuring=Murmuring
    Summon Swarm=Summon Swarm
}}
}}
{{ArtifactsTableRow
 
|image=knights_honor_lance_artifact.png
|name=Lance
|effect=+3 Attack
|upgrade=+2 Attack
|tier=Rare
|set=Knight`s Honor
|desc=Charge!
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_red_dragon_flame_tongue_artifact.png
|name=Red Dragon Flame Tongue
|effect=+2 Attack, +2 Defence
|upgrade=+1 Attack, +1 Defence
|tier=Rare
|set=Power of the Dragon Father
|desc=Forged with the breath of a true dragon.
}}
{{ArtifactsTableRow
|image=shadow_of_death_dark_hatchet_artifact.png
|name=Dark Hatchet
|effect=+2 Attack then +25% Attack
|upgrade=+2 Attack
|tier=Epic
|set=Shadow of Death
|desc=Perfect for mincing meat and not mincing words.
}}
{{ArtifactsTableRow
|image=excalibur_artifact.png
|name=Excalibur
|effect=Heroic Strike kills +1 tier 1-7 unit
|upgrade=no
|tier=Epic
|set=no
|desc=With this, blood can become magic, and matter can become spirit.
}}
{{ArtifactsTableRow
|image=garotte_artifact.png
|name=Garotte
|effect=–1 Speed to enemy units
|upgrade=no
|tier=Epic
|set=no
|desc=Can’t do much when you’re choking.
}}
{{ArtifactsTableRow
|image=duelists_pride_rapier_artifact.png
|name=Rapier
|effect=+15% Melee Damage
|upgrade=+5% Melee
|tier=Epic
|set=Duelist`s Pride
|desc=A light, stinging weapon. A tool for elegant fighters.
}}
{{ArtifactsTableRow
|image=shamaniac_soul_shaman_staff_artifact.png
|name=Shaman Staff
|effect=+6 Spellpower
|upgrade=+3 Spellpower
|tier=Epic
|set=Shamaniac
|desc=The focusing gem isn’t crafted but naturally grown on the branch.
}}
{{ArtifactsTableRow
|image=living_arrows_shroomwood_bow_artifact.png
|name=Shroomwood Bow
|effect=Friendly units no longer have ranged penalty
|upgrade=+10% ranged damage
|tier=Epic
|set=Living Arrows
|desc=The living bow grows new arrows itself.
}}
{{ArtifactsTableRow
|image=rule_of_shadow_the_truthmaker_artifact.png
|name=Truthmaker
|effect=–20% Attack to enemy units
|upgrade=–10% Attack
|tier=Epic
|set=Dominion of Puppeteers
|desc=Truth is what you make it. And if reality doesn’t agree, remind it who’s the strongest here.
}}
{{ArtifactsTableRow
|image=Beelzebubs blessing demon claw artifact.png
|name=Demon Claw
|effect=+12 Attack, –4 Defence
|upgrade=+4 Attack
|tier=Legendary
|set=Beelzebub`s Chosen
|desc=They say Beelzebub’s hands are soft as silk, but not those of his minions.
}}
{{ArtifactsTableRow
|image=ogres_club_of_havoc_artifact.png
|name=Ogre’s Club of Havoc
|effect=+8 Attack
|upgrade=+2 Attack (Unlimited)
|tier= Legendary
|set=no
|desc=Coincidentally, ogres of Ironsand also have a club where they wreak havoc.
}}
{{ArtifactsTableRow
|image=angelic_alliance_sword_of_judgement_artifact.png
|name=Sword of Judgement
|effect=+2 Attributes
|upgrade=+1 Attributes
|tier=Legendary
|set=Angelic Alliance
|desc=The Angelic Alliance was formed as a symbol of unity between sentinels of glory and mortals, rumour has is that others exist in far away lands.
}}
|}
|-| Off-Hand=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=shoddy_shield_artifact.png
|name=Shoddy Shield
|effect=+2 Defence
|upgrade=no
|tier=Common
|set=no
|desc=It may be just a plank of wood, but at least it’s sturdy wood.
}}
{{ArtifactsTableRow
|image=knights_honor_misericorde_artifact.png
|name=Misericorde
|effect=+3 Attack
|upgrade=+1 Attack
|tier=Rare
|set=Knight`s Honor
|desc=Ending an opponent’s suffering swiftly is a mercy.
}}
{{ArtifactsTableRow
|image=inner_song_singing_pan_pipe_artifact.png
|name=Singing Pan-Pipe
|effect=All friendly units' effects last +1 round
|upgrade=+1 Duration
|tier=Rare
|set=Inner Song
|desc=They linger like notes.
}}
{{ArtifactsTableRow
|image=duelists_pride_buckler_artifact.png
|name=Buckler
|effect=Friendly units can counterattack against enemies with swift strike
|upgrade=no
|tier=Epic
|set=Duelist`s Pride
|desc=Made not for defence, but to better position yourself for counterattacking.
}}
{{ArtifactsTableRow
|image=caduceus_artifact.png
|name=Caduceus
|effect=Heroic Strike Restores 4 Mana
|upgrade=no
|tier=Epic
|set=no
|desc=With this, blood can become magic, and matter can become spirit.
}}
{{ArtifactsTableRow
|image=ethereal_knowledge_glass_dagger_artifact.png
|name=Crescent Dagger
|effect=Spells and unit abilities ignore 30% magic resistance
|upgrade=Ignore +15% magic resistance
|tier=Epic
|set=Ethereal Knowledge
|desc=If spells are written in the stars, the crescent moon is there to cut them to pieces.
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_dragon_scale_shield_artifact.png
|name=Dragon Scale Shield
|effect=+3 Attack and Defence
|upgrade=+1 Attack and Defence
|tier=Epic
|set=Power of the Dragon Father
|desc=Some call fashioning arms from dragon hide blasphemy. Others can’t hear them over the sound of superior protection.
}}
{{ArtifactsTableRow
|image=fine_wand_artifact.png
|name=Fine Wand
|effect=+1 Level to all spells
|upgrade=no
|tier=Epic
|set=no
|desc=Wands are used to focus mental projections, like crystals can focus light into beams.
}}
{{ArtifactsTableRow
|image=rule_of_shadow_the_truthseeker_artifact.png
|name=Truthseeker
|effect=–20% to enemy's Defence
|upgrade=–10% enemy's Defence
|tier=Epic
|set=Dominion of Puppeteers
|desc=To find out the truth, first find their softest, most vulnerable spot.
}}
{{ArtifactsTableRow
|image=beelzebubs_blessing_chitinous_shield_artifact.png
|name=Chitinous Shield
|effect=+12 Defence, –4 Attack
|upgrade=+4 Defence
|tier=Legendary
|set=Beelzebub`s Chosen
|desc=Their shells are as hard as crystal.
}}
{{ArtifactsTableRow
|image=hourglass_of_protection_artifact.png
|name=Hourglass of Protection
|effect=+100% HP restored to allies, affects revival
|upgrade=no
|tier=Legendary
|set=no
|desc=Water flows upwards, rewinding time and pain.
}}
{{ArtifactsTableRow
|image=angelic_alliance_lions_shield_of_courage_artifact.png
|name=Lion’s Shield of Courage
|effect=+2 Attributes
|upgrade=+1 Attributes
|tier=Legendary
|set=Angelic Alliance
|desc=This armour was worn by ancient warriors of the Church of light, when it was still in its infancy.
}}
{{ArtifactsTableRow
|image=tarq_of_the_rampaging_ogre_artifact.png
|name=Shield of the Rampaging Ogre
|effect=+8 Defense
|upgrade=+2 Defense (Unlimited)
|tier=Legendary
|set=no
|desc=...Why would a rampaging orge need a shield?
}}
|-| Head=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=inner_song_fancy_mask_artifact.png
|name=Fancy Mask
|effect=Generates +2 Focus Points at the start of each battle
|upgrade=+1 Focus Point
|tier=Common
|set=Inner Song
|desc=Tell me what mask you wear, and I will tell you who you want to be.
}}
{{ArtifactsTableRow
|image=paupers_glory_straw_hat_artifact.png
|name=Straw Hat
|effect=+1 Knowledge
|upgrade=+1 Knowledge
|tier=Common
|set=Pauper`s Glory
|desc=The fool is sometimes the smartest man in the village.
}}
{{ArtifactsTableRow
|image=head_torch_artifact.png
|name=Head Torch
|effect=+2 sight radius
|upgrade=no
|tier=Rare
|set=no
|desc=Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light.
}}
{{ArtifactsTableRow
|image=scholars_wisdom_scholars_tiara_artifact.png
|name=Scholar’s Tiara
|effect=+2 Knowledge
|upgrade=+1 Knowledge
|tier=Rare
|set=Scholar`s Wisdom
|desc=To mark those willing to learn — and to aid them in doing so.
}}
{{ArtifactsTableRow
|image=knights_honor_armet_artifact.png
|name=Armet
|effect=+3 Defense
|upgrade=+1 Defense
|tier=Rare
|set=Knight`s Honor
|desc=A modern classic.
}}
{{ArtifactsTableRow
|image=shamaniac_soul_gemwood_mask_artifact.png
|name=Sirin Mask
|effect=Hero can see exact details of neutral armies on the map within 3x sight radius
|upgrade=See details of enemy heroes and castles as well
|tier=Rare
|set=Shamaniac Soul
|desc=Owls and sirins know everything — whether they choose to share it is another matter.
}}
{{ArtifactsTableRow
|image=angelic_alliance_helm_of_heavenly_enlightenment_artifact.png
|name=Helm of Heavenly Enlightenment
|effect=+2 to Attributes
|upgrade=+1 to Attributes
|tier=Epic
|set=Angelic Alliance
|desc=Many say this is the helm of Erathia’s founder, but could it be possible for it to be on Jadame?
}}
{{ArtifactsTableRow
|image=tranquility_brightmind_tiara_artifact.png
|name=Mirror Tiara
|effect=Restores 8 Mana each morning
|upgrade=Restores +8 Mana each morning
|tier=Epic
|set=Tranquil Glass
|desc=When crafted into jewellery and worn near the head, tranquil glass reveals its true power.
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_dragon_crest_artifact.png
|name=Crown of Dragontooth
|effect=+4 Spellpower, +4 Knowledge
|upgrade=+1 Spellpower, +1 Knowledge
|tier=Legendary
|set=Power of the Dragon Father
|desc=There’s much wisdom to be found in a dragon’s wisdom teeth.
}}
{{ArtifactsTableRow
|image=beelzebubs_blessing_demon_crest_artifact.png
|name=Beelzebub’s Boon
|effect=+12 Knowledge, –4 Spellpower
|upgrade=+4 Knowledge
|tier=Legendary
|set=Beelzebub`s Chosen
|desc=A new force in this world, Beelzebub sought a way to ensure his summoning would never end.
}}
{{ArtifactsTableRow
|image=ethereal_knowledge_third_eye_artifact.png
|name=Seven Eyes
|effect=+1 level to spells
|upgrade=+1 level to spells
|tier=Legendary
|set=Ethereal Knowledge
|desc=Connects directly to the brain, seeing an entirely new layer of knowledge.
}}
{{ArtifactsTableRow
|image=two_faced_mask_artifact.png
|name=Two-faced Mask
|effect=Once per round, if you kill an enemy with Heroic Strike, you can use it again
|upgrade=no
|tier=Legendary
|set=no
|desc=The words “Divide your visage, and you shall never face battle alone” are inscribed upon it.
}}
{{ArtifactsTableRow
|image=spellbinders_hat_artifact.png
|name=Spellbinder’s Hat
|effect=Adds all tier-5 spells to hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=Legendary among wizards, this hat is the dream of every mage on Enroth.
}}
{{ArtifactsTableRow
|image=rule_of_shadow_nostrias_gaze_artifact.png
|name=Amelchia’s Law
|effect=–1 Initiative to enemy units
|upgrade=no
|tier=Legendary
|set=Dominion of Puppeteers
|desc=It becomes incredibly hard to do something when the Queen of Alvar forbids it.
}}
{{ArtifactsTableRow
|image=crown_of_the_supreme_magi_artifact.png
|name=Crown of the Supreme Magi
|effect=+8 Knowledge
|upgrade=+2 Knowledge (Unlimited Upgrades)
|tier=Legendary
|set=no
|desc=They say it drives the wearer mad over time.
}}
|-| Chest =
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=paupers_glory_rags_artifact.png
|name=Rags
|effect=+1 Spellpower
|upgrade=+1 Spellpower
|tier=Common
|set=Pauper`s Glory
|desc=Don’t judge what makes others feel empowered!
}}
{{ArtifactsTableRow
|image=chain_mail_artifact.png
|name=Chain Mail
|effect=+3 Defence
|upgrade=no
|tier=Common
|set=no
|desc=Basic protection. Takes way too long to make for its mediocre defence.
}}
{{ArtifactsTableRow
|image=knights_honor_plate_armor_artifact.png
|name=Plate Armour
|effect=+3 Defence
|upgrade=+2 Defence
|tier=Rare
|set=Knight`s Honor
|desc=Sticks and stones may break bones, but not through full armour.
}}
{{ArtifactsTableRow
|image=ethereal_knowledge_vortex_dress_artifact.png
|name=Vortex Robe
|effect=Whenever an enemy hero casts a spell, 50% of the Mana cost is returned to the wearer
|upgrade=no
|tier=Rare
|set=Ethereal Knowledge
|desc=If you look at it for too long, you’ll feel as though it’s sucking you in.
}}
{{ArtifactsTableRow
|image=shadow_of_death_cursed_armor_artifact.png
|name=Ribcage Armour
|effect=+2 Defence, then +25% Defence
|upgrade=+2 Defence
|tier=Epic
|set=Shadow of Death
|desc=Honestly, it’s not that much deader than a reanimated skeleton.
}}
{{ArtifactsTableRow
|image=shamaniac_soul_iridescent_cloak_artifact.png
|name=Iridescent Cloak
|effect=+6 Knowledge
|upgrade=+3 Knowledge
|tier=Epic
|set=Shamaniac Soul
|desc=Murmurwoods casters rarely read, relying instead on memory for their knowledge.
}}
{{ArtifactsTableRow
|image=beelzebubs_blessing_heartbeat_artifact.png
|name=Heartbeat
|effect=+12 Spellpower, –4 Knowledge
|upgrade=+4 Spellpower
|tier=Legendary
|set=Beelzebub`s Chosen
|desc=Just feel the rhythm of the Chorus.
}}
{{ArtifactsTableRow
|image=angelic_alliance_armor_of_wonder_artifact.png
|name=Armour of Wonder
|effect=+2 to Attributes
|upgrade=+1 to Attributes
|tier=Legendary
|set=Angelic Alliance
|desc=This armour was worn by ancient warriors of the Church of light, when it was still in its infancy.
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_dragon_scale_armor_artifact.png
|name=Dragon Scale Armour
|effect=+4 Attack, +4 Defence
|upgrade=+1 Attack, +1 Defence
|tier=Legendary
|set=Power of the Dragon Father
|desc=The black dragons of Alvar are relatively fine with seeing their green brethren skinned. The ashen dragons of Alvar are <b>completely</b> fine with it.
}}
{{ArtifactsTableRow
|image=tunic_of_the_cyclops_king_artifact.png
|name=Tunic of the Cyclops King
|effect=+8 Spellpower
|upgrade=+2 Spellpower (Unlimited upgrades)
|tier=Legendary
|set=no
|desc=This is where his second eye is.
}}
{{ArtifactsTableRow
|image=eagle_armor_artifact.png
|name=Eagle Armour
|effect=+5 Morale, +5 Luck
|upgrade=no
|tier=Legendary
|set=no
|desc=Spirits and birds soar together.
}}
{{ArtifactsTableRow
|image=clothes_of_enlightenment_artifact.png
|name=Robe of Enlightment
|effect=Adds all tier-3 spells to the hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created.
}}
|-| Waist=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=paupers_glory_rope_belt_artifact.png
|name=Rope Belt
|effect=+1 Defence
|upgrade=+1 Defence
|tier=Common
|set=Pauper`s Glory
|desc=Protects the <b>important</b> bits.
}}
{{ArtifactsTableRow
|image=soulless_sash_artifact.png
|name=Soulless Sash
|effect=–1 morale to enemy units
|upgrade=no
|tier=Common
|set=no
|desc=As opposed to all other sashes, notorious for having souls.
}}
{{ArtifactsTableRow
|image=endless_bag_artifact.png
|name=Endless Bag
|effect=Produces 1 gem, mercury, or crystal, depending on the hero's faction
|upgrade=no
|tier=Rare
|set=no
|desc=Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out.
}}
{{ArtifactsTableRow
|image=elixir_of_life_flask_of_oblivion_artifact.png
|name=Flask of Oblivion
|effect=All negative effects on friendly units last –1 round.
|upgrade=–1 additional round
|tier=Rare
|set=Anaesthesia
|desc=Water brings oblivion. It can make one forget pain and trouble.
}}
{{ArtifactsTableRow
|image=spyglass_artifact.png
|name=Spyglass
|effect=+1 sight radius
|upgrade=no
|tier=Rare
|set=no
|desc=I spy with my little eye something beginning with an eye of the storm.
}}
{{ArtifactsTableRow
|image=warriors_strength_warriors_belt_artifact.png
|name=Warrior’s Belt
|effect=+2 Attack
|upgrade=+1 Attack
|tier=Rare
|set=Warrior`s Strength
|desc=Any warrior appreciates a good belt to hang their sword on.
}}
{{ArtifactsTableRow
|image=gifts_of_dwarven_lords_protective_belt_artifact.png
|name=Protective Belt
|effect=–10% magic damage taken
|upgrade=–5% magic damage taken
|tier=Epic
|set=Dwarven Fortitude
|desc=Not to be confused with conveyor belts (unless...).
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_slithering_sash_artifact.png
|name=Slithering Sash
|effect=+3 Spellpower, +3 Knowledge
|upgrade=+1 Spellpower, +1 Knowledge
|tier=Epic
|set=Power of the Dragon Father
|desc=The eye may be fake, crafted from a jewel, but the slithering is very much real
}}
{{ArtifactsTableRow
|image=angelic_alliance_celestial_sash_of_bliss_artifact.png
|name=Celestial Sash of Bliss
|effect=+2 to Attributes
|upgrade=+1 to Attributes
|tier=Epic
|set=Angelic Alliance
|desc=The sentinels have withdrawn from the pact, but the artefact remains.
}}
{{ArtifactsTableRow
|image=spells_in_a_bottle_artifact.png
|name=Spells in Bottles
|effect=Adds all Tier-4 spells to hero's spellbook
|upgrade=no
|tier=Epic
|set=no
|desc=Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat.
}}
{{ArtifactsTableRow
|image=magic_key_ring_artifact.png
|name=Magic Key Ring
|effect=Removes all effects that restrict unit rearrangement, surrendering, fleeing, or use of heroic spells and abilities
|upgrade=no
|tier=Legendary
|set=no
|desc=Can unlock the Shackles of War.
}}
{{ArtifactsTableRow
|image=milos_curse_skull_of_milos_artifact.png
|name=Skull of Milos
|effect=+1000 Gold a day
|upgrade=+250 Gold a day
|tier=Legendary
|set=Milos’s Curse
|desc=They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed.
}}
|-| Feet=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_dragonbone_greaves_artifact.png
|name=Dragonbone Greaves
|effect=+1 Spellpower, +1 Knowledge
|upgrade=+1 Spellpower, +1 Knowledge
|tier=Common
|set=Power of the Dragon Father
|desc=Just don’t venture into Alvar, Garrote Gorge, or any other land ruled by dragons wearing them.
}}
{{ArtifactsTableRow
|image=ethereal_knowledge_mirror_shoes_artifact.png
|name=Magic Slippers
|effect=–2 Mana cost to spells
|upgrade=–1 additional Mana cost to spells
|tier=Common
|set=Ethereal Knowledge
|desc=Not the most comfortable, but definitely very magic.
}}
{{ArtifactsTableRow
|image=wanderers_way_boots_of_travel_artifact.png
|name=Boots of Travel
|effect=+10 movement points
|upgrade=+5 movement points
|tier=Rare
|set=Wanderer`s Way
|desc=Nothing beats soft leather for travelling long distances.
}}
{{ArtifactsTableRow
|image=swamp_boots_artifact.png
|name=Swamp Boots
|effect=Removes all terrain penalty
|upgrade=no
|tier=Rare
|set=no
|desc=Also work as Snow Boots, Desert Boots, Deathland Boots, etc.
}}
{{ArtifactsTableRow
|image=shadow_of_death_bone_boots_artifact.png
|name=Bone Boots
|effect=+2 Spellpower, then +25% Spellpower
|upgrade=+2 Spellpower
|tier=Epic
|set=Shadow of Death
|desc=They whisper in your sleep.
}}
{{ArtifactsTableRow
|image=angelic_alliance_sandals_of_the_saint_artifact.png
|name=Sandals of the Saint
|effect=+2 to Attributes
|upgrade=+1 to Attributes
|tier=Epic
|set=Angelic Alliance
|desc=Many are the pilgrims of the Light who wear these sandals as a gesture of humility.
}}
{{ArtifactsTableRow
|image=shackles_of_war_artifact.png
|name=Shackles of War
|effect=Prevents any surrendering or fleeing in battle.
|upgrade=no
|tier=Epic
|set=no
|desc=Should have gone with the Lasso of War to catch the mount too.
}}
{{ArtifactsTableRow
|image=legions_step_artifact.png
|name=Legion’s Leg
|effect=+50% unit growth in all cities. Stacks cumulatively with bonuses from other heroes.
|upgrade=no
|tier=Legendary
|set=no
|desc=Somewhere, a legless statue is waiting sorrowfully.
}}
{{ArtifactsTableRow
|image=seven_league_boots_artifact.png
|name=Seven-League Boots
|effect=+40 movement points
|upgrade=no
|tier=Legendary
|set=no
|desc=A little month; or ere those shoes grew old. And their trail stretched long.
}}
{{ArtifactsTableRow
|image=warlord_boots_artifact.png
|name=Warlord Boots
|effect=+2 Initiative to friendly units
|upgrade=no
|tier=Legendary
|set=no
|desc=Can’t stand in one place, need to act!
}}
|-| Rings=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=shamaniac_soul_clutching_ring_artifact.png
|name=Clenching Ring
|effect=Overtime effects cast by the hero last 1 extra round
|upgrade=+1 round
|tier=Common
|set=Shamaniac Soul
|desc=Helps one cling to incantations as effortlessly as birds cling to branches in their sleep.
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_piercing_eye_of_a_dragon_artifact.png
|name=Quiet Eye of a Dragon
|effect=+1 Attack, +1 Defence
|upgrade=+1 Attack, +1 Defence
|tier=Common
|set=Power of the Dragon Father
|desc=You can’t shake the feeling that it follows you wherever you go.
}}
{{ArtifactsTableRow
|image=paupers_glory_wooden_ring_artifact.png
|name=Wooden Ring
|effect=+1 Morale
|upgrade=+1 Morale
|tier=Common
|set=Pauper`s Glory
|desc=A peasant’s only treasure.
}}
{{ArtifactsTableRow
|image=gifts_of_dwarven_lords_emerald_resonance_controller_artifact.png
|name=Emerald Resonance Controller
|effect=–10% enemy Spellpower
|upgrade=–5% enemy Spellpower
|tier=Rare
|set=Dwarven Fortitude
|desc=Magic is the art of resonance. Which means discordant vibration can dampen it.
}}
{{ArtifactsTableRow
|image=keepers_fortitude_keepers_ring_artifact.png
|name=Keeper’s Ring
|effect=+2 Defence
|upgrade=+1 Defence
|tier=Rare
|set=Keeper`s Fortitude
|desc=City guards often wear these rings to react to danger one or two seconds faster.
}}
{{ArtifactsTableRow
|image=lords_ring_artifact.png
|name=Lord’s Ring
|effect=+1 Initiative to friendly units
|upgrade=no
|tier=Rare
|set=no
|desc=When your lord commands, you get up and go. Simple as that.
}}
{{ArtifactsTableRow
|image=tranquility_ring_of_serenity_artifact.png
|name=Shard of Serenity
|effect=Restores 6 Mana every morning
|upgrade=+6 Mana each morning
|tier=Rare
|set=Tranquil Glass
|desc=A ring crafted from a stray shard of tranquil glass retains some of its calming properties.
}}
{{ArtifactsTableRow
|image=ukhtabar_seal_tabar_seal_artifact.png
|name=Tabar Signet-Ring
|effect=+1 Luck
|upgrade=+1 Luck
|tier=Rare
|set=Ukhtabar Signet
|desc=“Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” stands for “the joy of novelty”.
}}
{{ArtifactsTableRow
|image=chain_link_artifact.png
|name=Chain Link
|effect=Prevents casting of Tier-1 and Tier-2 spells
|upgrade=no
|tier=Epic
|set=no
|desc=A link from a Concubus chain work around the finger. It’s seen a lot.
}}
{{ArtifactsTableRow
|image=gifts_of_dwarven_lords_crimson_resonance_controller_artifact.png
|name=Crimson Resonance Controller
|effect=–20% enemy Spellpower
|upgrade=–10% enemy Spellpower
|tier=Epic
|set=Dwarven Fortitude
|desc=Magic is the art of resonance. Which means discordant vibration can dampen it.
}}
{{ArtifactsTableRow
|image=elixir_of_life_ring_of_life_artifact.png
|name=Ring of Life
|effect=+2 HP to friendly units
|upgrade=+2 HP to friendly units
|tier=Epic
|set=Anaesthesia
|desc=Made of silverwort — a unique herb that feels like metal.
}}
{{ArtifactsTableRow
|image=ring_of_neutrality_artifact.png
|name=Ring of Neutrality
|effect=All units in battle have neutral Morale and Luck
|upgrade=no
|tier=Epic
|set=no
|desc=Chances can be calculated — and neutralized.
}}
{{ArtifactsTableRow
|image=duelists_pride_brass_knuckles_artifact.png
|name=Brass Knuckles
|effect=Counterattacks from enemy units do –40% damage
|upgrade=–20% additional damage
|tier=Legendary
|set=Duelist`s Pride
|desc=Well, technically it’s four rings.
}}
{{ArtifactsTableRow
|image=seal_of_silence_artifact.png
|name=Seal of Silence
|effect=Heroic Strike removes all counterattack charges from target
|upgrade=no
|tier=Legendary
|set=no
|desc=It does more than prevent speech, it robs the very desire to resist.
}}
{{ArtifactsTableRow
|image=sixth_finger_artifact.png
|name=Sixth Finger
|effect=–3 Morale, –3 Luck to enemy units
|upgrade=no
|tier=Legendary
|set=no
|desc=King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand.
}}
{{ArtifactsTableRow
|image=soulscaller_ring_artifact.png
|name=Soulcaller Ring
|effect=Summoning abilities from the hero or friendly units produce +50% more units
|upgrade=no
|tier=Legendary
|set=no
|desc=Some summoned from beyond the veil, some here for the food and pay.
}}
|-| Back=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=omencaller_artifact.png
|name=Omencaller
|effect=–1 enemy Luck
|upgrade=no
|tier=Common
|set=no
|desc=An imp on your shoulder spells bad luck... for the enemy.
}}
{{ArtifactsTableRow
|image=wizards_might_wizards_cloak_artifact.png
|name=Wizard’s Cloak
|effect=+2 Spellpower
|upgrade=+1 Spellpower
|tier=Rare
|set=Wizard`s Might
|desc=Magically blocks out distractions, allowing the wizard focus solely on their spellcraft.
}}
{{ArtifactsTableRow
|image=gifts_of_dwarven_lords_automated_antimagic_shield_artifact.png
|name=Automated Antimagic Shield
|effect=–10% Magic damage taken
|upgrade=–5% Magic damage taken
|tier=Rare
|set=Dwarven Fortitude
|desc=Dwarves deal with the elements so much, they’ve automated their defences.
}}
{{ArtifactsTableRow
|image=power_of_the_dragon_father_dragon_wing_artifact.png
|name=Dragon Wing Tabard
|effect=+2 Spellpower, +2 Knowledge
|upgrade=+1 Spellpower, +1 Knowledge
|tier=Rare
|set=Power of the Dragon Father
|desc=Zero wings were harmed in the making of this.
}}
{{ArtifactsTableRow
|image=monster_head_artifact.png
|name=Monster Head
|effect=–1 enemy Morale and Luck
|upgrade=no
|tier=Rare
|set=no
|desc=Can’t be too cheerful when the opponent flaunts their trophies like that.
}}
{{ArtifactsTableRow
|image=flag_of_truce_artifact.png
|name=Flag of Truce
|effect=Wearer keeps their army whenever they flee from battle
|upgrade=no
|tier=Rare
|set=no
|desc=No matter how powerful you are on the battlefield, in the end all disputes are solved politically.
}}
{{ArtifactsTableRow
|image=wanderers_way_backpack_artifact.png
|name=Backpack
|effect=+15 movement points
|upgrade=+10 movement points
|tier=Epic
|set=Wanderer`s Way
|desc=Yes, you can wear it over that fancy cape.
}}
{{ArtifactsTableRow
|image=living_arrows_light_and_shade_cloak_artifact.png
|name=Light-and-Shade Cloak
|effect=Friendly units can still use ranged attack with an adjacent enemy
|upgrade=+10% Ranged damage
|tier=Epic
|set=Living Arrows
|desc=Makes the wearer dissolve into the dance of light and shade.
}}
{{ArtifactsTableRow
|image=shadow_of_death_second_shade_artifact.png
|name=Second Shade
|effect=+2 Knowledge then +25% Knowledge
|upgrade=+2 Knowledge
|tier=Epic
|set=Shadow of Death
|desc=It has an eerie aura of <b>thinking for you</b>.
}}
{{ArtifactsTableRow
|image=ambassadors_word_ambassadors_sash_artifact.png
|name=Ambassador’s Sash
|effect=+10% persuasion power with Diplomacy
|upgrade=+5% persuasion
|tier=Legendary
|set=Ambassador`s Word
|desc=They’ll follow you if you look pretty!
}}
{{ArtifactsTableRow
|image=fallen_angel_wings_artifact.png
|name=Fallen Angel Wings
|effect=Grants the wearer Flight
|upgrade=no
|tier=Legendary
|set=no
|desc=They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris?
}}
{{ArtifactsTableRow
|image=banner_of_four_winds_artifact.png
|name=Banner of Six Winds
|effect=+1 Speed to friendly units
|upgrade=no
|tier=Legendary
|set=no
|desc=There used to be a seventh wind, but he displeased Arina. And then there were six.
}}
|-| Items=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=Magic scroll artifact.png
|name=Magic Scroll
|effect=Adds a specific spell to the hero's spellbook
|upgrade=no
|tier=Common
|set=no
|desc=Parchment imbued with magical knowledge.
}}
{{ArtifactsTableRow
|image=Enchanted magic scroll artifact.png
|name=Enchanted Magic Scroll
|effect=Adds a specific level 4 spell to the hero's spellbook
|upgrade=no
|tier=Common
|set=no
|desc=Parchment imbued with enough magical knowledge to replicate the power of a master.
}}
{{ArtifactsTableRow
|image=tranquility_magic_mirror_artifact.png
|name=Magic Mirror
|effect=Restores 4 Mana each morning
|upgrade=Restores +4 Mana each morning
|tier=Common
|set=Tranquil Glass
|desc=This mirror has an uncanny ability to restore its broken shards.
}}
{{ArtifactsTableRow
|image=paupers_glory_last_coin_artifact.png
|name=Last Coin
|effect=+1 Luck
|upgrade=+1 Luck
|tier=Common
|set=Pauper`s Glory
|desc="It’s always heads.
}}
{{ArtifactsTableRow
|image=boreolos_hand_artifact.png
|name=Boreoloth’s Hand
|effect=+1 Attack
|upgrade=+1 Attack (Unlimited Upgrades)
|tier=Common
|set=no
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self‑improvement.
}}
{{ArtifactsTableRow
|image=boreolos_foot_artifact.png
|name=Boreoloth’s Tail
|effect=+1 Defence
|upgrade=+1 Defence (Unlimited Upgrades)
|tier=Common
|set=no
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
}}
{{ArtifactsTableRow
|image=boreolos_heart_artifact.png
|name=Boreoloth’s Heart
|effect=+1 Spellpower
|upgrade=+1 Spellpower (Unlimited Upgrades)
|tier=Common
|set=no
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
}}
{{ArtifactsTableRow
|image=boreolos_head_artifact.png
|name=Boreoloth’s Head
|effect=+1 Knowledge
|upgrade=+1 Knowledge (Unlimited Upgrades)
|tier=Common
|set=no
|desc=Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
}}
{{ArtifactsTableRow
|image=keepers_fortitude_keepers_oberegus_artifact.png
|name=Keeper’s Amulet
|effect=+2 Defence
|upgrade=+1 Defence
|tier=Rare
|set=Keeper`s Fortitude
|desc=An amulet that allows the wearer to survive against all odds, though sadly, often worn by cowards who never intend to face such dangers.
}}
{{ArtifactsTableRow
|image=warriors_strength_warriors_oberegus_artifact.png
|name=Warrior’s Amulet
|effect=+2 Attack
|upgrade=+1 Attack
|tier=Rare
|set=Warrior`s Strength
|desc=The mark of many martial feats accomplished — and many more to come.
}}
{{ArtifactsTableRow
|image=scholars_wisdom_scholars_oberegus_artifact.png
|name=Scholar’s Amulet
|effect=+2 Knowledge
|upgrade=+1 Knowledge
|tier=Rare
|set=Scholar`s Wisdom
|desc=For those who know that they know nothing.
}}
{{ArtifactsTableRow
|image=wizards_might_wizards_oberegus_artifact.png
|name=Wizard’s Amulet
|effect=+2 Spellpower
|upgrade=+1 Spellpower
|tier=Rare
|set=Wizard`s Might
|desc=Even if the wearer is lacking, the power within this amulet more than compensates for it.
}}
{{ArtifactsTableRow
|image=ukhtabar_seal_ukh_seal_artifact.png
|name=Ukh Signet
|effect=+1 Morale
|upgrade=+1 Morale
|tier=Rare
|set=Ukhtabar Signet
|desc=“Ukh” means “joy” in the Sacred Vori Language. Combined, “Ukhtabar” stands for “the joy of novelty”.
}}
{{ArtifactsTableRow
|image=elixir_of_life_lifeblood_fairy_artifact.png
|name=Lifeblood Fairy
|effect=+1 HP to units
|upgrade=+1 HP to units
|tier=Rare
|set=Anaesthesia
|desc=Fairies know unique blood magic. But they also remember the face of everyone who has ever held them captive.
}}
{{ArtifactsTableRow
|image=milos_curse_golden_pig_artifact.png
|name=Golden Pig
|effect=+500 Gold a day
|upgrade=+250 Gold a day
|tier=Rare
|set=Milos’s Curse
|desc=They say pigs are so greedy they dig the ground constantly, searching for gold. And so Duke Milos was turned into a pig for his greed.
}}
{{ArtifactsTableRow
|image=milos_curse_golden_moth_artifact.png
|name=Golden Moth
|effect=+500 Gold a day
|upgrade=+250 Gold a day
|tier=Rare
|set=Milos’s Curse
|desc=They say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so Duke Milos’s wife was turned into a moth for her husband’s greed.
}}
{{ArtifactsTableRow
|image=rule_of_shadow_liquid_silence_artifact.png
|name=Liquid Silence
|effect=Enemy unit abilities deal –25% damage, restore –25% HP, and summon –25% units
|upgrade=–10% ability effectiveness
|tier=Rare
|set=Dominion of Puppeteers
|desc=A common tool of negotiation in Alvar court.
}}
{{ArtifactsTableRow
|image=cards_deck_artifact.png
|name=Deck of Spells
|effect=Adds all Tier-1 spells to the hero's spellbook.
|upgrade=no
|tier=Rare
|set=no
|desc=Some wizards enjoyed games and gambling a bit too much. This is the result.
}}
{{ArtifactsTableRow
|image=runestone_shards_artifact.png
|name=Runestone Shards
|effect=Adds all Tier-2 spells to the hero's spellbook.
|upgrade=no
|tier=Rare
|set=no
|desc=Just a few shards hold vast knowledge, suggesting they may have once been part of something much greater.
}}
{{ArtifactsTableRow
|image=inner_song_music_sheet_artifact.png
|name=Music Sheet
|effect=Abilities of friendly unit deal 50% more damage
|upgrade=+25% damage
|tier=Epic
|set=Inner Song
|desc=Music helps one articulate themselves — and sets the battle rhythm.
}}
{{ArtifactsTableRow
|image=living_arrows_quivering_quiver_artifact.png
|name=Quivering Quiver
|effect=+20% Ranged damage
|upgrade=+10% Ranged damage
|tier=Epic
|set=Living Arrows
|desc=Grows magic arrows, bolts, darts, shurikens, javelins, and any throwing item imaginable inside (thank the woods).
}}
{{ArtifactsTableRow
|image=knights_honor_drums_of_war_artifact.png
|name=Drum of War
|effect=Friendly units deal +1 damage
|upgrade=+1 damage
|tier=Epic
|set=Knight`s Honor
|desc=Without cause or purpose.
}}
{{ArtifactsTableRow
|image=ancient_idol_artifact.png
|name=Ancient Idol
|effect=Heroic Strike deals +40 damage
|upgrade=no
|tier=Epic
|set=no
|desc=Power flows from its stone eyes, coursing into the body of its owner.
}}
{{ArtifactsTableRow
|image=resonant_sphere_orb_of_twilight_artifact.png
|name=Orb of Twilight
|effect=+1 level to hero's Nightshade spells, –1 level to enemy hero's Nightshade Spells
|upgrade=no
|tier=Epic
|set=no
|desc=Nightshade magic is subtle, specialising in negative effects, mind‑reading, and manipulation.
}}
{{ArtifactsTableRow
|image=resonant_sphere_orb_of_daylight_artifact.png
|name=Orb of Dawn
|effect=+1 level to hero's Daylight spells, –1 level to enemy hero's Daylight Spells
|upgrade=no
|tier=Epic
|set=no
|desc=Daylight magic is relentless, excelling in positive effects, cleansing, defence, and attack.
}}
{{ArtifactsTableRow
|image=resonant_sphere_orb_of_eternity_artifact.png
|name=Orb of Eternity
|effect=+1 level to hero's Arcane spells, –1 level to enemy hero's Arcane Spells
|upgrade=no
|tier=Epic
|set=no
|desc=Arcane magic is elusive, bending time, space, and raw energy to its will.
}}
{{ArtifactsTableRow
|image=resonant_sphere_primal_orb_artifact.png
|name=Primordial Orb
|effect=+1 level to hero's Primal spells, –1 level to enemy hero's Primal Spells
|upgrade=no
|tier=Epic
|set=no
|desc=Primal magic is raw and untamed, focusing mostly on elemental assaults.
}}
{{ArtifactsTableRow
|image=tactical_guide_artifact.png
|name=Tactical Guide
|effect=Opponent cannot rearrange units before the start of battle
|upgrade=no
|tier=Epic
|set=no
|desc=22... Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5.
}}
{{ArtifactsTableRow
|image=voodoosh_doll_artifact.png
|name=Voodoo Doll
|effect=When the wearer is defeated, they can be hired back at the Tavern.
|upgrade=no
|tier=Epic
|set=no
|desc=And what a lovely community awaits them there!
}}
{{ArtifactsTableRow
|image=Mythic scroll box artifact.png
|name=Mythic Magic Scroll
|effect=Allows the hero a special global spell
|upgrade=no
|tier=Legendary
|set=no
|desc=Parchment imbued with magical knowledge capable of overcoming distance itself.
}}
{{ArtifactsTableRow
|image=ambassadors_word_diplomatic_gifts_artifact.png
|name=Diplomatic Gifts
|effect=10% persuasion power with Diplomacy
|upgrade=+5% persuasion power
|tier=Legendary
|set=Ambassador`s Word
|desc=No desire for independence can withstand goodies.
}}
{{ArtifactsTableRow
|image=pole_star_artifact.png
|name=Pole Star
|effect=+2 sight radius, +20 movement points
|upgrade=no
|tier=Legendary
|set=no
|desc=They say stars are the tears of heaven. And tears can be drunk.
}}
{{ArtifactsTableRow
|image=orb_of_destruction_artifact.png
|name=Orb of Destruction
|effect=Heroic Strike deals +1 damage for each attribute
|upgrade=no
|tier=Legendary
|set=no
|desc=It will take all that you are and turn it into power.
}}
{{ArtifactsTableRow
|image=catechism_of_daylight_magic_artifact.png
|name=Daylight Tome
|effect=All Daylight spells are added to the hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true...”
}}
{{ArtifactsTableRow
|image=catechism_of_night_magic_artifact.png
|name=Nightshade Tome
|effect=All Nightshade spells are added to the hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps, wrap me in your wings of silence…”
}}
{{ArtifactsTableRow
|image=catechism_of_primal_magic_artifact.png
|name=Primal Tome
|effect=All Primal spells are added to the hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=“Hksmilla, World’s Rage, Primal Eye, unlike any other scholar, with your thousand claws and multiple heads...”
}}
{{ArtifactsTableRow
|image=catechism_of_spacetime_magic_artifact.png
|name=Arcane Tome
|effect=All Arcane spells are added to the hero's spellbook
|upgrade=no
|tier=Legendary
|set=no
|desc=“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude...”
}}
{{ArtifactsTableRow
|image=demonic_heart_artifact.png
|name=Demonic Heart
|effect=Replaces all possible spells in the hero's spellbook with their masterful versions
|upgrade=no
|tier=Legendary
|set=no
|desc=Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it.
}}
{{ArtifactsTableRow
|image=orb_of_inhibition_artifact.png
|name=Orb of Inhibition
|effect=Prevents spell casting in the first round of combat
|upgrade=no
|tier=Legendary
|set=no
|desc=Odd to the touch, as though light and sound did not exist inside.
}}
{{ArtifactsTableRow
|image=golden_goose_egg_artifact.png
|name=Golden Goose Egg
|effect=Gamble 50 Alchemical dust for a chance of a reward
|upgrade=Unlimited upgrades
|tier=Legendary
|set=no
|desc=If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern.
}}
|-| Relics=
{{ArtifactsTableHeader}}
{{ArtifactsTableRow
|image=Holy sigil of roph artifact.png
|name=Holy Sigil of Roph
|effect=While worn, grants all unlearned subskills of the following skills: [[Righteousness]], [[Necromancy]], [[Murmuring]], [[Summon Swarm]], [[Abyssal Communion]], [[Triumvirate's Strength]].
|upgrade=no
|tier=Epic
|set=no
|desc=No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self.
}}
{{ArtifactsTableRow
|image=Holy sigil of mearea artifact.png
|name=Holy Sigil of Mearea
|effect=While worn, grants all unlearned subskills of the following skills: [[Luck]], [[Economy]], [[Daylight Magic]].
|upgrade=no
|tier=Epic
|set=no
|desc=The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship.
}}
{{ArtifactsTableRow
|image=Holy sigil of insara artifact.png
|name=Holy Sigil of Insara
|effect=While worn, grants all unlearned subskills of the following skills: [[Leadership]], [[Insight]], [[Diplomacy]], [[Tactics]].
|upgrade=no
|tier=Epic
|set=no
|desc=Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name.
}}
{{ArtifactsTableRow
|image=Holy sigil of the second man artifact.png
|name=Holy Sigil of The Second Man
|effect=While worn, grants all unlearned subskills of the following skills: [[Offence]], [[Summon Avatar (Skill)|Summon Avatar]], [[Siegecraft]], [[Combat]].
|upgrade=no
|tier=Epic
|set=no
|desc=The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell.
}}
{{ArtifactsTableRow
|image=Holy sigil of the seven magi artifact.png
|name=Holy Sigil of The Seven Magi
|effect=While worn, grants all unlearned subskills of the following skills: [[Sorcery]], [[Nightshade Magic]], [[Resistance]].
|upgrade=no
|tier=Epic
|set=no
|desc=Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures.
}}
{{ArtifactsTableRow
|image=Holy sigil of quix artifact.png
|name=Holy Sigil of Quix
|effect=While worn, grants all unlearned subskills of the following skills: [[Arcane Magic]], [[Scouting]], [[Battlecraft]], [[Thaumaturgy]].
|upgrade=no
|tier=Epic
|set=no
|desc=A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend.
}}
{{ArtifactsTableRow
|image=Holy sigil of uurdt artifact.png
|name=Holy Sigil of Uurdt
|effect=While worn, grants all unlearned subskills of the following skills: [[Defence]], [[Primal Magic]], [[Recruitment]].
|upgrade=no
|tier=Epic
|set=no
|desc=“Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale.
}}
{{ArtifactsTableRow
|image=Holy sigil of eridore artifact.png
|name=Holy Sigil of Eridore
|effect=While worn, grants all unlearned subskills of the following skills: [[Logistics]], [[Battle Magic]], [[Wisdom]].
|upgrade=no
|tier=Epic
|set=no
|desc=A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages.
}}
|-| Sets=
{| class="wikitable"
{| class="wikitable"
! colspan=1 | Name
! colspan=1 | Name
Line 1,391: Line 60:
*[[File:tranquility_ring_of_serenity_artifact.png|40px]] Shard of Serenity
*[[File:tranquility_ring_of_serenity_artifact.png|40px]] Shard of Serenity
*[[File:tranquility_magic_mirror_artifact.png|40px]] Magic Mirror
*[[File:tranquility_magic_mirror_artifact.png|40px]] Magic Mirror
|effect=*'''3 items''': Fully restores mana at the start of each day.
|effect=*'''3 items''': Fully restores the hero’s mana at the start of each day.
}}
}}
{{SetsTableRow
{{SetsTableRow
|name=Shamaniac Soul
|name=Shamanic Soul
|items=*[[File:shamaniac_soul_shaman_staff_artifact.png|40px]] Shaman Staff
|items=*[[File:shamaniac_soul_shaman_staff_artifact.png|40px]] Shaman Staff
*[[File:shamaniac_soul_gemwood_mask_artifact.png|40px]] Sirin Mask
*[[File:shamaniac_soul_gemwood_mask_artifact.png|40px]] Sirin Mask
Line 1,407: Line 76:
*[[File:knights_honor_misericorde_artifact.png|40px]] Misericorde
*[[File:knights_honor_misericorde_artifact.png|40px]] Misericorde
*[[File:knights_honor_armet_artifact.png|40px]] Armet
*[[File:knights_honor_armet_artifact.png|40px]] Armet
*[[File:knights_honor_plate_armor_artifact.png|40px]] Plate Armour
*[[File:knights_honor_plate_armor_artifact.png|40px]] Plate Armor
*[[File:knights_honor_drums_of_war_artifact.png|40px]] Drum of War
*[[File:knights_honor_drums_of_war_artifact.png|40px]] Drum of War
|effect=
|effect=
*'''3 items''': +2 Morale and Luck.
*'''3 items''': +1 Morale and Luck.
*'''5 items''': +5% chance of Morale and Luck triggering for each point of them the wearer has.
*'''5 items''': +3% chance of Morale and Luck triggering for each point of them the wearer has.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,424: Line 93:
*[[File:milos_curse_golden_moth_artifact.png|40px]] Golden Moth
*[[File:milos_curse_golden_moth_artifact.png|40px]] Golden Moth
*[[File:milos_curse_golden_pig_artifact.png|40px]] Golden Pig
*[[File:milos_curse_golden_pig_artifact.png|40px]] Golden Pig
|effect=*'''3 items''': +10 000 Gold per day.
|effect=*'''3 items''': +4 000 Gold daily.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,434: Line 103:
*[[File:paupers_glory_wooden_ring_artifact.png|40px]] Wooden Ring
*[[File:paupers_glory_wooden_ring_artifact.png|40px]] Wooden Ring
*[[File:paupers_glory_last_coin_artifact.png|40px]] Last Coin
*[[File:paupers_glory_last_coin_artifact.png|40px]] Last Coin
|effect=*'''2 items''': +1 Attack, Defence, Spell Power, Knowledge, Morale and Luck.
|effect=*'''2 items''': +1 Attack, Defense, Spell Power, Knowledge, Morale and Luck.
*'''4 items''': +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
*'''4 items''': +1 more Attack, Defense, Spell Power, Knowledge, Morale and Luck.
*'''6 items''': +1 more Attack, Defence, Spell Power, Knowledge, Morale and Luck.
*'''6 items''': +1 more Attack, Defense, Spell Power, Knowledge, Morale and Luck.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,443: Line 112:
*[[File:angelic_alliance_lions_shield_of_courage_artifact.png|40px]] Lion’s Shield of Courage
*[[File:angelic_alliance_lions_shield_of_courage_artifact.png|40px]] Lion’s Shield of Courage
*[[File:angelic_alliance_helm_of_heavenly_enlightenment_artifact.png|40px]] Helm of Heavenly Enlightenment
*[[File:angelic_alliance_helm_of_heavenly_enlightenment_artifact.png|40px]] Helm of Heavenly Enlightenment
*[[File:angelic_alliance_armor_of_wonder_artifact.png|40px]] Armour of Wonder
*[[File:angelic_alliance_armor_of_wonder_artifact.png|40px]] Armor of Wonder
*[[File:angelic_alliance_celestial_sash_of_bliss_artifact.png|40px]] Celestial Sash of Bliss
*[[File:angelic_alliance_celestial_sash_of_bliss_artifact.png|40px]] Celestial Sash of Bliss
*[[File:angelic_alliance_sandals_of_the_saint_artifact.png|40px]] Sandals of the Saint
*[[File:angelic_alliance_sandals_of_the_saint_artifact.png|40px]] Sandals of the Saint


|effect=*'''3 items''': Creatures from different factions do not lower each other’s Morale.
|effect=*'''3 items''': Creatures from different factions do not lower each other’s Morale.
*'''6 items''': +2 Initiative and Speed to all friendly creatures.
*'''6 items''': +3 Initiative and Speed to all friendly creatures.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,457: Line 126:
*[[File:gifts_of_dwarven_lords_automated_antimagic_shield_artifact.png|40px]] Automated Antimagic Shield
*[[File:gifts_of_dwarven_lords_automated_antimagic_shield_artifact.png|40px]] Automated Antimagic Shield
|effect=*'''3 items''': −1 level to all enemy Magic School spells.
|effect=*'''3 items''': −1 level to all enemy Magic School spells.
*'''4 items''': Makes the wearer immune to negative effects in battle and on the global map.
*'''4 items''': Makes the wearer immune to all negative effects in battle and on the global map.
}}
}}
{{SetsTableRow
{{SetsTableRow
|name=Anaesthesia
|name=Anesthesia
|items=*[[File:elixir_of_life_flask_of_oblivion_artifact.png|40px]] Flask of Oblivion
|items=*[[File:elixir_of_life_flask_of_oblivion_artifact.png|40px]] Flask of Oblivion
*[[File:elixir_of_life_ring_of_life_artifact.png|40px]] Ring of Life
*[[File:elixir_of_life_ring_of_life_artifact.png|40px]] Ring of Life
*[[File:elixir_of_life_lifeblood_fairy_artifact.png|40px]] Lifeblood Fairy
*[[File:elixir_of_life_lifeblood_fairy_artifact.png|40px]] Lifeblood Fairy
|effect=*'''2 items''': Friendly creatures heal 5% of their starting HP at the start of each round. Revives fallen units.
|effect=*'''2 items''': Friendly creatures heal 5% of their starting HP at the start of each round. This can revive fallen units.
*'''3 items''': +25% maximum HP to all friendly creatures.
*'''3 items''': +25% maximum HP to all friendly creatures.
}}
}}
Line 1,470: Line 139:
|name=Shadow of Death
|name=Shadow of Death
|items=*[[File:shadow_of_death_dark_hatchet_artifact.png|40px]] Dark Hatchet  
|items=*[[File:shadow_of_death_dark_hatchet_artifact.png|40px]] Dark Hatchet  
*[[File:shadow_of_death_cursed_armor_artifact.png|40px]] Ribcage Armour
*[[File:shadow_of_death_cursed_armor_artifact.png|40px]] Ribcage Armor
*[[File:shadow_of_death_bone_boots_artifact.png|40px]] Bone Boots
*[[File:shadow_of_death_bone_boots_artifact.png|40px]] Bone Boots
*[[File:shadow_of_death_second_shade_artifact.png|40px]] Second Shade
*[[File:shadow_of_death_second_shade_artifact.png|40px]] Second Shade
Line 1,481: Line 150:
|items=*[[File:wanderers_way_boots_of_travel_artifact.png|40px]] Boots of Travel
|items=*[[File:wanderers_way_boots_of_travel_artifact.png|40px]] Boots of Travel
*[[File:wanderers_way_backpack_artifact.png|40px]] Backpack
*[[File:wanderers_way_backpack_artifact.png|40px]] Backpack
|effect=*'''2 items''': Eliminates terrain penalty.
|effect=*'''2 items''': Eliminates all terrain penalties.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,489: Line 158:
*[[File:living_arrows_quivering_quiver_artifact.png|40px]] Quivering Quiver
*[[File:living_arrows_quivering_quiver_artifact.png|40px]] Quivering Quiver
|effect=*'''2 items''': +1 Initiative to all friendly creatures.
|effect=*'''2 items''': +1 Initiative to all friendly creatures.
*'''3 items''': Creatures with ranged attacks gain “Double Shot”.
*'''3 items''': Creatures with Ranged attacks gain “Double Shot.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,496: Line 165:
*[[File:duelists_pride_buckler_artifact.png|40px]] Buckler
*[[File:duelists_pride_buckler_artifact.png|40px]] Buckler
*[[File:duelists_pride_brass_knuckles_artifact.png|40px]] Brass Knuckles
*[[File:duelists_pride_brass_knuckles_artifact.png|40px]] Brass Knuckles
|effect=*'''2 items''': +3 Attack and Defence.
|effect=*'''2 items''': +3 Attack and Defense.
*'''3 items''': All friendly creatures have unlimited counterattacks.
*'''3 items''': All friendly creatures have unlimited counterattacks.
}}
}}
Line 1,506: Line 175:
*[[File:ethereal_knowledge_mirror_shoes_artifact.png|40px]] Magic Slippers
*[[File:ethereal_knowledge_mirror_shoes_artifact.png|40px]] Magic Slippers
|effect=*'''2 items''': +3 Spell Power and Knowledge.
|effect=*'''2 items''': +3 Spell Power and Knowledge.
*'''4 items''': All allied lasting effects from spells and creature abilities have unlimited duration.
*'''4 items''': All friendly lasting effects from spells and creature abilities have unlimited duration.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,513: Line 182:
*[[File:inner_song_fancy_mask_artifact.png|40px]] Fancy Mask
*[[File:inner_song_fancy_mask_artifact.png|40px]] Fancy Mask
*[[File:inner_song_music_sheet_artifact.png|40px]] Music Sheet
*[[File:inner_song_music_sheet_artifact.png|40px]] Music Sheet
|effect=*'''3 items''': When friendly creatures use abilities, they don’t end turn.
|effect=*'''3 items''': When friendly creatures use abilities, their turn doesn’t end.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,520: Line 189:
*[[File:power_of_the_dragon_father_dragon_scale_shield_artifact.png|40px]] Dragon Scale Shield
*[[File:power_of_the_dragon_father_dragon_scale_shield_artifact.png|40px]] Dragon Scale Shield
*[[File:power_of_the_dragon_father_dragon_crest_artifact.png|40px]] Crown of Dragontooth
*[[File:power_of_the_dragon_father_dragon_crest_artifact.png|40px]] Crown of Dragontooth
*[[File:power_of_the_dragon_father_dragon_scale_armor_artifact.png|40px]] Dragon Scale Armour
*[[File:power_of_the_dragon_father_dragon_scale_armor_artifact.png|40px]] Dragon Scale Armor
*[[File:power_of_the_dragon_father_slithering_sash_artifact.png|40px]] Slithering Sash
*[[File:power_of_the_dragon_father_slithering_sash_artifact.png|40px]] Slithering Sash
*[[File:power_of_the_dragon_father_dragonbone_greaves_artifact.png|40px]] Dragonbone Greaves
*[[File:power_of_the_dragon_father_dragonbone_greaves_artifact.png|40px]] Dragonbone Greaves
Line 1,526: Line 195:
*[[File:power_of_the_dragon_father_dragon_wing_artifact.png|40px]] Dragon Wing Tabard
*[[File:power_of_the_dragon_father_dragon_wing_artifact.png|40px]] Dragon Wing Tabard
|effect=*'''3 items''': +2 to all attributes.
|effect=*'''3 items''': +2 to all attributes.
*'''5 items''': Allied creatures are immune to negative effects.
*'''5 items''': Friendly creatures are immune to all negative effects.
*'''8 items''': And also to any Magic Damage.
*'''8 items''': Friendly creatures are immune to all Magic Damage.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,544: Line 213:
*[[File:rule_of_shadow_nostrias_gaze_artifact.png|40px]] Amelchia’s Law
*[[File:rule_of_shadow_nostrias_gaze_artifact.png|40px]] Amelchia’s Law
*[[File:rule_of_shadow_liquid_silence_artifact.png|40px]] Liquid Silence
*[[File:rule_of_shadow_liquid_silence_artifact.png|40px]] Liquid Silence
|effect=*'''3 items''':  +3 to all attributes.
|effect=*'''2 items''':  +1 round to the cooldown of all enemy spells.
*'''4 items''':  All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
*'''4 items''':  All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
}}
}}
Line 1,551: Line 220:
|items=*[[File:ambassadors_word_ambassadors_sash_artifact.png|40px]] Ambassador’s Sash
|items=*[[File:ambassadors_word_ambassadors_sash_artifact.png|40px]] Ambassador’s Sash
*[[File:ambassadors_word_diplomatic_gifts_artifact.png|40px]] Diplomatic Gifts
*[[File:ambassadors_word_diplomatic_gifts_artifact.png|40px]] Diplomatic Gifts
|effect=*'''2 items''': Neutral creatures join the wearer’s army for free.
|effect=*'''2 items''': Neutral squads join the wearer’s army for free.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,563: Line 232:
|items=*[[File:keepers_fortitude_keepers_ring_artifact.png|40px]] Keeper’s Ring
|items=*[[File:keepers_fortitude_keepers_ring_artifact.png|40px]] Keeper’s Ring
*[[File:keepers_fortitude_keepers_oberegus_artifact.png|40px]] Keeper’s Amulet
*[[File:keepers_fortitude_keepers_oberegus_artifact.png|40px]] Keeper’s Amulet
|effect=*'''2 items''': +4 Defence.
|effect=*'''2 items''': +4 Defense.
}}
}}
{{SetsTableRow
{{SetsTableRow
Line 1,583: Line 252:
|effect=*'''2 items''': When hero uses Heroic Strike, its effects apply twice.
|effect=*'''2 items''': When hero uses Heroic Strike, its effects apply twice.
}}
}}
|}
 
</tabber>
 
[[Category:Artefacts|*]]
[[Category:Artifacts|*]]

Latest revision as of 18:48, 1 July 2026


ArtifactDescriptionUpgradeUpgrade costSlotRaritySet
Fish-to-the-Face+1 Attack+1 more Attack25Main HandICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
It goes “wobble wobble” in battle.
RapierFriendly creatures deal +10% Melee Damage+5% more Melee Damage50Main HandIIRareDuelist's Pride
Duelist's Pride
2 items:
+3 Attack and Defense.
3 items:
All friendly creatures have unlimited counterattacks.

Rapier
Friendly creatures deal +10% Melee Damage
Brass Knuckles
Friendly creatures take –30% counterattack Damage.
Buckler
Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.”
A light, stinging weapon. A tool for elegant fighters.
Lance+3 Attack+2 more Attack50Main HandIIRareKnight's Honor
Knight's Honor
3 items:
+1 Morale and Luck.
5 items:
+3% chance of Morale and Luck triggering for each point of them the wearer has.

Lance
+3 Attack.
Armet
+2 Defense.
Plate Armor
+3 Defense.
Drum of War
Friendly creatures deal +1 Damage.
Misericorde
+2 Attack.
Charge!
Ogre's Club of Havoc+4 Attack+2 more Attack. Can be upgraded an unlimited number of times. (+120)
LevelCostTotal
2120120
3240360
4360720
54801200
66001800
77202520
88403360
99604320
1010805400
Main HandIIRareNot part of a set.
Coincidentally, the ogres of Ironsand also have a club where they wreak havoc.
Red Dragon Flame Tongue+2 Attack and Defense+1 to both attributes50Main HandIIRarePower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
Forged with the breath of a true dragon.
Garotte–1 Speed to all enemiesCannot be upgraded.Cannot be upgraded.Main HandIIIEpicNot part of a set.
Can’t do much when you’re choking.
Shroomwood BowEliminates Ranged Damage penalty for friendly creaturesFriendly creatures deal +5% Ranged Damage75Main HandIIIEpicLiving Arrows
Living Arrows
2 items:
+1 Initiative to all friendly creatures.
3 items:
Creatures with Ranged attacks gain “Double Shot.”

Light-and-Shade Cloak
Friendly creatures can still use Ranged attacks while adjacent to enemy creatures.
Shroomwood Bow
Eliminates Ranged Damage penalty for friendly creatures.
Quivering Quiver
Friendly creatures deal +10% Ranged Damage.
This living bow grows new arrows itself.
Truthmaker–10% Attack to enemy creatures–5% more Attack75Main HandIIIEpicDominion of Puppeteers
Dominion of Puppeteers
2 items:
+1 round(s) to the cooldown of all enemy spells.
4 items:
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)

Truthmaker
–10% Attack to enemy creatures.
Truthseeker
–10% Defense to enemy creatures.
Amelchia's Law
–1 Initiative to enemy creatures.
Liquid Silence
+1 round(s) to the cooldown of all enemy creature abilities.
Truth is what you make it. And if reality doesn’t agree, remind it who’s the strongest here.
Dark Hatchet+4 Attack, then +15% total Attack+2 Attack75Main HandIIIEpicShadow of Death
Shadow of Death
2 items:
–1 Morale and Luck to all enemy creatures.
3 items:
–1 Initiative and Speed to all enemy creatures.
4 items:
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)

Dark Hatchet
+4 Attack, then +15% total Attack.
Bone Boots
+4 Spell Power, then +15% total Spell Power.
Ribcage Armor
+4 Defense, then +15% total Defense.
Second Shade
+4 Knowledge, then +15% total Knowledge.
Perfect for mincing meat and not mincing words.
Shaman Staff+6 Spell Power+3 more Spell Power75Main HandIIIEpicShamanic Soul
Shamanic Soul
2 items:
+25% maximum mana.
4 items:
All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)

Sirin Mask
The cooldowns of all spells are reduced by 1 round(s).
Clenching Ring
All effects applied by the hero last +1 round(s).
Iridescent Cloak
+6 Knowledge.
Shaman Staff
+6 Spell Power.
The focusing gem isn’t crafted but naturally grown on the branch.
Sword of Judgement+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100Main HandIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
The Angelic Alliance was formed as a symbol of unity between sentinels of glory and mortals. Rumor has is that other such alliances exist in far away lands.
Demon Claw+12 Attack, but –4 Defense+4 more Attack100Main HandIVLegendaryBeelzebub's Chosen
Beelzebub's Chosen
2 items:
+1 Speed to friendly creatures.
4 items:
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Heartbeat
+12 Spell Power, but –4 Knowledge.
Demon Claw
+12 Attack, but –4 Defense.
Beelzebub's Boon
+12 Knowledge, but –4 Spell Power.
Chitinous Shield
+12 Defense, but –4 Attack.
They say Beelzebub’s hands are soft as silk, but not those of his minions.
ExcaliburHeroic Strike kills +1 unit(s). Works on creatures up to tier 7+1 more unit(s)100Main HandIVLegendaryHero of Tales
Hero of Tales
2 items:
When the hero uses Heroic Strike, its effects apply twice.

Excalibur
Heroic Strike kills +1 unit(s). Works on creatures up to tier 7.
Caduceus
Heroic Strike restores 4 mana.
No scale, armor, or shield can offer protection against this blade.
Off Handback to top
BucklerFriendly creatures can counterattack even if the attacking enemy has “Swift Strike.”Friendly creatures deal +5% Melee Damage25Off HandICommonDuelist's Pride
Duelist's Pride
2 items:
+3 Attack and Defense.
3 items:
All friendly creatures have unlimited counterattacks.

Rapier
Friendly creatures deal +10% Melee Damage
Brass Knuckles
Friendly creatures take –30% counterattack Damage.
Buckler
Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.”
Made not for defense, but to better position yourself for counterattacking.
Singing Pan-PipeAll effects applied by friendly creatures last +1 round(s)+1 more round(s)25Off HandICommonInner Song
Inner Song
3 items:
When friendly creatures use abilities, their turn doesn’t end.

Fancy Mask
Generates 2 Focus Point(s) at the start of the battle.
Music Sheet
Friendly creatures’ abilities deal +40% Damage.
Singing Pan-Pipe
All effects applied by friendly creatures last +1 round(s).
Spells linger like notes.
Misericorde+2 Attack+1 more Attack25Off HandICommonKnight's Honor
Knight's Honor
3 items:
+1 Morale and Luck.
5 items:
+3% chance of Morale and Luck triggering for each point of them the wearer has.

Lance
+3 Attack.
Armet
+2 Defense.
Plate Armor
+3 Defense.
Drum of War
Friendly creatures deal +1 Damage.
Misericorde
+2 Attack.
Ending an opponent’s suffering swiftly is a mercy.
Shoddy Shield+2 DefenseCannot be upgraded.Cannot be upgraded.Off HandICommonNot part of a set.
It may be just a plank of wood, but at least it’s sturdy wood.
CaduceusHeroic Strike restores 4 mana+4 more mana50Off HandIIRareHero of Tales
Hero of Tales
2 items:
When the hero uses Heroic Strike, its effects apply twice.

Excalibur
Heroic Strike kills +1 unit(s). Works on creatures up to tier 7.
Caduceus
Heroic Strike restores 4 mana.
With this, blood can become magic, and matter can become spirit.
Crescent DaggerSpells and creature abilities ignore 40% of enemy magic resistanceIgnore +20% more magic resistance50Off HandIIRareEthereal Knowledge
Ethereal Knowledge
2 items:
+3 Spell Power and Knowledge.
4 items:
All effects applied by the hero and friendly creatures last +{0} round(s).

Crescent Dagger
Spells and creature abilities ignore 40% of enemy magic resistance.
Magic Slippers
Spells cost 2 less mana.
Vortex Robe
Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.
Seven Eyes
+1 level(s) to all spells while worn.
If spells are written in the stars, the crescent moon is there to cut them to pieces.
Fine Wand+1 level to all spellsCannot be upgraded.Cannot be upgraded.Off HandIIRareNot part of a set.
Wands are used to focus mental projections, just as crystals focus light into beams.
Pelagic HourglassThe cooldowns of all spells are reduced by 1 round(s)Cannot be upgraded.Cannot be upgraded.Off HandIIRareNot part of a set.
Water flows upwards, rewinding time.
Shield of the Rampaging Ogre+4 Defense+2 more Defense. Can be upgraded an unlimited number of times. (+120)
LevelCostTotal
2120120
3240360
4360720
54801200
66001800
77202520
88403360
99604320
1010805400
Off HandIIRareNot part of a set.
...Why would a rampaging ogre need a shield?
Dragon Scale Shield+3 Attack and Defense+1 to both attributes75Off HandIIIEpicPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
Some call fashioning arms from dragon hide blasphemy. But such critiques can’t be heard over the sound of its superior protection.
Truthseeker–10% Defense to enemy creatures–5% more Defense75Off HandIIIEpicDominion of Puppeteers
Dominion of Puppeteers
2 items:
+1 round(s) to the cooldown of all enemy spells.
4 items:
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)

Truthmaker
–10% Attack to enemy creatures.
Truthseeker
–10% Defense to enemy creatures.
Amelchia's Law
–1 Initiative to enemy creatures.
Liquid Silence
+1 round(s) to the cooldown of all enemy creature abilities.
To find out the truth, first find their softest, most vulnerable spot.
Lion's Shield of Courage+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100Off HandIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
In Jadame, the Alliance’s effect extends to all creatures, not just those part of the initial pact.
Chitinous Shield+12 Defense, but –4 Attack+4 more Defense100Off HandIVLegendaryBeelzebub's Chosen
Beelzebub's Chosen
2 items:
+1 Speed to friendly creatures.
4 items:
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Heartbeat
+12 Spell Power, but –4 Knowledge.
Demon Claw
+12 Attack, but –4 Defense.
Beelzebub's Boon
+12 Knowledge, but –4 Spell Power.
Chitinous Shield
+12 Defense, but –4 Attack.
Their shells are as hard as crystal.
Chain Mail+3 DefenseCannot be upgraded.Cannot be upgraded.ArmorICommonNot part of a set.
Basic torso protection. Takes way too long to make for its mediocre defense.
Rags+1 Spell Power+1 more Spell Power25ArmorICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
Don’t judge what makes others feel empowered!
Eagle Armor+2 Morale and LuckCannot be upgraded.Cannot be upgraded.ArmorIIRareNot part of a set.
Spirits and birds soar together.
Vortex RobeWhenever the opponent casts a spell, restores 40% of its cost as mana to the wearerRestores 60% of the spell’s cost50ArmorIIRareEthereal Knowledge
Ethereal Knowledge
2 items:
+3 Spell Power and Knowledge.
4 items:
All effects applied by the hero and friendly creatures last +{0} round(s).

Crescent Dagger
Spells and creature abilities ignore 40% of enemy magic resistance.
Magic Slippers
Spells cost 2 less mana.
Vortex Robe
Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.
Seven Eyes
+1 level(s) to all spells while worn.
If you look at it for too long, you’ll feel as though it’s sucking you in.
Plate Armor+3 Defense+2 more Defense50ArmorIIRareKnight's Honor
Knight's Honor
3 items:
+1 Morale and Luck.
5 items:
+3% chance of Morale and Luck triggering for each point of them the wearer has.

Lance
+3 Attack.
Armet
+2 Defense.
Plate Armor
+3 Defense.
Drum of War
Friendly creatures deal +1 Damage.
Misericorde
+2 Attack.
Sticks and stones may break bones, but not through full armor.
Tunic of the Cyclops King+4 Spell Power+2 more Spell Power. Can be upgraded an unlimited number of times. (+120)
LevelCostTotal
2120120
3240360
4360720
54801200
66001800
77202520
88403360
99604320
1010805400
ArmorIIRareNot part of a set.
This is where his second eye is.
Robe of EnlightenmentMakes all tier-3 spells available to the heroCannot be upgraded.Cannot be upgraded.ArmorIIIEpicNot part of a set.
A wizard once noticed an odd resemblance between weaving and spellcraft. As a result, these robes were created.
Ribcage Armor+4 Defense, then +15% total Defense+2 more Defense75ArmorIIIEpicShadow of Death
Shadow of Death
2 items:
–1 Morale and Luck to all enemy creatures.
3 items:
–1 Initiative and Speed to all enemy creatures.
4 items:
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)

Dark Hatchet
+4 Attack, then +15% total Attack.
Bone Boots
+4 Spell Power, then +15% total Spell Power.
Ribcage Armor
+4 Defense, then +15% total Defense.
Second Shade
+4 Knowledge, then +15% total Knowledge.
Honestly, it’s not that much deader than a reanimated skeleton.
Iridescent Cloak+6 Knowledge+3 more Knowledge75ArmorIIIEpicShamanic Soul
Shamanic Soul
2 items:
+25% maximum mana.
4 items:
All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)

Sirin Mask
The cooldowns of all spells are reduced by 1 round(s).
Clenching Ring
All effects applied by the hero last +1 round(s).
Iridescent Cloak
+6 Knowledge.
Shaman Staff
+6 Spell Power.
Murmurwood casters rarely read, relying instead on memory for their mystical knowledge.
Armor of Wonder+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100ArmorIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
This armor was worn by ancient warriors of the Church of the Sun when it was still in its infancy.
Heartbeat+12 Spell Power, but –4 Knowledge+4 more Spell Power100ArmorIVLegendaryBeelzebub's Chosen
Beelzebub's Chosen
2 items:
+1 Speed to friendly creatures.
4 items:
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Heartbeat
+12 Spell Power, but –4 Knowledge.
Demon Claw
+12 Attack, but –4 Defense.
Beelzebub's Boon
+12 Knowledge, but –4 Spell Power.
Chitinous Shield
+12 Defense, but –4 Attack.
Just feel the rhythm of the Chorus.
Dragon Scale Armor+4 Attack and Defense+1 to both attributes100ArmorIVLegendaryPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
The black dragons of Alvar are relatively fine with seeing their green brethren skinned. The ashen dragons of Alvar are completely fine with it.
Head Torch+1 sight radiusCannot be upgraded.Cannot be upgraded.HeadICommonNot part of a set.
Surprisingly, it was the templars who invented it, not the dwarves. They required even more of the guiding light.
Fancy MaskGenerates 2 Focus Point(s) at the start of the battle+2 more Focus Point(s)25HeadICommonInner Song
Inner Song
3 items:
When friendly creatures use abilities, their turn doesn’t end.

Fancy Mask
Generates 2 Focus Point(s) at the start of the battle.
Music Sheet
Friendly creatures’ abilities deal +40% Damage.
Singing Pan-Pipe
All effects applied by friendly creatures last +1 round(s).
Tell me what mask you wear, and I will tell you who you want to be.
Armet+2 Defense+1 more Defense25HeadICommonKnight's Honor
Knight's Honor
3 items:
+1 Morale and Luck.
5 items:
+3% chance of Morale and Luck triggering for each point of them the wearer has.

Lance
+3 Attack.
Armet
+2 Defense.
Plate Armor
+3 Defense.
Drum of War
Friendly creatures deal +1 Damage.
Misericorde
+2 Attack.
A modern classic.
Straw Hat+1 Knowledge+1 more Knowledge25HeadICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
The fool is sometimes the smartest man in the village.
Crown of the Supreme Magi+4 Knowledge+2 more Knowledge. Can be upgraded an unlimited number of times. (+120)
LevelCostTotal
2120120
3240360
4360720
54801200
66001800
77202520
88403360
99604320
1010805400
HeadIIRareNot part of a set.
They say it drives the wearer mad over time.
Scholar's Tiara+2 Knowledge+1 more Knowledge50HeadIIRareScholar's Wisdom
Scholar's Wisdom
2 items:
+4 Knowledge.

Scholar's Tiara
+2 Knowledge.
Scholar's Amulet
+2 Knowledge.
To mark those willing to learn — and to aid them in doing so.
Mirror TiaraRestores 8 mana to the hero each morning+8 more mana75HeadIIIEpicTranquil Glass
Tranquil Glass
3 items:
Fully restores the hero’s mana at the start of each day.

Magic Mirror
Restores 4 mana to the hero each morning.
Shard of Serenity
Restores 6 mana to the hero each morning.
Mirror Tiara
Restores 8 mana to the hero each morning.
When crafted into jewelry and worn near the head, tranquil glass reveals its true power.
Helm of Heavenly Enlightenment+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100HeadIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
Many say this is the helm of Erathia’s founder, but could it be possible for it to have ended up on Jadame?
Beelzebub's Boon+12 Knowledge, but –4 Spell Power+4 more Knowledge100HeadIVLegendaryBeelzebub's Chosen
Beelzebub's Chosen
2 items:
+1 Speed to friendly creatures.
4 items:
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Heartbeat
+12 Spell Power, but –4 Knowledge.
Demon Claw
+12 Attack, but –4 Defense.
Beelzebub's Boon
+12 Knowledge, but –4 Spell Power.
Chitinous Shield
+12 Defense, but –4 Attack.
A new force in this world, Beelzebub sought a way to ensure his summoning would never end.
Seven Eyes+1 level(s) to all spells while worn+1 more spell level(s)100HeadIVLegendaryEthereal Knowledge
Ethereal Knowledge
2 items:
+3 Spell Power and Knowledge.
4 items:
All effects applied by the hero and friendly creatures last +{0} round(s).

Crescent Dagger
Spells and creature abilities ignore 40% of enemy magic resistance.
Magic Slippers
Spells cost 2 less mana.
Vortex Robe
Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.
Seven Eyes
+1 level(s) to all spells while worn.
Connecting directly to the brain, these eyes access an entirely new layer of knowledge.
Crown of Dragontooth+4 Spell Power and Knowledge+1 to both attributes100HeadIVLegendaryPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
There’s much wisdom to be found in a dragon’s wisdom teeth.
Amelchia's Law–1 Initiative to enemy creatures–1 more Initiative100HeadIVLegendaryDominion of Puppeteers
Dominion of Puppeteers
2 items:
+1 round(s) to the cooldown of all enemy spells.
4 items:
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)

Truthmaker
–10% Attack to enemy creatures.
Truthseeker
–10% Defense to enemy creatures.
Amelchia's Law
–1 Initiative to enemy creatures.
Liquid Silence
+1 round(s) to the cooldown of all enemy creature abilities.
It becomes incredibly hard to do something when the Queen of Alvar forbids it.
Sirin MaskThe cooldowns of all spells are reduced by 1 round(s)–1 fewer round(s)100HeadIVLegendaryShamanic Soul
Shamanic Soul
2 items:
+25% maximum mana.
4 items:
All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)

Sirin Mask
The cooldowns of all spells are reduced by 1 round(s).
Clenching Ring
All effects applied by the hero last +1 round(s).
Iridescent Cloak
+6 Knowledge.
Shaman Staff
+6 Spell Power.
Owls and sirins know everything — whether they choose to share it is another matter.
Spellbinder's HatMakes all tier-5 spells available to the heroCannot be upgraded.Cannot be upgraded.HeadIVLegendaryNot part of a set.
Legendary among wizards, this hat is the dream of every mage on Enroth.
Two-faced MaskThe hero can use the Spellbook 1 additional time(s) per battle roundCannot be upgraded.Cannot be upgraded.HeadIVLegendaryNot part of a set.
The inscription reads, “Divide your visage, and you shall never face battle alone.”
Magic SlippersSpells cost 2 less mana1 less mana25BootsICommonEthereal Knowledge
Ethereal Knowledge
2 items:
+3 Spell Power and Knowledge.
4 items:
All effects applied by the hero and friendly creatures last +{0} round(s).

Crescent Dagger
Spells and creature abilities ignore 40% of enemy magic resistance.
Magic Slippers
Spells cost 2 less mana.
Vortex Robe
Whenever the opponent casts a spell, restores 40% of its cost as mana to the wearer.
Seven Eyes
+1 level(s) to all spells while worn.
Not the most comfortable, but definitely very magical.
Dragonbone Greaves+1 Spell Power and Knowledge+1 to both attributes25BootsICommonPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
Just don’t venture into Alvar, Garrote Gorge, or any other land ruled by dragons wearing them.
Boots of Travel+10 Movement points+5 more Movement points50BootsIIRareWanderer's Way
Wanderer's Way
2 items:
Eliminates all terrain penalties.

Boots of Travel
+10 Movement points.
Backpack
The hero has +10 Movement points.
Nothing beats soft leather for travelling long distances.
Legion's Leg+50% to all creature growth in all your citiesCannot be upgraded.Cannot be upgraded.BootsIIIEpicNot part of a set.
Somewhere, a legless statue is waiting sorrowfully.
Bone Boots+4 Spell Power, then +15% total Spell Power+2 more Spell Power75BootsIIIEpicShadow of Death
Shadow of Death
2 items:
–1 Morale and Luck to all enemy creatures.
3 items:
–1 Initiative and Speed to all enemy creatures.
4 items:
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)

Dark Hatchet
+4 Attack, then +15% total Attack.
Bone Boots
+4 Spell Power, then +15% total Spell Power.
Ribcage Armor
+4 Defense, then +15% total Defense.
Second Shade
+4 Knowledge, then +15% total Knowledge.
They whisper in your sleep.
Swamp BootsEliminates all terrain penaltiesCannot be upgraded.Cannot be upgraded.BootsIIIEpicNot part of a set.
They also work as Snow Boots, Desert Boots, Deathland Boots, etc.
Sandals of the Saint+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100BootsIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
Many are the pilgrims of the Light who wear these sandals as a gesture of humility.
Seven-League Boots+30 Movement pointsCannot be upgraded.Cannot be upgraded.BootsIVLegendaryNot part of a set.
A little month; or ere those shoes grew old. And their trail stretched long.
Warlord Boots+2 Initiative to friendly creaturesCannot be upgraded.Cannot be upgraded.BootsIVLegendaryNot part of a set.
Can’t stand in one place — need to act!
Rope Belt+1 Defense+1 more Defense25BeltICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
Protects the important bits.
Soulless Sash–1 Morale to enemy creaturesCannot be upgraded.Cannot be upgraded.BeltICommonNot part of a set.
As opposed to all the other sashes that are so notorious for having souls.
Flask of OblivionAll negative effects on friendly creatures last for –1 round(s)–1 fewer round(s)50BeltIIRareAnesthesia
Anesthesia
2 items:
Friendly creatures heal 2.5% of their starting HP at the start of each round. This can revive fallen units.
3 items:
+25% maximum HP to all friendly creatures.

Lifeblood Fae
Friendly creatures have +2 HP.
Ring of Life
All positive effects on friendly creatures last for +1 round(s).
Flask of Oblivion
All negative effects on friendly creatures last for –1 round(s).
Water brings oblivion. It can erase memories of pain and trouble.
Endless BagProduces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)Cannot be upgraded.Cannot be upgraded.BeltIIRareNot part of a set.
Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out.
Warrior's Belt+2 Attack+1 more Attack50BeltIIRareWarrior's Strength
Warrior's Strength
2 items:
+4 Attack.

Warrior's Belt
+2 Attack.
Warrior's Amulet
+2 Attack.
Any warrior can appreciate a good belt to hang their sword on.
Protective Belt–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”–5% less Magic Damage taken75BeltIIIEpicDwarven Fortitude
Dwarven Fortitude
3 items:
–1 level(s) to all enemy Magic School spells.
4 items:
Makes the wearer immune to all negative effects in battle and on the global map.

Automated Antimagic Shield
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”
Crimson Resonance Controller
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
Protective Belt
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”
Emerald Resonance Controller
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
Not to be confused with conveyor belts. (Unless…)
Skull of Milos+1000 Gold daily+1000 more Gold75BeltIIIEpicMilos's Curse
Milos's Curse
3 items:
+4000 Gold daily.

Golden Pig
+500 Gold daily.
Golden Moth
+250 Gold daily.
Skull of Milos
+1000 Gold daily.
They say gold doesn’t care if you’re guilty or innocent. And so for his master’s greed Duke Milos’s most loyal servant was imprisoned in a golden skull.
Slithering Sash+3 Spell Power and Knowledge+1 to both attributes75BeltIIIEpicPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
The eye may be fake, crafted from a jewel, but the slithering is very much real.
Celestial Sash of Bliss+2 Attack, Defense, Spell Power, and Knowledge+1 more to every attribute100BeltIVLegendaryAngelic Alliance
Angelic Alliance
3 items:
Creatures from different factions do not lower each other’s Morale.
6 items:
+3 Initiative and Speed to all friendly creatures.

Armor of Wonder
+2 Attack, Defense, Spell Power, and Knowledge.
Sandals of the Saint
+2 Attack, Defense, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
+2 Attack, Defense, Spell Power, and Knowledge.
Celestial Sash of Bliss
+2 Attack, Defense, Spell Power, and Knowledge.
Sword of Judgement
+2 Attack, Defense, Spell Power, and Knowledge.
Lion's Shield of Courage
+2 Attack, Defense, Spell Power, and Knowledge.
The sentinels have withdrawn from the pact, but the artifact remains.
Magic Key RingNegates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battleCannot be upgraded.Cannot be upgraded.BeltIVLegendaryNot part of a set.
Can unlock the Shackles of War.
Spells in BottlesMakes all tier-4 spells available to the heroCannot be upgraded.Cannot be upgraded.BeltIVLegendaryNot part of a set.
Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat.
Omencaller–1 to enemy LuckCannot be upgraded.Cannot be upgraded.BackICommonNot part of a set.
An imp on your shoulder spells bad luck… for the enemy.
Automated Antimagic Shield–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”–5% less Magic Damage taken50BackIIRareDwarven Fortitude
Dwarven Fortitude
3 items:
–1 level(s) to all enemy Magic School spells.
4 items:
Makes the wearer immune to all negative effects in battle and on the global map.

Automated Antimagic Shield
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”
Crimson Resonance Controller
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
Protective Belt
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”
Emerald Resonance Controller
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
Dwarves deal with the elements so much, they’ve automated their defenses.
Monster HeadAll creatures always have neutral Morale in battleCannot be upgraded.Cannot be upgraded.BackIIRareNot part of a set.
Can’t be too cheerful when the opponent flaunts their trophies like that.
Dragon Wing Tabard+2 Spell Power and Knowledge+1 to both attributes50BackIIRarePower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
Zero wings were harmed in the making of this tabard.
BackpackThe hero has +10 Movement points+5 more Movement points50BackIIRareWanderer's Way
Wanderer's Way
2 items:
Eliminates all terrain penalties.

Boots of Travel
+10 Movement points.
Backpack
The hero has +10 Movement points.
Yes, you can wear it over that fancy cape.
Wizard's Cloak+2 Spell Power+1 more Spell Power50BackIIRareWizard's Might
Wizard's Might
2 items:
+4 Spell Power.

Wizard's Amulet
+2 Spell Power.
Wizard's Cloak
+2 Spell Power.
It magically blocks out distractions, allowing the wizard to focus solely on their spellcraft.
Banner of Six Winds+1 Speed to friendly creaturesCannot be upgraded.Cannot be upgraded.BackIIIEpicNot part of a set.
There used to be a seventh wind, but he displeased Arina. And then there were six.
Light-and-Shade CloakFriendly creatures can still use Ranged attacks while adjacent to enemy creaturesFriendly creatures deal +5% Ranged Damage75BackIIIEpicLiving Arrows
Living Arrows
2 items:
+1 Initiative to all friendly creatures.
3 items:
Creatures with Ranged attacks gain “Double Shot.”

Light-and-Shade Cloak
Friendly creatures can still use Ranged attacks while adjacent to enemy creatures.
Shroomwood Bow
Eliminates Ranged Damage penalty for friendly creatures.
Quivering Quiver
Friendly creatures deal +10% Ranged Damage.
Makes the wearer dissolve into the dance of light and shade.
Second Shade+4 Knowledge, then +15% total Knowledge+2 more Knowledge75BackIIIEpicShadow of Death
Shadow of Death
2 items:
–1 Morale and Luck to all enemy creatures.
3 items:
–1 Initiative and Speed to all enemy creatures.
4 items:
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)

Dark Hatchet
+4 Attack, then +15% total Attack.
Bone Boots
+4 Spell Power, then +15% total Spell Power.
Ribcage Armor
+4 Defense, then +15% total Defense.
Second Shade
+4 Knowledge, then +15% total Knowledge.
It has an eerie aura of thinking for you.
Ambassador's Sash+10% to Persuasion Power in Diplomacy+5% more Persuasion Power in Diplomacy100BackIVLegendaryAmbassador's Word
Ambassador's Word
2 items:
Neutral squads join the wearer’s army for free.

Ambassador's Sash
+10% to Persuasion Power in Diplomacy.
Diplomatic Gifts
+10% to Persuasion Power in Diplomacy.
They’ll follow you if you look pretty!
Fallen Angel WingsGrants constant flightCannot be upgraded.Cannot be upgraded.BackIVLegendaryNot part of a set.
They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris?
Wooden Ring+1 Morale+1 more Morale25RingsICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
A peasant’s only treasure.
Quiet Eye of a Dragon+1 Attack and Defense+1 to both attributes25RingsICommonPower of the Dragon Father
Power of the Dragon Father
3 items:
+2 to all attributes.
5 items:
Friendly creatures are immune to all negative effects.
8 items:
Friendly creatures are immune to all Magic Damage.

Slithering Sash
+3 Spell Power and Knowledge.
Red Dragon Flame Tongue
+2 Attack and Defense.
Quiet Eye of a Dragon
+1 Attack and Defense.
Dragon Scale Shield
+3 Attack and Defense.
Dragonbone Greaves
+1 Spell Power and Knowledge.
Crown of Dragontooth
+4 Spell Power and Knowledge.
Dragon Wing Tabard
+2 Spell Power and Knowledge.
Dragon Scale Armor
+4 Attack and Defense.
You can’t shake the feeling that it follows you wherever you go.
Clenching RingAll effects applied by the hero last +1 round(s)+1 more round(s)25RingsICommonShamanic Soul
Shamanic Soul
2 items:
+25% maximum mana.
4 items:
All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)

Sirin Mask
The cooldowns of all spells are reduced by 1 round(s).
Clenching Ring
All effects applied by the hero last +1 round(s).
Iridescent Cloak
+6 Knowledge.
Shaman Staff
+6 Spell Power.
This ring helps one cling to incantations as effortlessly as birds cling to branches in their sleep.
Chain LinkForbids the wearer and the enemy hero to cast tier-1 and 2 spells in combatCannot be upgraded.Cannot be upgraded.RingsIIRareNot part of a set.
A link from a Concubus chain worn around the finger. It’s seen a lot.
Ring of LifeAll positive effects on friendly creatures last for +1 round(s)+1 more round(s)50RingsIIRareAnesthesia
Anesthesia
2 items:
Friendly creatures heal 2.5% of their starting HP at the start of each round. This can revive fallen units.
3 items:
+25% maximum HP to all friendly creatures.

Lifeblood Fae
Friendly creatures have +2 HP.
Ring of Life
All positive effects on friendly creatures last for +1 round(s).
Flask of Oblivion
All negative effects on friendly creatures last for –1 round(s).
Made of silverwort, a unique herb that feels like metal.
Emerald Resonance Controller–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units–5% more50RingsIIRareDwarven Fortitude
Dwarven Fortitude
3 items:
–1 level(s) to all enemy Magic School spells.
4 items:
Makes the wearer immune to all negative effects in battle and on the global map.

Automated Antimagic Shield
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”
Crimson Resonance Controller
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
Protective Belt
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”
Emerald Resonance Controller
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
Magic is the art of resonance — which means discordant vibration can dampen it.
Keeper's Ring+2 Defense+1 more Defense50RingsIIRareKeeper's Fortitude
Keeper's Fortitude
2 items:
+4 Defense.

Keeper's Amulet
+2 Defense.
Keeper's Ring
+2 Defense.
City guards often wear these rings to help them react to danger one or two seconds faster.
Ring of NeutralityAll creatures always have neutral Luck in battleCannot be upgraded.Cannot be upgraded.RingsIIRareNot part of a set.
Chances can be calculated — and neutralized.
Sixth Finger–1 to enemy Morale and LuckCannot be upgraded.Cannot be upgraded.RingsIIRareNot part of a set.
King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand.
Shard of SerenityRestores 6 mana to the hero each morning+6 more mana50RingsIIRareTranquil Glass
Tranquil Glass
3 items:
Fully restores the hero’s mana at the start of each day.

Magic Mirror
Restores 4 mana to the hero each morning.
Shard of Serenity
Restores 6 mana to the hero each morning.
Mirror Tiara
Restores 8 mana to the hero each morning.
A ring crafted from a stray shard of tranquil glass retains some of its calming properties.
Tabar Signet-Ring+1 Luck+1 more Luck50RingsIIRareUkhtabar Signet
Ukhtabar Signet
2 items:
+50% XP gain.

Tabar Signet-Ring
+1 Luck.
Ukh Signet
+1 Morale.
“Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”
Brass KnucklesFriendly creatures take –30% counterattack Damage–15% less counterattack Damage75RingsIIIEpicDuelist's Pride
Duelist's Pride
2 items:
+3 Attack and Defense.
3 items:
All friendly creatures have unlimited counterattacks.

Rapier
Friendly creatures deal +10% Melee Damage
Brass Knuckles
Friendly creatures take –30% counterattack Damage.
Buckler
Friendly creatures can counterattack even if the attacking enemy has “Swift Strike.”
Well, technically it’s four rings.
Crimson Resonance Controller–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking–10% more to enemy Spell Power75RingsIIIEpicDwarven Fortitude
Dwarven Fortitude
3 items:
–1 level(s) to all enemy Magic School spells.
4 items:
Makes the wearer immune to all negative effects in battle and on the global map.

Automated Antimagic Shield
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”
Crimson Resonance Controller
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
Protective Belt
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”
Emerald Resonance Controller
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
Magic is the art of resonance — which means discordant vibration can dampen it.
Lord's RingFriendly creatures have +1 InitiativeCannot be upgraded.Cannot be upgraded.RingsIIIEpicNot part of a set.
When your lord commands, you get up and go. Simple as that.
Seal of Silence+1 round(s) to the cooldown of all enemy spellsCannot be upgraded.Cannot be upgraded.RingsIIIEpicNot part of a set.
It does more than prevent speech; it saps the very desire to resist.
Soulcaller RingThe enemy loses 1 levels on all Magic School spellsCannot be upgraded.Cannot be upgraded.RingsIVLegendaryNot part of a set.
Summoned from beyond the veil, they gladly aid in supressing your enemies — for they know that one day it will be your turn to repay their price.
Boreoloth's Tail+1 Defense+1 more Defense. Can be upgraded an unlimited number of times. (+30)
LevelCostTotal
23030
36090
490180
5120300
6150450
7180630
8210840
92401080
102701350
ItemICommonNot part of a set.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
Boreoloth's Hand+1 Attack+1 more Attack. Can be upgraded an unlimited number of times. (+30)
LevelCostTotal
23030
36090
490180
5120300
6150450
7180630
8210840
92401080
102701350
ItemICommonNot part of a set.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
Boreoloth's Head+1 Knowledge+1 more Knowledge. Can be upgraded an unlimited number of times. (+30)
LevelCostTotal
23030
36090
490180
5120300
6150450
7180630
8210840
92401080
102701350
ItemICommonNot part of a set.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
Boreoloth's Heart+1 Spell Power+1 more Spell Power. Can be upgraded an unlimited number of times. (+30)
LevelCostTotal
23030
36090
490180
5120300
6150450
7180630
8210840
92401080
102701350
ItemICommonNot part of a set.
Born into a clutch of ordinary dragons, Boreoloth spent his life striving for the greatness he was denied at birth. Even in death, his remains still hold the spark of endless self-improvement.
Music SheetFriendly creatures’ abilities deal +40% Damage+20% more Damage25ItemICommonInner Song
Inner Song
3 items:
When friendly creatures use abilities, their turn doesn’t end.

Fancy Mask
Generates 2 Focus Point(s) at the start of the battle.
Music Sheet
Friendly creatures’ abilities deal +40% Damage.
Singing Pan-Pipe
All effects applied by friendly creatures last +1 round(s).
Music helps one articulate themselves — and sets the battle rhythm.
Magic ScrollAdds the “” spell to the hero’s Spellbook.Cannot be upgraded.Cannot be upgraded.ItemICommonNot part of a set.
Parchment imbued with magical knowledge.
Golden Moth+250 Gold daily+250 more Gold25ItemICommonMilos's Curse
Milos's Curse
3 items:
+4000 Gold daily.

Golden Pig
+500 Gold daily.
Golden Moth
+250 Gold daily.
Skull of Milos
+1000 Gold daily.
They say moths burn themselves mistaking light for gold, for such is their attraction to riches. And so for her husband’s greed, Duke Milos’s wife was turned into a moth.
Last Coin+1 Luck+1 more Luck25ItemICommonPauper's Glory
Pauper's Glory
2 items:
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6 items:
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.

Last Coin
+1 Luck.
Rope Belt
+1 Defense.
Wooden Ring
+1 Morale.
Rags
+1 Spell Power.
Fish-to-the-Face
+1 Attack.
Straw Hat
+1 Knowledge.
It’s always heads.
Liquid Silence+1 round(s) to the cooldown of all enemy creature abilities+1 more round(s)25ItemICommonDominion of Puppeteers
Dominion of Puppeteers
2 items:
+1 round(s) to the cooldown of all enemy spells.
4 items:
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)

Truthmaker
–10% Attack to enemy creatures.
Truthseeker
–10% Defense to enemy creatures.
Amelchia's Law
–1 Initiative to enemy creatures.
Liquid Silence
+1 round(s) to the cooldown of all enemy creature abilities.
A common tool of negotiation in Alvar court.
Magic MirrorRestores 4 mana to the hero each morning+4 more mana25ItemICommonTranquil Glass
Tranquil Glass
3 items:
Fully restores the hero’s mana at the start of each day.

Magic Mirror
Restores 4 mana to the hero each morning.
Shard of Serenity
Restores 6 mana to the hero each morning.
Mirror Tiara
Restores 8 mana to the hero each morning.
This mirror has an uncanny ability to restore its own broken shards.
Ancient IdolThe hero ignores the restriction on using the same Magic School twiceCannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
Power flows from the idol’s stone eyes, coursing into the body of its owner.
Deck of SpellsMakes all tier-1 spells available to the heroCannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
Some wizards enjoyed games and gambling a bit too much. This is the result.
Enchanted Magic ScrollAdds the max. level “” spell to the hero’s Spellbook.Cannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
Parchment imbued with magical knowledge.
Keeper's Amulet+2 Defense+1 more Defense50ItemIIRareKeeper's Fortitude
Keeper's Fortitude
2 items:
+4 Defense.

Keeper's Amulet
+2 Defense.
Keeper's Ring
+2 Defense.
This amulet allows the wearer to survive against all odds — though sadly, it’s worn by cowards who never intend to face such dangers.
Quivering QuiverFriendly creatures deal +10% Ranged Damage+5% more Ranged Damage50ItemIIRareLiving Arrows
Living Arrows
2 items:
+1 Initiative to all friendly creatures.
3 items:
Creatures with Ranged attacks gain “Double Shot.”

Light-and-Shade Cloak
Friendly creatures can still use Ranged attacks while adjacent to enemy creatures.
Shroomwood Bow
Eliminates Ranged Damage penalty for friendly creatures.
Quivering Quiver
Friendly creatures deal +10% Ranged Damage.
Grows magic arrows, bolts, darts, shuriken, javelins, and any throwing item imaginable. (Thank the woods.)
Golden Pig+500 Gold daily+500 more Gold50ItemIIRareMilos's Curse
Milos's Curse
3 items:
+4000 Gold daily.

Golden Pig
+500 Gold daily.
Golden Moth
+250 Gold daily.
Skull of Milos
+1000 Gold daily.
They say pigs are so greedy they dig the ground constantly in search for gold. And so for his own greed, Duke Milos was turned into a pig.
Orb of DestructionHeroic Strike deals +10 base DamageCannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
It will take all that you are and turn it into raw power.
Scholar's Amulet+2 Knowledge+1 more Knowledge50ItemIIRareScholar's Wisdom
Scholar's Wisdom
2 items:
+4 Knowledge.

Scholar's Tiara
+2 Knowledge.
Scholar's Amulet
+2 Knowledge.
For those who know that they know nothing.
Spyglass+2 sight radiusCannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
I spy with my little eye something beginning with the eye of a storm.
Ukh Signet+1 Morale+1 more Morale50ItemIIRareUkhtabar Signet
Ukhtabar Signet
2 items:
+50% XP gain.

Tabar Signet-Ring
+1 Luck.
Ukh Signet
+1 Morale.
“Ukh” means “joy” in the Sacred Vori Language. Combined, “Ukhtabar” means “the joy of novelty.”
Voodoo DollWhen the wearer is defeated, they can still be hired back in the TavernCannot be upgraded.Cannot be upgraded.ItemIIRareNot part of a set.
And what a lovely community awaits them there!
Warrior's Amulet+2 Attack+1 more Attack50ItemIIRareWarrior's Strength
Warrior's Strength
2 items:
+4 Attack.

Warrior's Belt
+2 Attack.
Warrior's Amulet
+2 Attack.
The mark of many martial feats accomplished — and many more to come.
Wizard's Amulet+2 Spell Power+1 more Spell Power50ItemIIRareWizard's Might
Wizard's Might
2 items:
+4 Spell Power.

Wizard's Amulet
+2 Spell Power.
Wizard's Cloak
+2 Spell Power.
Even if the wearer is lacking, the power within this amulet more than compensates for it.
Flag of TruceThe wearer keeps their army whenever they flee from battleCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
No matter how powerful you are on the battlefield, in the end all disputes are solved politically.
Golden Goose EggGrants a random wondrous reward after a random number of upgradesVaries (60)
LevelCostTotal
26060
360120
460180
560240
660300
760360
860420
960480
1060540
ItemIIIEpicNot part of a set.
If we knew for certain how golden geese are hatched, we’d live like kings. But there doesn’t seem to be a pattern.
Drum of WarFriendly creatures deal +1 Damage+1 more Damage50ItemIIIEpicKnight's Honor
Knight's Honor
3 items:
+1 Morale and Luck.
5 items:
+3% chance of Morale and Luck triggering for each point of them the wearer has.

Lance
+3 Attack.
Armet
+2 Defense.
Plate Armor
+3 Defense.
Drum of War
Friendly creatures deal +1 Damage.
Misericorde
+2 Attack.
Without cause or purpose.
Mythic Magic ScrollAdds the “” spell to the hero’s Spellbook.Cannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Parchment imbued with magical knowledge.
Orb of InhibitionOn the first round of the battle, heroes cannot use their Spellbook or active abilitiesCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
It’s strange to behold, as though within this orb light and sound do not exist.
Orb of DawnAll of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell levelCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Daylight magic is relentless, excelling in positive effects, cleansing, defense, and attack.
Orb of EternityAll of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell levelCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Arcane magic is elusive, capable of bending time, space, and raw energy to its will.
Orb of TwilightAll of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell levelCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Nightshade magic is subtle, specializing in negative effects, mind-reading, and manipulation.
Primordial OrbAll of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell levelCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Primal magic is raw and untamed, focusing mostly on elemental assaults.
Runestone ShardsMakes all tier-2 spells available to the heroCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Just these few shards hold vast knowledge, suggesting they may have once been part of something much greater.
Shackles of WarPrevents surrender and flee in battle. (This affects both the wearer and their opponent.)Cannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
Should have gone with the Lasso of War to catch the mount, too.
Tactical GuideThe opponent cannot rearrange creatures before the start of battleCannot be upgraded.Cannot be upgraded.ItemIIIEpicNot part of a set.
22… Ra4 23. Nc3 Ra8 24. Nb5 Ra4 25. Nc3 Ra8 26. Nb5.
Diplomatic Gifts+10% to Persuasion Power in Diplomacy+5% more Persuasion Power in Diplomacy100ItemIVLegendaryAmbassador's Word
Ambassador's Word
2 items:
Neutral squads join the wearer’s army for free.

Ambassador's Sash
+10% to Persuasion Power in Diplomacy.
Diplomatic Gifts
+10% to Persuasion Power in Diplomacy.
No desire for independence can withstand the power of goodies.
Daylight TomeAllows the hero to cast all Daylight spellsCannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
“Arina the Brave, Justice of the Heavens, Sister of Sunlight that reveals all and strikes true…”
Nightshade TomeAllows the hero to cast all Nightshade spellsCannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
“Naira the True, the Gentle, Knower of Secrets, Muffler of Steps: wrap me in your wings of silence…”
Primal TomeAllows the hero to cast all Primal spellsCannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
“Hksmilla, World’s Rage, Primal Eye; unlike any other scholar, with your thousand claws and multiple heads...”
Arcane TomeAllows the hero to cast all Arcane spellsCannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
“Doreath the Pure, Weaver of the world’s clearest essence, Master of Time, Space, and Solitude…”
Demonic HeartReplaces all the hero’s spells with their Masterful versions (if they exist)Cannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
Everyone has all the power of the world in their heart. You just need to tune to the Chorus’s buzz to find it.
Lifeblood FaeFriendly creatures have +2 HP+1 more HP75ItemIVLegendaryAnesthesia
Anesthesia
2 items:
Friendly creatures heal 2.5% of their starting HP at the start of each round. This can revive fallen units.
3 items:
+25% maximum HP to all friendly creatures.

Lifeblood Fae
Friendly creatures have +2 HP.
Ring of Life
All positive effects on friendly creatures last for +1 round(s).
Flask of Oblivion
All negative effects on friendly creatures last for –1 round(s).
The fae know unique blood magic. They also remember the face of everyone who has ever held them captive.
Pole StarGlobal Map spells of the hero cost 0 manaCannot be upgraded.Cannot be upgraded.ItemIVLegendaryNot part of a set.
They say stars are the tears of heaven. And tears can be drunk.
Holy Sigil of EridoreWhile worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, WisdomCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
A fictional deity invented by pixies as a prank, Eridore would later be worshipped by many seeking to bless their messages.
Holy Sigil of InsaraWhile worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, TacticsCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
Legend speaks of an oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name.
Holy Sigil of MeareaWhile worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight MagicCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
The golden dragon of myth is said to bring wealth so great that it eventually became a symbol of worship.
Holy Sigil of QuixWhile worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, ThaumaturgyCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
A conqueror who was said to have never died, but instead ventured to conquer new worlds beyond this one, Quix exists now only in legend.
Holy Sigil of RophWhile worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon SwarmCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, one’s faction, and oneself.
Holy Sigil of The Second ManWhile worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, CombatCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell.
Holy Sigil of The Seven MagiWhile worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, ResistanceCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
Seven powerful mages formed a secret coven. It’s no longer in existence, but their Sigil endures.
Holy Sigil of UurdtWhile worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, RecruitmentCannot be upgraded.Cannot be upgraded.RelicIIIEpicNot part of a set.
“Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale.
Name Items Effect
Tranquil Glass
  • Mirror Tiara
  • Shard of Serenity
  • Magic Mirror
  • 3 items: Fully restores the hero’s mana at the start of each day.
Shamanic Soul
  • Shaman Staff
  • Sirin Mask
  • Iridescent Cloak
  • Clenching Ring
  • 2 items: +25% maximum mana.
  • 4 items: All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
Knight’s Honor
  • Lance
  • Misericorde
  • Armet
  • Plate Armor
  • Drum of War
  • 3 items: +1 Morale and Luck.
  • 5 items: +3% chance of Morale and Luck triggering for each point of them the wearer has.
Ukhtabar Signet
  • Tabar Signet-Ring
  • Ukh Signet
  • 2 items: +100% XP gain.
Milos’s Curse
  • Skull of Milos
  • Golden Moth
  • Golden Pig
  • 3 items: +4 000 Gold daily.
Pauper’s Glory
  • Fish-to-the-Face
  • Straw Hat
  • Rags
  • Rope Belt
  • Wooden Ring
  • Last Coin
  • 2 items: +1 Attack, Defense, Spell Power, Knowledge, Morale and Luck.
  • 4 items: +1 more Attack, Defense, Spell Power, Knowledge, Morale and Luck.
  • 6 items: +1 more Attack, Defense, Spell Power, Knowledge, Morale and Luck.
Angelic Alliance
  • Sword of Judgement
  • Lion’s Shield of Courage
  • Helm of Heavenly Enlightenment
  • Armor of Wonder
  • Celestial Sash of Bliss
  • Sandals of the Saint
  • 3 items: Creatures from different factions do not lower each other’s Morale.
  • 6 items: +3 Initiative and Speed to all friendly creatures.
Dwarven Fortitude
  • Protective Belt
  • Emerald Resonance Controller
  • Crimson Resonance Controller
  • Automated Antimagic Shield
  • 3 items: −1 level to all enemy Magic School spells.
  • 4 items: Makes the wearer immune to all negative effects in battle and on the global map.
Anesthesia
  • Flask of Oblivion
  • Ring of Life
  • Lifeblood Fairy
  • 2 items: Friendly creatures heal 5% of their starting HP at the start of each round. This can revive fallen units.
  • 3 items: +25% maximum HP to all friendly creatures.
Shadow of Death
  • Dark Hatchet
  • Ribcage Armor
  • Bone Boots
  • Second Shade
  • 2 items: –1 Morale and Luck to all enemy creatures.
  • 3 items: –1 Initiative and Speed to all enemy creatures.
  • 4 items: All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)
Wanderer’s Way
  • Boots of Travel
  • Backpack
  • 2 items: Eliminates all terrain penalties.
Living Arrows
  • Shroomwood Bow
  • Light-and-Shade Cloak
  • Quivering Quiver
  • 2 items: +1 Initiative to all friendly creatures.
  • 3 items: Creatures with Ranged attacks gain “Double Shot.”
Duelist’s Pride
  • Rapier
  • Buckler
  • Brass Knuckles
  • 2 items: +3 Attack and Defense.
  • 3 items: All friendly creatures have unlimited counterattacks.
Ethereal Knowledge
  • Crescent Dagger
  • Seven Eyes
  • Vortex Robe
  • Magic Slippers
  • 2 items: +3 Spell Power and Knowledge.
  • 4 items: All friendly lasting effects from spells and creature abilities have unlimited duration.
Inner Song
  • Singing Pan-Pipe
  • Fancy Mask
  • Music Sheet
  • 3 items: When friendly creatures use abilities, their turn doesn’t end.
Power of the Dragon Father
  • Red Dragon Flame Tongue
  • Dragon Scale Shield
  • Crown of Dragontooth
  • Dragon Scale Armor
  • Slithering Sash
  • Dragonbone Greaves
  • Quiet Eye of a Dragon
  • Dragon Wing Tabard
  • 3 items: +2 to all attributes.
  • 5 items: Friendly creatures are immune to all negative effects.
  • 8 items: Friendly creatures are immune to all Magic Damage.
Beelzebub’s Chosen
  • Demon Claw
  • Chitinous Shield
  • Beelzebub’s Boon
  • Heartbeat
  • 2 items: +1 Speed to friendly creatures.
  • 4 items: Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)
Dominion of Puppeteers
  • Truthmaker
  • Truthseeker
  • Amelchia’s Law
  • Liquid Silence
  • 2 items: +1 round to the cooldown of all enemy spells.
  • 4 items: All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
Ambassador’s Word
  • Ambassador’s Sash
  • Diplomatic Gifts
  • 2 items: Neutral squads join the wearer’s army for free.
Warrior’s Strength
  • Warrior’s Belt
  • Warrior’s Amulet
  • 2 items: +4 Attack.
Keeper’s Fortitude
  • Keeper’s Ring
  • Keeper’s Amulet
  • 2 items: +4 Defense.
Wizard’s Might
  • Wizard’s Cloak
  • Wizard’s Amulet
  • 2 items: +4 Spell Power.
Scholar’s Wisdom
  • Scholar’s Tiara
  • Scholar’s Amulet
  • 2 items: +4 Knowledge.
Hero of Tales
  • Excalibur
  • Caduceus
  • 2 items: When hero uses Heroic Strike, its effects apply twice.