Daylight Spells

From Heroes of Might and Magic: Olden Era Official Wiki


List of Spells belonging to the Daylight Magic school:

NameSchoolTierDescriptionMana Cost💬Global Map Spells💬Masterful
Healing Water

Daylight Magic
ITarget friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.
Cannot revive fallen units.

Level 2: HP per Spell Power: 5 > 10.

Level 3: Triggers one more time at the beginning of the next round.

Level 4: Affects all friendly creatures.

Masterful: This version of the spell dispels all negative effects from friendly creatures.

5 Battle Spells💬Has Masterful
version
Blessing

Daylight Magic
ITarget friendly creature deals +15% Damage with basic attacks.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Basic attacks Damage: 15% > 20%.

Level 3: Affects all friendly creatures.

Level 4: Basic attacks Damage: 20% > 30%.

Masterful: This version of the spell makes the target always deal maximum Damage.

7 Battle Spells💬Has Masterful
version
Haste

Daylight Magic
ITarget friendly creature gains +2 Speed.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: Speed bonus: 2 > 4.

Level 3: Dispels “Web.”

Level 4: Speed bonus: 4 > 6.

Masterful: This version of the spell affects all friendly creatures.

8 Battle Spells💬Has Masterful
version
Shorten Shadow

Daylight Magic
ITarget enemy creature loses 3 Attack and Defense.
Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2: The reduction of Attack and Defense increases each round.

Level 3: Dispels “Enlarge Shadow.”

Level 4: Affects all enemy creatures.

6 Battle Spells💬No Masterful
version available
From a Bird's Eye

Daylight Magic
IIReveals the borders of all areas, including those hidden by the fog of war.

Level 2: Base mana cost: 10 > 6.

Level 3: Reveals the location of all enemy heroes.

Level 4: Reveals the location of all cities.

10 Global Map Spells💬No Masterful
version available
Favorable Wind

Daylight Magic
IITarget friendly creature deals +20% Damage with Ranged and Long Reach attacks.
Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2: Ranged and Long Reach Damage: 20% > 30%.

Level 3: Ranged and Long Reach Damage: 30% > 40%.

Level 4: Eliminates Ranged penalty.

10 Battle Spells💬No Masterful
version available
Weakening Ray

Daylight Magic
IIRemoves 1 counterattack charge(s) from the target enemy for this round.

Level 2: Base mana cost: 10 > 6.

Level 3: Removes all counterattack charges from the target for this round.

Level 4: Affects all enemy creatures.

10 Battle Spells💬No Masterful
version available
Inner Light

Daylight Magic
IIReduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2: Base spell effectiveness: 2 > 3.

Level 3: Affects friendly creatures adjacent to the target.

Level 4: Affects all friendly creatures.

8 Battle Spells💬No Masterful
version available
Song of Power

Daylight Magic
IIIResets the cooldowns of the target friendly creature.

Level 2: Dispels all effects that block creature attacks or abilities.

Level 3: The creature may use its limited abilities again.

Level 4: Affects all friendly creatures.

6 Battle Spells💬No Masterful
version available
Riposte

Daylight Magic
IIITarget friendly creature counterattacks before enemy attack lands.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Deal +20% Damage with counterattacks.

Level 3: Gain +1 additional counterattack per round.

Level 4: Affects all friendly creatures.

10 Battle Spells💬No Masterful
version available
Taunt

Daylight Magic
IIIAll enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Radius of effect: 2 > 3.

Level 3: Base effect duration: 1 > 3.

Level 4: Radius of effect: 3 > 4.

11 Battle Spells💬No Masterful
version available
Arina's Touch

Daylight Magic
IIITarget friendly creature gains 1 Initiative and 10% maximum HP.
Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2: Maximum HP bonus: 10% > 20%.

Level 3: Affects all friendly creatures.

Level 4: Doubles Initiative bonus.

Masterful: This version of the spell increases target’s Speed by 1.

14 Battle Spells💬Has Masterful
version
Radiant Armor

Daylight Magic
IVTarget friendly creature takes –15% Damage from all sources.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Damage reduction: 15% > 25%.

Level 3: Affects all friendly creatures.

Level 4: Damage reduction: 25% > 35%.

22 Battle Spells💬No Masterful
version available
Heavenly Blades

Daylight Magic
IVTarget friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Damage bonus: 35 > 75.

Level 3: Affects all friendly creatures.

Level 4: Bonus Damage instantly destroys summoned creatures and temporary stacks.

21 Battle Spells💬No Masterful
version available
Vengeance

Daylight Magic
IVWhenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2: Base effect duration: 1 > 3.

Level 3: Damage per Spell Power: 15 > 20.

Level 4: The effect applies to all basic attacks.

16 Battle Spells💬No Masterful
version available
Clear Fog

Daylight Magic
IVReveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Level 2: Selection radius multiplier: 2 > 3.

Level 3: Squares revealed: 5 > 8.

Level 4: Unlimited casting range.

14 Global Map Spells💬No Masterful
version available
Judgement

Daylight Magic
VStrikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Level 2: Base Damage: 200 > 400.

Level 3: Damage per Spell Power: 30 > 40.

Level 4: Damage per Spell Power: 40 > 60.

30 Battle Spells💬No Masterful
version available
Arina's Chosen

Daylight Magic
VTarget friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s).
Duration: 2 round(s).

Level 2: Minimum stack size: 20% > 35%.

Level 3: Base effect duration: 2 > 4.

Level 4: Minimum stack size: 35% > 50%.

Masterful: This version of the spell gives the target +1 extra turn(s).

18 Battle Spells💬Has Masterful
version

To view the spells for all schools, see Spells Overview.