Knight: Difference between revisions
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The <b>Knight</b> is the Might Hero of the {{F|human|en}} faction. Their Magic counterpart is the {{Class|magic_human|en}}. | |||
==Skills== | |||
As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}. | |||
A Knight has the following chances of getting new, Basic-level skills offered on level-up: | |||
{{HeroClassSkills|lang=en|id=might_human}} | |||
==Elite Classes== | |||
The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level: | |||
{{EliteClassBox|lang=en|id=sub_class_human_might_1}} | |||
{{EliteClassBox|lang=en|id=sub_class_human_might_2}} | |||
==Heroes== | |||
{{#invoke:HeroesOverview|display|lang=en|class=might_human}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{HeroClassNavbox|lang=en}} | |||
[[Category:Hero Classes]] | [[Category:Hero Classes]] | ||
__NOTOC__ | |||
Latest revision as of 10:45, 15 August 2026
Knight |
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Faction Faction skill |
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| Starting attributes (with growth odds at levels 1-24) |
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At levels 25+, all odds are 25%.
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| Elite classes | |||
| Internal ID | |||
| might_human |
The Knight is the Might Hero of the
Temple faction. Their Magic counterpart is the
Cleric.
Skills
As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill
Combat.
A Knight has the following chances of getting new, Basic-level skills offered on level-up:
Switch percentage ⇄ weight
| Skill | Chance on level-up |
Every 4th level |
Every 5th level |
At level 20 |
|---|---|---|---|---|
| 6.38%150 | ||||
| 6.38%150 | ||||
| 6.38%150 | ||||
| 2.13%50 | ||||
| 6.38%150 | ||||
| 4.26%100 | ||||
| 6.38%150 | ||||
| 4.26%100 | ||||
| 4.26%100 | ||||
| 6.38%150 | 4.55%100 | 4.17%100 | ||
| 2.13%50 | ||||
| 2.13%50 | ||||
| 2.13%50 | ||||
| 2.13%50 | ||||
| 3.40%80 | 6.67%160 | |||
| 0.85%20 | 1.67%40 | |||
| 2.55%60 | 5.00%120 | |||
| 1.70%40 | 3.33%80 | |||
| — | ||||
| 4.26%100 | ||||
| 4.26%100 | ||||
| 4.26%100 | ||||
| 4.26%100 | ||||
| 4.26%100 | ||||
| 8.51%200 | 4.55%100 | 4.17%100 | ||
| — | ||||
| — | ||||
| — | ||||
| — | ||||
| — | ||||
Elite Classes
The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:
Heroic Strike deals +60 base Damage.
Requirements
Internal ID
sub_class_human_might_1
Friendly creatures always deal maximum and take minimum Damage.
Requirements
Internal ID
sub_class_human_might_2
Heroes
| Hero | Type | Class | Specialty | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ister | Wayfarer More move points … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Leon Sticky-Fingers | Pathfinder No move penalties and more sight radius … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| John Johnson | Salt of the Earth Swordsman bonuses … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Swordsman growth in your cities increases by 1. Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Kestrel | Jaeger Crossbowman bonuses … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Crossbowman growth in your cities increases by 1. Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Aeos the Exalted | Rousing Presence Morale bonuses … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Heretic Avis | Gem Seeker Bonus Gem income … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Keandra | Jouster Cavalry bonuses … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cavalry growth in your cities increases by 1. Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lord Edgar | True Lord Additional Attack and Defense … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s). | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Old Lord Mandall | Heroic Smite Stronger Heroic Strike (increases incoming damage) … | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strategy
Nothing yet. Maybe you can add it...?
Related pages
| Hero Classes | |
|---|---|
| Might | |
| Magic | |


