Knight: Difference between revisions

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{{HeroClassInfobox/base
{{HeroClassInfobox|lang=en|id=might_human}}
| name=Knight
| attack = 2
| attackChance1 = 35%
| attackChance2 = 25%
| defense = 3
| defenseChance1 = 35%
| defenseChance2 = 25%
| spellpower = 1
| spellpowerChance1 = 10%
| spellpowerChance2 = 25%
| knowledge = 1
| knowledgeChance1 = 20%
| knowledgeChance2 = 25%
| Offence = 15
| Defense = 15
| Resistance = 15
| Battlecraft = 15
| Sorcery = 5
| Wisdom = 5
| SummonAvatar = 5
| BattleMagic = 5
| DaylightMagic = 8
| NightshadeMagic = 2
| ArcaneMagic = 6
| PrimalMagic = 4
| Leadership = 15
| Luck = 5
| Insight = 10
| Diplomacy = 10
| Logistics = 10
| Scouting = 10
| Economy = 10
| Tactics = 10
| Siegecraft = 10
| Recruitment = 10
| Thaumaturgy = 0
| Combat= 15
}}
{{SubClassTable/base
| name1 = Swashbuckler
| desc1 = Heroic Strike deals +60 basic Damage.
| subclass1Skill1 = Offence
| subclass1Skill2 = Wisdom
| subclass1Skill3 = Nightshade Magic
| subclass1Skill4 = Leadership
| subclass1Skill5 = Luck
| name2 = Paragon
| desc2 = Friendly creatures always deal maximum and take minimum Damage.
| subclass2Skill1 = Battlecraft
| subclass2Skill2 = Summon Avatar 
| subclass2Skill3 = Daylight Magic
| subclass2Skill4 = Diplomacy
| subclass2Skill5 = Tactics
}}


'''Knights''' are the valiant Might heroes of the [[Temple]] faction. As with all Might heroes, they cannot learn [[Thaumaturgy]], but their courage and leadership make them formidable on the battlefield.
The <b>Knight</b> is the Might Hero of the {{F|human|en}} faction. Their Magic counterpart is the {{Class|magic_human|en}}.
== Heroes ==
 
{{Stub/Section}}
==Skills==
'''Hero list goes here.'''
As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill {{Skill|battle_artistry|en|wrap=1}}.
{{HeroClassNavbox/base}}
 
A Knight has the following chances of getting new, Basic-level skills offered on level-up:
{{HeroClassSkills|lang=en|id=might_human}}
 
==Elite Classes==
The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:
{{EliteClassBox|lang=en|id=sub_class_human_might_1}}
{{EliteClassBox|lang=en|id=sub_class_human_might_2}}
 
==Heroes==
{{#invoke:HeroesOverview|display|lang=en|class=might_human}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{HeroClassNavbox|lang=en}}
[[Category:Hero Classes]]
[[Category:Hero Classes]]
__NOTOC__

Latest revision as of 10:45, 15 August 2026


Knight
Might Hero
Faction
Faction skill
Starting attributes
(with growth odds at levels 1-24)
Attack 2
35%
35%
At levels 25+, all odds are 25%.
Elite classes
Swashbuckler
Paragon
Internal ID
might_human

The Knight is the Might Hero of the Temple faction. Their Magic counterpart is the Cleric.

Skills

As a Might Hero, the Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

A Knight has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.38%150
Defense 6.38%150
Leadership 6.38%150
Luck 2.13%50
Resistance 6.38%150
Tactics 4.26%100
Battlecraft 6.38%150
Siegecraft 4.26%100
Recruitment 4.26%100
Combat 6.38%150 4.55%100 4.17%100
Battle Magic 2.13%50
Sorcery 2.13%50
Summon Avatar 2.13%50
Wisdom 2.13%50
Daylight Magic 3.40%80 6.67%160
Nightshade Magic 0.85%20 1.67%40
Arcane Magic 2.55%60 5.00%120
Primal Magic 1.70%40 3.33%80
Thaumaturgy
Diplomacy 4.26%100
Logistics 4.26%100
Scouting 4.26%100
Insight 4.26%100
Economy 4.26%100
Righteousness 8.51%200 4.55%100 4.17%100
Necromancy
Murmuring
Summon Swarm
Abyssal Communion
Triumvirate's Strength


Elite Classes

The Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Swashbuckler
Heroic Strike deals +60 base Damage.
Requirements
Internal ID
sub_class_human_might_1
Paragon
Friendly creatures always deal maximum and take minimum Damage.
Requirements
Internal ID
sub_class_human_might_2

Heroes

HeroTypeClassSpecialty
IsterMightKnightWayfarer
More move points
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Leon Sticky-FingersMightKnightPathfinder
No move penalties and more sight radius
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
John JohnsonMightKnightSalt of the Earth
Swordsman bonuses
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
KestrelMightKnightJaeger
Crossbowman bonuses
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Aeos the ExaltedMightKnightRousing Presence
Morale bonuses
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Heretic AvisMightKnightGem Seeker
Bonus Gem income
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
KeandraMightKnightJouster
Cavalry bonuses
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
Lord EdgarMightKnightTrue Lord
Additional Attack and Defense
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
Old Lord MandallMightKnightHeroic Smite
Stronger Heroic Strike (increases incoming damage)
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.

Strategy

Nothing yet. Maybe you can add it...?

Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock