If: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Trigger tag page: If --> ''Trigger when a specified condition is true (e.g., health/armor/speed thresholds, enemy state, inventory conditions).'' If is part of the Trigger tags. = Items that trigger If = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Swiftstrike Rapier | regionalRow}} |- {{:Ironstone Bow | regionalRow}} |- {{:Lifesteal Scythe | regionalRow}} |- {{:Liferoot Hammer | regionalRow}}..." |
Benjiminio (talk | contribs) m added tag + trigger tag categories |
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[[Category:Tag]] [[Category:Trigger_Tag]] | |||
<!-- Trigger tag page: If --> | <!-- Trigger tag page: If --> | ||
Latest revision as of 12:48, 23 December 2025
Trigger when a specified condition is true (e.g., health/armor/speed thresholds, enemy state, inventory conditions).
If is part of the Trigger tags.
Items that trigger If
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | Woodland | ||
| Heroic |
On Hit: If the enemy doesn't have any armor, restore health equal to your attack | Woodland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 1 additional strike | Swampland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: If you have more speed than the enemy, gain 2 attack | Woodland | |
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
Battle Start: If you have more speed than the enemy, give them 2 riptide | Swampland | ||
| Rare |
- | Turn Start: If you have armor, gain 1 additional armor | Woodland | |
| Heroic |
- | Turn Start: If you're below 50% health, gain 2 armor | Woodland | |
| Heroic |
- | Turn Start: If you're above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Rare |
- | Turn Start: If you're stunned, give the enemy 1 riptide | Swampland | |
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Heroic |
- | Turn Start: If the enemy doesn't have any armor, deal 3 damage | Swampland | |
| Heroic |
- | If you have exactly 1 tome equipped, it triggers 1 additional time | Swampland | |
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Heroic |
- | If your attack is exactly 1, deal 4 damage on hit | Woodland | |
| Heroic |
- | If you have exactly 1 item with exposed, it triggers thrice | Swampland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
- | Battle Start: If your speed is equal to your attack, gain 3 attack | Swampland | |
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
Exposed: If you have more than 20 gold, gain 10 armor | Woodland | ||
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | |||
| - | Battle Start: Decrease all your status effects by 1 and gain 5 armor for each removed status effect | |||
| - | Battle Start: If your health is full, gain 10 thorns and 10 armor | |||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| - | Battle start: Gain 20 armor. If your health is full, gain 50 armor instead | |||
| On Hit: If your health is full, gain 3 armor |


