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Itemsets
Itemsets are unique passive effects that are applied to the player once they aquire a specific set of items and/or weapons. Storing any of them in a pouch removes the effect.
Weapon modifications:
Weapon modifications are obtained by wielding either weapon from a combinable pair, then attempting to pick up the other respective weapon. The player will be prompted with a menu confirming they would like to combine them.
The new weapon typically has a stronger version of the effects from both of the combined weapons.
Modified Weapons and Itemsets
Modified weapons also typically have the same itemset interactions and triggers as their component weapons.
Examples:
Sword of the Hero is used to create the
Spear of the Hero, and both trigger the
Hero's Return itemset
Bloodlord's Axe is used to create the
Bloodlord's Whip, and both trigger the
Bloodstone Pendant itemset (with the
Bloodstone Ring)- Similarly, the
Brittlebark Blade and it's component weapons do benefit from the
Brittlebark Blessing itemset effect (which removes their detrimental effect), even though they do not trigger the itemset themselves
Woodland Itemsets
| Itemset | Items | Buff | Effect |
|---|---|---|---|
| - | Wounded: Restore health equal to damage dealt by strikes on your next turn | ||
| - | Whenever you lose armor, gain 1 thorn | ||
| - | Brittlebark items have no effect | ||
| - | Battle Start: Double your base attack, armor and speed | ||
OR |
- | ||
| Any 3 rings | - | Your Ring items trigger 1 additional time | |
| - | Battle start: If your health is full, gain 1 armor at turn start for the rest of battle | ||
| - | Restore 10 health after every battle | ||
| - | Gain 1 attack every other turn | ||
| - | Wounded: Restore health to full | ||
| - | On Hit: Gain 1 speed | ||
| - | Turn Start: If you have less than 10 thorns, double your thorns | ||
| On Hit: Gain 2 thorns and deal 2 damage | |||
| On Hit: Lose 2 attack
Note: | |||
| Every other turn, gain 1 attack and restore 1 health | |||
| Ironstone Gem | Weapon? Item? |
??? | ??? |
Swampland Itemsets
| Itemset | Items | Effect |
|---|---|---|
| Currently disabled Whenever you gain a status effect, give it to the enemy as well | ||
| Any 3 rings | Ring items trigger twice | |
| Battle Start: Your opponent is stunned | ||
| Whenever you restore 5 or more health in a single instance, gain 2 attack | ||
| Gain 6 speed | ||
| The first time the enemy gains poison | ||
| Negates negative base stats | ||
| Turn Start: Steal 2 armor | ||
| First Turn: Gain 3 armor | ||
| Battle Start: Give the enemy 20 armor | ||
| Battle Start: Trigger Exposed | ||
| Exposed: Trigger Symphony 3 times | ||
| Battle Start: Gain 2 armor | ||
| As long as you've below 50% health | ||
| Currently removed Turn Start: If you are stunned | ||
| Gain 5 health | ||
| Turn Start: Gain 1 poison. You cannot have more than 1 poison |
Kingmaker Itemsets
This game mode allows players to chose item bundles from different lands. Choosing a mix of bundles grants access to itemsets that are unique to Kingmaker. Additionally, zone - specific itemsets can still be used (if the player selects bundles that grant access to them).
| Itemset | Items | Effect |
|---|---|---|
| Currently disabled Whenever you gain a status effect, give it to the enemy as well | ||
| Exposed & Wounded: Gain 1 attack | ||
| On Hit: Gain 1 armor | ||
| Gain armor equal to minus speed | ||
| If your attack is exactly 1 restore 1 health on hit |


