Swampland items
Swampland items only appear in Swampland runs and in Kingmaker runs that use Swampland bundles. They come in five rarities: Common, Rare, Heroic, Mythic and Cursed. Cursed items only come from the Crone. Besides chests, Rare Swampland items can also be bought at the Bargaining Tent and Heroic ones from the Wealthy Merchant.
Swampland items use these status effects, which can affect you or the enemy:
Acid: at the start of each turn, removes armor equal to the acid.
Poison: at the start of each turn, deals damage equal to the poison if you have no armor, then loses 1 stack.
Regeneration: at the end of each turn, restores health equal to the regeneration, then loses 1 stack.
Riptide: at the end of each turn, deals 5 damage, then loses 1 stack.
Stun: skips the attack. Loses 1 stack at the end of each turn.
Purity: gives 1 attack per stack. Restores 3 health when removed.
Weapons
You can only carry one weapon. Taking a new one destroys the old one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Swampland | ||
| Common |
On Hit: Give the enemy 2 armor | Swampland | ||
| Common |
Battle Start: Gain 1 poison | Swampland | ||
| Common |
On Hit: Lose 1 speed | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland | ||
| Common |
While you have armor, temporarily gain 2 attack | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Wounded: Gain 3 regeneration | Swampland | ||
| Common |
Exposed: Gain 3 attack | Swampland | ||
| Common |
On Hit: Gain 1 armor and restore 1 health | Swampland | ||
| Common |
Battle Start: Give the enemy 1 riptide | Swampland | ||
| Common |
Battle Start: Give yourself and the enemy 3 acid | Swampland | ||
| Common |
Upgrades after you defeat the next boss | Swampland | ||
| Common |
Every 5 strikes, give the enemy 2 stun | Swampland | ||
| Rare |
Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped | Swampland | ||
| Rare |
On Hit: Decrease your poison by 2 and give it to the enemy | Swampland | ||
| Rare |
Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison | Swampland | ||
| Rare |
On Hit: Lose 2 health and gain 4 armor | Swampland | ||
| Rare |
Turn Start: If you have regeneration, gain 1 additional strike | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 2 additional strikes | Swampland | ||
| Rare |
Battle Start: Steal 1 attack from the enemy | Swampland | ||
| Rare |
First Turn: Give the enemy acid equal to your attack on hit | Swampland | ||
| Rare |
Healing is doubled | Swampland | ||
| Rare |
Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland | ||
| Heroic |
Exposed: Gain armor equal to your base armor | Swampland | ||
| Heroic |
Exposed and Wounded items triggers at battle start instead | Swampland | ||
| Heroic |
Battle Start: Gain 5 max health | Swampland | ||
| Heroic |
On Hit: Lose 1 attack | Swampland | ||
| Heroic |
While you're at or below 50% health, you cannot gain status effects | Swampland | ||
| Heroic |
Battle Start: Gain 2 purity. On Hit: Remove 1 purity | Swampland | ||
| Heroic |
The first time you gain a new status effect, gain 1 additional strike as well | Swampland | ||
| Heroic |
On hit: Give the enemy 2 poison | Swampland | ||
| Heroic |
On Hit: Give the enemy 1 riptide | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland | ||
| Mythic |
On Hit: Remove all of the enemy's armor | Swampland | ||
| Mythic |
Battle Start: Gain additional strikes equal to speed | Swampland | ||
| Mythic |
Gain double health and attack from purity | Swampland | ||
| Cursed |
Your max health is always 1 | Swampland | ||
| Cursed |
You cannot gain gold | Swampland | ||
| Cursed |
You cannot gain attack, armor or speed in battle | Swampland | ||
| Common |
Battle Start: Gain 3 purity | Swampland | ||
| Rare |
If your previous weapon had all 3 oils, upgrade this weapon | Swampland | ||
| Rare |
Turn Start: Gain 2 additional strikes | Swampland | ||
| Rare |
While you have poison, temporarily gain attack equal to poison | Swampland | ||
| Heroic |
Whenever a strike would deal more than 5 damage, it only deals 5 damage instead | Swampland | ||
| Rare |
Whenever a tome triggers, gain 1 additional strike | Swampland | ||
| Heroic |
Every 3 strikes, trigger Symphony | Swampland |
Weapon modifications
Some weapons combine into a new one: with one of them equipped, pick up the other. See Weapon modifications.
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
Battle Start: Gain 5 max health and steal 5 health from the enemy | Swampland |
|||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
|||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 1 riptide and gain 1 armor and restore 1 health | Swampland |
|||
| Heroic |
You cannot gain freeze | Swampland Woodland |
|||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
Items
You start with 4 item slots, and every boss you defeat adds 2 more.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Battle Start: Decrease a random countdown by 2. Symphony | Swampland | |
| Common |
- | Swampland | ||
| Common |
- | Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 | Swampland | |
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
If you have 0 base armor, double this item's max health — at Gold: x 4 = |
Swampland | ||
| Common |
Battle start: Gain 1 regeneration — at Gold: |
Swampland | ||
| Common |
Battle Start: Restore health equal to speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 Purity — at Gold: |
Swampland | ||
| Rare |
- | Battle Start: Gain 1 gold. Symphony | Swampland | |
| Common |
- | Battle Start: Give the enemy 1 acid — at Gold: |
Swampland | |
| Rare |
- | Exposed: Give the enemy 4 poison. Symphony | Swampland | |
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
Upgrades after you defeat the next boss if not in your pouch | Swampland | ||
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | First Turn: Give the enemy 2 poison on hit — at Gold: |
Swampland | |
| Common |
- | Battle Start: If you have 0 base armor, gain 4 armor — at Gold: |
Swampland | |
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Heroic |
- | Battle Start: Halve all your countdowns for the rest of the battle | Swampland | |
| Heroic |
- | If you have exactly 1 equipped tome, it triggers 1 additional time | Swampland | |
| Rare |
- | Battle Start: Gain 6 armor and 6 poison | Swampland | |
| Rare |
Turn Start: If you have armor, restore 2 health | Swampland | ||
| Rare |
Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 | Swampland | ||
| Rare |
- | Battle Start: Convert 50% of the enemy's health into armor | Swampland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Rare |
Battle Start: Give the enemy 6 armor | Swampland | ||
| Rare |
Battle Start: The enemy loses 2 attack | Swampland | ||
| Rare |
- | Turn End: Gain 2 armor and give the enemy 2 armor | Swampland | |
| Rare |
- | First Turn: Your On Hit effects trigger 1 additional time | Swampland | |
| Rare |
Exposed: Stun the enemy for 1 turn | Swampland | ||
| Rare |
- | Exposed: Gain 1 purity for each equipped water item | Swampland | |
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Rare |
- | Exposed: Lose 5 health and gain 15 armor | Swampland | |
| Rare |
- | Turn Start: If you're at or below 50% health, gain 1 regeneration | Swampland | |
| Rare |
- | While you have regeneration, temporarily gain 3 attack | Swampland | |
| Rare |
If you have poison, enemy strikes deal 1 less damage | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
The first time you gain armor, double it | Swampland | ||
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Rare |
- | Exposed: Remove 1 purity to gain 5 armor and 2 purity | Swampland | |
| Rare |
- | Battle start: Remove all your armor and gain 3 purity | Swampland | |
| Rare |
- | Whenever you gain a status effect, gain 1 additional stack | Swampland | |
| Rare |
- | Exposed: Gain 6 armor. Symphony | Swampland | |
| Rare |
- | Whenever the enemy loses armor to acid, gain that armor | Swampland | |
| Rare |
Battle Start: Gain 1 riptide | Swampland | ||
| Rare |
Whenever you lose speed, give the enemy 1 riptide | Swampland | ||
| Rare |
- | Whenever riptide triggers, gain 2 armor | Swampland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, give them 3 riptide | Swampland | |
| Rare |
- | Wounded: Remove all your purity | Swampland | |
| Rare |
- | Battle Start: Convert 1 acid into 2 attack | Swampland | |
| Rare |
- | Wounded: Gain armor equal to lost health and gain 5 acid | Swampland | |
| Rare |
- | First Turn: Your strikes deal 4 additional damage On Hit | Swampland | |
| Rare |
- | Whenever you skip your strike when stunned, give the enemy 1 riptide | Swampland | |
| Rare |
- | Riptide can trigger twice per turn | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Rare |
- | The first time riptide triggers, give the enemy 5 poison | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose | Swampland | |
| Rare |
- | Exposed: Gain 1 regeneration for each equipped wood item | Swampland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 3 additional poison | Swampland | |
| Heroic |
- | While you have acid, temporarily gain attack equal to acid | Swampland | |
| Heroic |
Battle Start: Give the enemy acid equal to half your speed | Swampland | ||
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Rare |
- | Exposed: Remove all your poison and gain 3 armor for each poison removed | Swampland | |
| Heroic |
- | Turn Start: Gain 1 armor and decrease a random status effect by 1 | Swampland | |
| Rare |
- | Turn Start: If the enemy doesn't have any armor, deal 3 damage | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Turn Start: If you don't have any regeneration, gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Gain 3 regeneration. Symphony | Swampland | |
| Heroic |
- | Battle Start: Gain armor equal to your opponent’s armor | Swampland | |
| Rare |
Enemy strikes ignore armor | Swampland | ||
| Heroic |
Turn Start: Both you and the enemy gain 1 poison | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Heroic |
- | Every other turn, gain 1 purity | Swampland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4 turns, stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
Battle Start: Give the enemy poison equal to your attack | Swampland | ||
| Heroic |
- | Every other turn, give the enemy 1 riptide | Swampland | |
| Heroic |
- | Turn start: Restore 1 health. If your health is full, gain 2 armor instead | Swampland | |
| Heroic |
- | Wounded: Give the enemy 1 stun. Symphony | Swampland | |
| Heroic |
- | Turn Start: If you're at or above 50% health, lose 3 health and gain 1 attack | Swampland | |
| Heroic |
Wounded: Give the enemy 3 stun | Swampland | ||
| Heroic |
Battle Start: If you have 0 base armor, gain armor equal to current health | Swampland | ||
| Heroic |
- | Wounded: Re-trigger the last triggered wounded item | Swampland | |
| Heroic |
- | Wounded: Re-trigger a random battle start item | Swampland | |
| Heroic |
- | If you have exactly 1 Exposed item, it triggers 1 additional time | Swampland | |
| Heroic |
- | Reset countdowns after they trigger | Swampland | |
| Mythic |
- | Symphony triggers all your other instruments | Swampland | |
| Mythic |
- | Double attack while your health is full | Swampland | |
| Mythic |
- | If the enemy has no armor, acid removes health instead | Swampland | |
| Mythic |
Whenever you lose armor, give the enemy 2 poison | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Cursed |
Your health is hidden | Swampland | ||
| Cursed |
You lose more time per step | Swampland | ||
| Cursed |
Monsters always hunt you | Swampland | ||
| Cursed |
Battle Start: Double the enemy's attack | Swampland | ||
| Common |
Battle Start: Gain 3 poison | Swampland | ||
| Common |
- | Battle Start: Trigger Symphony 1 time | Swampland | |
| Rare |
- | Battle Start: If you have less armor than the enemy, double your armor | Swampland | |
| Rare |
- | Battle Start: Gain 1 additional strike for each empty equipment slot | Swampland | |
| Heroic |
- | Wounded: Restore health to full and lose 3 attack | Swampland | |
| Heroic |
- | Whenever you would gain a status effect, spend 3 armor for each status effect to prevent it | Swampland | |
| Heroic |
- | Wounded: gain 3 attack | Swampland | |
| Rare |
- | Whenever you restore health, give the enemy 1 acid. You can only equip 1 rose | Swampland | |
| Rare |
- | The first time you're stunned, gain two additional strikes | Swampland | |
| Heroic |
- | Whenever you give the enemy a status effect, give them 1 additional | Swampland | |
| Mythic |
- | Poison can deal damage to armor as well | Swampland |
Tomes
Tomes come from Ancient Tomes and from mini boss rewards.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
- | Countdown 4: Gain 20 armor — at Gold: |
Swampland | |
| Rare |
Countdown 10: Gain 10 attack | Swampland | ||
| Rare |
- | Countdown 8: Gain 50 max health | Swampland | |
| Rare |
- | Countdown 8: Give the enemy 10 riptide and riptide can activate 1 additional time per turn for the rest of the battle — at Gold: |
Swampland | |
| Rare |
- | Countdown 6: Give the enemy 3 stun — at Gold: 6 , at Diamond: 12 | Swampland | |
| Rare |
- | Countdown 6: Give the enemy 20 acid | Swampland | |
| Rare |
- | Countdown 8: Deal 25 damage | Swampland | |
| Rare |
- | Countdown 6: Gain 10 purity | Swampland | |
| Rare |
- | Countdown 8: Restore 3 health on hit for the rest of the battle | Swampland | |
| Rare |
- | Countdown 12: Trigger all your other tomes | Swampland | |
| Rare |
Countdown 8: Give the enemy 10 poison | Swampland | ||
| Mythic |
- | Countdown 10: Deal lethal damage to the enemy | Swampland | |
| Rare |
- | Countdown 6: Steal 3 attack from the enemy | Swampland |
Elixirs
Elixirs are made from potions by the Potion Maker.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Battle Start: Gain max health equal to your speed and then restore health equal to your speed | Swampland | ||
| Common |
- | Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: |
Swampland | |
| Common |
- | Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: |
Swampland | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland | |
| Rare |
- | Battle start: Lose 5 armor and gain 5 purity | Swampland | |
| Rare |
- | Wounded: Gain armor equal to max health and gain 5 acid | Swampland | |
| Rare |
- | The first time the enemy gains poison, give them 9 additional poison | Swampland |
Food
Two food items can be combined at a Cauldron into one item with both effects. Combining a food with a Honeycomb greatly boosts its effects.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 | Swampland | |
| Common |
Battle Start: Gain 1 acid — at Gold: |
Swampland | ||
| Common |
- | Exposed: Give the enemy 1 riptide — at Gold: |
Swampland | |
| Rare |
Turn Start: Gain 1 poison | Swampland | ||
| Common |
Battle Start: Gain 1 additional strike | Swampland |
Food Combined
These are made at a Cauldron from two food items. The Cauldron page lists every recipe.
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect | ||||
| Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Battle Start, Exposed & Wounded: Decrease 1 random status effect, if you do, give the enemy 2 riptide | ||||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| - | Battle Start: Give all your status effects to the enemy | |||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Gain 3 poison and give the enemy riptide equal to your poison | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| Battle Start: Gain 1 acid and 5 poison | ||||
| Battle Start: Double your speed | ||||
| Turn Start: Give the enemy 2 poison | ||||
| - | Exposed: Steal 2 attack from the enemy and give them 2 riptide | |||
| Battle Start: Steal 2 attack from the enemy and gain 2 acid | ||||
| Battle Start: Gain 3 poison. Whenever you take damage from poison, steal 1 attack from the enemy | ||||
| Every 3 strikes, steal 1 attack from the enemy | ||||
| - | Battle Start, Exposed & Wounded: Decrease a random status effect by 1 and steal 1 attack from the enemy |
Changes
| Date | Changes |
|---|---|
| 03/30/2026 | Removed cookbook, arcane shield and tome of the hero, added serpent tome (Patch #13) |
| 07/11/2026 | Added Purelake Axe, Dry Blade, Soaked Blade, Tiny Mushroom; Vampire Crest and Spore Greatsword moved to Swampland Blue (Patch #15) |
| 10/16/2026 | Added Small Kazoo, Miniature Armor, Woodcutter's Boots, Mandrake Root, Plague Mask, Thieves' Tome, Stoneshield Greatsword; renamed Hero's Crossguard, Soap Stone, Purelake Chalice, Silverscale Gauntlet; removed Music Tome; Spiritual Balance moved to Darkland (Patch #16) |


