Regeneration

From He is Coming Official Wiki

Restore health equal to regeneration at turn end, then remove 1 stack.

Mechanics

  • At the end of your turn, you restore health equal to your current Regeneration stacks, then 1 stack is removed.
  • If multiple sources grant Regeneration during the same turn, they add together before the end-of-turn heal.
  • Regeneration is part of the Status effect tags.
Weapon Rarity Stats Effect Region
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Item Rarity Stats Effect Region
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Moonlight Crest Rare - Turn Start: If you're below 50% health, gain 1 regeneration Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Sanguine Morphosis Heroic - Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration Swampland
Liferoot Tome Common - Countdown 4: Gain 3 regeneration — at Gold: 6 , at Diamond: 12 Swampland