Woodland items
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.
Woodland items may inflict the following status effects on either enemies or the player:
Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
On Hit: Gain 2 thorns | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland | ||
| Common |
On Hit: Deal 2 damage | Woodland | ||
| Common |
On Hit: Restore 1 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gets stronger for every new hidden dagger you find | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn | Woodland | ||
| Rare |
Whenever you restore 3 or more health, gain 1 attack | Woodland | ||
| Rare |
Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
First turn: Give the enemy freeze equal to your attack on hit | Woodland | ||
| Rare |
Whenever you gain an additional strike, gain twice as many | Woodland | ||
| Rare |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
While the enemy has armor double your attack | Woodland | ||
| Heroic |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items | Woodland | ||
| Heroic |
On Hit: Convert 1 armor to 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
Attack is always equal to gold. You cannot have more than 10 gold | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Strike twice | Woodland | ||
| Heroic |
On Hit: If the enemy doesn't have any armor, restore health equal to your attack | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Mythic |
Attack is always equal to missing health | Woodland | ||
| Mythic |
Attack always is equal to base armor | Woodland | ||
| Mythic |
Attack always is equal to speed | Woodland |
Weapon modifications
Weapon modifications can be done by holding a certain weapon and then picking up another weapon
| Weapon | Rarity | Stats | Effect | Region | Combination |
|---|---|---|---|---|---|
| Heroic |
On Hit: Lose 2 attack | Woodland |
Brittlebark Club + Brittlebark Bow | ||
| Heroic |
Battle Start: If you have more speed than the enemy, gain 3 additional strikes. On Hit: Lose 1 speed | Swampland Woodland |
Gale Staff + Swiftstrike Rapier | ||
| Heroic |
Wounded: Take 2 damage, then gain 3 regeneration and 5 attack | Swampland Woodland |
Liferoot Staff + Bloodmoon Dagger | ||
| Heroic |
You cannot gain freeze | Swampland Woodland |
Melting Iceblade + Frozen Iceblade | ||
| Heroic |
On Hit: Gain 2 thorns and deal 2 damage | Woodland |
Boom Stick + Razorthorn Spear | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland |
Evergrowth Spear + Sword of the Hero | ||
| Heroic |
On Hit: Give the enemy 2 poison and gain 2 armor | Woodland Swampland |
Stoneslab Sword + Serpent Dagger |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Common |
Exposed: Gain 3 armor — at Gold: |
Woodland | ||
| Common |
- | Battle Start: Give the enemy 1 freeze — at Gold: |
Woodland | |
| Common |
- | Wounded: Give the enemy 3 Freeze — at Gold: |
Woodland | |
| Common |
Battle Start: Gain 1 stack of thorns — at Gold: |
Woodland | ||
| Rare |
Battle start: Gain 2 freeze | Woodland | ||
| Common |
Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | First Turn: Restore health equal to damage dealt by strikes | Woodland | |
| Common |
- | Gain 3 gold at the start of every day — at Gold: |
Woodland | |
| Common |
Battle Start: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
Exposed: Restore 3 health — at Gold: |
Woodland | ||
| Rare |
Turn Start: If your health is not full, Spend 1 speed to restore 2 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Rare |
- | Gain 2 thorns for each armor removed by the enemy's first strike | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | Exposed can trigger 1 additional time | Woodland | |
| Rare |
Exposed: Take 5 damage | Woodland | ||
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Rare |
- | Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | Woodland | |
| Rare |
- | Battle Start: Gain 1 thorns and give the enemy 1 additional strike | Woodland | |
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
- | Whenever you gain thorns, gain 1 armor | Woodland | |
| Rare |
The first time you lose thorns, restore health equal to thorns lost | Woodland | ||
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Rare |
- | Exposed: Gain 7 armor | Woodland | |
| Rare |
- | The second time you deal non-weapon damage each turn, deal 3 damage | Woodland | |
| Rare |
- | Every third time you take damage each turn, gain 2 armor | Woodland | |
| Rare |
- | Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy | Woodland | |
| Rare |
- | The damage of all bomb items increases by 1 | Woodland | |
| Rare |
- | Exposed: Deal 6 damage | Woodland | |
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
- | Exposed: Deal 1 damage 4 times | Woodland | |
| Rare |
- | Turn Start: If you have armor, gain 1 additional armor | Woodland | |
| Rare |
- | Turn start: If the enemy has freeze, temporarily gain 3 attack | Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | When you are reduced to exactly 1 health for the first time, restore health to full | Woodland | |
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Turn Start: If you have no armor, gain 3 armor and 1 freeze | Woodland | |
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt | Woodland | |
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Rare |
- | Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 | Woodland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, gain 2 attack | Woodland | |
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle | Woodland | |
| Rare |
- | Battle Start: If you only have 1 bomb item equipped, it triggers 3 times | Woodland | |
| Rare |
Exposed: If you have more than 20 gold, gain 10 armor | Woodland | ||
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle Start: Take 5 damage and gain 10 thorns | Woodland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
- | Battle start: Spend 2 armor to gain 3 speed and 1 attack | Woodland | |
| Rare |
The enemy's first strike deals double damage, afterwards they gain 4 freeze | Woodland | ||
| Rare |
- | Exposed: Convert 3 speed to 9 armor | Woodland | |
| Heroic |
Battle Start: Give the enemy freeze equal to half your speed | Woodland | ||
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Heroic |
Whenever you lose armor, gain 2 thorns | Woodland | ||
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
Wounded: Regain your base armor | Woodland | ||
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Whenever you lose health, gain that much armor. You cannot restore health | Woodland | |
| Heroic |
- | Woodland | ||
| Heroic |
- | Turn Start: Gain 2 armor and lose 1 health | Woodland | |
| Heroic |
- | Battle Start: Gain armor equal to lost health | Woodland | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Heroic |
- | Battle Start: Convert 50% of your current health to that amount of armor | Woodland | |
| Heroic |
- | Turn Start: If you're below 50% health, gain 2 armor | Woodland | |
| Heroic |
Wounded: Gain thorns equal to enemy attack | Woodland | ||
| Heroic |
- | Turn Start: Convert 1 gold to 3 armor | Woodland | |
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | On Hit: Deal 1 damage | Woodland | |
| Heroic |
Battle Start: If you have more speed than the enemy, gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
- | Whenever you deal non-weapon damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
- | Exposed: Deal 1 damage. Turn start: This item gains 2 damage | Woodland | |
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
- | Your On Hit effects trigger twice | Woodland | |
| Mythic |
- | Your bomb items trigger twice | Woodland |
Jewelry
Jewelry items can be obtained from Jewelry Boxes.
| Item | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
- | Gain 1 speed every other turn — at Gold: |
Woodland | |
| Common |
- | Restore 1 health every other turn — at Gold: |
Woodland | |
| Common |
- | Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 | Woodland | |
| Common |
- | Gain 1 armor every other turn — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Steal 2 from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Spend 5 speed to permanently gain 1 additional strike | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Heroic |
Your base speed stat is inverted | Woodland | ||
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Heroic |
- | If your attack is exactly 1, deal 4 damage on hit | Woodland | |
| Heroic |
- | Whenever you lose armor, restore that much health | Woodland |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Effect | Cooked with |
|---|---|---|---|
| Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | ||
| Gain 5 health | Double your max health | ||
| Battle Start: Gain 3 thorns | Battle Start: Gain 3 thorns and thorns do double damage | ||
| Wounded: Restore 4 health | Wounded: Restore 30 health | ||
| Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 15 armor, if health is full gain another 15 armor |
Food Combined
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.


