Information
Common name
Emperor scorpion
Scientific name
Pandinus imperator
Environment
Savannah
Forms
Large Huge
Traits
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
Emperor scorpion (Pandinus imperator ) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage . This ability hits 4 times.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions speed up at low health. It isn't a speed modifying effect .
Huge scorpions can slam on the ground to stun, confuse and fling enemies away . This ability hits twice at low health.
Huge scorpions can remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
Huge scorpions can occasionally deal very high damage. This ability hits 6 times and can be used again before cooldown is over at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
Common stats
Health: 2100/ 4200/ 6300
Movement speed: 340
Food amount: 115 [3]
Mount capacity: 12
Score: 530
Vision radius: 600
Damage modifications
Armor: 0.6
Venom resistance: 10%
Piercing: 20%
Immunities
Slow resistance: 20%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 30
Radius (splash): 50
Attack speed: 1
Sting
Chance: 40%
Damage (venom): 10
Multitarget: 4
Cooldown: 12
Paralysis
Resistance debuff
Physical resistance: - 60%
Duration: 6
Back up
Fleeing (self)
Huge emperor scorpion
Common stats
Health: 30000/ 46000/ 58000/ 70000
Movement speed: 400
Food amount: 2000 [30]
Mount capacity: 36
Score: 3000
Vision radius: 800
Damage modifications
Armor: 2
Venom resistance: 10%
Piercing: 40%
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Basic attack
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1
Frenzy attack (weak)
Trigger: User has between 55% and 85% HP.
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1.2
Frenzy attack (medium)
Trigger: User has between 10% and 55% HP.
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1.4
Frenzy attack (strong)
Trigger: User has below 10% HP.
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1.6
Claw crush (weak)
Trigger: User has above 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Radius (splash): 500
Cooldown: 20
Stun
Confusion
Knockback
Claw crush (strong)
Trigger: User has below 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Multitarget: 2
Radius (splash): 500
Cooldown: 17
Stun
Confusion
Knockback
Snap (version 1)
Trigger: User has below 70% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 6
Cooldown: 12
Snap (version 2)
Trigger: User has below 25% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 6
Cooldown: 12
Distance
Trigger (first use): User has between 50% and 75% HP.
Trigger (second use): User has between 25% and 50% HP.
Trigger (third use): User has below 25% HP.
Radius: ?
Cooldown: 10000
Stun
Confusion
Knockback
Back up
Fleeing (self)
Trivia
Emperor scorpions don't wear hats in arachnophobia mode.
Huge emperor scorpions can't sting.