The REAL Final Experiment
Information | |
---|---|
Name | The REAL Final Experiment |
Categories | Story Formicarium challenge |
Environment | Formicarium |
Player species | Gene-thief ant |
Player units | Gene-thief ant worker Black ant soldier Wood ant shooter (either) Leafcutter ant major (either) Fire ant soldier (either) Matabele ant medic (either) |
Surface | Yes |
Features | Unlockables Timed attacks |
Music | The REAL Final Experiment Theme |
Remix | No |
An unprepared colony will not survive the next challenge. Make sure you are well stocked on resources.
Objectives
- Survive the tests.
Rewards
- Base value: 6 territory, 475 food, 200 Royal Jelly
- Difficulty bonus: 1400%/ 1425%/ 1450%/ 1480%/ 1520%
- New game plus bonus: + 40% x plus number
Setting
Your gene-thief ant colony must survive the final challenge.
The male scientist drops Royal Jelly in your formicarium at the start of each test. It can be gathered even when food storage is full and is fed directly to the queen.
You can spend 5000/ 15000/ 50000 Royal Jelly to reduce damage from each testing equipment by 50%/ 75%/ 100%. Your ants gain beneficial effects after you have upgraded the resistances to level 3.
- Acid resistance: Affected ants can leave acidic trail behind them to damage contacting enemies over time. Damage is venom.
- Laser reflectivity: Affected ants can reflect the laser onto nearby enemies.
- Electric grounding: Affected ants move more quickly and can discharge electricity once to damage nearby enemies. Damage is physical.
- Heat resistance: Affected ants are ablaze and can damage nearby enemies over time. Damage is physical.
You can only have up to 300 brood tiles before attempting the challenge.
Notable enemies
Enemies are on the same side. The testing equipments can affect any creatures.
The testing equipments can evaporate any leftover resources on the surface and force the remaining enemies to invade your nest. Range of each equipment increases over time.
- Acid can inflict true damage on creatures equal to 2% of their health every 0.2 second over 6 seconds.
- Laser can inflict true damage on creatures equal to 20% of their health.
- Electricity can stun and inflict true damage on creatures equal to 80% of their health.
- Fire can inflict true damage on creatures equal to 4% of their health every 0.2 second.
The first phase has 4 tests and the male scientist only use 1 equipment per test. He releases enemies in your formicarium between each test. The testing order is randomly chosen among the following options.
- Choice 1: Acid - Group 1 - Laser - Group 2 - Electricity - Group 3 - Fire
- Choice 2: Electricity - Group 2 - Fire - Group 3 - Acid - Group 1 - Laser
- Choice 3: Laser - Group 2 - Acid - Group 1 - Fire - Group 3 - Electricity
Lab enemies in this phase include:
- Group 1: Bombardier beetles
- Group 2: Adult nothern dune tiger beetles, beach tiger beetles, six-spotted tiger beetles and African tiger beetles
- Group 3: Sand bear wolf spiders, beach wolf spiders, jumping spiders, magnolia green jumpers, green lynx spiders and huntsman spiders
If you keep most of your soldiers inside, he knocks on the glass to stun and randomly damage any active creatures. This only happens during the first phase.
The second phase has 3 tests and the male scientist only use 2 random equipments per test. He increases the damage of 2 chosen equipments by 100% during the second and the third test.
He also releases leaf-mimic praying mantises, small and medium African mantises in your formicarium during the first and third test.
The third phase has 4 tests and the male scientist only use 3 random equipments per test. He accidentally releases various enemies in your formicarium during the first and the second test.
Lab enemies in this phase include:
- Group 1: Adult devil's coach horse beetles, tiny and small hermit crabs, adult northern dune tiger beetles, sand bear wolf spiders
- Group 2: Adult green rove beetles, jumping spiders, harvestmen, spiny devil bush crickets, leaf-mimic praying mantises, velvet worms and tiny whip spiders
- Group 3: Magnolia green jumpers, checkered beetles, bombardier beetles, false bombardier beetles, six-spotted tiger beetles, eastern newts and narrow-mouted toads
- Group 4: Juvenile and adult earwigs, African tiger beetles, huntsman spiders, small and medium African mantises
He increases the damage of the 2 remaining equipments by 100% and connects feeding tubes to your formicarium during the third and the fourth test. Attacking waves periodically enter your formicarium and invade your nest until the end of the mission.
Wave enemies include:
- Tube 1: Leafcutter ant minors, leafcutter ant mediae and stun leafcutter ant majors
- Tube 2: Vigorous fire ant soldiers
- Tube 3: Driver ant workers, driver ant small soldiers and driver ant large soldiers
- Tube 4: Army ant mediae and army ant majors
- Tube 5: Anesthetist Matabele ant medics and Matabale ant soldiers
- Tube 6: Big-headed ant minors, big-headed ant majors and big-headed ant supersoldiers
- Tube 7: Little black ant workers and little black ant soldiers
- Tube 8: Trap-jaw ant soldiers
The fourth phase only has 1 test and the male scientist uses all equipments. He also releases alligator back scorpions and large emperor scorpions in your formicarium.
The equipment combination destroys your surface nest entrance. You lose if you haven't upgraded all resistances to level 3.
The equipments are automatically activated one at a time during the fifth phase. The testing order is the same as the first phase.
The male scientist transforms into a human-ant hybrid. He destroys various containers in the process and releases various enemies in your formicarium. You can encounter all previously mentioned lab enemies, as well as medium hermit crabs, huge sand bear wolf spiders, large whip spiders, dwarf salamanders, pine woods tree frogs, medium rainbow lizards, large sun spiders and large African giant centipedes.
You can control his hand after his transformation. It can inflict 8000 true damage on any creatures.
The fifth phase only ends after all lab enemies have been eliminated.
Achievements
Achievements | ||
Icons | Name | Requirements |
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The REAL Final Experiment | Beat the mission on designated difficulty. |
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Hands Off | Beat the mission without using the scientist's hand. |
Trivia
- During the ending cutscene, the primary colony mounts the transformed male scientist and is taken out of the lab offscreen.
- The acid testing equipment is a reference to Heinz Automato ketchup dispenser.
Minimaps