Damage Modifying Effect

From Empires of the Undergrowth Official Wiki

This page shows mechanics of damage modifying effects.


Damage modifying effects

Mechanics

Buff can only be inflicted on the users while debuff can only be inflicted on enemies.

Same-typed resistance modifications are treated as the same effect and can't be stacked stack in value, except for Weakening and Crippling.

Different-typed resistance modifications are treated as different effects and can be inflicted on the same creature at the same time.

General damage buff is stacked in value.

Resistance modifications are only applied after [resistance - piercing] has been calculated in the damage formula. General damage buff and armor buff are applied before the stats are put in damage calculation.


Physical resistance buff

Affected creatures take less physical damage.

Users (self)


Physical resistance debuff

Affected creatures take more physical damage.

Users


Venom resistance buff

Affected creatures take less venom damage.

Users (self)
  • Taunt leafcutter ant majors
  • Vigorous fire ant soldiers
  • Big-headed ant majors
  • Resilient


Venom resistance debuff

Affected creatures take more venom damage.

Users


General damage buff

Affected creatures can inflict more damage overall.

Users (self)
  • Vigorous fire ant soldiers
  • Army ant majors (flash)


Armor buff

Affected creatures take less damage overall.

Users (self)


Invincibility

Affected creatures can't be targeted for attack and don't take any damage.

Users (self)
  • Leafcutter ant minims
  • Termite kings (colony)
  • Assassin bugs
  • Second Wind


Trivia

(none)