Disrupting Effect
This page shows the mechanics of disrupting effects.
Mechanics
Each creature can be inflicted with multiple disrupting effects at once but only the most recently inflicted effect will be displayed.
Each creature can be inflicted with the same disrupting effect multiple times at once and the effects are stacked in value to prevent stunlock.
Some creatures can inflict disrupting effects on normally immune enemies.
Some creatures can inflict disrupting effects on themselves as demerit or getaway. Immunity is ignored.
Stun
Affected creatures can only stand idly. They have swirls above their heads.
| Users | |
| Stun | Stun (special) |
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| Users (self) |
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Confusion
Affected creatures will wander aimlessly. They have question marks above their heads.
| Users | |
| Confusion | Confusion (special) |
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Fleeing
Affected creatures will run away from combat. They have exclamation marks above their heads.
| Users |
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| Users (self) | |
| Fleeing | Repositioning |
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Paralysis
Affected creatures can't move at all. They have lighting symbols above their heads.
Attacking creatures give the targeted creatures a stackable paralysis value after each hitting paralysing attack. Targeted creatures only become paralyzed after the accumulated paralysis value becomes equal to their maximum health. It is reset afterward.
| Users |
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Taunt
Affected creatures must follow and attack the users regardless of threat value. They have realization marks on their heads.
| Users |
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Immunity
Nothing is immune to stun (special), confusion (special) and paralysis.
Pickup bilities can ignore taunt.
Juvenile shore crabs are only immune to confusion and fleeing. Bombardier beetles are only immune to stun. Listed creatures below are immune to stun, confusion and fleeing.
| Immune targets |
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Trivia
(none)


