Information
Common name
Emperor scorpion
Scientific name
Pandinus imperator
Environment
Savannah
Forms
Juvenile Adult
Traits
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary missions.
Abilities
Emperor scorpions attack mostly by pinching. They can reposition themselves in combat.
Juvenile scorpions can sting to paralyze and make enemies take more damage . This ability hits 4 targets at once.
Adult scorpions speed up at low health. It isn't a speed modifying effect .
Adult scorpions can slam on the ground to stun, confuse and fling enemies away . This ability hits twice at low health.
Adult scorpions can sometimes thrash violently to remove mounting enemies, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
Adult scorpions can occasionally deal very high damage. This ability hits 6 times and can be used twice at low health with separate cooldown for each use.
Appearances
You can encounter emperor scorpions in:
Notable stats
Juvenile emperor scorpion
Common stats
Health: 2100/ 4200/ 6300
Movement speed: 340
Food amount: 115 [3]
Mount capacity: 12
Score: 530
Vision radius: 600
Damage modifications
Armor: 0.6
Venom resistance: 10%
Piercing: 20%
Immunities
Slow resistance: 20%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Attack
Damage (physical): 30
Radius (splash): 50
Attack speed: 1.8
Sting
Chance: 40%
Damage (venom): 10
Multitarget: 4
Cooldown: 12
Paralysis
Resistance debuff
Physical resistance: - 60%
Duration: 6
Reposition
Fleeing (self)
Adult emperor scorpion
Stats are different between story mode and custom game mode .
Common stats
Health: 30000/ 46000/ 58000/ 70000
Movement speed: 400
Food amount: 2000 [30]
Mount capacity: 38
Score: 3000
Vision radius: 800
Damage modifications
Armor: 2
Venom resistance: 10%
Piercing: 40%
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Attack (weak)
Trigger: User has above 85% HP.
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1.5
Attack (medium)
Trigger: User has between 55% and 85% HP.
Damage (physical): 20/ 35/ 40/ 45
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.8
Attack (strong)
Trigger: User has between 10% and 55% HP.
Damage (physical): 20/ 35/ 40/ 45
Damage (physical): 45
Radius (splash): 130
Attack speed: 2.1
Attack (frenzy)
Trigger: User has below 10% HP.
Damage (physical): 20/ 35/ 40/ 45
Damage (physical): 45
Radius (splash): 130
Attack speed: 2.4
Crush (weak)
Trigger: User has above 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Damage (physical): 40
Radius (splash): 500
Cooldown: 20
Stun
Duration: 1/ 2/ 2/ 2
Duration: 2
Confusion
Duration: 2.5/ 5/ 5/ 5
Duration: 5
Knockback (strong)
Crush (strong)
Trigger: User has below 40% HP.
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Damage (physical): 40
Multitarget: 2
Radius (splash): 500
Cooldown: 17
Stun
Duration: 1/ 2/ 2/ 2
Duration: 2
Confusion
Duration: 2.5/ 5/ 5/ 5
Duration: 5
Knockback (strong)
Crush (special)
Trigger (first use): User has between 50% and 75% HP.
Trigger (second use): User has between 25% and 50% HP.
Trigger (third use): User has below 25% HP.
Radius: 500
Cooldown: 10000
Stun (special)
Confusion (special)
Knockback (strong)
Snap (single)
Trigger: User has below 70% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 6
Cooldown: 12
Snap (double)
Trigger: User has below 25% HP.
Damage (physical): 60/ 120/ 120/ 120
Multitarget: 6
Cooldown: 12
Reposition
Fleeing (self)
Trivia
Emperor scorpions don't wear hats in arachnophobia mode.
Adult emperor scorpions can't sting.