Emperor Scorpion

From Empires of the Undergrowth Official Wiki
Information
Common name Emperor scorpion
Scientific name Pandinus imperator
Environment Savannah
Forms Juvenile
Adult
Traits Paralysis
Resistance debuff
Stun
Confusion
Knockback
Nocturnal


Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary missions.


Abilities

Emperor scorpions attack mostly by pinching. They can reposition themselves in combat.

Juvenile scorpions can sting to paralyze and make enemies take more damage. This ability hits 4 targets at once.

Adult scorpions speed up at low health. It isn't a speed modifying effect.

Adult scorpions can slam on the ground to stun, confuse and fling enemies away. This ability hits twice at low health.

Adult scorpions can sometimes thrash violently to remove mounting enemies, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.

Adult scorpions can occasionally deal very high damage. This ability hits 6 times and can be used twice at low health with separate cooldown for each use.


Appearances

You can encounter emperor scorpions in:


Notable stats

Juvenile emperor scorpion
Common stats
  • Health: 2100/ 4200/ 6300
  • Movement speed: 340
  • Food amount: 115 [3]
  • Mount capacity: 12
  • Score: 530
  • Vision radius: 600
Damage modifications
  • Armor: 0.6
  • Venom resistance: 10%
  • Piercing: 20%
Immunities
  • Slow resistance: 20%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Attack
  • Damage (physical): 30
  • Radius (splash): 50
  • Attack speed: 1.8
Sting
  • Chance: 40%
  • Damage (venom): 10
  • Multitarget: 4
  • Cooldown: 12
Paralysis
  • Value: 10000
  • Duration: 6
Resistance debuff
  • Physical resistance: - 60%
  • Duration: 6
Reposition
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Adult emperor scorpion
Stats are different between story mode and custom game mode.
Common stats
  • Health: 30000/ 46000/ 58000/ 70000
  • Movement speed: 400
  • Food amount: 2000 [30]
  • Mount capacity: 38
  • Score: 3000
  • Vision radius: 800
Damage modifications
  • Armor: 2
  • Venom resistance: 10%
  • Piercing: 40%
Immunities
  • Slow resistance: 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Attack
(weak)
  • Trigger: User has above 85% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Radius (splash): 130
  • Attack speed: 1.5
Attack
(medium)
  • Trigger: User has between 55% and 85% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 1.8
Attack
(strong)
  • Trigger: User has between 10% and 55% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 2.1
Attack
(frenzy)
  • Trigger: User has below 10% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 2.4
Crush
(weak)
  • Trigger: User has above 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Damage (physical): 40
  • Radius (splash): 500
  • Cooldown: 20
Stun
  • Duration: 1/ 2/ 2/ 2
  • Duration: 2
Confusion
  • Duration: 2.5/ 5/ 5/ 5
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Crush
(strong)
  • Trigger: User has below 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Damage (physical): 40
  • Multitarget: 2
  • Radius (splash): 500
  • Cooldown: 17
Stun
  • Duration: 1/ 2/ 2/ 2
  • Duration: 2
Confusion
  • Duration: 2.5/ 5/ 5/ 5
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Crush
(special)
  • Trigger (first use): User has between 50% and 75% HP.
  • Trigger (second use): User has between 25% and 50% HP.
  • Trigger (third use): User has below 25% HP.
  • Radius: 500
  • Cooldown: 10000
Stun (special)
  • Duration: 2
Confusion (special)
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Snap
(single)
  • Trigger: User has below 70% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 6
  • Cooldown: 12
Snap
(double)
  • Trigger: User has below 25% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 6
  • Cooldown: 12
Reposition
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Trivia

  • Emperor scorpions don't wear hats in arachnophobia mode.
  • Adult emperor scorpions can't sting.