Emperor Scorpion: Difference between revisions
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Huge scorpions become frenzy and speed up at low health. It isn't counted as a [[Speed Modifying Effect|speed modifying effect]]. | Huge scorpions become frenzy and speed up at low health. It isn't counted as a [[Speed Modifying Effect|speed modifying effect]]. | ||
Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]]. | Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]]. It hits 2 times at low health. | ||
Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health. | Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health. | ||
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|width="45%"| | |width="45%"| | ||
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|'''Frenzy attack (weak)''' | |'''Frenzy attack'''<br/>'''(weak)''' | ||
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*''Trigger:'' User has between 55% and 85% HP. | *''Trigger:'' User has between 55% and 85% HP. | ||
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|'''Frenzy attack (medium)''' | |'''Frenzy attack'''<br/>'''(medium)''' | ||
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*''Trigger:'' User has between 10% and 55% HP. | *''Trigger:'' User has between 10% and 55% HP. | ||
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|'''Frenzy attack (strong)''' | |'''Frenzy attack'''<br/>'''(strong)''' | ||
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*''Trigger:'' User has below 10% HP. | *''Trigger:'' User has below 10% HP. | ||
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|rowspan="3"|'''Claw crush''' | |rowspan="3"|'''Claw crush'''<br/>'''(weak)''' | ||
|rowspan="3"| | |rowspan="3"| | ||
*''Trigger:'' User has below 40% HP. | |||
*''Chance:'' 30% | *''Chance:'' 30% | ||
*''Damage (physical):'' 30/ 40/ 40/ 40 | *''Damage (physical):'' 30/ 40/ 40/ 40 | ||
*''Radius (splash):'' 500 | *''Radius (splash):'' 500 | ||
*''Cooldown | *''Cooldown:'' 17 | ||
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:'''Stun''' | :'''Stun''' | ||
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:*''Distance:'' 1000 | :*''Distance:'' 1000 | ||
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|rowspan="3"|'''Claw crush'''<br/>'''(strong)''' | |||
|rowspan="3"| | |||
*''Trigger:'' User has below 40% HP. | |||
*''Chance:'' 30% | |||
*''Damage (physical):'' 30/ 40/ 40/ 40 | |||
*''Multitarget:'' 2 | |||
*''Radius (splash):'' 500 | |||
*''Cooldown:'' 20 | |||
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:'''Stun''' | |||
:*''Duration:'' 2 | |||
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:'''Confusion''' | |||
:*''Duration:'' 5 | |||
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:'''Knockback''' | |||
:*''Distance:'' 1000 | |||
|'''Snap'''<br/>'''(version 1)''' | |'''Snap'''<br/>'''(version 1)''' | ||
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Revision as of 11:30, 9 September 2024
| Information | |
|---|---|
| Common name | Emperor scorpion |
| Scientific name | Pandinus imperator |
| Environment | Savannah |
| Forms | Large Huge |
| Traits | Paralysis Resistance debuff Stun Confusion Knockback Nocturnal |
Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage. It hits 4 times.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away. It hits 2 times at low health.
Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
Huge scorpions can damage multiple enemies at once at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Trivia
- Emperor scorpions don't wear hats in arachnophobia mode.
- Huge emperor scorpions can't sting.



