Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]].
Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]].
The stronger version of this ability can only be used at low health. Stun and confusion immunity is ignored. It also removes mounting enemies.
Huge scorpions can become invulnerable, stun, confuse and fling enemies away. Mounting enemies are removed. Stun and confusion immunity is ignored. The ability can only be used 3 times when huge scorpions have a certain amount of health.
Huge scorpions can damage multiple enemies at once at low health.
Huge scorpions can damage multiple enemies at once at low health.
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|rowspan="3"|'''Distance'''<br/>'''(version 1)'''
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*''Trigger:'' User has User has between 50% and 75% HP.
*''Trigger (first use):'' User has between 50% and 75% HP.
*''Trigger (second use):'' User has between 25% and 50% HP.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away.
Huge scorpions can become invulnerable, stun, confuse and fling enemies away. Mounting enemies are removed. Stun and confusion immunity is ignored. The ability can only be used 3 times when huge scorpions have a certain amount of health.
Huge scorpions can damage multiple enemies at once at low health.