Emperor Scorpion: Difference between revisions
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Emperor scorpions use basic attack by pinching. They can reposition themselves in combat. | Emperor scorpions use basic attack by pinching. They can reposition themselves in combat. | ||
Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[Damage Modifying Effect|make enemies take more damage]]. | Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[Damage Modifying Effect|make enemies take more damage]]. This ability hits 4 times. | ||
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health. | Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health. | ||
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Huge scorpions become frenzy and speed up at low health. It isn't counted as a [[Speed Modifying Effect|speed modifying effect]]. | Huge scorpions become frenzy and speed up at low health. It isn't counted as a [[Speed Modifying Effect|speed modifying effect]]. | ||
Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]]. | Huge scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]]. This ability hits twice at low health. | ||
Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health. | Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health. | ||
Huge scorpions can damage | Huge scorpions can occasionally deal very high damage at low health. This ability hits 6 times. | ||
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Revision as of 11:57, 9 September 2024
| Information | |
|---|---|
| Common name | Emperor scorpion |
| Scientific name | Pandinus imperator |
| Environment | Savannah |
| Forms | Large Huge |
| Traits | Paralysis Resistance debuff Stun Confusion Knockback Nocturnal |
Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage. This ability hits 4 times.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, confuse and fling enemies away. This ability hits twice at low health.
Huge scorpions can become invulnerable, remove mounting ants, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
Huge scorpions can occasionally deal very high damage at low health. This ability hits 6 times.
Appearances
You can encounter emperor scorpions in:
Notable stats
Trivia
- Emperor scorpions don't wear hats in arachnophobia mode.
- Huge emperor scorpions can't sting.



