Emperor Scorpion: Difference between revisions

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{{Creature Infobox|image=File:ThumbEmperorScorpion.jpg|name=Emperor scorpion|scientific=''Pandinus imperator''|environment=Savannah|form=Large<br/>Huge|trait=Paralysis<br/>Resistance debuff<br/>Stun<br/>Confusion<br/>Knockback<br/>Nocturnal}}
{{Creature Infobox|image=File:Icon_EmperorScorpion.jpg|name=Emperor scorpion|scientific=''Pandinus imperator''|environment=Savannah|form=Juvenile<br/>Adult|trait=Paralysis<br/>Resistance debuff<br/>Stun<br/>Confusion<br/>Knockback<br/>Nocturnal}}
Emperor scorpion (''Pandinus imperator'') are nocturnal enemies in savannah documentary levels.
Emperor scorpion ''(Pandinus imperator)'' are nocturnal enemies in savannah documentary missions.


<br/>
<br/>
=='''Abilities'''==
=='''Abilities'''==
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Emperor scorpions attack mostly by pinching. They can reposition themselves in combat.


Large scorpions can sting to paralyze and [[Stat Modification|make enemies take more damage]].
Juvenile scorpions can sting to [[Disrupting Effect|paralyze]] and [[Damage Modifying Effect|make enemies take more damage]]. This ability hits 4 targets at once.


Huge scorpions can slam on the ground to [[Disrupting Effect|stun]] and [[Repositioning Effect|knock enemies back]], confusing them afterward. This ability has its own list of immune targets.
[[Titan|Adult scorpions]] speed up at low health. It isn't a [[Speed Modifying Effect|speed modifying effect]].


Huge scorpions can also do quick snaps or damage multiple enemies at once at low health.
Adult scorpions can slam on the ground to stun, confuse and [[Repositioning Effect|fling enemies away]]. This ability hits twice at low health.


They can also stun, shake off mounting ants and fling all nearby enemies away at low health. This ability ignores stun immunity.  
Adult scorpions can sometimes thrash violently to remove [[Enemy Mounting|mounting]] enemies, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.
 
Adult scorpions can occasionally deal very high damage. This ability hits 6 times and can be used twice at low health with separate cooldown for each use.  


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You can encounter emperor scorpions in:
You can encounter emperor scorpions in:
*'''[[Triage]]'''
*'''[[Triage]]'''
*'''[[Drive Them Back]]'''


*'''[[Last Mound Standing]]'''
*'''[[Last Mound Standing]]'''
*'''[[The REAL Final Experiment]]'''


<br/>
<br/>
=='''Notable stats'''==
=='''Notable stats'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:EmperorL.png]] <big>'''Large emperor scorpion'''</big>
|colspan="3"|[[File:Icon_EmperorScorpionYoung.jpg|50px]] <big>'''Juvenile emperor scorpion'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*''Slow resistance:'' 20%
*''Slow resistance:'' 20%
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
*Immune to execution
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Damage (physical):'' 30
*''Damage (physical):'' 30
*''Radius (splash):'' 50
*''Radius (splash):'' 50
*''Attack speed:'' 1
*''Attack speed:'' 1.8
|width="45%"|
|width="45%"|
|-
|-
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*''Chance:'' 40%
*''Chance:'' 40%
*''Damage (venom):'' 10
*''Damage (venom):'' 10
*''Multitarget:'' 4
*''Cooldown:'' 12
*''Cooldown:'' 12
|
|
:'''Paralysis'''
:'''Paralysis'''
:*''Value:'' 10000
:*''Duration:'' 6
:*''Duration:'' 6
|-
|-
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:*''Duration:'' 6
:*''Duration:'' 6
|-
|-
|'''Back up'''
|'''Reposition'''
|
|
*''Cooldown:'' 5
*''Cooldown:'' 5
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:EmperorH.png]] <big>'''Huge emperor scorpion'''</big>
|colspan="3"|[[File:Icon_EmperorScorpion.jpg|50px]] <big>'''Adult emperor scorpion'''</big>
|-
|colspan="3"|Stats are different between <font color="red">story mode</font> and <font color="green">custom game mode</font>.
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*''Movement speed:'' 400
*''Movement speed:'' 400
*''Food amount:'' 2000 [30]
*''Food amount:'' 2000 [30]
*''Mount capacity:'' 36
*''Mount capacity:'' 38
*''Score:'' 3000
*''Score:'' 3000
*''Vision radius:'' 800
*''Vision radius:'' 800
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*''Slow resistance:'' 60%
*''Slow resistance:'' 60%
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
*Immune to execution
|-
|-
|'''Basic attack'''
|'''Attack'''<br/>'''(weak)'''
|width="40%"|
|width="40%"|
*''Trigger:'' User has above 85% HP.
*''Damage (physical):'' 20/ 35/ 40/ 45
*''Damage (physical):'' 20/ 35/ 40/ 45
*''Radius (splash): 130
*''Radius (splash):'' 130
*''Attack speed:'' 1
*''Attack speed:'' 1.5
|width="45%"|
|width="45%"|
|-
|-
|rowspan="3"|'''Claw crush'''
|'''Attack'''<br/>'''(medium)'''
|rowspan="3"|
*''Chance:'' 30%
*''Damage (physical):'' 30/ 40/ 40/ 40
*''Radius (splash):'' 500
*''Cooldown (user has above 40% HP):'' 17
*''Cooldown (user has below 40% HP):'' 20
|
:'''Stun'''
:*''Duration:'' 2
|-
|
:'''Confusion'''
:*''Duration:'' 5
|-
|
:'''Knockback'''
:*''Distance:'' 1000
|-
|'''Snap (weak)'''
|
*''Trigger:'' User has between 25% and 70% HP.
*''Multihit:'' ?
*''Damage (physical):'' 60/ 120/ 120/ 120
*''Cooldown:'' 12
|
|-
|'''Snap (strong)'''
|
*''Trigger:'' User has below 25% HP.
*''Multihit:'' ?
*''Damage (physical):'' 60/ 120/ 120/ 120
*''Cooldown:'' 12
|
|-
|'''Frenzy (weak)'''
|
|
*''Trigger:'' User has between 55% and 85% HP.
*''Trigger:'' User has between 55% and 85% HP.
*''Damage (physical):'' 45
*<font color="red">''Damage (physical):'' 20/ 35/ 40/ 45</font>
*<font color="green">''Damage (physical):'' 45</font>
*''Radius (splash):'' 130
*''Radius (splash):'' 130
*''Attack speed:'' 1.2
*''Attack speed:'' 1.8
|
|
|-
|-
|'''Frenzy (medium)'''
|'''Attack'''<br/>'''(strong)'''
|
|
*''Trigger:'' User has between 10% and 55% HP.
*''Trigger:'' User has between 10% and 55% HP.
*''Damage (physical):'' 45
*<font color="red">''Damage (physical):'' 20/ 35/ 40/ 45</font>
*<font color="green">''Damage (physical):'' 45</font>
*''Radius (splash):'' 130
*''Radius (splash):'' 130
*''Attack speed:'' 1.4
*''Attack speed:'' 2.1
|
|
|-
|-
|'''Frenzy (strong)'''
|'''Attack'''<br/>'''(frenzy)'''
|
|
*''Trigger:'' User has below 10% HP.
*''Trigger:'' User has below 10% HP.
*''Damage (physical):'' 45
*<font color="red">''Damage (physical):'' 20/ 35/ 40/ 45</font>
*<font color="green">''Damage (physical):'' 45</font>
*''Radius (splash):'' 130
*''Radius (splash):'' 130
*''Attack speed:'' 1.6
*''Attack speed:'' 2.4
|
|
|-
|-
|rowspan="2"|'''Distance (first)'''
|rowspan="3"|'''Crush'''<br/>'''(weak)'''
|rowspan="2"|
|rowspan="3"|
*''Trigger:'' User has between 50% and 75% HP.
*''Trigger:'' User has above 40% HP.
*''Cooldown:'' 10000
*''Chance:'' 30%
*<font color="red">''Damage (physical):'' 30/ 40/ 40/ 40</font>
*<font color="green">''Damage (physical):'' 40</font>
*''Radius (splash):'' 500
*''Cooldown:'' 20
|
|
:'''Stun'''
:'''Stun'''
:*''Duration:'' 2
:*<font color="red">''Duration:'' 1/ 2/ 2/ 2</font>
:*<font color="green">''Duration:'' 2</font>
 
|-
|
:'''Confusion'''
:*<font color="red">''Duration:'' 2.5/ 5/ 5/ 5</font>
:*<font color="green">''Duration:'' 5</font>
 
|-
|-
|
|
:'''Knockback'''
:'''Knockback (strong)'''
:*''Distance:'' 1000
:*''Distance:'' 1000
|-
|-
|rowspan="2"|'''Distance (second)'''
|rowspan="3"|'''Crush'''<br/>'''(strong)'''
|rowspan="2"|
|rowspan="3"|
*''Trigger:'' User has between 25% and 50% HP.
*''Trigger:'' User has below 40% HP.
*''Cooldown:'' 10000
*''Chance:'' 30%
*<font color="red">''Damage (physical):'' 30/ 40/ 40/ 40</font>
*<font color="green">''Damage (physical):'' 40</font>
*''Multitarget:'' 2
*''Radius (splash):'' 500
*''Cooldown:'' 17
|
|
:'''Stun'''
:'''Stun'''
:*''Duration:'' 2
:*<font color="red">''Duration:'' 1/ 2/ 2/ 2</font>
:*<font color="green">''Duration:'' 2</font>
 
|-
|
:'''Confusion'''
:*<font color="red">''Duration:'' 2.5/ 5/ 5/ 5</font>
:*<font color="green">''Duration:'' 5</font>
 
|-
|-
|
|
:'''Knockback'''
:'''Knockback (strong)'''
:*''Distance:'' 1000
:*''Distance:'' 1000
|-
|-
|rowspan="2"|'''Distance (third)'''
|rowspan="3"|'''Crush'''<br/>'''(special)'''
|rowspan="2"|
|rowspan="3"|
*''Trigger:'' User has below 25% HP.
*''Trigger (first use):'' User has between 50% and 75% HP.
*''Trigger (second use):'' User has between 25% and 50% HP.
*''Trigger (third use):'' User has below 25% HP.
*''Radius:'' 500
*''Cooldown:'' 10000
*''Cooldown:'' 10000
|
|
:'''Stun'''
:'''Stun (special)'''
:*''Duration:'' 2
:*''Duration:'' 2
|-
|-
|
|
:'''Knockback'''
:'''Confusion (special)'''
:*''Duration:'' 5
|-
|
:'''Knockback (strong)'''
:*''Distance:'' 1000
:*''Distance:'' 1000
|-
|-
|'''Back up'''
|'''Snap'''<br/>'''(single)'''
|
*''Trigger:'' User has below 70% HP.
*''Damage (physical):'' 60/ 120/ 120/ 120
*''Multitarget:'' 6
*''Cooldown:'' 12
|
|-
|'''Snap'''<br/>'''(double)'''
|
*''Trigger:'' User has below 25% HP.
*''Damage (physical):'' 60/ 120/ 120/ 120
*''Multitarget:'' 6
*''Cooldown:'' 12
|
|-
|'''Reposition'''
|
|
*''Cooldown:'' 5
*''Cooldown:'' 5
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<br/>
<br/>
=='''Trivia'''==
=='''Trivia'''==
''(none)''
* Emperor scorpions don't wear hats in arachnophobia mode.
 
* Adult emperor scorpions can't sting.


<br/>
<br/>

Latest revision as of 10:14, 18 April 2026

Information
Common name Emperor scorpion
Scientific name Pandinus imperator
Environment Savannah
Forms Juvenile
Adult
Traits Paralysis
Resistance debuff
Stun
Confusion
Knockback
Nocturnal


Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary missions.


Abilities

Emperor scorpions attack mostly by pinching. They can reposition themselves in combat.

Juvenile scorpions can sting to paralyze and make enemies take more damage. This ability hits 4 targets at once.

Adult scorpions speed up at low health. It isn't a speed modifying effect.

Adult scorpions can slam on the ground to stun, confuse and fling enemies away. This ability hits twice at low health.

Adult scorpions can sometimes thrash violently to remove mounting enemies, stun, confuse and fling enemies away. Stun and confusion immunity is ignored. This ability can only be used once each time huge scorpions reach a certain amount of health.

Adult scorpions can occasionally deal very high damage. This ability hits 6 times and can be used twice at low health with separate cooldown for each use.


Appearances

You can encounter emperor scorpions in:


Notable stats

Juvenile emperor scorpion
Common stats
  • Health: 2100/ 4200/ 6300
  • Movement speed: 340
  • Food amount: 115 [3]
  • Mount capacity: 12
  • Score: 530
  • Vision radius: 600
Damage modifications
  • Armor: 0.6
  • Venom resistance: 10%
  • Piercing: 20%
Immunities
  • Slow resistance: 20%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Attack
  • Damage (physical): 30
  • Radius (splash): 50
  • Attack speed: 1.8
Sting
  • Chance: 40%
  • Damage (venom): 10
  • Multitarget: 4
  • Cooldown: 12
Paralysis
  • Value: 10000
  • Duration: 6
Resistance debuff
  • Physical resistance: - 60%
  • Duration: 6
Reposition
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Adult emperor scorpion
Stats are different between story mode and custom game mode.
Common stats
  • Health: 30000/ 46000/ 58000/ 70000
  • Movement speed: 400
  • Food amount: 2000 [30]
  • Mount capacity: 38
  • Score: 3000
  • Vision radius: 800
Damage modifications
  • Armor: 2
  • Venom resistance: 10%
  • Piercing: 40%
Immunities
  • Slow resistance: 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Attack
(weak)
  • Trigger: User has above 85% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Radius (splash): 130
  • Attack speed: 1.5
Attack
(medium)
  • Trigger: User has between 55% and 85% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 1.8
Attack
(strong)
  • Trigger: User has between 10% and 55% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 2.1
Attack
(frenzy)
  • Trigger: User has below 10% HP.
  • Damage (physical): 20/ 35/ 40/ 45
  • Damage (physical): 45
  • Radius (splash): 130
  • Attack speed: 2.4
Crush
(weak)
  • Trigger: User has above 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Damage (physical): 40
  • Radius (splash): 500
  • Cooldown: 20
Stun
  • Duration: 1/ 2/ 2/ 2
  • Duration: 2
Confusion
  • Duration: 2.5/ 5/ 5/ 5
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Crush
(strong)
  • Trigger: User has below 40% HP.
  • Chance: 30%
  • Damage (physical): 30/ 40/ 40/ 40
  • Damage (physical): 40
  • Multitarget: 2
  • Radius (splash): 500
  • Cooldown: 17
Stun
  • Duration: 1/ 2/ 2/ 2
  • Duration: 2
Confusion
  • Duration: 2.5/ 5/ 5/ 5
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Crush
(special)
  • Trigger (first use): User has between 50% and 75% HP.
  • Trigger (second use): User has between 25% and 50% HP.
  • Trigger (third use): User has below 25% HP.
  • Radius: 500
  • Cooldown: 10000
Stun (special)
  • Duration: 2
Confusion (special)
  • Duration: 5
Knockback (strong)
  • Distance: 1000
Snap
(single)
  • Trigger: User has below 70% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 6
  • Cooldown: 12
Snap
(double)
  • Trigger: User has below 25% HP.
  • Damage (physical): 60/ 120/ 120/ 120
  • Multitarget: 6
  • Cooldown: 12
Reposition
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Trivia

  • Emperor scorpions don't wear hats in arachnophobia mode.
  • Adult emperor scorpions can't sting.