| Tier |
Name |
Difficulty |
Requirements |
Rewards |
| III |
Royal Gardens |
Medium |
Have at least 15 Harmony decorations. |
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence |
| III |
Royal Gardens |
Hard |
Have at least 20 Harmony decorations. |
Gain +1 to production yields for all packs of goods.
30 Scrolls or 30 Incense or 30 Ale or 30 Wine or 30 Training Gear or 30 Tea
3 Wildfire Essence |
| III |
Brotherhood |
Medium |
Deliver 40 Scrolls. Own at least 1 Temple. |
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour |
| III |
Brotherhood |
Hard |
Deliver 50 Scrolls. Own at least 1 Temple. |
+2 to Incense production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Oil production (from gathering, farming, fishing, or production).
30 Oil
35 Flour |
| III |
Religion |
Medium |
Fulfill your villagers' need for religion 60 times (retroactive). |
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs |
| III |
Religion |
Hard |
Fulfill your villagers' need for religion 70 times (retroactive). |
+1 to Grain production (from gathering, farming, fishing, or production).
40 Coal
40 Herbs |
| III |
Fox Villagers |
Medium |
Keep Foxes Resolve above 20 for 120 seconds Deliver 15 Tea. |
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts |
| III |
Fox Villagers |
Hard |
Keep Foxes Resolve above 24 for 120 seconds Deliver 20 Tea. |
+2 to Porridge production (from gathering, farming, fishing, or production).
4 Foxes will join the settlement.
5 Parts |
| III |
Water Industry |
Medium |
Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 15 Bricks. Deliver 15 Fabric. |
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts |
| III |
Water Industry |
Hard |
Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 20 Bricks. Deliver 20 Fabric. |
+1 to Planks production (from gathering, farming, fishing, or production).
+1 to Bricks production (from gathering, farming, fishing, or production).
4 Parts |
| III |
Fair Exchange |
Medium |
Complete 5 trade routes worth at least 11 Amber each. |
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine |
| III |
Fair Exchange |
Hard |
Complete 5 trade routes worth at least 12 Amber each. |
+2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production).
20 Pipes
30 Incense or 30 Scrolls or 30 Tea or 30 Training Gear or 30 Ale or 30 Wine |
| III |
Profitable Caution |
Medium |
Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. |
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint |
| III |
Profitable Caution |
Hard |
Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. |
+1 to Vegetables production (from gathering, farming, fishing, or production).
5 Parts
Furnace Blueprint |
| III |
Beaver Resolve |
Medium |
Keep Beavers Resolve above 26 for 120 seconds |
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber |
| III |
Beaver Resolve |
Hard |
Keep Beavers Resolve above 30 for 120 seconds |
+1 to Roots production (from gathering, farming, fishing, or production).
4 Beavers will join the settlement.
20 Amber |
| III |
Power of the Storm |
Medium |
Use 125 units of Storm Water in Rain Engines in production buildings. |
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts |
| III |
Power of the Storm |
Hard |
Use 175 units of Storm Water in Rain Engines in production buildings. |
10 Tools
+2 to Storm Water production (from gathering, farming, fishing, or production).
8 Parts |
| III |
Healing |
Medium |
Deliver 40 Tea. Own at least 1 Bath House. |
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste |
| III |
Healing |
Hard |
Deliver 50 Tea. Own at least 1 Bath House. |
Gain 5 Dye for every 10 Insects produced. or 2 additional Harpies will come with each group of newcomers.
30 Sea Marrow
30 Paste |
| III |
Booming Economy |
Medium |
Sell goods worth at least 45 Amber to traders or via trade routes. |
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers. |
| III |
Booming Economy |
Hard |
Sell goods worth at least 60 Amber to traders or via trade routes. |
Traders will arrive 25% quicker.
12 Tools
A group of 3 villagers. |
| III |
New Clothes |
Medium |
Have at least 14 villagers with the Coats need fulfilled for 120 seconds. |
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric |
| III |
New Clothes |
Hard |
Have at least 18 villagers with the Coats need fulfilled for 120 seconds. |
+2 to Coats production (from gathering, farming, fishing, or production).
+1 to Leather production (from gathering, farming, fishing, or production).
20 Fabric |
| III |
Archaeology |
Medium |
Deliver 2 Ancient Tablet. Cut through the forest to discover 3 glades. |
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools |
| III |
Archaeology |
Hard |
Deliver 3 Ancient Tablet. Cut through the forest to discover 4 glades. |
Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade.
2 Wildfire Essence
12 Tools |
| III |
Upgraded Living |
Medium |
Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. |
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense |
| III |
Upgraded Living |
Hard |
Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. |
+2 to Paste production (from gathering, farming, fishing, or production).
3 Frogs will join the settlement.
30 Incense |
| III |
Charity Fair |
Medium |
Deliver 40 Amber. Own at least 1 Market. |
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers |
| III |
Charity Fair |
Hard |
Deliver 50 Amber. Own at least 1 Market. |
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or +3 to Ale production (from gathering, farming, fishing, or production). or +3 to Tea production (from gathering, farming, fishing, or production). or Workers assigned to Glade Events can carry 10 more items.
30 Pie or 30 Pickled Goods or 30 Paste or 30 Coats or 30 Boots
30 Porridge or 30 Biscuits or 30 Jerky or 30 Skewers |
| III |
Religious Rites |
Medium |
Deliver 40 Incense. Own at least 1 Monastery. |
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale |
| III |
Religious Rites |
Hard |
Deliver 50 Incense. Own at least 1 Monastery. |
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.
30 Pie
30 Ale |
| III |
Power of the Drizzle |
Medium |
Use 125 units of Drizzle Water in Rain Engines in production buildings. |
A group of 4 villagers.
20 Amber
10 Pipes |
| III |
Power of the Drizzle |
Hard |
Use 175 units of Drizzle Water in Rain Engines in production buildings. |
A group of 4 villagers.
20 Amber
10 Pipes |
| III |
Building the Citadel |
Medium |
Deliver 15 Pack of Building Materials. |
Villagers move 10% quicker.
30 Copper Bars
5 Parts |
| III |
Building the Citadel |
Hard |
Deliver 20 Pack of Building Materials. |
Villagers move 10% quicker.
30 Copper Bars
5 Parts |
| III |
Liquid Luck |
Medium |
Deliver 40 Wine. Own at least 1 Guild House. |
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine |
| III |
Liquid Luck |
Hard |
Deliver 50 Wine. Own at least 1 Guild House. |
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced.
+2 to Wine production (from gathering, farming, fishing, or production).
30 Wine |
| III |
Serving Ale |
Medium |
Fulfill your villagers' need for leisure 60 times (retroactive). |
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts |
| III |
Serving Ale |
Hard |
Fulfill your villagers' need for leisure 70 times (retroactive). |
+2 to Ale production (from gathering, farming, fishing, or production).
20 Amber
5 Parts |
| III |
Income Tax |
Medium |
Complete 8 trade routes. Deliver 15 Amber. |
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts |
| III |
Income Tax |
Hard |
Complete 10 trade routes. Deliver 20 Amber. |
Traders will arrive 15% quicker.
3 Wildfire Essence
8 Parts |
| III |
Ore Mining |
Medium |
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Copper Ore. |
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow |
| III |
Ore Mining |
Hard |
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Copper Ore. |
+1 to Copper Ore production (from gathering, farming, fishing, or production).
10 Tools
30 Sea Marrow |
| III |
Harpy Villagers |
Medium |
Have at least 10 Harpies for 120 seconds Have at least 8 villagers with the Jerky need fulfilled for 60 seconds. |
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls |
| III |
Harpy Villagers |
Hard |
Have at least 12 Harpies for 120 seconds Have at least 10 villagers with the Jerky need fulfilled for 60 seconds. |
+1 to Berries production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
30 Scrolls |
| III |
Treasure Hunt |
Medium |
Open or send 3 Abandoned Caches of any size to the Citadel. |
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts |
| III |
Treasure Hunt |
Hard |
Open or send 4 Abandoned Caches of any size to the Citadel. |
Workers assigned to Glade Events can carry 10 more items.
A group of 4 villagers.
5 Parts |
| III |
Rations for the Citadel |
Medium |
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. |
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie |
| III |
Rations for the Citadel |
Hard |
Deliver 15 Pack of Provisions. Deliver 15 Pack of Crops. Deliver 15 Pack of Building Materials. |
All packs of goods are produced 33% faster.
30 Waterskins
30 Porridge or 30 Paste or 30 Skewers or 30 Jerky or 30 Pickled Goods or 30 Biscuits or 30 Pie |
| III |
Basic Rights |
Medium |
Have at least 14 villagers with the Leisure need fulfilled for 120 seconds. |
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie |
| III |
Basic Rights |
Hard |
Have at least 18 villagers with the Leisure need fulfilled for 120 seconds. |
Tinctury Blueprint
30 Barrels
30 Pickled Goods or 30 Paste or 30 Porridge or 30 Biscuits or 30 Pie or 30 Jerky or 30 Pie |
| III |
Cleanliness |
Medium |
Fulfill your villagers' need for treatment 50 times (retroactive). |
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs |
| III |
Cleanliness |
Hard |
Fulfill your villagers' need for treatment 60 times (retroactive). |
+2 to Tea production (from gathering, farming, fishing, or production).
3 Harpies will join the settlement.
40 Herbs |
| III |
Salty Delivery |
Medium |
Deliver 50 Salt. |
10 Parts
A group of 4 villagers.
+1 to Salt production (from gathering, farming, fishing, or production). |
| III |
Power of the Clearance |
Medium |
Use 125 units of Clearance Water in Rain Engines in production buildings. |
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production). |
| III |
Power of the Clearance |
Hard |
Use 175 units of Clearance Water in Rain Engines in production buildings. |
10 Pipes
A group of 4 villagers.
+2 to Barrels production (from gathering, farming, fishing, or production). |
| III |
Hasty Explorer |
Medium |
Discover 2 Dangerous ( ) or Forbidden Glades ( ) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. |
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts |
| III |
Hasty Explorer |
Hard |
Discover 2 Dangerous ( ) or Forbidden Glades ( ) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. |
+1 to Pipes production (from gathering, farming, fishing, or production).
20 Pipes
5 Parts |
| III |
Trading Goods |
Medium |
Deliver 25 Pack of Trade Goods. |
15 Bricks
20 Fabric
20 Amber |
| III |
Trading Goods |
Hard |
Deliver 30 Pack of Trade Goods. |
15 Bricks
20 Fabric
20 Amber |
| III |
Trade and Industry |
Medium |
Sell goods worth at least 35 Amber to traders or via trade routes. Use 90 units of rainwater (any type) in Rain Engines in production buildings. |
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence |
| III |
Trade and Industry |
Hard |
Sell goods worth at least 45 Amber to traders or via trade routes. Use 130 units of rainwater (any type) in Rain Engines in production buildings. |
Traders will arrive 15% quicker.
Any Builder can carry 5 additional items.
3 Wildfire Essence |
| III |
Arena |
Medium |
Deliver 40 Training Gear. Own at least 1 Clan Hall. |
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky |
| III |
Arena |
Hard |
Deliver 50 Training Gear. Own at least 1 Clan Hall. |
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced.
30 Oil
30 Jerky |
| III |
Training |
Medium |
Deliver 40 Training Gear. Own at least 1 Academy. |
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits |
| III |
Training |
Hard |
Deliver 50 Training Gear. Own at least 1 Academy. |
+3 to Training Gear production (from gathering, farming, fishing, or production).
30 Coal
30 Biscuits |
| III |
Gifts for the Queen |
Medium |
Complete at least 2 events by making a decision: Loyalty . |
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers. |
| III |
Gifts for the Queen |
Hard |
Complete at least 3 events by making a decision: Loyalty . |
The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
5 Parts
A group of 3 villagers. |
| III |
Luxury Goods |
Medium |
Deliver 20 Pack of Luxury Goods. |
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). |
| III |
Luxury Goods |
Hard |
Deliver 20 Pack of Luxury Goods. Deliver 10 Amber. |
10 Parts
A group of 4 villagers.
+2 to Jerky production (from gathering, farming, fishing, or production). or +2 to Skewers production (from gathering, farming, fishing, or production). or +2 to Porridge production (from gathering, farming, fishing, or production). or +2 to Paste production (from gathering, farming, fishing, or production). or +2 to Pie production (from gathering, farming, fishing, or production). or +2 to Biscuits production (from gathering, farming, fishing, or production). or +2 to Pickled Goods production (from gathering, farming, fishing, or production). |
| III |
Ruins |
Medium |
Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count. Deliver 12 Pack of Provisions. |
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery |
| III |
Ruins |
Hard |
Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count. Deliver 15 Pack of Provisions. |
Workers assigned to Glade Events can carry 5 more items.
12 Tools
35 Pottery |
| III |
Export |
Medium |
Complete 10 trade routes. |
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts |
| III |
Export |
Hard |
Complete 12 trade routes. |
Gain +1 to production yields for all packs of goods.
A group of 4 villagers.
8 Parts |
| III |
Frog Resolve |
Medium |
Keep Frogs Resolve above 26 for 120 seconds |
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine |
| III |
Frog Resolve |
Hard |
Keep Frogs Resolve above 30 for 120 seconds |
+1 to Stone production (from gathering, farming, fishing, or production). or +1 to Clay production (from gathering, farming, fishing, or production).
4 Frogs will join the settlement.
40 Wine |
| III |
Advanced Logistics |
Medium |
Own at least 2 Rain Collectors. Deliver 35 Drizzle Water. Deliver 35 Storm Water. |
+2 to Copper Bars production (from gathering, farming, fishing, or production).
35 Pottery
3 Wildfire Essence |
| III |
Luxury |
Medium |
Fulfill your villagers' need for luxury 50 times (retroactive). |
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels |
| III |
Luxury |
Hard |
Fulfill your villagers' need for luxury 60 times (retroactive). |
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.
40 Biscuits or 40 Pie or 40 Pickled Goods or 40 Paste or 40 Porridge or 40 Jerky or 40 Skewers
40 Barrels |
| III |
Advanced District |
Medium |
Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). |
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew |
| III |
Advanced District |
Hard |
Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). |
+1 to Planks production (from gathering, farming, fishing, or production).
40 Leather
20 Crystalized Dew |
| III |
Lost in the Woods |
Medium, Hard |
Complete at least 2 events by making a decision: Empathy . |
Gain +1 to production yields for all packs of goods.
15 Pack of Provisions
8 Tools |
| III |
Trailblazing |
Medium |
Cut through the forest to discover 5 glades. |
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew |
| III |
Trailblazing |
Hard |
Cut through the forest to discover 6 glades. Deliver 10 Tools. |
+3 to Pickled Goods production (from gathering, farming, fishing, or production). or +3 to Porridge production (from gathering, farming, fishing, or production). or +3 to Jerky production (from gathering, farming, fishing, or production). or +3 to Skewers production (from gathering, farming, fishing, or production). or +3 to Biscuits production (from gathering, farming, fishing, or production). or +3 to Pie production (from gathering, farming, fishing, or production). or +3 to Paste production (from gathering, farming, fishing, or production).
30 Amber
30 Crystalized Dew |
| III |
Lumps of Coal |
Medium |
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 40 Coal. |
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye |
| III |
Lumps of Coal |
Hard |
Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel. Deliver 60 Coal. |
+1 to Coal production (from gathering, farming, fishing, or production).
30 Oil
35 Dye |
| III |
Profitable Trade |
Medium |
Complete 4 trade routes worth at least 8 Amber each. Deliver 9 Pack of Provisions. |
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow |
| III |
Profitable Trade |
Hard |
Complete 4 trade routes worth at least 9 Amber each. Deliver 12 Pack of Provisions. |
+1 to Planks production (from gathering, farming, fishing, or production).
35 Coats or 35 Boots
30 Sea Marrow |
| III |
The Forum |
Medium |
Deliver 40 Training Gear. Deliver 40 Wine. |
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production). |
| III |
The Forum |
Hard |
Deliver 50 Training Gear. Deliver 50 Wine. |
Forum Blueprint
40 Reed
+2 to Training Gear production (from gathering, farming, fishing, or production). |
| III |
Pyromania |
Medium |
Burn at least 14 Blightrot Cysts. |
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal |
| III |
Pyromania |
Hard |
Burn at least 18 Blightrot Cysts. |
+1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
+1 to Purging Fire production (from gathering, farming, fishing, or production).
30 Coal |
| III |
Industry |
Medium |
Deliver 50 Copper Ore. |
A group of 4 villagers.
10 Parts
6 Tools |
| III |
Lost Knowledge |
Medium |
Deliver 3 Ancient Tablet. |
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense |
| III |
Lost Knowledge |
Hard |
Deliver 4 Ancient Tablet. |
40 Jerky or 40 Skewers or 40 Porridge or 40 Biscuits
40 Pie or 40 Pickled Goods or 40 Paste or 40 Coats or 40 Boots
40 Wine or 40 Ale or 40 Training Gear or 40 Scrolls or 40 Tea or 40 Incense |
| III |
Good Friends |
Medium |
Reach standing level 2 with 2 settlements on trade routes. |
40 Boots or 40 Coats
30 Amber
40 Waterskins |
| III |
Good Friends |
Hard |
Reach standing level 2 with 3 settlements on trade routes. |
40 Boots or 40 Coats
30 Amber
40 Waterskins |
| III |
Lizard Villagers |
Medium |
Keep Lizards Resolve above 20 for 120 seconds Deliver 5 Pack of Provisions. |
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts |
| III |
Lizard Villagers |
Hard |
Keep Lizards Resolve above 24 for 120 seconds Deliver 5 Pack of Provisions. |
+1 to Meat production (from gathering, farming, fishing, or production).
3 Lizards will join the settlement.
5 Parts |
| III |
Varied Delivery |
Medium |
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. |
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense |
| III |
Varied Delivery |
Hard |
Deliver 15 Pack of Trade Goods. Deliver 15 Pack of Building Materials. Deliver 15 Pack of Crops. |
+2 to Ale production (from gathering, farming, fishing, or production). or +2 to Wine production (from gathering, farming, fishing, or production). or +2 to Training Gear production (from gathering, farming, fishing, or production). or +2 to Scrolls production (from gathering, farming, fishing, or production). or +2 to Incense production (from gathering, farming, fishing, or production). or +2 to Tea production (from gathering, farming, fishing, or production).
30 Ale or 30 Wine or 30 Tea or 30 Boots or 30 Coats
30 Scrolls or 30 Training Gear or 30 Incense |
| III |
Cups and Glasses |
Medium |
Deliver 40 Ale. Own at least 1 Tavern. |
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins |
| III |
Cups and Glasses |
Hard |
Deliver 50 Ale. Own at least 1 Tavern. |
+2 to Ale production (from gathering, farming, fishing, or production).
30 Ale
30 Waterskins |
| III |
Bat Villagers |
Medium |
Have at least 10 Bats for 120 seconds Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds. |
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls |
| III |
Bat Villagers |
Hard |
Have at least 12 Bats for 120 seconds Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds. |
+1 to Copper Ore production (from gathering, farming, fishing, or production). or +1 to Coal production (from gathering, farming, fishing, or production). or +1 to Salt production (from gathering, farming, fishing, or production). or +1 to Sea Marrow production (from gathering, farming, fishing, or production).
4 Bats will join the settlement.
30 Scrolls |
| III |
Human Villagers |
Medium |
Have at least 10 Humans for 120 seconds Have at least 8 villagers with the Coats need fulfilled for 60 seconds. |
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts |
| III |
Human Villagers |
Hard |
Have at least 12 Humans for 120 seconds Have at least 10 villagers with the Coats need fulfilled for 60 seconds. |
+1 to Fabric production (from gathering, farming, fishing, or production).
3 Humans will join the settlement.
5 Parts |
| III |
Aesthetics |
Medium |
Have at least 15 Aesthetics decorations. |
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew |
| III |
Aesthetics |
Hard |
Have at least 20 Aesthetics decorations. |
+1 to Berries production (from gathering, farming, fishing, or production).
30 Jerky or 30 Skewers or 30 Porridge or 30 Paste or 30 Pie or 30 Biscuits or 30 Pickled Goods
30 Crystalized Dew |
| III |
Agriculture |
Medium |
Own at least 24 Farm Fields. Deliver 20 Pack of Crops. |
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts |
| III |
Agriculture |
Hard |
Own at least 30 Farm Fields. Deliver 25 Pack of Crops. |
A group of 4 villagers.
+1 to Grain production (from gathering, farming, fishing, or production).
8 Parts |