Orders

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The crown sends you new orders, viceroy.

The Queen's Envoy

Overview

Orders are objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or Perks. Players choose which Orders to commit to from 2-4 options in an Order pack. Order packs arrive in batches at set intervals.

Order Tiers

The icons for the 4 different Tiers of orders: upper left: Tier 1, upper right: Tier 2, lower left: Tier 3, lower right: Tier 4.

Orders have 4 complexity tiers which specify in which slots they can appear. Orders can also vary based on difficulty. This difficulty system is separate from, but influenced by the settlement Difficulty. Each settlement Difficulty will have a set of Order difficulties that will be drawn.

For example, the Veteran Difficulty has the Order difficulty set as:

Easy Medium Medium Medium Medium Medium Medium Hard Medium Hard

Since on Veteran difficulty, your Order choices are:

Tier 1 Tier 1 Tier 1 Tier 2 Tier 2 Tier 3 Tier 3 Tier 3 Tier 4 Tier 4

this means that the Orders you draw will be:

Easy Medium Medium Medium Medium Medium Medium Hard Medium Hard
Tier 1 Tier 1 Tier 1 Tier 2 Tier 2 Tier 3 Tier 3 Tier 3 Tier 4 Tier 4

Below is a list of Order tiers and difficulties for all settlement Difficulties. All Prestige Difficulties share the same Order pool.

Order 1 2 3 4 5 6 7 8 9 10 11 12
Settler Easy
Tier 1
Easy
Tier 1
Easy
Tier 1
Easy
Tier 2
Easy
Tier 2
Easy
Tier 2
Easy
Tier 3
Easy
Tier 3
Easy
Tier 3
Easy
Tier 4
Easy
Tier 4
Easy
Tier 4
Pioneer Easy
Tier 1
Easy
Tier 1
Medium
Tier 1
Easy
Tier 2
Medium
Tier 2
Easy
Tier 3
Medium
Tier 3
Medium
Tier 3
Easy
Tier 4
Easy
Tier 4
Medium
Tier 4
N/A
Veteran Easy
Tier 1
Medium
Tier 1
Medium
Tier 1
Medium
Tier 2
Medium
Tier 2
Medium
Tier 3
Medium
Tier 3
Hard
Tier 3
Medium
Tier 4
Hard
Tier 4
N/A N/A
Viceroy Medium
Tier 1
Medium
Tier 1
Hard
Tier 1
Medium
Tier 2
Hard
Tier 2
Medium
Tier 3
Medium
Tier 3
Hard
Tier 3
Medium
Tier 4
N/A N/A N/A
Prestige Hard
Tier 1
Hard
Tier 1
Hard
Tier 1
Hard
Tier 2
Hard
Tier 2
Hard
Tier 3
Hard
Tier 3
Hard
Tier 3
Hard
Tier 4
N/A N/A N/A

Since not every Order is valid for every Order difficulty, some Orders will be impossible to draw on specific settlement difficulties. For example, Blue Metal is a Tier 1 Order that is only valid for the Hard Order difficulty, so it will never be seen when playing on Settler, Pioneer, or Veteran. Likewise, Help from the Queen is a Tier 1 Order that is only valid for the Easy Order difficulty, so it will never be seen when playing on Viceroy or above. Some Orders have identical requirements for multiple Order difficulties.

Additional restrictions

A lot of Orders are limited by biomes, species, World Map modifiers, and blueprints. An Order that asks for Humans Humans Resolve is disabled in settlements without Humans present, for example. Generally, Orders with completely or nigh impossible objectives are avoided; biome/species appropriate Orders are selected. Some Orders have multiple variants with identical names but different requirements tailored to the resources available in the biome. Since these Orders are technically separate Orders with identical names, they will appear separately in tables that list Orders.

Arrival time & availability

An Order from the first pack hasn't been selected

Before a pack of Orders can be viewed, it needs to be delivered by the Queen's Envoy. Order packs are delivered in batches and all Order packs from a batch become available at the same time. A choice between one of the Orders in the revealed Order pack must be made before proceeding to unrevealed Order packs.

A set amount of time has to pass in each settlement before each of the Order batches arrive. Without any season duration effects, intervals between batches follow 12-minute years from Prestige 2 onwards, with the exception of the first batch which arrives 90 seconds after the start of the game.

Order pack arrival time (minutes)
Order 1 2 3 4 5 6 7 8 9 10 11 12
Settler 01:30 01:30 01:30 12:00 12:00 24:00 24:00 24:00 36:00 36:00 48:00 48:00
Pioneer 01:30 01:30 01:30 12:00 12:00 24:00 24:00 36:00 36:00 48:00 48:00 N/A
Veteran 01:30 01:30 01:30 12:00 12:00 24:00 24:00 36:00 48:00 48:00 N/A N/A
Viceroy 01:30 01:30 01:30 12:00 12:00 24:00 24:00 36:00 48:00 N/A N/A N/A
Prestige 01:30 01:30 01:30 12:00 12:00 24:00 24:00 36:00 48:00 N/A N/A N/A

Timed Orders

Timed Order example

Unlocked with the Obsidian Archive level 9 upgrade, Timed Orders are difficult, time-sensitive, and highly rewarding Orders that have a chance to appear alongside the usual set of Orders. Timed Orders never replace regular Orders - they always have a separate slot reserved.

Timed Orders are always Ephemeral. They disappear if you decide to unpause the game before making a selection from the revealed Order pack. Unlike regular Orders, Timed Orders can be failed, should the timer run out. You lose the Order's Reputation point forever.

By default, Timed Orders automatically complete if the requirement is met when the time runs out.

World Map modifiers influencing Timed Orders

Main article: World Map modifiers
World modifier Rewards Description
Forsaken Gods Temple Artifacts The Forsaken Gods' blessings can be ambiguous. You have a higher chance of receiving timed Orders from the Crown.

Order & Timed Order generation

The exact Orders you get in an Order pack, both regular and Timed, are not determined until your open it (by clicking Pick in the Orders panel), revealing the choices for the first time.

9/9 Timed Orders with Forsaken Gods Temple

Whether an Order pack will have a Timed Order or not is determined during the settlement generation process. Also at this stage the game decides whether you will find 2, 3, or 4 Timed Orders among all of your Order packs. Which exact slots will have Timed Orders is also determined at this stage.[1]

As long as Timed Orders are unlocked, the amount of possible Timed Orders among all Order batches does not change depending on difficulty, biome, present species, or Citadel level. One consequence of this is that the chance to find a Timed Order in an Order pack goes up with difficulty and plateaus at 22%-44% when you reach Viceroy. There is no way to predict which Order packs will have Timed Orders, unless you've reached the last Order slots and still haven't seen even 1 or 2 Timed Order options among all of your Order packs.

Forsaken Gods Temple World Map modifier adds 5 Timed Orders to the Order pool, so the amount of possible Timed Orders goes up to 7-9.[1] The modifier makes it possible to have a Timed Order option in each of the 9 Order packs, at Viceroy difficulty and higher.

Chance of Timed Order in an Order pack
Difficulty Settler Pioneer Veteran Viceroy Prestige
Total number of Order packs 12 11 10 9 9
Number of Timed Orders 2-4
Lowest chance in an Order pack 17% 18% 20% 22% 22%
Highest chance in an Order pack 33% 36% 40% 44% 44%
Version for Forsaken Gods Temple settlements
Difficulty Settler Pioneer Veteran Viceroy Prestige
Total number of Order packs 12 11 10 9 9
Number of Timed Orders 7-9
Lowest chance in an Order pack 58% 63% 70% 78% 78%
Highest chance in an Order pack 75% 81% 90% 100% 100%

Orders by Settlement Difficulty

Non-Timed Tier i Orders that can be drawn on settler difficulty
Tier Name Difficulty Requirements Rewards
I Delivery Easy Complete 1 trade routes.
Deliver 3 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Woodcutters Easy Own at least 2 Woodcutters' Camps.
Deliver 30 Wood.
10 Resin Resin

3 Parts Parts

A group of 2 villagers.
I Basic Ingredient Easy Deliver 25 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Hunters Easy Own at least 1 Trappers' Camp.
Deliver 20 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Trading Post Easy Own at least 1 Trading Post.
Deliver 5 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Wood Delivery Easy Deliver 35 Wood. 3 Parts Parts

A group of 2 villagers.

I Reconnaissance Easy Cut through the forest to discover 2 glades. +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I Ranch Life Easy Own at least 1 Ranch.
Deliver 10 Meat.
Deliver 10 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Trappers Easy Have at least 6 Lizards for 30 seconds Trappers' Camp Blueprint

+1 to Leather Leather production (from gathering, farming, fishing, or production).

30 Insects Insects
I The Pack Easy Keep Foxes Resolve above 10 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I Clearing Glades Easy Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Healthy Breakfast Easy, Medium Fulfill your villagers' need for eating porridge 20 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I Basic Logistics Easy Own at least 35 Paths. Useful tools for creating drainage ditches. Villagers move 10% faster on roads.

10 Stone Stone

I The Purge Easy Burn at least 1 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I Call to Arms Easy Deliver 3 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Big Delivery Easy Deliver 3 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I The Flock Easy Keep Harpies Resolve above 10 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I Amber Trade Easy Sell goods worth at least 8 Amber to traders or via trade routes.
Deliver 4 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Garden Life Easy Own at least 1 Herb Garden.
Deliver 10 Roots.
Deliver 10 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Booming Economy Easy Sell goods worth at least 10 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Cyst Cultivation Easy Have at least 1 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Beginner Engineer Easy Own at least 1 Geyser Pump. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Egg Collection Easy Deliver 15 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Botanist Easy Own at least 1 Plantation.
Deliver 10 Berries.
Deliver 10 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Rain Protection Easy Fulfill your villagers' need for coats 10 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Architects Easy Have at least 6 Frogs for 30 seconds Brickyard Blueprint

25 Scales Scales

I Camps Easy Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Problem Solver Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Meat Lover Easy Fulfill your villagers' need for eating jerky 20 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I The Collegium Easy Keep Frogs Resolve above 16 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I Herbalist Easy Own at least 1 Herbalists' Camp.
Deliver 15 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Start Your Engines Easy Have at least 1 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Farm Life Easy Own at least 1 Small Farm.
Deliver 10 Vegetables.
Deliver 10 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Help From the Queen Easy Have at least 6 Humans for 30 seconds 20 Grain Grain

+1 to Grain Grain production (from gathering, farming, fishing, or production).

Small Farm Blueprint
I Rich Harvest Easy Deliver 3 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Exploration Easy Cut through the forest to discover 3 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Funding the Expedition Easy Deliver 10 Planks. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Foragers' Camp Easy Own at least 1 Foragers' Camp.
Deliver 15 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Three Packs Easy Deliver 2 Pack of Building Materials.
Deliver 2 Pack of Crops.
Deliver 2 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Barbecue Easy, Medium Fulfill your villagers' need for eating skewers 10 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I The Guild Easy Keep Beavers Resolve above 16 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Grove Easy Have at least 6 Beavers for 30 seconds Forester's Hut Blueprint

20 Roots Roots

I The Nest Easy Have at least 6 Harpies for 30 seconds Herbalists' Camp Blueprint

20 Coats Coats

I Raising the Stakes Easy Complete 1 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Shelters Easy Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds.
Deliver 20 Wood.
5 Planks Planks

20 Fish Fish

A group of 3 villagers.
I People's Resolve Easy Keep Humans Resolve above 20 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Businessman Easy Complete 3 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I The Clan Easy Keep Lizards Resolve above 10 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I People of the Forest Easy Have at least 6 Foxes for 30 seconds Foragers' Camp Blueprint

30 Vegetables Vegetables

Timed Tier i Orders that can be drawn on settler difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
I 150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
I 450 Joyful Lizards Easy Keep Lizards Resolve above 14 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 1020 Impetuous Explorer Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 450 Joyful Frogs Easy Keep Frogs Resolve above 18 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Humans Easy Keep Humans Resolve above 23 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Harpies Easy Keep Harpies Resolve above 14 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 450 Joyful Beavers Easy Keep Beavers Resolve above 18 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 450 Joyful Foxes Easy Keep Foxes Resolve above 14 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.

Non-Timed Tier ii Orders that can be drawn on settler difficulty
Tier Name Difficulty Requirements Rewards
II Building Materials Easy Deliver 8 Planks.
Deliver 6 Bricks.
Deliver 6 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Frog Influx Easy Deliver 30 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Infrastructure Easy Own at least 50 Paths. 5 Amber Amber

15 Stone Stone

II Aid For the Beaver Clan Easy Deliver 8 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Feast Easy Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Happy Beavers Easy Keep Beavers Resolve above 20 for 60 seconds
Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Into the Unknown Easy Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Water Delivery Easy Deliver 40 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Seller Easy Complete 4 trade routes.
Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Scaling Up Easy Deliver 30 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Lizard Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Stacking Amber Easy Complete 1 trade routes with an offer multiplier of 3 or higher.
Deliver 5 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Judgment Easy Use the Manorial Court to exile 4 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Clothing the People Easy Fulfill your villagers' need for coats 25 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Trade Connections Easy Deliver 5 Pack of Trade Goods.
Deliver 8 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Aid for the Lizard Clan Easy Deliver 6 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Luxurious Delivery Easy Deliver 8 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Beaver Population Easy Have at least 8 Beavers for 30 seconds
Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Harpy Influx Easy Deliver 35 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Advanced Farming Easy Deliver 15 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Aid for the Fox Pack Easy Deliver 3 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Into the Wilds Easy Cut through the forest to discover 3 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Human Population Easy Have at least 6 Humans for 30 seconds
Keep Humans Resolve above 24 for 30 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Influx Easy Deliver 35 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Relatives Easy Fulfill your villagers' need for eating biscuits 30 times (retroactive).
Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II More Houses Easy Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds. A group of 2 villagers.

30 Fish Fish

4 Parts Parts
II Advanced Trading Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Lizard Population Easy Have at least 6 Lizards for 30 seconds
Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Fox Relatives Easy Fulfill your villagers' need for eating porridge 30 times (retroactive).
Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Beaver Relatives Easy Fulfill your villagers' need for eating pickled goods 30 times (retroactive).
Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Frog Relatives Easy Fulfill your villagers' need for eating paste 30 times (retroactive).
Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Outposts Easy Have at least 1 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Beaver Influx Easy Deliver 35 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Bat Population Easy Have at least 6 Bats for 30 seconds
Keep Bats Resolve above 14 for 30 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Aid for the Frog Clan Easy Deliver 3 Pack of Building Materials.
Deliver 30 Drizzle Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Fox Influx Easy Deliver 35 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fighting the Storm Easy Own at least 1 Blight Post.
Produce 10 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
II Lizard Influx Easy Deliver 35 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Happy Humans Easy Keep Humans Resolve above 24 for 30 seconds
Deliver 20 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Making Connections Easy Reach standing level 1 with 1 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Meat Diet Easy Fulfill your villagers' need for eating jerky 30 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Harpy Population Easy Have at least 6 Harpies for 30 seconds
Keep Harpies Resolve above 14 for 30 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Aid for the Human Clan Easy Deliver 6 Pack of Crops.
Have at least 8 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Harpy Relatives Easy Fulfill your villagers' need for eating jerky 30 times (retroactive).
Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Happy Brewing Easy Fulfill any need from the Services category 30 times.
Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Harpies Easy Keep Harpies Resolve above 14 for 30 seconds
Have at least 4 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Bat Influx Easy Deliver 35 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Happy Frogs Easy Keep Frogs Resolve above 20 for 60 seconds
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Lizards Easy Keep Lizards Resolve above 14 for 30 seconds
Cut through the forest to discover 1 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Important Delivery Easy Deliver 8 Coal.
Deliver 8 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Bat Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Sacrificing Easy Sacrifice 15 Coal at the Ancient Hearth.
Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Rainpunk Engineer Easy Use 60 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Happy Foxes Easy Keep Foxes Resolve above 14 for 30 seconds
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Profit Margin Easy Complete 2 trade routes worth at least 5 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Meat Treats Easy Have at least 8 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Out Fishing Easy Deliver 30 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Aiding the Flock Easy Deliver 15 Boots.
Deliver 10 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Risky Expedition Easy Cut through the forest to discover 1 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Fox Population Easy Have at least 8 Foxes for 30 seconds
Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Frog Population Easy Have at least 8 Frogs for 30 seconds
Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Rain Engines Easy Have at least 2 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Aid for the Bat Clan Easy Deliver 20 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Pottery and Wine Easy Deliver 20 Wine.
Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Algal Bloom Easy Deliver 30 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Timed Tier ii Orders that can be drawn on settler difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
II 420 Venturesome Leader Easy Cut through the forest to discover 3 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Easy Deliver 30 Herbs.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Stonecutter's Trial Easy Deliver 30 Clay.
Deliver 30 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Forager's Trial Easy Deliver 30 Roots.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint

Non-Timed Tier iii Orders that can be drawn on settler difficulty
Tier Name Difficulty Requirements Rewards
III Royal Gardens Easy Have at least 10 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Brotherhood Easy Deliver 30 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Religion Easy Fulfill your villagers' need for religion 50 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Fox Villagers Easy Keep Foxes Resolve above 16 for 60 seconds
Deliver 10 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Water Industry Easy Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 10 Bricks.
Deliver 10 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Fair Exchange Easy Complete 4 trade routes worth at least 10 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Profitable Caution Easy Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Beaver Resolve Easy Keep Beavers Resolve above 22 for 60 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Power of the Storm Easy Use 75 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Healing Easy Deliver 30 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Booming Economy Easy Sell goods worth at least 30 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III New Clothes Easy Have at least 10 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III Archaeology Easy Deliver 2 Ancient Tablet.
Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Upgraded Living Easy Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Charity Fair Easy Deliver 30 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Religious Rites Easy Deliver 30 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Power of the Drizzle Easy Use 75 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Building the Citadel Easy Deliver 12 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Liquid Luck Easy Deliver 30 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Serving Ale Easy Fulfill your villagers' need for leisure 50 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Income Tax Easy Complete 6 trade routes.
Deliver 10 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Ore Mining Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Harpy Villagers Easy Have at least 8 Harpies for 60 seconds
Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Treasure Hunt Easy Open or send 2 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Rations for the Citadel Easy Deliver 12 Pack of Provisions.
Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Basic Rights Easy Have at least 10 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Cleanliness Easy Fulfill your villagers' need for treatment 40 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Power of the Clearance Easy Use 75 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Hasty Explorer Easy Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Trading Goods Easy Deliver 20 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trade and Industry Easy Sell goods worth at least 25 Amber to traders or via trade routes.
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Arena Easy Deliver 30 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Training Easy Deliver 30 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Gifts for the Queen Easy Complete at least 1 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Luxury Goods Easy Deliver 15 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Ruins Easy Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Export Easy Complete 8 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Frog Resolve Easy Keep Frogs Resolve above 22 for 60 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Advanced Logistics Easy Own at least 2 Rain Collectors.
Deliver 25 Drizzle Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
III Luxury Easy Fulfill your villagers' need for luxury 40 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Advanced District Easy Have at least 2 Hearths upgraded to level: Encampment (Level 1). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Trailblazing Easy Cut through the forest to discover 4 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Lumps of Coal Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Profitable Trade Easy Complete 4 trade routes worth at least 7 Amber each.
Deliver 6 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III The Forum Easy Deliver 30 Training Gear.
Deliver 30 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III Lost Knowledge Easy Deliver 2 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Good Friends Easy Reach standing level 2 with 1 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Lizard Villagers Easy Keep Lizards Resolve above 16 for 60 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Varied Delivery Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Cups and Glasses Easy Deliver 30 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Bat Villagers Easy Have at least 8 Bats for 60 seconds
Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Human Villagers Easy Have at least 8 Humans for 60 seconds
Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Aesthetics Easy Have at least 10 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Agriculture Easy Own at least 16 Farm Fields.
Deliver 15 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Timed Tier iii Orders that can be drawn on settler difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
III 600 The Source Easy Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 630 Chest Chaser Easy Open or send 2 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools

Non-Timed Tier iv Orders that can be drawn on settler difficulty
Tier Name Difficulty Requirements Rewards
IV Brawling Easy Have at least 14 villagers with the Brawling need fulfilled for 30 seconds. +2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Beaver Majority Easy Have at least 16 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Deeper into the Wilds Easy Deliver 4 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Peddler Easy Sell 2 Ancient Tablet to any trader.
Sell 15 Pack of Provisions to any trader. Obtained by:

Provisioner★★, Cellar★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Utopia Easy Have at least 12 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 12 villagers with the Pie need fulfilled for 30 seconds.
Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Frog Majority Easy Have at least 16 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV All at Once Easy Discover 2 Forbidden Glades (Forbidden) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV Knowledge Easy Have at least 14 villagers with the Education need fulfilled for 30 seconds. +2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Trade and Luxury Easy Deliver 15 Pack of Trade Goods.
Deliver 12 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Leisure Easy Have at least 14 villagers with the Leisure need fulfilled for 30 seconds. +2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Builder's Tools Easy Deliver 10 Tools.
Deliver 10 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Harpy Majority Easy Have at least 16 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Luxuries for the Citadel Easy Deliver 20 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Master of Exploration Easy Cut through the forest to discover 3 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Human Majority Easy Have at least 16 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV The Cult of Fire Easy Have at least 14 villagers with the Religion need fulfilled for 120 seconds. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV Playing With Fire Easy Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Pastries Easy Fulfill your villagers' need for eating pie 50 times (retroactive).
Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Travel Rations Easy Deliver 25 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Expensive Delivery Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Rainproof Coats Easy Fulfill your villagers' need for coats 40 times (retroactive).
Deliver 15 Leather.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Lizard Majority Easy Have at least 16 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Fox Majority Easy Have at least 16 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Bat Majority Easy Have at least 16 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Wood and Provisions Easy Deliver 150 Wood.
Deliver 15 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Goods for the Citadel Easy Deliver 20 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Stone Roads Easy Own at least 30 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
IV Focus on Farming Easy Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Advanced Outposts Easy Have at least 1 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Rainpunk Enthusiast Easy Use 50 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 50 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 50 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Trade Baron Easy Complete 10 trade routes.
Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Export Hub Easy Complete 5 trade routes worth at least 15 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Folks Gotta Eat! Easy Have at least 12 villagers with the Pie need fulfilled for 120 seconds.
Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Serving the People Easy Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Fulfill your villagers' need for eating skewers 40 times (retroactive).
Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Infused Rainwater Easy Deliver 50 Clearance Water.
Deliver 50 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Funding an Outpost Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Timed Tier iv Orders that can be drawn on settler difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
IV 630 Ravenous Axes Easy Produce 200 Wood in the building: Woodcutters' Camp.
Deliver 15 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 600 Advanced Cuisine Easy Deliver 40 Skewers.
Deliver 40 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 360 Food Provision Easy Deliver 30 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 600 Large Parcel Easy Deliver 20 Pack of Building Materials.
Deliver 20 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 930 Greedy Merchant Easy Sell goods worth at least 50 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 900 Time of Courage Easy Cut through the forest to discover 1 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 480 Construction Work Easy Deliver 10 Tools.
Deliver 10 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks

Non-Timed Tier i Orders that can be drawn on pioneer difficulty
Tier Name Difficulty Requirements Rewards
I Delivery Easy Complete 1 trade routes.
Deliver 3 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Delivery Medium Complete 2 trade routes.
Deliver 4 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Woodcutters Easy Own at least 2 Woodcutters' Camps.
Deliver 30 Wood.
10 Resin Resin

3 Parts Parts

A group of 2 villagers.
I Basic Ingredient Easy Deliver 25 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Basic Ingredient Medium Deliver 35 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Hunters Easy Own at least 1 Trappers' Camp.
Deliver 20 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Hunters Medium Own at least 1 Trappers' Camp.
Deliver 25 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Trading Post Easy Own at least 1 Trading Post.
Deliver 5 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Trading Post Medium, Hard Own at least 1 Trading Post.
Deliver 10 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Wood Delivery Easy Deliver 35 Wood. 3 Parts Parts

A group of 2 villagers.

I Reconnaissance Easy Cut through the forest to discover 2 glades. +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I Reconnaissance Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I No Place Like Home Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I Ranch Life Easy Own at least 1 Ranch.
Deliver 10 Meat.
Deliver 10 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Ranch Life Medium Own at least 1 Ranch.
Deliver 15 Meat.
Deliver 15 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Trappers Easy Have at least 6 Lizards for 30 seconds Trappers' Camp Blueprint

+1 to Leather Leather production (from gathering, farming, fishing, or production).

30 Insects Insects
I The Pack Easy Keep Foxes Resolve above 10 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I The Pack Medium Keep Foxes Resolve above 13 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I Clearing Glades Easy Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Clearing Glades Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 3 Pack of Building Materials.
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Dwellings Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Healthy Breakfast Easy, Medium Fulfill your villagers' need for eating porridge 20 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I Basic Logistics Easy Own at least 35 Paths. Useful tools for creating drainage ditches. Villagers move 10% faster on roads.

10 Stone Stone

I The Purge Easy Burn at least 1 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I The Purge Medium Burn at least 2 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I Call to Arms Easy Deliver 3 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Call to Arms Medium Deliver 4 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Fill the Engines Medium Use 25 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
I Salt Miner Medium, Hard Deliver 15 Salt. +1 to Salt Salt production (from gathering, farming, fishing, or production).

25 Sea Marrow Sea Marrow

4 Parts Parts
I Big Delivery Easy Deliver 3 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I Big Delivery Medium Deliver 5 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I The Flock Easy Keep Harpies Resolve above 10 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I The Flock Medium Keep Harpies Resolve above 13 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I Amber Trade Easy Sell goods worth at least 8 Amber to traders or via trade routes.
Deliver 4 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Amber Trade Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Garden Life Easy Own at least 1 Herb Garden.
Deliver 10 Roots.
Deliver 10 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Garden Life Medium Own at least 1 Herb Garden.
Deliver 15 Roots.
Deliver 15 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Booming Economy Easy Sell goods worth at least 10 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Booming Economy Medium Sell goods worth at least 15 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Cyst Cultivation Easy Have at least 1 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Cyst Cultivation Medium Have at least 2 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Beginner Engineer Easy Own at least 1 Geyser Pump. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Beginner Engineer Medium Own at least 2 Geyser Pumps. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Egg Collection Easy Deliver 15 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Egg Collection Medium Deliver 25 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Botanist Easy Own at least 1 Plantation.
Deliver 10 Berries.
Deliver 10 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Botanist Medium Own at least 1 Plantation.
Deliver 15 Berries.
Deliver 15 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Rain Protection Easy Fulfill your villagers' need for coats 10 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Rain Protection Medium Fulfill your villagers' need for coats 15 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Architects Easy Have at least 6 Frogs for 30 seconds Brickyard Blueprint

25 Scales Scales

I Camps Easy Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Camps Medium, Hard Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
Deliver 10 Bricks.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Problem Solver Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Tick Tock Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

25 Coal Coal
I Meat Lover Easy Fulfill your villagers' need for eating jerky 20 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Meat Lover Medium Fulfill your villagers' need for eating jerky 25 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I The Collegium Easy Keep Frogs Resolve above 16 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I The Collegium Medium Keep Frogs Resolve above 18 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I Herbalist Easy Own at least 1 Herbalists' Camp.
Deliver 15 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Herbalist Medium Own at least 1 Herbalists' Camp.
Deliver 20 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Start Your Engines Easy Have at least 1 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Start Your Engines Medium, Hard Have at least 2 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Farm Life Easy Own at least 1 Small Farm.
Deliver 10 Vegetables.
Deliver 10 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Farm Life Medium Own at least 1 Small Farm.
Deliver 15 Vegetables.
Deliver 15 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Help From the Queen Easy Have at least 6 Humans for 30 seconds 20 Grain Grain

+1 to Grain Grain production (from gathering, farming, fishing, or production).

Small Farm Blueprint
I Relics Medium, Hard Deliver 1 Ancient Tablet. 30 Eggs Eggs

30 Berries Berries

2 Wildfire Essence Wildfire Essence
I Rich Harvest Easy Deliver 3 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Rich Harvest Medium Deliver 5 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Exploration Easy Cut through the forest to discover 3 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Exploration Medium Cut through the forest to discover 4 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Funding the Expedition Easy Deliver 10 Planks. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Funding the Expedition Medium, Hard Deliver 5 Tools. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Foragers' Camp Easy Own at least 1 Foragers' Camp.
Deliver 15 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Foragers' Camp Medium Own at least 1 Foragers' Camp.
Deliver 20 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Three Packs Easy Deliver 2 Pack of Building Materials.
Deliver 2 Pack of Crops.
Deliver 2 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Three Packs Medium Deliver 4 Pack of Building Materials.
Deliver 3 Pack of Crops.
Deliver 3 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Metal Veins Medium, Hard Deliver 15 Copper Ore. +2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

15 Coal Coal

6 Tools Tools
I Barbecue Easy, Medium Fulfill your villagers' need for eating skewers 10 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I Hydraulics Medium Produce 4 Pipes in any capable building.
Deliver 4 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
I The Guild Easy Keep Beavers Resolve above 16 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Guild Medium Keep Beavers Resolve above 18 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Grove Easy Have at least 6 Beavers for 30 seconds Forester's Hut Blueprint

20 Roots Roots

I The Nest Easy Have at least 6 Harpies for 30 seconds Herbalists' Camp Blueprint

20 Coats Coats

I Raising the Stakes Easy Complete 1 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Raising the Stakes Medium Complete 2 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Shelters Easy Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds.
Deliver 20 Wood.
5 Planks Planks

20 Fish Fish

A group of 3 villagers.
I People's Resolve Easy Keep Humans Resolve above 20 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I People's Resolve Medium Keep Humans Resolve above 22 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Safe Place Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Businessman Easy Complete 3 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Businessman Medium, Hard Complete 4 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I The Clan Easy Keep Lizards Resolve above 10 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I The Clan Medium Keep Lizards Resolve above 13 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I People of the Forest Easy Have at least 6 Foxes for 30 seconds Foragers' Camp Blueprint

30 Vegetables Vegetables

Timed Tier i Orders that can be drawn on pioneer difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
I 150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
I 630 Hurried Expedition Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
I 450 Joyful Lizards Easy Keep Lizards Resolve above 14 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 450 Joyful Lizards Medium Keep Lizards Resolve above 16 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 1020 Impetuous Explorer Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 360 Distant Journey Medium Cut through the forest to discover 4 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
I 540 Call of the Ruins Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
I 450 Joyful Frogs Easy Keep Frogs Resolve above 18 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Frogs Medium Keep Frogs Resolve above 20 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Humans Easy Keep Humans Resolve above 23 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Humans Medium Keep Humans Resolve above 25 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Harpies Easy Keep Harpies Resolve above 14 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 450 Joyful Harpies Medium Keep Harpies Resolve above 16 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 180 Housing Estate Medium, Hard Own at least 6 Shelters. Gain +1 to production yields for all packs of goods.

Bath House Blueprint or
3 Wildfire Essence Wildfire Essence

5 Parts Parts
I 330 Quick Packaging Medium Deliver 4 Pack of Building Materials.
Deliver 4 Pack of Crops.
Deliver 4 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
I 180 Determined Bats Medium Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
I 900 Zealous Scouts Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Coal Coal

Cobbler Blueprint

+2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production). or
+2 to Pack of Building Materials Pack of Building Materials production.
I 510 Quick Transaction Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
I 450 Joyful Beavers Easy Keep Beavers Resolve above 18 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 450 Joyful Beavers Medium Keep Beavers Resolve above 20 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 480 Supply Thy Neighbor Medium Complete 3 trade routes worth at least 5 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
I 450 Joyful Foxes Easy Keep Foxes Resolve above 14 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.
I 450 Joyful Foxes Medium Keep Foxes Resolve above 16 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.

Non-Timed Tier ii Orders that can be drawn on pioneer difficulty
Tier Name Difficulty Requirements Rewards
II Building Materials Easy Deliver 8 Planks.
Deliver 6 Bricks.
Deliver 6 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Building Materials Medium Deliver 10 Planks.
Deliver 8 Bricks.
Deliver 8 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Frog Influx Easy Deliver 30 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Frog Influx Medium Deliver 45 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Infrastructure Easy Own at least 50 Paths. 5 Amber Amber

15 Stone Stone

II Aid For the Beaver Clan Easy Deliver 8 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Aid For the Beaver Clan Medium Deliver 12 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Feast Easy Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Feast Medium Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Happy Beavers Easy Keep Beavers Resolve above 20 for 60 seconds
Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Happy Beavers Medium Keep Beavers Resolve above 22 for 60 seconds
Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Into the Unknown Easy Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Into the Unknown Medium Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Water Delivery Easy Deliver 40 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Water Delivery Medium Deliver 70 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Seller Easy Complete 4 trade routes.
Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Seller Medium Complete 5 trade routes.
Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Scaling Up Easy Deliver 30 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Scaling Up Medium Deliver 40 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Lizard Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Lizard Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Stacking Amber Easy Complete 1 trade routes with an offer multiplier of 3 or higher.
Deliver 5 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Stacking Amber Medium Complete 2 trade routes with an offer multiplier of 3 or higher.
Deliver 10 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Judgment Easy Use the Manorial Court to exile 4 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Judgment Medium Use the Manorial Court to exile 5 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Clothing the People Easy Fulfill your villagers' need for coats 25 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Clothing the People Medium Fulfill your villagers' need for coats 30 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Trade Connections Easy Deliver 5 Pack of Trade Goods.
Deliver 8 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Trade Connections Medium Deliver 10 Pack of Trade Goods.
Deliver 10 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Aid for the Lizard Clan Easy Deliver 6 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Aid for the Lizard Clan Medium Deliver 8 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Luxurious Delivery Easy Deliver 8 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Luxurious Delivery Medium Deliver 10 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Beaver Population Easy Have at least 8 Beavers for 30 seconds
Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Beaver Population Medium Have at least 10 Beavers for 30 seconds
Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Harpy Influx Easy Deliver 35 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Harpy Influx Medium Deliver 50 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Advanced Farming Easy Deliver 15 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Advanced Farming Medium Deliver 18 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Aid for the Fox Pack Easy Deliver 3 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Aid for the Fox Pack Medium Deliver 4 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Into the Wilds Easy Cut through the forest to discover 3 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Into the Wilds Medium Cut through the forest to discover 4 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Human Population Easy Have at least 6 Humans for 30 seconds
Keep Humans Resolve above 24 for 30 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Population Medium Have at least 8 Humans for 30 seconds
Keep Humans Resolve above 28 for 60 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Influx Easy Deliver 35 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Influx Medium Deliver 50 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Relatives Easy Fulfill your villagers' need for eating biscuits 30 times (retroactive).
Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II Human Relatives Medium Fulfill your villagers' need for eating biscuits 40 times (retroactive).
Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II More Houses Easy Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds. A group of 2 villagers.

30 Fish Fish

4 Parts Parts
II Advanced Trading Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Advanced Trading Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Lizard Population Easy Have at least 6 Lizards for 30 seconds
Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Lizard Population Medium Have at least 8 Lizards for 30 seconds
Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Fox Relatives Easy Fulfill your villagers' need for eating porridge 30 times (retroactive).
Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Fox Relatives Medium Fulfill your villagers' need for eating porridge 40 times (retroactive).
Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Beaver Relatives Easy Fulfill your villagers' need for eating pickled goods 30 times (retroactive).
Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Beaver Relatives Medium Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Frog Relatives Easy Fulfill your villagers' need for eating paste 30 times (retroactive).
Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Frog Relatives Medium Fulfill your villagers' need for eating paste 40 times (retroactive).
Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Outposts Easy Have at least 1 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Outposts Medium Have at least 2 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Beaver Influx Easy Deliver 35 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Beaver Influx Medium Deliver 50 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Bat Population Easy Have at least 6 Bats for 30 seconds
Keep Bats Resolve above 14 for 30 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Bat Population Medium Have at least 8 Bats for 30 seconds
Keep Bats Resolve above 18 for 60 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Aid for the Frog Clan Easy Deliver 3 Pack of Building Materials.
Deliver 30 Drizzle Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Aid for the Frog Clan Medium Deliver 4 Pack of Building Materials.
Deliver 40 Clearance Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Fox Influx Easy Deliver 35 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fox Influx Medium Deliver 50 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fighting the Storm Easy Own at least 1 Blight Post.
Produce 10 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
II Fighting the Storm Medium Own at least 1 Blight Post.
Produce 30 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
II Lizard Influx Easy Deliver 35 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Lizard Influx Medium Deliver 50 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Happy Humans Easy Keep Humans Resolve above 24 for 30 seconds
Deliver 20 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Happy Humans Medium Keep Humans Resolve above 26 for 30 seconds
Deliver 25 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Making Connections Easy Reach standing level 1 with 1 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Making Connections Medium Reach standing level 1 with 2 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Meat Diet Easy Fulfill your villagers' need for eating jerky 30 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Meat Diet Medium Fulfill your villagers' need for eating jerky 40 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Harpy Population Easy Have at least 6 Harpies for 30 seconds
Keep Harpies Resolve above 14 for 30 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Harpy Population Medium Have at least 8 Harpies for 30 seconds
Keep Harpies Resolve above 18 for 60 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Aid for the Human Clan Easy Deliver 6 Pack of Crops.
Have at least 8 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Aid for the Human Clan Medium Deliver 8 Pack of Crops.
Have at least 10 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Harpy Relatives Easy Fulfill your villagers' need for eating jerky 30 times (retroactive).
Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Harpy Relatives Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Happy Brewing Easy Fulfill any need from the Services category 30 times.
Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Brewing Medium Fulfill any need from the Services category 35 times.
Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Harpies Easy Keep Harpies Resolve above 14 for 30 seconds
Have at least 4 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Happy Harpies Medium Keep Harpies Resolve above 16 for 30 seconds
Have at least 6 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Bat Influx Easy Deliver 35 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Bat Influx Medium Deliver 50 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Happy Frogs Easy Keep Frogs Resolve above 20 for 60 seconds
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Frogs Medium Keep Frogs Resolve above 22 for 60 seconds
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Lizards Easy Keep Lizards Resolve above 14 for 30 seconds
Cut through the forest to discover 1 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Happy Lizards Medium Keep Lizards Resolve above 16 for 30 seconds
Cut through the forest to discover 2 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Important Delivery Easy Deliver 8 Coal.
Deliver 8 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Important Delivery Medium Deliver 10 Coal.
Deliver 10 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Bat Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Bat Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Sacrificing Easy Sacrifice 15 Coal at the Ancient Hearth.
Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Sacrificing Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Rainpunk Engineer Easy Use 60 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Rainpunk Engineer Medium Use 120 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Population Influx Medium, Hard Deliver 40 Oil.
Deliver 40 Flour.
Any Farmer can carry 5 additional items. or
+2 to Flour Flour production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

A group of 5 villagers.
II Ancient Artifacts Medium Deliver 2 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
II Happy Foxes Easy Keep Foxes Resolve above 14 for 30 seconds
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Happy Foxes Medium Keep Foxes Resolve above 16 for 30 seconds
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Restoration Medium Complete at least 1 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
II Profit Margin Easy Complete 2 trade routes worth at least 5 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Profit Margin Medium Complete 3 trade routes worth at least 6 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Meat Treats Easy Have at least 8 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Meat Treats Medium Have at least 10 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Out Fishing Easy Deliver 30 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Out Fishing Medium Deliver 40 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Aiding the Flock Easy Deliver 15 Boots.
Deliver 10 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Aiding the Flock Medium Deliver 20 Boots.
Deliver 15 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Firestarter Medium Burn at least 6 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
II Risky Expedition Easy Cut through the forest to discover 1 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Risky Expedition Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Fox Population Easy Have at least 8 Foxes for 30 seconds
Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Fox Population Medium Have at least 10 Foxes for 30 seconds
Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Frog Population Easy Have at least 8 Frogs for 30 seconds
Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Frog Population Medium Have at least 10 Frogs for 30 seconds
Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Rain Engines Easy Have at least 2 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Rain Engines Medium Have at least 3 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Aid for the Bat Clan Easy Deliver 20 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Aid for the Bat Clan Medium Deliver 25 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Pottery and Wine Easy Deliver 20 Wine.
Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Pottery and Wine Medium Deliver 30 Wine.
Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Algal Bloom Easy Deliver 30 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
II Algal Bloom Medium Deliver 40 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Timed Tier ii Orders that can be drawn on pioneer difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
II 480 Lizard Colony Medium Own at least 6 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
II 480 Human Colony Medium Own at least 6 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
II 420 Venturesome Leader Easy Cut through the forest to discover 3 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 420 Venturesome Leader Medium Cut through the forest to discover 4 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Efficiency Test Medium Deliver 35 Planks.
Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
II 480 Homes For Foxes Medium Own at least 6 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
II 630 Sacrificial Ceremony Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II 480 Frog Colony Medium Own at least 6 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
II 540 Adventurous Viceroy Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
II 480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Harpy Colony Medium Own at least 6 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
II 480 Beaver Colony Medium Own at least 5 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
II 480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Easy Deliver 30 Herbs.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Herbs.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Stonecutter's Trial Easy Deliver 30 Clay.
Deliver 30 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Stonecutter's Trial Medium Deliver 40 Clay.
Deliver 40 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Forager's Trial Easy Deliver 30 Roots.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Roots.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Bat Colony Medium Own at least 6 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.

Non-Timed Tier iii Orders that can be drawn on pioneer difficulty
Tier Name Difficulty Requirements Rewards
III Royal Gardens Easy Have at least 10 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Royal Gardens Medium Have at least 15 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Brotherhood Easy Deliver 30 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Brotherhood Medium Deliver 40 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Religion Easy Fulfill your villagers' need for religion 50 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Religion Medium Fulfill your villagers' need for religion 60 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Fox Villagers Easy Keep Foxes Resolve above 16 for 60 seconds
Deliver 10 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Fox Villagers Medium Keep Foxes Resolve above 20 for 120 seconds
Deliver 15 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Water Industry Easy Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 10 Bricks.
Deliver 10 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Water Industry Medium Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 15 Bricks.
Deliver 15 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Fair Exchange Easy Complete 4 trade routes worth at least 10 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Fair Exchange Medium Complete 5 trade routes worth at least 11 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Profitable Caution Easy Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Profitable Caution Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Beaver Resolve Easy Keep Beavers Resolve above 22 for 60 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Beaver Resolve Medium Keep Beavers Resolve above 26 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Power of the Storm Easy Use 75 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Power of the Storm Medium Use 125 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Healing Easy Deliver 30 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Healing Medium Deliver 40 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Booming Economy Easy Sell goods worth at least 30 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III Booming Economy Medium Sell goods worth at least 45 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III New Clothes Easy Have at least 10 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III New Clothes Medium Have at least 14 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III Archaeology Easy Deliver 2 Ancient Tablet.
Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Archaeology Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Upgraded Living Easy Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Upgraded Living Medium Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Charity Fair Easy Deliver 30 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Charity Fair Medium Deliver 40 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Religious Rites Easy Deliver 30 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Religious Rites Medium Deliver 40 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Power of the Drizzle Easy Use 75 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Power of the Drizzle Medium Use 125 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Building the Citadel Easy Deliver 12 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Building the Citadel Medium Deliver 15 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Liquid Luck Easy Deliver 30 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Liquid Luck Medium Deliver 40 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Serving Ale Easy Fulfill your villagers' need for leisure 50 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Serving Ale Medium Fulfill your villagers' need for leisure 60 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Income Tax Easy Complete 6 trade routes.
Deliver 10 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Income Tax Medium Complete 8 trade routes.
Deliver 15 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Ore Mining Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Ore Mining Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Harpy Villagers Easy Have at least 8 Harpies for 60 seconds
Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Harpy Villagers Medium Have at least 10 Harpies for 120 seconds
Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Treasure Hunt Easy Open or send 2 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Treasure Hunt Medium Open or send 3 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Rations for the Citadel Easy Deliver 12 Pack of Provisions.
Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Rations for the Citadel Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Basic Rights Easy Have at least 10 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Basic Rights Medium Have at least 14 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Cleanliness Easy Fulfill your villagers' need for treatment 40 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Cleanliness Medium Fulfill your villagers' need for treatment 50 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Salty Delivery Medium Deliver 50 Salt. 10 Parts Parts

A group of 4 villagers.

+1 to Salt Salt production (from gathering, farming, fishing, or production).
III Power of the Clearance Easy Use 75 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Power of the Clearance Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Hasty Explorer Easy Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Hasty Explorer Medium Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Trading Goods Easy Deliver 20 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trading Goods Medium Deliver 25 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trade and Industry Easy Sell goods worth at least 25 Amber to traders or via trade routes.
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Trade and Industry Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Arena Easy Deliver 30 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Arena Medium Deliver 40 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Training Easy Deliver 30 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Training Medium Deliver 40 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Gifts for the Queen Easy Complete at least 1 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Gifts for the Queen Medium Complete at least 2 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Luxury Goods Easy Deliver 15 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Luxury Goods Medium Deliver 20 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Ruins Easy Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Ruins Medium Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Export Easy Complete 8 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Export Medium Complete 10 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Frog Resolve Easy Keep Frogs Resolve above 22 for 60 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Frog Resolve Medium Keep Frogs Resolve above 26 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Advanced Logistics Easy Own at least 2 Rain Collectors.
Deliver 25 Drizzle Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
III Advanced Logistics Medium Own at least 2 Rain Collectors.
Deliver 35 Drizzle Water.
Deliver 35 Storm Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
III Luxury Easy Fulfill your villagers' need for luxury 40 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Luxury Medium Fulfill your villagers' need for luxury 50 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Advanced District Easy Have at least 2 Hearths upgraded to level: Encampment (Level 1). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Advanced District Medium Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Lost in the Woods Medium, Hard Complete at least 2 events by making a decision: Empathy dec_empathy. Gain +1 to production yields for all packs of goods.

15 Pack of Provisions Pack of Provisions

8 Tools Tools
III Trailblazing Easy Cut through the forest to discover 4 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Trailblazing Medium Cut through the forest to discover 5 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Lumps of Coal Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Lumps of Coal Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Profitable Trade Easy Complete 4 trade routes worth at least 7 Amber each.
Deliver 6 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III Profitable Trade Medium Complete 4 trade routes worth at least 8 Amber each.
Deliver 9 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III The Forum Easy Deliver 30 Training Gear.
Deliver 30 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III The Forum Medium Deliver 40 Training Gear.
Deliver 40 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III Pyromania Medium Burn at least 14 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Industry Medium Deliver 50 Copper Ore. A group of 4 villagers.

10 Parts Parts

6 Tools Tools
III Lost Knowledge Easy Deliver 2 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Lost Knowledge Medium Deliver 3 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Good Friends Easy Reach standing level 2 with 1 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Good Friends Medium Reach standing level 2 with 2 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Lizard Villagers Easy Keep Lizards Resolve above 16 for 60 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Lizard Villagers Medium Keep Lizards Resolve above 20 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Varied Delivery Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Varied Delivery Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Cups and Glasses Easy Deliver 30 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Cups and Glasses Medium Deliver 40 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Bat Villagers Easy Have at least 8 Bats for 60 seconds
Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Bat Villagers Medium Have at least 10 Bats for 120 seconds
Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Human Villagers Easy Have at least 8 Humans for 60 seconds
Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Human Villagers Medium Have at least 10 Humans for 120 seconds
Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Aesthetics Easy Have at least 10 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Aesthetics Medium Have at least 15 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Agriculture Easy Own at least 16 Farm Fields.
Deliver 15 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
III Agriculture Medium Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Timed Tier iii Orders that can be drawn on pioneer difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
III 1230 Disturbing the Ancients Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 750 Coal Fever Medium, Hard Deliver 100 Coal. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 1230 Foolhardy Man Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 330 Building Rush Medium Have at least 8 Aesthetics decorations.
Have at least 8 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 360 Basic Packages Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 750 Salt Fever Medium, Hard Deliver 100 Salt. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Forest Fascination Medium Cut through the forest to discover 5 glades. +5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 330 Thirsty Trader Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Deliver 30 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 600 The Source Easy Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 600 The Source Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 480 Devilish Curiosity Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Planks Planks production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III 750 Copper Fever Medium, Hard Deliver 100 Copper Ore. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Chest Chaser Easy Open or send 2 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 630 Chest Chaser Medium Open or send 3 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 600 Let It Rain Medium Have at least 6 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint

Non-Timed Tier iv Orders that can be drawn on pioneer difficulty
Tier Name Difficulty Requirements Rewards
IV Brawling Easy Have at least 14 villagers with the Brawling need fulfilled for 30 seconds. +2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Brawling Medium Have at least 18 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 20 Training Gear.
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Beaver Majority Easy Have at least 16 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Beaver Majority Medium Have at least 18 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Deeper into the Wilds Easy Deliver 4 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Deeper into the Wilds Medium Deliver 5 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Peddler Easy Sell 2 Ancient Tablet to any trader.
Sell 15 Pack of Provisions to any trader. Obtained by:

Provisioner★★, Cellar★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Peddler Medium Sell 3 Ancient Tablet to any trader.
Sell 20 Pack of Crops to any trader. Obtained by:

Granary★★, Brewery★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Utopia Easy Have at least 12 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 12 villagers with the Pie need fulfilled for 30 seconds.
Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Utopia Medium Have at least 14 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 14 villagers with the Pie need fulfilled for 30 seconds.
Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Frog Majority Easy Have at least 16 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV Frog Majority Medium Have at least 18 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV All at Once Easy Discover 2 Forbidden Glades (Forbidden) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV All at Once Medium Discover 2 Forbidden Glades (Forbidden) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV Knowledge Easy Have at least 14 villagers with the Education need fulfilled for 30 seconds. +2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Knowledge Medium Have at least 16 villagers with the Education need fulfilled for 30 seconds.
Deliver 20 Scrolls.
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Trade and Luxury Easy Deliver 15 Pack of Trade Goods.
Deliver 12 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Trade and Luxury Medium Deliver 25 Pack of Trade Goods.
Deliver 20 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Leisure Easy Have at least 14 villagers with the Leisure need fulfilled for 30 seconds. +2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Leisure Medium Have at least 18 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 20 Ale.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Builder's Tools Easy Deliver 10 Tools.
Deliver 10 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Builder's Tools Medium Deliver 15 Tools.
Deliver 15 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Harpy Majority Easy Have at least 16 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Harpy Majority Medium Have at least 18 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Luxuries for the Citadel Easy Deliver 20 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Luxuries for the Citadel Medium Deliver 25 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Master of Exploration Easy Cut through the forest to discover 3 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Master of Exploration Medium Cut through the forest to discover 3 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Human Majority Easy Have at least 16 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV Human Majority Medium Have at least 20 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV The Cult of Fire Easy Have at least 14 villagers with the Religion need fulfilled for 120 seconds. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV The Cult of Fire Medium Have at least 18 villagers with the Religion need fulfilled for 120 seconds.
Deliver 10 Incense.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV Playing With Fire Easy Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Playing With Fire Medium Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Pastries Easy Fulfill your villagers' need for eating pie 50 times (retroactive).
Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Pastries Medium Fulfill your villagers' need for eating pie 60 times (retroactive).
Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Travel Rations Easy Deliver 25 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Travel Rations Medium Deliver 30 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Expensive Delivery Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Expensive Delivery Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Rainproof Coats Easy Fulfill your villagers' need for coats 40 times (retroactive).
Deliver 15 Leather.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Rainproof Coats Medium Fulfill your villagers' need for coats 50 times (retroactive).
Deliver 30 Oil.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Lizard Majority Easy Have at least 16 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Lizard Majority Medium Have at least 18 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Fox Majority Easy Have at least 16 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Fox Majority Medium Have at least 18 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Bat Majority Easy Have at least 16 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Bat Majority Medium Have at least 18 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Wood and Provisions Easy Deliver 150 Wood.
Deliver 15 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Wood and Provisions Medium Deliver 200 Wood.
Deliver 20 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Goods for the Citadel Easy Deliver 20 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Goods for the Citadel Medium Deliver 25 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Stone Roads Easy Own at least 30 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
IV Stone Roads Medium Own at least 50 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
IV Focus on Farming Easy Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Focus on Farming Medium Own at least 40 Farm Fields.
Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Advanced Outposts Easy Have at least 1 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Advanced Outposts Medium Have at least 2 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Rainpunk Enthusiast Easy Use 50 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 50 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 50 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Rainpunk Enthusiast Medium Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 100 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 100 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Trade Baron Easy Complete 10 trade routes.
Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Trade Baron Medium Complete 12 trade routes.
Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Export Hub Easy Complete 5 trade routes worth at least 15 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Export Hub Medium Complete 5 trade routes worth at least 16 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Pyromancer Medium Burn at least 12 Blightrot Cysts.
Deliver 15 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
IV Folks Gotta Eat! Easy Have at least 12 villagers with the Pie need fulfilled for 120 seconds.
Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Folks Gotta Eat! Medium Have at least 16 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Serving the People Easy Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Fulfill your villagers' need for eating skewers 40 times (retroactive).
Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Serving the People Medium Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Fulfill your villagers' need for eating skewers 50 times (retroactive).
Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Infused Rainwater Easy Deliver 50 Clearance Water.
Deliver 50 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Infused Rainwater Medium Deliver 75 Clearance Water.
Deliver 75 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Funding an Outpost Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
IV Funding an Outpost Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Timed Tier iv Orders that can be drawn on pioneer difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
IV 930 Trading Master Medium Complete 3 trade routes worth at least 20 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
IV 630 Ravenous Axes Easy Produce 200 Wood in the building: Woodcutters' Camp.
Deliver 15 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 630 Ravenous Axes Medium Produce 250 Wood in the building: Woodcutters' Camp.
Deliver 20 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 600 Advanced Cuisine Easy Deliver 40 Skewers.
Deliver 40 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 600 Advanced Cuisine Medium Deliver 50 Skewers.
Deliver 50 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 360 Food Provision Easy Deliver 30 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 360 Food Provision Medium Deliver 35 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 600 Technological Progress Medium Have at least 8 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
IV 600 Large Parcel Easy Deliver 20 Pack of Building Materials.
Deliver 20 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 600 Large Parcel Medium Deliver 25 Pack of Building Materials.
Deliver 25 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 900 Fearless Medium, Hard Cut through the forest to discover 2 Forbidden Glades (Forbidden). +100% to amount of goods produced in the Woodcutters' Camp.

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)

80 Amber Amber
IV 420 Ultimate Challenge Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Pottery Pottery production (from gathering, farming, fishing, or production).

70 Amber Amber

Workers assigned to Glade Events can carry 10 more items.
IV 930 Greedy Merchant Easy Sell goods worth at least 50 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 930 Greedy Merchant Medium Sell goods worth at least 70 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 900 Time of Courage Easy Cut through the forest to discover 1 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 900 Time of Courage Medium Cut through the forest to discover 2 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 480 Construction Work Easy Deliver 10 Tools.
Deliver 10 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks
IV 480 Construction Work Medium Deliver 15 Tools.
Deliver 14 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks

Non-Timed Tier i Orders that can be drawn on veteran difficulty
Tier Name Difficulty Requirements Rewards
I Delivery Easy Complete 1 trade routes.
Deliver 3 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Delivery Medium Complete 2 trade routes.
Deliver 4 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Woodcutters Easy Own at least 2 Woodcutters' Camps.
Deliver 30 Wood.
10 Resin Resin

3 Parts Parts

A group of 2 villagers.
I Basic Ingredient Easy Deliver 25 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Basic Ingredient Medium Deliver 35 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Hunters Easy Own at least 1 Trappers' Camp.
Deliver 20 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Hunters Medium Own at least 1 Trappers' Camp.
Deliver 25 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Trading Post Easy Own at least 1 Trading Post.
Deliver 5 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Trading Post Medium, Hard Own at least 1 Trading Post.
Deliver 10 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Wood Delivery Easy Deliver 35 Wood. 3 Parts Parts

A group of 2 villagers.

I Reconnaissance Easy Cut through the forest to discover 2 glades. +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I Reconnaissance Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I No Place Like Home Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I Ranch Life Easy Own at least 1 Ranch.
Deliver 10 Meat.
Deliver 10 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Ranch Life Medium Own at least 1 Ranch.
Deliver 15 Meat.
Deliver 15 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Trappers Easy Have at least 6 Lizards for 30 seconds Trappers' Camp Blueprint

+1 to Leather Leather production (from gathering, farming, fishing, or production).

30 Insects Insects
I The Pack Easy Keep Foxes Resolve above 10 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I The Pack Medium Keep Foxes Resolve above 13 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I Clearing Glades Easy Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Clearing Glades Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 3 Pack of Building Materials.
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Dwellings Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Healthy Breakfast Easy, Medium Fulfill your villagers' need for eating porridge 20 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I Basic Logistics Easy Own at least 35 Paths. Useful tools for creating drainage ditches. Villagers move 10% faster on roads.

10 Stone Stone

I The Purge Easy Burn at least 1 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I The Purge Medium Burn at least 2 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I Call to Arms Easy Deliver 3 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Call to Arms Medium Deliver 4 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Fill the Engines Medium Use 25 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
I Salt Miner Medium, Hard Deliver 15 Salt. +1 to Salt Salt production (from gathering, farming, fishing, or production).

25 Sea Marrow Sea Marrow

4 Parts Parts
I Big Delivery Easy Deliver 3 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I Big Delivery Medium Deliver 5 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I The Flock Easy Keep Harpies Resolve above 10 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I The Flock Medium Keep Harpies Resolve above 13 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I Amber Trade Easy Sell goods worth at least 8 Amber to traders or via trade routes.
Deliver 4 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Amber Trade Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Garden Life Easy Own at least 1 Herb Garden.
Deliver 10 Roots.
Deliver 10 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Garden Life Medium Own at least 1 Herb Garden.
Deliver 15 Roots.
Deliver 15 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Booming Economy Easy Sell goods worth at least 10 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Booming Economy Medium Sell goods worth at least 15 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Cyst Cultivation Easy Have at least 1 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Cyst Cultivation Medium Have at least 2 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Beginner Engineer Easy Own at least 1 Geyser Pump. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Beginner Engineer Medium Own at least 2 Geyser Pumps. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Egg Collection Easy Deliver 15 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Egg Collection Medium Deliver 25 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Botanist Easy Own at least 1 Plantation.
Deliver 10 Berries.
Deliver 10 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Botanist Medium Own at least 1 Plantation.
Deliver 15 Berries.
Deliver 15 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Rain Protection Easy Fulfill your villagers' need for coats 10 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Rain Protection Medium Fulfill your villagers' need for coats 15 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Architects Easy Have at least 6 Frogs for 30 seconds Brickyard Blueprint

25 Scales Scales

I Camps Easy Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Camps Medium, Hard Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
Deliver 10 Bricks.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Problem Solver Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Tick Tock Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

25 Coal Coal
I Meat Lover Easy Fulfill your villagers' need for eating jerky 20 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Meat Lover Medium Fulfill your villagers' need for eating jerky 25 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I The Collegium Easy Keep Frogs Resolve above 16 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I The Collegium Medium Keep Frogs Resolve above 18 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I Herbalist Easy Own at least 1 Herbalists' Camp.
Deliver 15 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Herbalist Medium Own at least 1 Herbalists' Camp.
Deliver 20 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Start Your Engines Easy Have at least 1 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Start Your Engines Medium, Hard Have at least 2 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Farm Life Easy Own at least 1 Small Farm.
Deliver 10 Vegetables.
Deliver 10 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Farm Life Medium Own at least 1 Small Farm.
Deliver 15 Vegetables.
Deliver 15 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Help From the Queen Easy Have at least 6 Humans for 30 seconds 20 Grain Grain

+1 to Grain Grain production (from gathering, farming, fishing, or production).

Small Farm Blueprint
I Relics Medium, Hard Deliver 1 Ancient Tablet. 30 Eggs Eggs

30 Berries Berries

2 Wildfire Essence Wildfire Essence
I Rich Harvest Easy Deliver 3 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Rich Harvest Medium Deliver 5 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Exploration Easy Cut through the forest to discover 3 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Exploration Medium Cut through the forest to discover 4 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Funding the Expedition Easy Deliver 10 Planks. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Funding the Expedition Medium, Hard Deliver 5 Tools. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Foragers' Camp Easy Own at least 1 Foragers' Camp.
Deliver 15 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Foragers' Camp Medium Own at least 1 Foragers' Camp.
Deliver 20 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Three Packs Easy Deliver 2 Pack of Building Materials.
Deliver 2 Pack of Crops.
Deliver 2 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Three Packs Medium Deliver 4 Pack of Building Materials.
Deliver 3 Pack of Crops.
Deliver 3 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Metal Veins Medium, Hard Deliver 15 Copper Ore. +2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

15 Coal Coal

6 Tools Tools
I Barbecue Easy, Medium Fulfill your villagers' need for eating skewers 10 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I Hydraulics Medium Produce 4 Pipes in any capable building.
Deliver 4 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
I The Guild Easy Keep Beavers Resolve above 16 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Guild Medium Keep Beavers Resolve above 18 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Grove Easy Have at least 6 Beavers for 30 seconds Forester's Hut Blueprint

20 Roots Roots

I The Nest Easy Have at least 6 Harpies for 30 seconds Herbalists' Camp Blueprint

20 Coats Coats

I Raising the Stakes Easy Complete 1 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Raising the Stakes Medium Complete 2 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Shelters Easy Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds.
Deliver 20 Wood.
5 Planks Planks

20 Fish Fish

A group of 3 villagers.
I People's Resolve Easy Keep Humans Resolve above 20 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I People's Resolve Medium Keep Humans Resolve above 22 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Safe Place Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Businessman Easy Complete 3 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Businessman Medium, Hard Complete 4 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I The Clan Easy Keep Lizards Resolve above 10 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I The Clan Medium Keep Lizards Resolve above 13 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I People of the Forest Easy Have at least 6 Foxes for 30 seconds Foragers' Camp Blueprint

30 Vegetables Vegetables

Timed Tier i Orders that can be drawn on veteran difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
I 150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
I 630 Hurried Expedition Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
I 450 Joyful Lizards Easy Keep Lizards Resolve above 14 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 450 Joyful Lizards Medium Keep Lizards Resolve above 16 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 1020 Impetuous Explorer Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 360 Distant Journey Medium Cut through the forest to discover 4 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
I 540 Call of the Ruins Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
I 450 Joyful Frogs Easy Keep Frogs Resolve above 18 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Frogs Medium Keep Frogs Resolve above 20 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Humans Easy Keep Humans Resolve above 23 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Humans Medium Keep Humans Resolve above 25 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Harpies Easy Keep Harpies Resolve above 14 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 450 Joyful Harpies Medium Keep Harpies Resolve above 16 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 180 Housing Estate Medium, Hard Own at least 6 Shelters. Gain +1 to production yields for all packs of goods.

Bath House Blueprint or
3 Wildfire Essence Wildfire Essence

5 Parts Parts
I 330 Quick Packaging Medium Deliver 4 Pack of Building Materials.
Deliver 4 Pack of Crops.
Deliver 4 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
I 180 Determined Bats Medium Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
I 900 Zealous Scouts Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Coal Coal

Cobbler Blueprint

+2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production). or
+2 to Pack of Building Materials Pack of Building Materials production.
I 510 Quick Transaction Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
I 450 Joyful Beavers Easy Keep Beavers Resolve above 18 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 450 Joyful Beavers Medium Keep Beavers Resolve above 20 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 480 Supply Thy Neighbor Medium Complete 3 trade routes worth at least 5 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
I 450 Joyful Foxes Easy Keep Foxes Resolve above 14 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.
I 450 Joyful Foxes Medium Keep Foxes Resolve above 16 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.

Non-Timed Tier ii Orders that can be drawn on veteran difficulty
Tier Name Difficulty Requirements Rewards
II Building Materials Medium Deliver 10 Planks.
Deliver 8 Bricks.
Deliver 8 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Frog Influx Medium Deliver 45 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Aid For the Beaver Clan Medium Deliver 12 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Feast Medium Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Happy Beavers Medium Keep Beavers Resolve above 22 for 60 seconds
Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Into the Unknown Medium Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Water Delivery Medium Deliver 70 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Seller Medium Complete 5 trade routes.
Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Scaling Up Medium Deliver 40 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Lizard Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Stacking Amber Medium Complete 2 trade routes with an offer multiplier of 3 or higher.
Deliver 10 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Judgment Medium Use the Manorial Court to exile 5 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Clothing the People Medium Fulfill your villagers' need for coats 30 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Trade Connections Medium Deliver 10 Pack of Trade Goods.
Deliver 10 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Aid for the Lizard Clan Medium Deliver 8 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Luxurious Delivery Medium Deliver 10 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Beaver Population Medium Have at least 10 Beavers for 30 seconds
Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Harpy Influx Medium Deliver 50 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Advanced Farming Medium Deliver 18 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Aid for the Fox Pack Medium Deliver 4 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Into the Wilds Medium Cut through the forest to discover 4 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Human Population Medium Have at least 8 Humans for 30 seconds
Keep Humans Resolve above 28 for 60 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Influx Medium Deliver 50 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Relatives Medium Fulfill your villagers' need for eating biscuits 40 times (retroactive).
Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II Advanced Trading Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Lizard Population Medium Have at least 8 Lizards for 30 seconds
Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Fox Relatives Medium Fulfill your villagers' need for eating porridge 40 times (retroactive).
Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Beaver Relatives Medium Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Frog Relatives Medium Fulfill your villagers' need for eating paste 40 times (retroactive).
Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Outposts Medium Have at least 2 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Beaver Influx Medium Deliver 50 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Bat Population Medium Have at least 8 Bats for 30 seconds
Keep Bats Resolve above 18 for 60 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Aid for the Frog Clan Medium Deliver 4 Pack of Building Materials.
Deliver 40 Clearance Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Fox Influx Medium Deliver 50 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fighting the Storm Medium Own at least 1 Blight Post.
Produce 30 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
II Lizard Influx Medium Deliver 50 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Happy Humans Medium Keep Humans Resolve above 26 for 30 seconds
Deliver 25 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Making Connections Medium Reach standing level 1 with 2 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Meat Diet Medium Fulfill your villagers' need for eating jerky 40 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Harpy Population Medium Have at least 8 Harpies for 30 seconds
Keep Harpies Resolve above 18 for 60 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Aid for the Human Clan Medium Deliver 8 Pack of Crops.
Have at least 10 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Harpy Relatives Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Happy Brewing Medium Fulfill any need from the Services category 35 times.
Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Harpies Medium Keep Harpies Resolve above 16 for 30 seconds
Have at least 6 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Bat Influx Medium Deliver 50 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Happy Frogs Medium Keep Frogs Resolve above 22 for 60 seconds
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Lizards Medium Keep Lizards Resolve above 16 for 30 seconds
Cut through the forest to discover 2 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Important Delivery Medium Deliver 10 Coal.
Deliver 10 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Bat Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Sacrificing Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Rainpunk Engineer Medium Use 120 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Population Influx Medium, Hard Deliver 40 Oil.
Deliver 40 Flour.
Any Farmer can carry 5 additional items. or
+2 to Flour Flour production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

A group of 5 villagers.
II Ancient Artifacts Medium Deliver 2 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
II Happy Foxes Medium Keep Foxes Resolve above 16 for 30 seconds
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Restoration Medium Complete at least 1 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
II Profit Margin Medium Complete 3 trade routes worth at least 6 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Meat Treats Medium Have at least 10 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Out Fishing Medium Deliver 40 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Aiding the Flock Medium Deliver 20 Boots.
Deliver 15 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Firestarter Medium Burn at least 6 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
II Risky Expedition Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Fox Population Medium Have at least 10 Foxes for 30 seconds
Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Frog Population Medium Have at least 10 Frogs for 30 seconds
Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Rain Engines Medium Have at least 3 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Aid for the Bat Clan Medium Deliver 25 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Pottery and Wine Medium Deliver 30 Wine.
Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Algal Bloom Medium Deliver 40 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Timed Tier ii Orders that can be drawn on veteran difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
II 480 Lizard Colony Medium Own at least 6 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
II 480 Human Colony Medium Own at least 6 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
II 420 Venturesome Leader Medium Cut through the forest to discover 4 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Efficiency Test Medium Deliver 35 Planks.
Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
II 480 Homes For Foxes Medium Own at least 6 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
II 630 Sacrificial Ceremony Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II 480 Frog Colony Medium Own at least 6 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
II 540 Adventurous Viceroy Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Harpy Colony Medium Own at least 6 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
II 480 Beaver Colony Medium Own at least 5 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Herbs.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Stonecutter's Trial Medium Deliver 40 Clay.
Deliver 40 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Forager's Trial Medium Deliver 40 Roots.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Bat Colony Medium Own at least 6 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.

Non-Timed Tier iii Orders that can be drawn on veteran difficulty
Tier Name Difficulty Requirements Rewards
III Royal Gardens Medium Have at least 15 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Royal Gardens Hard Have at least 20 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Brotherhood Medium Deliver 40 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Brotherhood Hard Deliver 50 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Religion Medium Fulfill your villagers' need for religion 60 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Religion Hard Fulfill your villagers' need for religion 70 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Fox Villagers Medium Keep Foxes Resolve above 20 for 120 seconds
Deliver 15 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Fox Villagers Hard Keep Foxes Resolve above 24 for 120 seconds
Deliver 20 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Water Industry Medium Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 15 Bricks.
Deliver 15 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Water Industry Hard Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Bricks.
Deliver 20 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Fair Exchange Medium Complete 5 trade routes worth at least 11 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Fair Exchange Hard Complete 5 trade routes worth at least 12 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Profitable Caution Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Profitable Caution Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Beaver Resolve Medium Keep Beavers Resolve above 26 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Beaver Resolve Hard Keep Beavers Resolve above 30 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Power of the Storm Medium Use 125 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Power of the Storm Hard Use 175 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Healing Medium Deliver 40 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Healing Hard Deliver 50 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Booming Economy Medium Sell goods worth at least 45 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III Booming Economy Hard Sell goods worth at least 60 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III New Clothes Medium Have at least 14 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III New Clothes Hard Have at least 18 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III Archaeology Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Archaeology Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Upgraded Living Medium Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Upgraded Living Hard Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Charity Fair Medium Deliver 40 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Charity Fair Hard Deliver 50 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Religious Rites Medium Deliver 40 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Religious Rites Hard Deliver 50 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Power of the Drizzle Medium Use 125 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Power of the Drizzle Hard Use 175 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Building the Citadel Medium Deliver 15 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Building the Citadel Hard Deliver 20 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Liquid Luck Medium Deliver 40 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Liquid Luck Hard Deliver 50 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Serving Ale Medium Fulfill your villagers' need for leisure 60 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Serving Ale Hard Fulfill your villagers' need for leisure 70 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Income Tax Medium Complete 8 trade routes.
Deliver 15 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Income Tax Hard Complete 10 trade routes.
Deliver 20 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Ore Mining Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Ore Mining Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Harpy Villagers Medium Have at least 10 Harpies for 120 seconds
Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Harpy Villagers Hard Have at least 12 Harpies for 120 seconds
Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Treasure Hunt Medium Open or send 3 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Treasure Hunt Hard Open or send 4 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Rations for the Citadel Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Rations for the Citadel Hard Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Basic Rights Medium Have at least 14 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Basic Rights Hard Have at least 18 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Cleanliness Medium Fulfill your villagers' need for treatment 50 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Cleanliness Hard Fulfill your villagers' need for treatment 60 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Salty Delivery Medium Deliver 50 Salt. 10 Parts Parts

A group of 4 villagers.

+1 to Salt Salt production (from gathering, farming, fishing, or production).
III Power of the Clearance Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Power of the Clearance Hard Use 175 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Hasty Explorer Medium Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Hasty Explorer Hard Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Trading Goods Medium Deliver 25 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trading Goods Hard Deliver 30 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trade and Industry Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Trade and Industry Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Arena Medium Deliver 40 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Arena Hard Deliver 50 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Training Medium Deliver 40 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Training Hard Deliver 50 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Gifts for the Queen Medium Complete at least 2 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Gifts for the Queen Hard Complete at least 3 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Luxury Goods Medium Deliver 20 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Luxury Goods Hard Deliver 20 Pack of Luxury Goods.
Deliver 10 Amber.
10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Ruins Medium Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Ruins Hard Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Export Medium Complete 10 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Export Hard Complete 12 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Frog Resolve Medium Keep Frogs Resolve above 26 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Frog Resolve Hard Keep Frogs Resolve above 30 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Advanced Logistics Medium Own at least 2 Rain Collectors.
Deliver 35 Drizzle Water.
Deliver 35 Storm Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
III Luxury Medium Fulfill your villagers' need for luxury 50 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Luxury Hard Fulfill your villagers' need for luxury 60 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Advanced District Medium Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Advanced District Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Lost in the Woods Medium, Hard Complete at least 2 events by making a decision: Empathy dec_empathy. Gain +1 to production yields for all packs of goods.

15 Pack of Provisions Pack of Provisions

8 Tools Tools
III Trailblazing Medium Cut through the forest to discover 5 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Trailblazing Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Lumps of Coal Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Lumps of Coal Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Profitable Trade Medium Complete 4 trade routes worth at least 8 Amber each.
Deliver 9 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III Profitable Trade Hard Complete 4 trade routes worth at least 9 Amber each.
Deliver 12 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III The Forum Medium Deliver 40 Training Gear.
Deliver 40 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III The Forum Hard Deliver 50 Training Gear.
Deliver 50 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III Pyromania Medium Burn at least 14 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Pyromania Hard Burn at least 18 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Industry Medium Deliver 50 Copper Ore. A group of 4 villagers.

10 Parts Parts

6 Tools Tools
III Lost Knowledge Medium Deliver 3 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Lost Knowledge Hard Deliver 4 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Good Friends Medium Reach standing level 2 with 2 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Good Friends Hard Reach standing level 2 with 3 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Lizard Villagers Medium Keep Lizards Resolve above 20 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Lizard Villagers Hard Keep Lizards Resolve above 24 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Varied Delivery Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Varied Delivery Hard Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
Deliver 15 Pack of Crops.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Cups and Glasses Medium Deliver 40 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Cups and Glasses Hard Deliver 50 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Bat Villagers Medium Have at least 10 Bats for 120 seconds
Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Bat Villagers Hard Have at least 12 Bats for 120 seconds
Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Human Villagers Medium Have at least 10 Humans for 120 seconds
Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Human Villagers Hard Have at least 12 Humans for 120 seconds
Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Aesthetics Medium Have at least 15 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Aesthetics Hard Have at least 20 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Agriculture Medium Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
III Agriculture Hard Own at least 30 Farm Fields.
Deliver 25 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Timed Tier iii Orders that can be drawn on veteran difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
III 1230 Disturbing the Ancients Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 1230 Disturbing the Ancients Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 750 Coal Fever Medium, Hard Deliver 100 Coal. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 1230 Foolhardy Man Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 1230 Foolhardy Man Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 390 Bling-Bling Hard Deliver 70 Amber. +5 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+5 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+5 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+5 to Skewers Skewers production (from gathering, farming, fishing, or production).

+5 to Pie Pie production (from gathering, farming, fishing, or production). or
+5 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+5 to Paste Paste production (from gathering, farming, fishing, or production). or
+5 to Coats Coats production (from gathering, farming, fishing, or production). or
+5 to Boots Boots production (from gathering, farming, fishing, or production).

14 Parts Parts
III 330 Building Rush Medium Have at least 8 Aesthetics decorations.
Have at least 8 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 330 Building Rush Hard Have at least 10 Aesthetics decorations.
Have at least 10 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 1030 Into the Ruins Hard Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Complete at least 1 events by making a decision: Corruption dec_corruption.
+2 to Planks Planks production (from gathering, farming, fishing, or production).

Carpenter Blueprint

20 Tools Tools
III 360 Basic Packages Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 360 Basic Packages Hard Deliver 20 Pack of Provisions.
Deliver 20 Pack of Crops.
Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 750 Salt Fever Medium, Hard Deliver 100 Salt. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Forest Fascination Medium Cut through the forest to discover 5 glades. +5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 630 Forest Fascination Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 330 Thirsty Trader Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Deliver 30 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 330 Thirsty Trader Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Deliver 40 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 600 The Source Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 600 The Source Hard Use 150 units of Storm Water Storm Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 480 Devilish Curiosity Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Planks Planks production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III 750 Copper Fever Medium, Hard Deliver 100 Copper Ore. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Chest Chaser Medium Open or send 3 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 630 Chest Chaser Hard Open or send 4 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 330 Wealthy Trader Hard Sell goods worth at least 70 Amber to traders or via trade routes. 5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.

+5 to Waterskins Waterskins production (from gathering, farming, fishing, or production).

Market Blueprint
III 600 Let It Rain Medium Have at least 6 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint
III 600 Let It Rain Hard Have at least 8 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
Deliver 150 Clearance Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint

Non-Timed Tier iv Orders that can be drawn on veteran difficulty
Tier Name Difficulty Requirements Rewards
IV Brawling Medium Have at least 18 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 20 Training Gear.
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Brawling Hard Have at least 20 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 30 Training Gear.
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Beaver Majority Medium Have at least 18 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Beaver Majority Hard Have at least 22 Beavers for 30 seconds
Fulfill your villagers' need for education 50 times (retroactive).
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Deeper into the Wilds Medium Deliver 5 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Deeper into the Wilds Hard Deliver 6 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Peddler Medium Sell 3 Ancient Tablet to any trader.
Sell 20 Pack of Crops to any trader. Obtained by:

Granary★★, Brewery★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Peddler Hard Sell 4 Ancient Tablet to any trader.
Sell 30 Pack of Trade Goods to any trader. Obtained by:

Smithy★★, Scribe★★,

Lumber Mill★
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Utopia Medium Have at least 14 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 14 villagers with the Pie need fulfilled for 30 seconds.
Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Utopia Hard Have at least 16 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 16 villagers with the Pie need fulfilled for 30 seconds.
Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Frog Majority Medium Have at least 18 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV Frog Majority Hard Have at least 22 Frogs for 30 seconds
Fulfill your villagers' need for brawling 50 times (retroactive).
+2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV All at Once Medium Discover 2 Forbidden Glades (Forbidden) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV All at Once Hard Discover 2 Forbidden Glades (Forbidden) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV Knowledge Medium Have at least 16 villagers with the Education need fulfilled for 30 seconds.
Deliver 20 Scrolls.
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Knowledge Hard Have at least 20 villagers with the Education need fulfilled for 30 seconds.
Deliver 30 Scrolls.
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Trade and Luxury Medium Deliver 25 Pack of Trade Goods.
Deliver 20 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Trade and Luxury Hard Deliver 25 Pack of Trade Goods.
Deliver 25 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Leisure Medium Have at least 18 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 20 Ale.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Leisure Hard Have at least 22 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 30 Ale.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Builder's Tools Medium Deliver 15 Tools.
Deliver 15 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Builder's Tools Hard Deliver 20 Tools.
Deliver 20 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Harpy Majority Medium Have at least 18 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Harpy Majority Hard Have at least 22 Harpies for 30 seconds
Deliver 20 Tea.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Luxuries for the Citadel Medium Deliver 25 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Luxuries for the Citadel Hard Deliver 30 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Master of Exploration Medium Cut through the forest to discover 3 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Master of Exploration Hard Cut through the forest to discover 3 glades.
Deliver 3 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Human Majority Medium Have at least 20 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV Human Majority Hard Have at least 22 Humans for 30 seconds
Deliver 10 Pack of Crops.
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV The Cult of Fire Medium Have at least 18 villagers with the Religion need fulfilled for 120 seconds.
Deliver 10 Incense.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV The Cult of Fire Hard Have at least 20 villagers with the Religion need fulfilled for 120 seconds.
Deliver 30 Incense.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV Playing With Fire Medium Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Playing With Fire Hard Cut through the forest to discover 4 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Pastries Medium Fulfill your villagers' need for eating pie 60 times (retroactive).
Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Pastries Hard Fulfill your villagers' need for eating pie 70 times (retroactive).
Fulfill your villagers' need for eating biscuits 70 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Travel Rations Medium Deliver 30 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Travel Rations Hard Deliver 35 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Expensive Delivery Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Expensive Delivery Hard Deliver 25 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Rainproof Coats Medium Fulfill your villagers' need for coats 50 times (retroactive).
Deliver 30 Oil.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Rainproof Coats Hard Deliver 50 Oil.
Deliver 50 Coats.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Lizard Majority Medium Have at least 18 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Lizard Majority Hard Have at least 20 Lizards for 30 seconds
Deliver 60 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Fox Majority Medium Have at least 18 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Fox Majority Hard Have at least 20 Foxes for 30 seconds
Deliver 40 Porridge.
50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Bat Majority Medium Have at least 18 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Bat Majority Hard Have at least 22 Bats for 30 seconds
Deliver 20 Scrolls.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Wood and Provisions Medium Deliver 200 Wood.
Deliver 20 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Wood and Provisions Hard Deliver 250 Wood.
Deliver 30 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Goods for the Citadel Medium Deliver 25 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Goods for the Citadel Hard Deliver 25 Pack of Trade Goods.
Deliver 15 Amber.
A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Stone Roads Medium Own at least 50 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
IV Focus on Farming Medium Own at least 40 Farm Fields.
Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Focus on Farming Hard Own at least 40 Farm Fields.
Deliver 30 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Advanced Outposts Medium Have at least 2 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Advanced Outposts Hard Have at least 2 Hearths upgraded to level: District (Level 3).
Own at least 1 Small Warehouse.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Rainpunk Enthusiast Medium Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 100 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 100 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Rainpunk Enthusiast Hard Use 150 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 150 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 150 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Trade Baron Medium Complete 12 trade routes.
Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Trade Baron Hard Complete 14 trade routes.
Deliver 40 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Export Hub Medium Complete 5 trade routes worth at least 16 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Export Hub Hard Complete 5 trade routes worth at least 17 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Pyromancer Medium Burn at least 12 Blightrot Cysts.
Deliver 15 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
IV Pyromancer Hard Burn at least 14 Blightrot Cysts.
Deliver 20 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
IV Folks Gotta Eat! Medium Have at least 16 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Folks Gotta Eat! Hard Have at least 20 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Serving the People Medium Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Fulfill your villagers' need for eating skewers 50 times (retroactive).
Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Serving the People Hard Fulfill your villagers' need for eating pickled goods 60 times (retroactive).
Fulfill your villagers' need for eating skewers 60 times (retroactive).
Fulfill your villagers' need for eating jerky 60 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Infused Rainwater Medium Deliver 75 Clearance Water.
Deliver 75 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Infused Rainwater Hard Deliver 100 Clearance Water.
Deliver 100 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Funding an Outpost Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
IV Funding an Outpost Hard Deliver 25 Pack of Building Materials.
Deliver 30 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Timed Tier iv Orders that can be drawn on veteran difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
IV 930 Trading Master Medium Complete 3 trade routes worth at least 20 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
IV 930 Trading Master Hard Complete 3 trade routes worth at least 25 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
IV 630 Ravenous Axes Medium Produce 250 Wood in the building: Woodcutters' Camp.
Deliver 20 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 630 Ravenous Axes Hard Produce 300 Wood in the building: Woodcutters' Camp.
Deliver 30 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 600 Advanced Cuisine Medium Deliver 50 Skewers.
Deliver 50 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 600 Advanced Cuisine Hard Deliver 50 Skewers.
Deliver 50 Jerky.
Deliver 50 Porridge.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 360 Food Provision Medium Deliver 35 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 360 Food Provision Hard Deliver 40 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 600 Technological Progress Medium Have at least 8 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
IV 600 Technological Progress Hard Have at least 10 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
IV 600 Large Parcel Medium Deliver 25 Pack of Building Materials.
Deliver 25 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 600 Large Parcel Hard Deliver 30 Pack of Building Materials.
Deliver 30 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 900 Fearless Medium, Hard Cut through the forest to discover 2 Forbidden Glades (Forbidden). +100% to amount of goods produced in the Woodcutters' Camp.

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)

80 Amber Amber
IV 600 Great Expansion Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.

30 Planks Planks

Temple Blueprint
IV 420 Ultimate Challenge Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Pottery Pottery production (from gathering, farming, fishing, or production).

70 Amber Amber

Workers assigned to Glade Events can carry 10 more items.
IV 930 Greedy Merchant Medium Sell goods worth at least 70 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 930 Greedy Merchant Hard Sell goods worth at least 80 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 900 Time of Courage Medium Cut through the forest to discover 2 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 900 Time of Courage Hard Cut through the forest to discover 3 glades.
Deliver 4 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 480 Construction Work Medium Deliver 15 Tools.
Deliver 14 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks
IV 480 Construction Work Hard Deliver 20 Tools.
Deliver 18 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks

Non-Timed Tier i Orders that can be drawn on viceroy difficulty
Tier Name Difficulty Requirements Rewards
I Delivery Medium Complete 2 trade routes.
Deliver 4 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Delivery Hard Complete 3 trade routes.
Deliver 5 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Basic Ingredient Medium Deliver 35 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Basic Ingredient Hard Deliver 40 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Hunters Medium Own at least 1 Trappers' Camp.
Deliver 25 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Hunters Hard Own at least 1 Trappers' Camp.
Deliver 30 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Trading Post Medium, Hard Own at least 1 Trading Post.
Deliver 10 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Reconnaissance Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I Reconnaissance Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I No Place Like Home Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I Ranch Life Medium Own at least 1 Ranch.
Deliver 15 Meat.
Deliver 15 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I Ranch Life Hard Own at least 1 Ranch.
Deliver 20 Meat.
Deliver 20 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I The Pack Medium Keep Foxes Resolve above 13 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I The Pack Hard Keep Foxes Resolve above 15 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I Clearing Glades Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 3 Pack of Building Materials.
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Clearing Glades Hard Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 5 Pack of Building Materials.
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Dwellings Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Healthy Breakfast Easy, Medium Fulfill your villagers' need for eating porridge 20 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I Healthy Breakfast Hard Fulfill your villagers' need for eating porridge 30 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I The Purge Medium Burn at least 2 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I The Purge Hard Burn at least 3 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I Blue Metal Hard Deliver 5 Crystalized Dew. 5 Parts Parts

15 Fabric Fabric

A group of 3 villagers.
I Call to Arms Medium Deliver 4 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Call to Arms Hard Deliver 5 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Fill the Engines Medium Use 25 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
I Fill the Engines Hard Use 40 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
I Salt Miner Medium, Hard Deliver 15 Salt. +1 to Salt Salt production (from gathering, farming, fishing, or production).

25 Sea Marrow Sea Marrow

4 Parts Parts
I Big Delivery Medium Deliver 5 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I Big Delivery Hard Deliver 7 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I The Flock Medium Keep Harpies Resolve above 13 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I The Flock Hard Keep Harpies Resolve above 15 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I Amber Trade Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Amber Trade Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Garden Life Medium Own at least 1 Herb Garden.
Deliver 15 Roots.
Deliver 15 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Garden Life Hard Own at least 1 Herb Garden.
Deliver 20 Roots.
Deliver 20 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Booming Economy Medium Sell goods worth at least 15 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Booming Economy Hard Sell goods worth at least 20 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Cyst Cultivation Medium Have at least 2 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Cyst Cultivation Hard Have at least 3 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Beginner Engineer Medium Own at least 2 Geyser Pumps. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
I Water Extraction Hard Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. 15 Bricks Bricks

5 Parts Parts

A group of 2 villagers.
I Egg Collection Medium Deliver 25 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Egg Collection Hard Deliver 35 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Botanist Medium Own at least 1 Plantation.
Deliver 15 Berries.
Deliver 15 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Botanist Hard Own at least 1 Plantation.
Deliver 20 Berries.
Deliver 20 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Rain Protection Medium Fulfill your villagers' need for coats 15 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Rain Protection Hard Fulfill your villagers' need for coats 20 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Camps Medium, Hard Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
Deliver 10 Bricks.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Problem Solver Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Problem Solver Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Tick Tock Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

25 Coal Coal
I Meat Lover Medium Fulfill your villagers' need for eating jerky 25 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Meat Lover Hard Fulfill your villagers' need for eating jerky 30 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I The Collegium Medium Keep Frogs Resolve above 18 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I The Collegium Hard Keep Frogs Resolve above 20 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I Herbalist Medium Own at least 1 Herbalists' Camp.
Deliver 20 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Herbalist Hard Own at least 1 Herbalists' Camp.
Deliver 25 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Start Your Engines Medium, Hard Have at least 2 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Farm Life Medium Own at least 1 Small Farm.
Deliver 15 Vegetables.
Deliver 15 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Farm Life Hard Own at least 1 Small Farm.
Deliver 20 Vegetables.
Deliver 20 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Relics Medium, Hard Deliver 1 Ancient Tablet. 30 Eggs Eggs

30 Berries Berries

2 Wildfire Essence Wildfire Essence
I Rich Harvest Medium Deliver 5 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Rich Harvest Hard Deliver 7 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Exploration Medium Cut through the forest to discover 4 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Exploration Hard Cut through the forest to discover 5 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Funding the Expedition Medium, Hard Deliver 5 Tools. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Foragers' Camp Medium Own at least 1 Foragers' Camp.
Deliver 20 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Foragers' Camp Hard Own at least 1 Foragers' Camp.
Deliver 25 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Three Packs Medium Deliver 4 Pack of Building Materials.
Deliver 3 Pack of Crops.
Deliver 3 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Three Packs Hard Deliver 5 Pack of Building Materials.
Deliver 5 Pack of Crops.
Deliver 5 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Metal Veins Medium, Hard Deliver 15 Copper Ore. +2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

15 Coal Coal

6 Tools Tools
I Barbecue Easy, Medium Fulfill your villagers' need for eating skewers 10 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I Barbecue Hard Fulfill your villagers' need for eating skewers 20 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I Hydraulics Medium Produce 4 Pipes in any capable building.
Deliver 4 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
I Hydraulics Hard Produce 6 Pipes in any capable building.
Deliver 6 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
I The Guild Medium Keep Beavers Resolve above 18 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I The Guild Hard Keep Beavers Resolve above 20 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I Raising the Stakes Medium Complete 2 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I Raising the Stakes Hard Complete 3 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I People's Resolve Medium Keep Humans Resolve above 22 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I People's Resolve Hard Keep Humans Resolve above 25 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I Safe Place Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Businessman Medium, Hard Complete 4 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I The Clan Medium Keep Lizards Resolve above 13 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
I The Clan Hard Keep Lizards Resolve above 15 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
Timed Tier i Orders that can be drawn on viceroy difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
I 150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
I 630 Hurried Expedition Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
I 630 Hurried Expedition Hard Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
I 450 Joyful Lizards Medium Keep Lizards Resolve above 16 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 450 Joyful Lizards Hard Keep Lizards Resolve above 18 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 1020 Impetuous Explorer Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 1020 Impetuous Explorer Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 360 Distant Journey Medium Cut through the forest to discover 4 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
I 360 Distant Journey Hard Cut through the forest to discover 5 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
I 540 Call of the Ruins Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
I 540 Call of the Ruins Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
I 450 Joyful Frogs Medium Keep Frogs Resolve above 20 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Frogs Hard Keep Frogs Resolve above 22 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Humans Medium Keep Humans Resolve above 25 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Humans Hard Keep Humans Resolve above 27 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Harpies Medium Keep Harpies Resolve above 16 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 450 Joyful Harpies Hard Keep Harpies Resolve above 18 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 180 Housing Estate Medium, Hard Own at least 6 Shelters. Gain +1 to production yields for all packs of goods.

Bath House Blueprint or
3 Wildfire Essence Wildfire Essence

5 Parts Parts
I 330 Quick Packaging Medium Deliver 4 Pack of Building Materials.
Deliver 4 Pack of Crops.
Deliver 4 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
I 330 Quick Packaging Hard Deliver 6 Pack of Building Materials.
Deliver 6 Pack of Crops.
Deliver 6 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
I 180 Determined Bats Medium Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
I 180 Determined Bats Hard Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
I 900 Zealous Scouts Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Coal Coal

Cobbler Blueprint

+2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production). or
+2 to Pack of Building Materials Pack of Building Materials production.
I 510 Quick Transaction Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
I 510 Quick Transaction Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
I 450 Joyful Beavers Medium Keep Beavers Resolve above 20 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 450 Joyful Beavers Hard Keep Beavers Resolve above 22 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 480 Supply Thy Neighbor Medium Complete 3 trade routes worth at least 5 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
I 480 Supply Thy Neighbor Hard Complete 4 trade routes worth at least 6 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
I 450 Joyful Foxes Medium Keep Foxes Resolve above 16 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.
I 450 Joyful Foxes Hard Keep Foxes Resolve above 18 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.

Non-Timed Tier ii Orders that can be drawn on viceroy difficulty
Tier Name Difficulty Requirements Rewards
II Building Materials Medium Deliver 10 Planks.
Deliver 8 Bricks.
Deliver 8 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Building Materials Hard Deliver 14 Planks.
Deliver 10 Bricks.
Deliver 10 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Frog Influx Medium Deliver 45 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Frog Influx Hard Deliver 60 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Aid For the Beaver Clan Medium Deliver 12 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Aid For the Beaver Clan Hard Deliver 15 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Feast Medium Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 20 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Feast Hard Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 25 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Happy Beavers Medium Keep Beavers Resolve above 22 for 60 seconds
Sell goods worth at least 12 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Happy Beavers Hard Keep Beavers Resolve above 24 for 60 seconds
Sell goods worth at least 16 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Into the Unknown Medium Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Into the Unknown Hard Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Water Delivery Medium Deliver 70 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Water Delivery Hard Deliver 100 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Seller Medium Complete 5 trade routes.
Sell goods worth at least 15 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Seller Hard Complete 6 trade routes.
Sell goods worth at least 20 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Scaling Up Medium Deliver 40 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Scaling Up Hard Deliver 50 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Lizard Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Lizard Relatives Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Stacking Amber Medium Complete 2 trade routes with an offer multiplier of 3 or higher.
Deliver 10 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Stacking Amber Hard Complete 3 trade routes with an offer multiplier of 3 or higher.
Deliver 15 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Judgment Medium Use the Manorial Court to exile 5 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Judgment Hard Use the Manorial Court to exile 6 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Clothing the People Medium Fulfill your villagers' need for coats 30 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Clothing the People Hard Fulfill your villagers' need for coats 35 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Trade Connections Medium Deliver 10 Pack of Trade Goods.
Deliver 10 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Trade Connections Hard Deliver 12 Pack of Luxury Goods.
Deliver 12 Pack of Trade Goods.
Deliver 12 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Aid for the Lizard Clan Medium Deliver 8 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Aid for the Lizard Clan Hard Deliver 10 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Luxurious Delivery Medium Deliver 10 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Luxurious Delivery Hard Deliver 12 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Beaver Population Medium Have at least 10 Beavers for 30 seconds
Keep Beavers Resolve above 24 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Beaver Population Hard Have at least 12 Beavers for 30 seconds
Keep Beavers Resolve above 28 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Harpy Influx Medium Deliver 50 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Harpy Influx Hard Deliver 65 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Advanced Farming Medium Deliver 18 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Advanced Farming Hard Deliver 20 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Aid for the Fox Pack Medium Deliver 4 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Aid for the Fox Pack Hard Deliver 5 Pack of Provisions.
Cut through the forest to discover 2 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Into the Wilds Medium Cut through the forest to discover 4 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Into the Wilds Hard Cut through the forest to discover 5 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Human Population Medium Have at least 8 Humans for 30 seconds
Keep Humans Resolve above 28 for 60 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Population Hard Have at least 10 Humans for 30 seconds
Keep Humans Resolve above 32 for 120 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Influx Medium Deliver 50 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Influx Hard Deliver 65 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Relatives Medium Fulfill your villagers' need for eating biscuits 40 times (retroactive).
Own at least 6 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II Human Relatives Hard Fulfill your villagers' need for eating biscuits 50 times (retroactive).
Own at least 8 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II Advanced Trading Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Advanced Trading Hard Deliver 15 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
Deliver 10 Pack of Crops.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Lizard Population Medium Have at least 8 Lizards for 30 seconds
Keep Lizards Resolve above 18 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Lizard Population Hard Have at least 10 Lizards for 30 seconds
Keep Lizards Resolve above 22 for 120 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Fox Relatives Medium Fulfill your villagers' need for eating porridge 40 times (retroactive).
Own at least 6 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Fox Relatives Hard Fulfill your villagers' need for eating porridge 50 times (retroactive).
Own at least 8 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Beaver Relatives Medium Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Own at least 6 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Beaver Relatives Hard Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Own at least 8 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Frog Relatives Medium Fulfill your villagers' need for eating paste 40 times (retroactive).
Own at least 6 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Frog Relatives Hard Fulfill your villagers' need for eating paste 50 times (retroactive).
Own at least 8 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Outposts Medium Have at least 2 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Outposts Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Beaver Influx Medium Deliver 50 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Beaver Influx Hard Deliver 65 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Bat Population Medium Have at least 8 Bats for 30 seconds
Keep Bats Resolve above 18 for 60 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Bat Population Hard Have at least 10 Bats for 30 seconds
Keep Bats Resolve above 22 for 120 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Aid for the Frog Clan Medium Deliver 4 Pack of Building Materials.
Deliver 40 Clearance Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Aid for the Frog Clan Hard Deliver 5 Pack of Building Materials.
Deliver 50 Storm Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Fox Influx Medium Deliver 50 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fox Influx Hard Deliver 65 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Fighting the Storm Medium Own at least 1 Blight Post.
Produce 30 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
II Lizard Influx Medium Deliver 50 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Lizard Influx Hard Deliver 65 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Happy Humans Medium Keep Humans Resolve above 26 for 30 seconds
Deliver 25 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Happy Humans Hard Keep Humans Resolve above 28 for 30 seconds
Deliver 30 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Making Connections Medium Reach standing level 1 with 2 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Making Connections Hard Reach standing level 1 with 3 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Meat Diet Medium Fulfill your villagers' need for eating jerky 40 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Meat Diet Hard Fulfill your villagers' need for eating jerky 50 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Harpy Population Medium Have at least 8 Harpies for 30 seconds
Keep Harpies Resolve above 18 for 60 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Harpy Population Hard Have at least 10 Harpies for 30 seconds
Keep Harpies Resolve above 22 for 120 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Aid for the Human Clan Medium Deliver 8 Pack of Crops.
Have at least 10 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Aid for the Human Clan Hard Deliver 10 Pack of Crops.
Have at least 12 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Harpy Relatives Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Own at least 6 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Harpy Relatives Hard Fulfill your villagers' need for eating jerky 50 times (retroactive).
Own at least 8 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Happy Brewing Medium Fulfill any need from the Services category 35 times.
Deliver 35 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Brewing Hard Fulfill any need from the Services category 40 times.
Deliver 40 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Harpies Medium Keep Harpies Resolve above 16 for 30 seconds
Have at least 6 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Happy Harpies Hard Keep Harpies Resolve above 18 for 30 seconds
Have at least 8 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Bat Influx Medium Deliver 50 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Bat Influx Hard Deliver 65 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Happy Frogs Medium Keep Frogs Resolve above 22 for 60 seconds
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Frogs Hard Keep Frogs Resolve above 24 for 60 seconds
Use 75 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Lizards Medium Keep Lizards Resolve above 16 for 30 seconds
Cut through the forest to discover 2 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Happy Lizards Hard Keep Lizards Resolve above 18 for 30 seconds
Cut through the forest to discover 3 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Important Delivery Medium Deliver 10 Coal.
Deliver 10 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Important Delivery Hard Deliver 20 Coal.
Deliver 12 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Bat Relatives Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Bat Relatives Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Sacrificing Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Sacrificing Hard Sacrifice 30 Oil at the Ancient Hearth.
Sacrifice 30 Coal at the Ancient Hearth.
Sacrifice 50 Wood at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Rainpunk Engineer Medium Use 120 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Rainpunk Engineer Hard Use 180 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Population Influx Medium, Hard Deliver 40 Oil.
Deliver 40 Flour.
Any Farmer can carry 5 additional items. or
+2 to Flour Flour production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

A group of 5 villagers.
II Ancient Artifacts Medium Deliver 2 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
II Ancient Artifacts Hard Deliver 3 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
II Happy Foxes Medium Keep Foxes Resolve above 16 for 30 seconds
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Happy Foxes Hard Keep Foxes Resolve above 18 for 30 seconds
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Restoration Medium Complete at least 1 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
II Restoration Hard Complete at least 2 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
II Profit Margin Medium Complete 3 trade routes worth at least 6 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Profit Margin Hard Complete 3 trade routes worth at least 7 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Meat Treats Medium Have at least 10 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Meat Treats Hard Have at least 12 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Out Fishing Medium Deliver 40 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Out Fishing Hard Deliver 50 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Aiding the Flock Medium Deliver 20 Boots.
Deliver 15 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Aiding the Flock Hard Deliver 25 Boots.
Deliver 20 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Firestarter Medium Burn at least 6 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
II Firestarter Hard Burn at least 8 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
II Risky Expedition Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Risky Expedition Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Fox Population Medium Have at least 10 Foxes for 30 seconds
Keep Foxes Resolve above 16 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Fox Population Hard Have at least 12 Foxes for 30 seconds
Keep Foxes Resolve above 18 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Frog Population Medium Have at least 10 Frogs for 30 seconds
Keep Frogs Resolve above 24 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Frog Population Hard Have at least 12 Frogs for 30 seconds
Keep Frogs Resolve above 28 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Rain Engines Medium Have at least 3 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Rain Engines Hard Have at least 4 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Aid for the Bat Clan Medium Deliver 25 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Aid for the Bat Clan Hard Deliver 30 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Pottery and Wine Medium Deliver 30 Wine.
Deliver 25 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Pottery and Wine Hard Deliver 40 Wine.
Deliver 35 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Algal Bloom Medium Deliver 40 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
II Algal Bloom Hard Deliver 50 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Timed Tier ii Orders that can be drawn on viceroy difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
II 330 Need for Timber Hard Fell 50 trees. All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

15 Planks Planks

3 Wildfire Essence Wildfire Essence
II 480 Lizard Colony Medium Own at least 6 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
II 480 Lizard Colony Hard Own at least 8 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
II 480 Human Colony Medium Own at least 6 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
II 480 Human Colony Hard Own at least 8 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
II 420 Venturesome Leader Medium Cut through the forest to discover 4 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 420 Venturesome Leader Hard Cut through the forest to discover 5 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Trapper's Trial Hard Deliver 50 Meat.
Deliver 50 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 580 Work Break Hard Don't fell any trees for 510 seconds. Woodcutters move +20% faster.

15 Amber Amber

30 Coal Coal
II 480 Efficiency Test Medium Deliver 35 Planks.
Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
II 480 Efficiency Test Hard Deliver 55 Planks.
Deliver 60 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
II 360 Outpost Hard Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
Deliver 10 Amber.
3 Wildfire Essence Wildfire Essence

12 Tools Tools

8 Parts Parts
II 480 Homes For Foxes Medium Own at least 6 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
II 480 Homes For Foxes Hard Own at least 8 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
II 630 Sacrificial Ceremony Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II 630 Sacrificial Ceremony Hard Sacrifice 40 Oil at the Ancient Hearth.
Sacrifice 40 Coal at the Ancient Hearth.
Sacrifice 80 Wood at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II 480 Frog Colony Medium Own at least 6 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
II 480 Frog Colony Hard Own at least 8 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
II 540 Adventurous Viceroy Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
II 540 Adventurous Viceroy Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
II 480 Trapper's Trial Medium Deliver 40 Meat.
Deliver 40 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Trapper's Trial Hard Deliver 50 Meat.
Deliver 50 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Harpy Colony Medium Own at least 6 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
II 480 Harpy Colony Hard Own at least 8 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
II 480 Beaver Colony Medium Own at least 5 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
II 480 Beaver Colony Hard Own at least 6 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Hard Deliver 50 Berries.
Deliver 50 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Herbs.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Hard Deliver 50 Herbs.
Deliver 50 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Stonecutter's Trial Medium Deliver 40 Clay.
Deliver 40 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Stonecutter's Trial Hard Deliver 50 Clay.
Deliver 50 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Forager's Trial Medium Deliver 40 Roots.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Hard Deliver 50 Roots.
Deliver 50 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Hard Deliver 50 Vegetables.
Deliver 50 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Medium Deliver 40 Vegetables.
Deliver 40 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Hard Deliver 50 Vegetables.
Deliver 50 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Herbalist's Trial Medium Deliver 40 Berries.
Deliver 40 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Hard Deliver 50 Berries.
Deliver 50 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Bat Colony Medium Own at least 6 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.
II 480 Bat Colony Hard Own at least 8 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.

Non-Timed Tier iii Orders that can be drawn on viceroy difficulty
Tier Name Difficulty Requirements Rewards
III Royal Gardens Medium Have at least 15 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Royal Gardens Hard Have at least 20 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Brotherhood Medium Deliver 40 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Brotherhood Hard Deliver 50 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Religion Medium Fulfill your villagers' need for religion 60 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Religion Hard Fulfill your villagers' need for religion 70 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Fox Villagers Medium Keep Foxes Resolve above 20 for 120 seconds
Deliver 15 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Fox Villagers Hard Keep Foxes Resolve above 24 for 120 seconds
Deliver 20 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Water Industry Medium Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 15 Bricks.
Deliver 15 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Water Industry Hard Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Bricks.
Deliver 20 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Fair Exchange Medium Complete 5 trade routes worth at least 11 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Fair Exchange Hard Complete 5 trade routes worth at least 12 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Profitable Caution Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Profitable Caution Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Beaver Resolve Medium Keep Beavers Resolve above 26 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Beaver Resolve Hard Keep Beavers Resolve above 30 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Power of the Storm Medium Use 125 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Power of the Storm Hard Use 175 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Healing Medium Deliver 40 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Healing Hard Deliver 50 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Booming Economy Medium Sell goods worth at least 45 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III Booming Economy Hard Sell goods worth at least 60 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III New Clothes Medium Have at least 14 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III New Clothes Hard Have at least 18 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III Archaeology Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Archaeology Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Upgraded Living Medium Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Upgraded Living Hard Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Charity Fair Medium Deliver 40 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Charity Fair Hard Deliver 50 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Religious Rites Medium Deliver 40 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Religious Rites Hard Deliver 50 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Power of the Drizzle Medium Use 125 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Power of the Drizzle Hard Use 175 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Building the Citadel Medium Deliver 15 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Building the Citadel Hard Deliver 20 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Liquid Luck Medium Deliver 40 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Liquid Luck Hard Deliver 50 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Serving Ale Medium Fulfill your villagers' need for leisure 60 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Serving Ale Hard Fulfill your villagers' need for leisure 70 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Income Tax Medium Complete 8 trade routes.
Deliver 15 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Income Tax Hard Complete 10 trade routes.
Deliver 20 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Ore Mining Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Ore Mining Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Harpy Villagers Medium Have at least 10 Harpies for 120 seconds
Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Harpy Villagers Hard Have at least 12 Harpies for 120 seconds
Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Treasure Hunt Medium Open or send 3 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Treasure Hunt Hard Open or send 4 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Rations for the Citadel Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Rations for the Citadel Hard Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Basic Rights Medium Have at least 14 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Basic Rights Hard Have at least 18 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Cleanliness Medium Fulfill your villagers' need for treatment 50 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Cleanliness Hard Fulfill your villagers' need for treatment 60 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Salty Delivery Medium Deliver 50 Salt. 10 Parts Parts

A group of 4 villagers.

+1 to Salt Salt production (from gathering, farming, fishing, or production).
III Power of the Clearance Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Power of the Clearance Hard Use 175 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Hasty Explorer Medium Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Hasty Explorer Hard Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Trading Goods Medium Deliver 25 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trading Goods Hard Deliver 30 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trade and Industry Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Trade and Industry Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Arena Medium Deliver 40 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Arena Hard Deliver 50 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Training Medium Deliver 40 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Training Hard Deliver 50 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Gifts for the Queen Medium Complete at least 2 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Gifts for the Queen Hard Complete at least 3 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Luxury Goods Medium Deliver 20 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Luxury Goods Hard Deliver 20 Pack of Luxury Goods.
Deliver 10 Amber.
10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Ruins Medium Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 12 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Ruins Hard Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Export Medium Complete 10 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Export Hard Complete 12 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Frog Resolve Medium Keep Frogs Resolve above 26 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Frog Resolve Hard Keep Frogs Resolve above 30 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Advanced Logistics Medium Own at least 2 Rain Collectors.
Deliver 35 Drizzle Water.
Deliver 35 Storm Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
III Luxury Medium Fulfill your villagers' need for luxury 50 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Luxury Hard Fulfill your villagers' need for luxury 60 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Advanced District Medium Have at least 1 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Advanced District Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Lost in the Woods Medium, Hard Complete at least 2 events by making a decision: Empathy dec_empathy. Gain +1 to production yields for all packs of goods.

15 Pack of Provisions Pack of Provisions

8 Tools Tools
III Trailblazing Medium Cut through the forest to discover 5 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Trailblazing Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Lumps of Coal Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Lumps of Coal Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Profitable Trade Medium Complete 4 trade routes worth at least 8 Amber each.
Deliver 9 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III Profitable Trade Hard Complete 4 trade routes worth at least 9 Amber each.
Deliver 12 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III The Forum Medium Deliver 40 Training Gear.
Deliver 40 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III The Forum Hard Deliver 50 Training Gear.
Deliver 50 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III Pyromania Medium Burn at least 14 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Pyromania Hard Burn at least 18 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Industry Medium Deliver 50 Copper Ore. A group of 4 villagers.

10 Parts Parts

6 Tools Tools
III Lost Knowledge Medium Deliver 3 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Lost Knowledge Hard Deliver 4 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Good Friends Medium Reach standing level 2 with 2 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Good Friends Hard Reach standing level 2 with 3 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Lizard Villagers Medium Keep Lizards Resolve above 20 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Lizard Villagers Hard Keep Lizards Resolve above 24 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Varied Delivery Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Varied Delivery Hard Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
Deliver 15 Pack of Crops.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Cups and Glasses Medium Deliver 40 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Cups and Glasses Hard Deliver 50 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Bat Villagers Medium Have at least 10 Bats for 120 seconds
Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Bat Villagers Hard Have at least 12 Bats for 120 seconds
Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Human Villagers Medium Have at least 10 Humans for 120 seconds
Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Human Villagers Hard Have at least 12 Humans for 120 seconds
Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Aesthetics Medium Have at least 15 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Aesthetics Hard Have at least 20 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Agriculture Medium Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
III Agriculture Hard Own at least 30 Farm Fields.
Deliver 25 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Timed Tier iii Orders that can be drawn on viceroy difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
III 1230 Disturbing the Ancients Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 1230 Disturbing the Ancients Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 750 Coal Fever Medium, Hard Deliver 100 Coal. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 1230 Foolhardy Man Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 1230 Foolhardy Man Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 390 Bling-Bling Hard Deliver 70 Amber. +5 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+5 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+5 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+5 to Skewers Skewers production (from gathering, farming, fishing, or production).

+5 to Pie Pie production (from gathering, farming, fishing, or production). or
+5 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+5 to Paste Paste production (from gathering, farming, fishing, or production). or
+5 to Coats Coats production (from gathering, farming, fishing, or production). or
+5 to Boots Boots production (from gathering, farming, fishing, or production).

14 Parts Parts
III 330 Building Rush Medium Have at least 8 Aesthetics decorations.
Have at least 8 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 330 Building Rush Hard Have at least 10 Aesthetics decorations.
Have at least 10 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 1030 Into the Ruins Hard Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Complete at least 1 events by making a decision: Corruption dec_corruption.
+2 to Planks Planks production (from gathering, farming, fishing, or production).

Carpenter Blueprint

20 Tools Tools
III 360 Basic Packages Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 360 Basic Packages Hard Deliver 20 Pack of Provisions.
Deliver 20 Pack of Crops.
Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 750 Salt Fever Medium, Hard Deliver 100 Salt. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Forest Fascination Medium Cut through the forest to discover 5 glades. +5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 630 Forest Fascination Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 330 Thirsty Trader Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Deliver 30 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 330 Thirsty Trader Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Deliver 40 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 600 The Source Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 600 The Source Hard Use 150 units of Storm Water Storm Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 480 Devilish Curiosity Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Planks Planks production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III 750 Copper Fever Medium, Hard Deliver 100 Copper Ore. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Chest Chaser Medium Open or send 3 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 630 Chest Chaser Hard Open or send 4 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 330 Wealthy Trader Hard Sell goods worth at least 70 Amber to traders or via trade routes. 5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.

+5 to Waterskins Waterskins production (from gathering, farming, fishing, or production).

Market Blueprint
III 600 Let It Rain Medium Have at least 6 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint
III 600 Let It Rain Hard Have at least 8 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
Deliver 150 Clearance Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint

Non-Timed Tier iv Orders that can be drawn on viceroy difficulty
Tier Name Difficulty Requirements Rewards
IV Brawling Medium Have at least 18 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 20 Training Gear.
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Beaver Majority Medium Have at least 18 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Deeper into the Wilds Medium Deliver 5 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Peddler Medium Sell 3 Ancient Tablet to any trader.
Sell 20 Pack of Crops to any trader. Obtained by:

Granary★★, Brewery★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Utopia Medium Have at least 14 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 14 villagers with the Pie need fulfilled for 30 seconds.
Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Frog Majority Medium Have at least 18 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV All at Once Medium Discover 2 Forbidden Glades (Forbidden) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV Knowledge Medium Have at least 16 villagers with the Education need fulfilled for 30 seconds.
Deliver 20 Scrolls.
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Trade and Luxury Medium Deliver 25 Pack of Trade Goods.
Deliver 20 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Leisure Medium Have at least 18 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 20 Ale.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Builder's Tools Medium Deliver 15 Tools.
Deliver 15 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Harpy Majority Medium Have at least 18 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Luxuries for the Citadel Medium Deliver 25 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Master of Exploration Medium Cut through the forest to discover 3 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Human Majority Medium Have at least 20 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV The Cult of Fire Medium Have at least 18 villagers with the Religion need fulfilled for 120 seconds.
Deliver 10 Incense.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV Playing With Fire Medium Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Pastries Medium Fulfill your villagers' need for eating pie 60 times (retroactive).
Fulfill your villagers' need for eating biscuits 60 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Travel Rations Medium Deliver 30 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Expensive Delivery Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Rainproof Coats Medium Fulfill your villagers' need for coats 50 times (retroactive).
Deliver 30 Oil.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Lizard Majority Medium Have at least 18 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Fox Majority Medium Have at least 18 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Bat Majority Medium Have at least 18 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Wood and Provisions Medium Deliver 200 Wood.
Deliver 20 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Goods for the Citadel Medium Deliver 25 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Stone Roads Medium Own at least 50 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
IV Focus on Farming Medium Own at least 40 Farm Fields.
Deliver 25 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Advanced Outposts Medium Have at least 2 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Rainpunk Enthusiast Medium Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 100 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 100 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Trade Baron Medium Complete 12 trade routes.
Deliver 35 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Export Hub Medium Complete 5 trade routes worth at least 16 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Pyromancer Medium Burn at least 12 Blightrot Cysts.
Deliver 15 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
IV Folks Gotta Eat! Medium Have at least 16 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Serving the People Medium Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Fulfill your villagers' need for eating skewers 50 times (retroactive).
Fulfill your villagers' need for eating jerky 50 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Infused Rainwater Medium Deliver 75 Clearance Water.
Deliver 75 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Funding an Outpost Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Timed Tier iv Orders that can be drawn on viceroy difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
IV 930 Trading Master Medium Complete 3 trade routes worth at least 20 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
IV 630 Ravenous Axes Medium Produce 250 Wood in the building: Woodcutters' Camp.
Deliver 20 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 600 Advanced Cuisine Medium Deliver 50 Skewers.
Deliver 50 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 360 Food Provision Medium Deliver 35 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 600 Technological Progress Medium Have at least 8 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
IV 600 Large Parcel Medium Deliver 25 Pack of Building Materials.
Deliver 25 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 900 Fearless Medium, Hard Cut through the forest to discover 2 Forbidden Glades (Forbidden). +100% to amount of goods produced in the Woodcutters' Camp.

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)

80 Amber Amber
IV 420 Ultimate Challenge Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Pottery Pottery production (from gathering, farming, fishing, or production).

70 Amber Amber

Workers assigned to Glade Events can carry 10 more items.
IV 930 Greedy Merchant Medium Sell goods worth at least 70 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 900 Time of Courage Medium Cut through the forest to discover 2 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 480 Construction Work Medium Deliver 15 Tools.
Deliver 14 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks

Non-Timed Tier i Orders that can be drawn on prestige difficulty
Tier Name Difficulty Requirements Rewards
I Delivery Hard Complete 3 trade routes.
Deliver 5 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
I Basic Ingredient Hard Deliver 40 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
I Hunters Hard Own at least 1 Trappers' Camp.
Deliver 30 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Trading Post Medium, Hard Own at least 1 Trading Post.
Deliver 10 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
I Reconnaissance Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
+1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
I No Place Like Home Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
I Ranch Life Hard Own at least 1 Ranch.
Deliver 20 Meat.
Deliver 20 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
I The Pack Hard Keep Foxes Resolve above 15 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
I Clearing Glades Hard Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 5 Pack of Building Materials.
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
I Dwellings Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
I Healthy Breakfast Hard Fulfill your villagers' need for eating porridge 30 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
I The Purge Hard Burn at least 3 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
I Blue Metal Hard Deliver 5 Crystalized Dew. 5 Parts Parts

15 Fabric Fabric

A group of 3 villagers.
I Call to Arms Hard Deliver 5 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I Fill the Engines Hard Use 40 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
I Salt Miner Medium, Hard Deliver 15 Salt. +1 to Salt Salt production (from gathering, farming, fishing, or production).

25 Sea Marrow Sea Marrow

4 Parts Parts
I Big Delivery Hard Deliver 7 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
I The Flock Hard Keep Harpies Resolve above 15 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
I Amber Trade Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I Garden Life Hard Own at least 1 Herb Garden.
Deliver 20 Roots.
Deliver 20 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
I Booming Economy Hard Sell goods worth at least 20 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
I Cyst Cultivation Hard Have at least 3 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
I Water Extraction Hard Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. 15 Bricks Bricks

5 Parts Parts

A group of 2 villagers.
I Egg Collection Hard Deliver 35 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
I Botanist Hard Own at least 1 Plantation.
Deliver 20 Berries.
Deliver 20 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
I Rain Protection Hard Fulfill your villagers' need for coats 20 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
I Camps Medium, Hard Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
Deliver 10 Bricks.
15 Clay Clay

15 Reed Reed

3 Parts Parts
I Problem Solver Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
I Tick Tock Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

25 Coal Coal
I Meat Lover Hard Fulfill your villagers' need for eating jerky 30 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
I The Collegium Hard Keep Frogs Resolve above 20 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
I Herbalist Hard Own at least 1 Herbalists' Camp.
Deliver 25 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
I Start Your Engines Medium, Hard Have at least 2 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
I Farm Life Hard Own at least 1 Small Farm.
Deliver 20 Vegetables.
Deliver 20 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
I Relics Medium, Hard Deliver 1 Ancient Tablet. 30 Eggs Eggs

30 Berries Berries

2 Wildfire Essence Wildfire Essence
I Rich Harvest Hard Deliver 7 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
I Exploration Hard Cut through the forest to discover 5 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
I Funding the Expedition Medium, Hard Deliver 5 Tools. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
I Foragers' Camp Hard Own at least 1 Foragers' Camp.
Deliver 25 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
I Three Packs Hard Deliver 5 Pack of Building Materials.
Deliver 5 Pack of Crops.
Deliver 5 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
I Metal Veins Medium, Hard Deliver 15 Copper Ore. +2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

15 Coal Coal

6 Tools Tools
I Barbecue Hard Fulfill your villagers' need for eating skewers 20 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
I Hydraulics Hard Produce 6 Pipes in any capable building.
Deliver 6 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
I The Guild Hard Keep Beavers Resolve above 20 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
I Raising the Stakes Hard Complete 3 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
I People's Resolve Hard Keep Humans Resolve above 25 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
I Safe Place Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
I Businessman Medium, Hard Complete 4 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
I The Clan Hard Keep Lizards Resolve above 15 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
Timed Tier i Orders that can be drawn on prestige difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
I 150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
I 630 Hurried Expedition Hard Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
I 450 Joyful Lizards Hard Keep Lizards Resolve above 18 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
I 1020 Impetuous Explorer Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
I 360 Distant Journey Hard Cut through the forest to discover 5 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
I 540 Call of the Ruins Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
I 450 Joyful Frogs Hard Keep Frogs Resolve above 22 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
I 450 Joyful Humans Hard Keep Humans Resolve above 27 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
I 450 Joyful Harpies Hard Keep Harpies Resolve above 18 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
I 180 Housing Estate Medium, Hard Own at least 6 Shelters. Gain +1 to production yields for all packs of goods.

Bath House Blueprint or
3 Wildfire Essence Wildfire Essence

5 Parts Parts
I 330 Quick Packaging Hard Deliver 6 Pack of Building Materials.
Deliver 6 Pack of Crops.
Deliver 6 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
I 180 Determined Bats Hard Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
I 900 Zealous Scouts Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Coal Coal

Cobbler Blueprint

+2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production). or
+2 to Pack of Building Materials Pack of Building Materials production.
I 510 Quick Transaction Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
I 450 Joyful Beavers Hard Keep Beavers Resolve above 22 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
I 480 Supply Thy Neighbor Hard Complete 4 trade routes worth at least 6 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
I 450 Joyful Foxes Hard Keep Foxes Resolve above 18 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.

Non-Timed Tier ii Orders that can be drawn on prestige difficulty
Tier Name Difficulty Requirements Rewards
II Building Materials Hard Deliver 14 Planks.
Deliver 10 Bricks.
Deliver 10 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
II Frog Influx Hard Deliver 60 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
II Aid For the Beaver Clan Hard Deliver 15 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
II Feast Hard Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 25 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
II Happy Beavers Hard Keep Beavers Resolve above 24 for 60 seconds
Sell goods worth at least 16 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
II Into the Unknown Hard Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
II Water Delivery Hard Deliver 100 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
II Seller Hard Complete 6 trade routes.
Sell goods worth at least 20 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
II Scaling Up Hard Deliver 50 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
II Lizard Relatives Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
II Stacking Amber Hard Complete 3 trade routes with an offer multiplier of 3 or higher.
Deliver 15 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
II Judgment Hard Use the Manorial Court to exile 6 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
II Clothing the People Hard Fulfill your villagers' need for coats 35 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
II Trade Connections Hard Deliver 12 Pack of Luxury Goods.
Deliver 12 Pack of Trade Goods.
Deliver 12 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
II Aid for the Lizard Clan Hard Deliver 10 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
II Luxurious Delivery Hard Deliver 12 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
II Beaver Population Hard Have at least 12 Beavers for 30 seconds
Keep Beavers Resolve above 28 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Harpy Influx Hard Deliver 65 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
II Advanced Farming Hard Deliver 20 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
II Aid for the Fox Pack Hard Deliver 5 Pack of Provisions.
Cut through the forest to discover 2 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
II Into the Wilds Hard Cut through the forest to discover 5 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
II Human Population Hard Have at least 10 Humans for 30 seconds
Keep Humans Resolve above 32 for 120 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
II Human Influx Hard Deliver 65 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
II Human Relatives Hard Fulfill your villagers' need for eating biscuits 50 times (retroactive).
Own at least 8 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
II Advanced Trading Hard Deliver 15 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
Deliver 10 Pack of Crops.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
II Lizard Population Hard Have at least 10 Lizards for 30 seconds
Keep Lizards Resolve above 22 for 120 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
II Fox Relatives Hard Fulfill your villagers' need for eating porridge 50 times (retroactive).
Own at least 8 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
II Beaver Relatives Hard Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Own at least 8 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
II Frog Relatives Hard Fulfill your villagers' need for eating paste 50 times (retroactive).
Own at least 8 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
II Outposts Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
II Beaver Influx Hard Deliver 65 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
II Bat Population Hard Have at least 10 Bats for 30 seconds
Keep Bats Resolve above 22 for 120 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
II Aid for the Frog Clan Hard Deliver 5 Pack of Building Materials.
Deliver 50 Storm Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
II Fox Influx Hard Deliver 65 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
II Lizard Influx Hard Deliver 65 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
II Happy Humans Hard Keep Humans Resolve above 28 for 30 seconds
Deliver 30 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
II Making Connections Hard Reach standing level 1 with 3 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
II Meat Diet Hard Fulfill your villagers' need for eating jerky 50 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
II Harpy Population Hard Have at least 10 Harpies for 30 seconds
Keep Harpies Resolve above 22 for 120 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
II Aid for the Human Clan Hard Deliver 10 Pack of Crops.
Have at least 12 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
II Harpy Relatives Hard Fulfill your villagers' need for eating jerky 50 times (retroactive).
Own at least 8 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
II Happy Brewing Hard Fulfill any need from the Services category 40 times.
Deliver 40 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
II Happy Harpies Hard Keep Harpies Resolve above 18 for 30 seconds
Have at least 8 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
II Bat Influx Hard Deliver 65 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
II Happy Frogs Hard Keep Frogs Resolve above 24 for 60 seconds
Use 75 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
II Happy Lizards Hard Keep Lizards Resolve above 18 for 30 seconds
Cut through the forest to discover 3 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
II Important Delivery Hard Deliver 20 Coal.
Deliver 12 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
II Bat Relatives Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
II Sacrificing Hard Sacrifice 30 Oil at the Ancient Hearth.
Sacrifice 30 Coal at the Ancient Hearth.
Sacrifice 50 Wood at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
II Rainpunk Engineer Hard Use 180 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
II Population Influx Medium, Hard Deliver 40 Oil.
Deliver 40 Flour.
Any Farmer can carry 5 additional items. or
+2 to Flour Flour production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

A group of 5 villagers.
II Ancient Artifacts Hard Deliver 3 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
II Happy Foxes Hard Keep Foxes Resolve above 18 for 30 seconds
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
II Restoration Hard Complete at least 2 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
II Profit Margin Hard Complete 3 trade routes worth at least 7 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
II Meat Treats Hard Have at least 12 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
II Out Fishing Hard Deliver 50 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
II Aiding the Flock Hard Deliver 25 Boots.
Deliver 20 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
II Firestarter Hard Burn at least 8 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
II Risky Expedition Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
II Fox Population Hard Have at least 12 Foxes for 30 seconds
Keep Foxes Resolve above 18 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
II Frog Population Hard Have at least 12 Frogs for 30 seconds
Keep Frogs Resolve above 28 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
II Rain Engines Hard Have at least 4 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
II Aid for the Bat Clan Hard Deliver 30 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
II Pottery and Wine Hard Deliver 40 Wine.
Deliver 35 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
II Algal Bloom Hard Deliver 50 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Timed Tier ii Orders that can be drawn on prestige difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
II 330 Need for Timber Hard Fell 50 trees. All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

15 Planks Planks

3 Wildfire Essence Wildfire Essence
II 480 Lizard Colony Hard Own at least 8 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
II 480 Human Colony Hard Own at least 8 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
II 420 Venturesome Leader Hard Cut through the forest to discover 5 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
II 480 Trapper's Trial Hard Deliver 50 Meat.
Deliver 50 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 580 Work Break Hard Don't fell any trees for 510 seconds. Woodcutters move +20% faster.

15 Amber Amber

30 Coal Coal
II 480 Efficiency Test Hard Deliver 55 Planks.
Deliver 60 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
II 360 Outpost Hard Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
Deliver 10 Amber.
3 Wildfire Essence Wildfire Essence

12 Tools Tools

8 Parts Parts
II 480 Homes For Foxes Hard Own at least 8 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
II 630 Sacrificial Ceremony Hard Sacrifice 40 Oil at the Ancient Hearth.
Sacrifice 40 Coal at the Ancient Hearth.
Sacrifice 80 Wood at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
II 480 Frog Colony Hard Own at least 8 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
II 540 Adventurous Viceroy Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
II 480 Trapper's Trial Hard Deliver 50 Meat.
Deliver 50 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
II 480 Harpy Colony Hard Own at least 8 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
II 480 Beaver Colony Hard Own at least 6 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
II 480 Herbalist's Trial Hard Deliver 50 Berries.
Deliver 50 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Herbalist's Trial Hard Deliver 50 Herbs.
Deliver 50 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Stonecutter's Trial Hard Deliver 50 Clay.
Deliver 50 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
II 480 Forager's Trial Hard Deliver 50 Roots.
Deliver 50 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Hard Deliver 50 Vegetables.
Deliver 50 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Forager's Trial Hard Deliver 50 Vegetables.
Deliver 50 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
II 480 Herbalist's Trial Hard Deliver 50 Berries.
Deliver 50 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
II 480 Bat Colony Hard Own at least 8 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.

Non-Timed Tier iii Orders that can be drawn on prestige difficulty
Tier Name Difficulty Requirements Rewards
III Royal Gardens Hard Have at least 20 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
III Brotherhood Hard Deliver 50 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
III Religion Hard Fulfill your villagers' need for religion 70 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
III Fox Villagers Hard Keep Foxes Resolve above 24 for 120 seconds
Deliver 20 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
III Water Industry Hard Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Bricks.
Deliver 20 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
III Fair Exchange Hard Complete 5 trade routes worth at least 12 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
III Profitable Caution Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
III Beaver Resolve Hard Keep Beavers Resolve above 30 for 120 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
III Power of the Storm Hard Use 175 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
III Healing Hard Deliver 50 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
III Booming Economy Hard Sell goods worth at least 60 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
III New Clothes Hard Have at least 18 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
III Archaeology Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
III Upgraded Living Hard Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
III Charity Fair Hard Deliver 50 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
III Religious Rites Hard Deliver 50 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
III Power of the Drizzle Hard Use 175 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
III Building the Citadel Hard Deliver 20 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
III Liquid Luck Hard Deliver 50 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
III Serving Ale Hard Fulfill your villagers' need for leisure 70 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
III Income Tax Hard Complete 10 trade routes.
Deliver 20 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
III Ore Mining Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
III Harpy Villagers Hard Have at least 12 Harpies for 120 seconds
Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
III Treasure Hunt Hard Open or send 4 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
III Rations for the Citadel Hard Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Deliver 15 Pack of Building Materials.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
III Basic Rights Hard Have at least 18 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
III Cleanliness Hard Fulfill your villagers' need for treatment 60 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
III Power of the Clearance Hard Use 175 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
III Hasty Explorer Hard Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
III Trading Goods Hard Deliver 30 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
III Trade and Industry Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
III Arena Hard Deliver 50 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
III Training Hard Deliver 50 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
III Gifts for the Queen Hard Complete at least 3 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
III Luxury Goods Hard Deliver 20 Pack of Luxury Goods.
Deliver 10 Amber.
10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
III Ruins Hard Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 15 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
III Export Hard Complete 12 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
III Frog Resolve Hard Keep Frogs Resolve above 30 for 120 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
III Luxury Hard Fulfill your villagers' need for luxury 60 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
III Advanced District Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
III Lost in the Woods Medium, Hard Complete at least 2 events by making a decision: Empathy dec_empathy. Gain +1 to production yields for all packs of goods.

15 Pack of Provisions Pack of Provisions

8 Tools Tools
III Trailblazing Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
III Lumps of Coal Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
III Profitable Trade Hard Complete 4 trade routes worth at least 9 Amber each.
Deliver 12 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
III The Forum Hard Deliver 50 Training Gear.
Deliver 50 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
III Pyromania Hard Burn at least 18 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
III Lost Knowledge Hard Deliver 4 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
III Good Friends Hard Reach standing level 2 with 3 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
III Lizard Villagers Hard Keep Lizards Resolve above 24 for 120 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
III Varied Delivery Hard Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
Deliver 15 Pack of Crops.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
III Cups and Glasses Hard Deliver 50 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
III Bat Villagers Hard Have at least 12 Bats for 120 seconds
Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
III Human Villagers Hard Have at least 12 Humans for 120 seconds
Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
III Aesthetics Hard Have at least 20 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
III Agriculture Hard Own at least 30 Farm Fields.
Deliver 25 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Timed Tier iii Orders that can be drawn on prestige difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
III 1230 Disturbing the Ancients Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
III 750 Coal Fever Medium, Hard Deliver 100 Coal. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 1230 Foolhardy Man Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
III 390 Bling-Bling Hard Deliver 70 Amber. +5 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+5 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+5 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+5 to Skewers Skewers production (from gathering, farming, fishing, or production).

+5 to Pie Pie production (from gathering, farming, fishing, or production). or
+5 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+5 to Paste Paste production (from gathering, farming, fishing, or production). or
+5 to Coats Coats production (from gathering, farming, fishing, or production). or
+5 to Boots Boots production (from gathering, farming, fishing, or production).

14 Parts Parts
III 330 Building Rush Hard Have at least 10 Aesthetics decorations.
Have at least 10 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
III 1030 Into the Ruins Hard Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Complete at least 1 events by making a decision: Corruption dec_corruption.
+2 to Planks Planks production (from gathering, farming, fishing, or production).

Carpenter Blueprint

20 Tools Tools
III 360 Basic Packages Hard Deliver 20 Pack of Provisions.
Deliver 20 Pack of Crops.
Deliver 10 Pack of Trade Goods.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
III 750 Salt Fever Medium, Hard Deliver 100 Salt. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Forest Fascination Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
+5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
III 330 Thirsty Trader Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Deliver 40 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
III 600 The Source Hard Use 150 units of Storm Water Storm Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
III 480 Devilish Curiosity Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Planks Planks production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
III 750 Copper Fever Medium, Hard Deliver 100 Copper Ore. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
III 630 Chest Chaser Hard Open or send 4 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
III 330 Wealthy Trader Hard Sell goods worth at least 70 Amber to traders or via trade routes. 5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.

+5 to Waterskins Waterskins production (from gathering, farming, fishing, or production).

Market Blueprint
III 600 Let It Rain Hard Have at least 8 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
Deliver 150 Clearance Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint

Non-Timed Tier iv Orders that can be drawn on prestige difficulty
Tier Name Difficulty Requirements Rewards
IV Brawling Hard Have at least 20 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 30 Training Gear.
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
IV Beaver Majority Hard Have at least 22 Beavers for 30 seconds
Fulfill your villagers' need for education 50 times (retroactive).
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
IV Deeper into the Wilds Hard Deliver 6 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
IV Peddler Hard Sell 4 Ancient Tablet to any trader.
Sell 30 Pack of Trade Goods to any trader. Obtained by:

Smithy★★, Scribe★★,

Lumber Mill★
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
IV Utopia Hard Have at least 16 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 16 villagers with the Pie need fulfilled for 30 seconds.
Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
IV Frog Majority Hard Have at least 22 Frogs for 30 seconds
Fulfill your villagers' need for brawling 50 times (retroactive).
+2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
IV All at Once Hard Discover 2 Forbidden Glades (Forbidden) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
IV Knowledge Hard Have at least 20 villagers with the Education need fulfilled for 30 seconds.
Deliver 30 Scrolls.
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Trade and Luxury Hard Deliver 25 Pack of Trade Goods.
Deliver 25 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
IV Leisure Hard Have at least 22 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 30 Ale.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
IV Builder's Tools Hard Deliver 20 Tools.
Deliver 20 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
IV Harpy Majority Hard Have at least 22 Harpies for 30 seconds
Deliver 20 Tea.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
IV Luxuries for the Citadel Hard Deliver 30 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
IV Master of Exploration Hard Cut through the forest to discover 3 glades.
Deliver 3 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
IV Human Majority Hard Have at least 22 Humans for 30 seconds
Deliver 10 Pack of Crops.
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
IV The Cult of Fire Hard Have at least 20 villagers with the Religion need fulfilled for 120 seconds.
Deliver 30 Incense.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
IV Playing With Fire Hard Cut through the forest to discover 4 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
IV Pastries Hard Fulfill your villagers' need for eating pie 70 times (retroactive).
Fulfill your villagers' need for eating biscuits 70 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
IV Travel Rations Hard Deliver 35 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
IV Expensive Delivery Hard Deliver 25 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
IV Rainproof Coats Hard Deliver 50 Oil.
Deliver 50 Coats.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
IV Lizard Majority Hard Have at least 20 Lizards for 30 seconds
Deliver 60 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
IV Fox Majority Hard Have at least 20 Foxes for 30 seconds
Deliver 40 Porridge.
50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
IV Bat Majority Hard Have at least 22 Bats for 30 seconds
Deliver 20 Scrolls.
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
IV Wood and Provisions Hard Deliver 250 Wood.
Deliver 30 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
IV Goods for the Citadel Hard Deliver 25 Pack of Trade Goods.
Deliver 15 Amber.
A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
IV Focus on Farming Hard Own at least 40 Farm Fields.
Deliver 30 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
IV Advanced Outposts Hard Have at least 2 Hearths upgraded to level: District (Level 3).
Own at least 1 Small Warehouse.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
IV Rainpunk Enthusiast Hard Use 150 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 150 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 150 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
IV Trade Baron Hard Complete 14 trade routes.
Deliver 40 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
IV Export Hub Hard Complete 5 trade routes worth at least 17 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
IV Pyromancer Hard Burn at least 14 Blightrot Cysts.
Deliver 20 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
IV Folks Gotta Eat! Hard Have at least 20 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
IV Serving the People Hard Fulfill your villagers' need for eating pickled goods 60 times (retroactive).
Fulfill your villagers' need for eating skewers 60 times (retroactive).
Fulfill your villagers' need for eating jerky 60 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
IV Infused Rainwater Hard Deliver 100 Clearance Water.
Deliver 100 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
IV Funding an Outpost Hard Deliver 25 Pack of Building Materials.
Deliver 30 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Timed Tier iv Orders that can be drawn on prestige difficulty
Tier Time Limit (seconds) Name Difficulty Requirements Rewards
IV 930 Trading Master Hard Complete 3 trade routes worth at least 25 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
IV 630 Ravenous Axes Hard Produce 300 Wood in the building: Woodcutters' Camp.
Deliver 30 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
IV 600 Advanced Cuisine Hard Deliver 50 Skewers.
Deliver 50 Jerky.
Deliver 50 Porridge.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
IV 360 Food Provision Hard Deliver 40 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
IV 600 Technological Progress Hard Have at least 10 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
IV 600 Large Parcel Hard Deliver 30 Pack of Building Materials.
Deliver 30 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
IV 900 Fearless Medium, Hard Cut through the forest to discover 2 Forbidden Glades (Forbidden). +100% to amount of goods produced in the Woodcutters' Camp.

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)

80 Amber Amber
IV 600 Great Expansion Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.

30 Planks Planks

Temple Blueprint
IV 420 Ultimate Challenge Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Pottery Pottery production (from gathering, farming, fishing, or production).

70 Amber Amber

Workers assigned to Glade Events can carry 10 more items.
IV 930 Greedy Merchant Hard Sell goods worth at least 80 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
IV 900 Time of Courage Hard Cut through the forest to discover 3 glades.
Deliver 4 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
IV 480 Construction Work Hard Deliver 20 Tools.
Deliver 18 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks

List of All Orders

Tier 1 Non-Timed

60 Non-Timed Tier i Orders
Name Difficulty Requirements Rewards
Delivery Easy Complete 1 trade routes.
Deliver 3 Pack of Crops.
10 Amber Amber

20 Grain Grain

A group of 4 villagers.
Medium Complete 2 trade routes.
Deliver 4 Pack of Crops.
Hard Complete 3 trade routes.
Deliver 5 Pack of Crops.
Woodcutters Easy Own at least 2 Woodcutters' Camps.
Deliver 30 Wood.
10 Resin Resin

3 Parts Parts

A group of 2 villagers.
Basic Ingredient Easy Deliver 25 Storm Water. +1 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

5 Pipes Pipes

A group of 2 villagers.
Medium Deliver 35 Storm Water.
Hard Deliver 40 Storm Water.
Hunters Easy Own at least 1 Trappers' Camp.
Deliver 20 Meat.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
Medium Own at least 1 Trappers' Camp.
Deliver 25 Meat.
Hard Own at least 1 Trappers' Camp.
Deliver 30 Meat.
Trading Post Easy Own at least 1 Trading Post.
Deliver 5 Amber.
20 Biscuits Biscuits or
20 Pie Pie or
20 Jerky Jerky or
20 Skewers Skewers or
20 Paste Paste or
20 Porridge Porridge or
20 Pickled Goods Pickled Goods

5 Parts Parts

6 Tools Tools
Medium, Hard Own at least 1 Trading Post.
Deliver 10 Amber.
Wood Delivery Easy Deliver 35 Wood. 3 Parts Parts

A group of 2 villagers.

Reconnaissance Easy Cut through the forest to discover 2 glades. +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

6 Tools Tools

10 Bricks Bricks
Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
No Place Like Home Easy Own at least 2 Lizard Houses.
Own at least 2 Harpy Houses.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 3 villagers.
Medium, Hard Own at least 3 Lizard Houses.
Own at least 3 Harpy Houses.
Ranch Life Easy Own at least 1 Ranch.
Deliver 10 Meat.
Deliver 10 Leather.
+1 to Leather Leather production (from gathering, farming, fishing, or production).

25 Meat Meat

A group of 2 villagers.
Medium Own at least 1 Ranch.
Deliver 15 Meat.
Deliver 15 Leather.
Hard Own at least 1 Ranch.
Deliver 20 Meat.
Deliver 20 Leather.
Trappers Easy Have at least 6 Lizards for 30 seconds Trappers' Camp Blueprint

+1 to Leather Leather production (from gathering, farming, fishing, or production).

30 Insects Insects
The Pack Easy Keep Foxes Resolve above 10 for 30 seconds 2 Foxes will join the settlement.

30 Mushrooms Mushrooms

3 Parts Parts
Medium Keep Foxes Resolve above 13 for 30 seconds
Hard Keep Foxes Resolve above 15 for 30 seconds
Clearing Glades Easy Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Paste Paste or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

3 Parts Parts

A group of 4 villagers.
Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 3 Pack of Building Materials.
Hard Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Deliver 5 Pack of Building Materials.
Dwellings Easy Own at least 2 Bat Houses.
Own at least 2 Fox Houses.
+2 to Dye Dye production (from gathering, farming, fishing, or production).

15 Copper Bars Copper Bars

A group of 3 villagers.
Medium, Hard Own at least 3 Bat Houses.
Own at least 3 Fox Houses.
Healthy Breakfast Easy, Medium Fulfill your villagers' need for eating porridge 20 times (retroactive). 30 Vegetables Vegetables

30 Herbs Herbs

A group of 2 villagers.
Hard Fulfill your villagers' need for eating porridge 30 times (retroactive).
Basic Logistics Easy Own at least 35 Paths. Useful tools for creating drainage ditches. Villagers move 10% faster on roads.

10 Stone Stone

The Purge Easy Burn at least 1 Blightrot Cysts. 5 Parts Parts

30 Vegetables Vegetables

A group of 3 villagers.
Medium Burn at least 2 Blightrot Cysts.
Hard Burn at least 3 Blightrot Cysts.
Blue Metal Hard Deliver 5 Crystalized Dew. 5 Parts Parts

15 Fabric Fabric

A group of 3 villagers.
Call to Arms Easy Deliver 3 Purging Fire. +1 to Oil Oil production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
Medium Deliver 4 Purging Fire.
Hard Deliver 5 Purging Fire.
Fill the Engines Medium Use 25 units of rainwater (any type) in Rain Engines in production buildings. 5 Pipes Pipes

5 Parts Parts

A group of 3 villagers.
Hard Use 40 units of rainwater (any type) in Rain Engines in production buildings.
Salt Miner Medium, Hard Deliver 15 Salt. +1 to Salt Salt production (from gathering, farming, fishing, or production).

25 Sea Marrow Sea Marrow

4 Parts Parts
Big Delivery Easy Deliver 3 Pack of Building Materials. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Bricks Bricks

4 Tools Tools
Medium Deliver 5 Pack of Building Materials.
Hard Deliver 7 Pack of Building Materials.
The Flock Easy Keep Harpies Resolve above 10 for 30 seconds 2 Harpies will join the settlement.

30 Berries Berries

3 Parts Parts
Medium Keep Harpies Resolve above 13 for 30 seconds
Hard Keep Harpies Resolve above 15 for 30 seconds
Amber Trade Easy Sell goods worth at least 8 Amber to traders or via trade routes.
Deliver 4 Amber.
6 Tools Tools

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
Garden Life Easy Own at least 1 Herb Garden.
Deliver 10 Roots.
Deliver 10 Herbs.
+1 to Roots Roots production (from gathering, farming, fishing, or production).

10 Fabric Fabric

A group of 2 villagers.
Medium Own at least 1 Herb Garden.
Deliver 15 Roots.
Deliver 15 Herbs.
Hard Own at least 1 Herb Garden.
Deliver 20 Roots.
Deliver 20 Herbs.
Booming Economy Easy Sell goods worth at least 10 Amber to traders or via trade routes. 10 Amber Amber

20 Oil Oil

A group of 2 villagers.
Medium Sell goods worth at least 15 Amber to traders or via trade routes.
Hard Sell goods worth at least 20 Amber to traders or via trade routes.
Cyst Cultivation Easy Have at least 1 Blightrot Cysts at the same time. 30 Paste Paste or
30 Jerky Jerky or
30 Biscuits Biscuits or
30 Pie Pie or
30 Skewers Skewers or
30 Porridge Porridge or
30 Pickled Goods Pickled Goods

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

The Ancient Hearth's resistance to corruption is increased by 100.
Medium Have at least 2 Blightrot Cysts at the same time.
Hard Have at least 3 Blightrot Cysts at the same time.
Beginner Engineer Easy Own at least 1 Geyser Pump. 30 Clay Clay

5 Pipes Pipes

A group of 2 villagers.
Medium Own at least 2 Geyser Pumps.
Water Extraction Hard Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel. 15 Bricks Bricks

5 Parts Parts

A group of 2 villagers.
Egg Collection Easy Deliver 15 Eggs. +2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production).

25 Berries Berries

A group of 2 villagers.
Medium Deliver 25 Eggs.
Hard Deliver 35 Eggs.
Botanist Easy Own at least 1 Plantation.
Deliver 10 Berries.
Deliver 10 Plant Fiber.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Vegetables Vegetables

A group of 2 villagers.
Medium Own at least 1 Plantation.
Deliver 15 Berries.
Deliver 15 Plant Fiber.
Hard Own at least 1 Plantation.
Deliver 20 Berries.
Deliver 20 Plant Fiber.
Rain Protection Easy Fulfill your villagers' need for coats 10 times (retroactive). +2 to Coats Coats production (from gathering, farming, fishing, or production).

10 Fabric Fabric

3 Parts Parts
Medium Fulfill your villagers' need for coats 15 times (retroactive).
Hard Fulfill your villagers' need for coats 20 times (retroactive).
Architects Easy Have at least 6 Frogs for 30 seconds Brickyard Blueprint

25 Scales Scales

Camps Easy Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
15 Clay Clay

15 Reed Reed

3 Parts Parts
Medium, Hard Own at least 1 Harvesters' Camp.
Own at least 1 Stonecutters' Camp.
Deliver 10 Bricks.
Problem Solver Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 10 Planks Planks

6 Tools Tools

A group of 3 villagers.
Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Tick Tock Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

25 Coal Coal
Meat Lover Easy Fulfill your villagers' need for eating jerky 20 times (retroactive). +1 to Insects Insects production (from gathering, farming, fishing, or production).

3 Parts Parts

A group of 2 villagers.
Medium Fulfill your villagers' need for eating jerky 25 times (retroactive).
Hard Fulfill your villagers' need for eating jerky 30 times (retroactive).
The Collegium Easy Keep Frogs Resolve above 16 for 30 seconds 2 Frogs will join the settlement.

20 Fish Fish

3 Parts Parts
Medium Keep Frogs Resolve above 18 for 30 seconds
Hard Keep Frogs Resolve above 20 for 30 seconds
Herbalist Easy Own at least 1 Herbalists' Camp.
Deliver 15 Mushrooms.
+1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

30 Herbs Herbs

A group of 2 villagers.
Medium Own at least 1 Herbalists' Camp.
Deliver 20 Mushrooms.
Hard Own at least 1 Herbalists' Camp.
Deliver 25 Mushrooms.
Start Your Engines Easy Have at least 1 buildings with Rain Engines installed in your settlement. 30 Oil Oil

4 Parts Parts

A group of 2 villagers.
Medium, Hard Have at least 2 buildings with Rain Engines installed in your settlement.
Farm Life Easy Own at least 1 Small Farm.
Deliver 10 Vegetables.
Deliver 10 Grain.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Mushrooms Mushrooms

A group of 2 villagers.
Medium Own at least 1 Small Farm.
Deliver 15 Vegetables.
Deliver 15 Grain.
Hard Own at least 1 Small Farm.
Deliver 20 Vegetables.
Deliver 20 Grain.
Help From the Queen Easy Have at least 6 Humans for 30 seconds 20 Grain Grain

+1 to Grain Grain production (from gathering, farming, fishing, or production).

Small Farm Blueprint
Relics Medium, Hard Deliver 1 Ancient Tablet. 30 Eggs Eggs

30 Berries Berries

2 Wildfire Essence Wildfire Essence
Rich Harvest Easy Deliver 3 Pack of Crops. 10 Amber Amber

+1 to Pack of Crops Pack of Crops production (from gathering, farming, fishing, or production).

3 Parts Parts
Medium Deliver 5 Pack of Crops.
Hard Deliver 7 Pack of Crops.
Exploration Easy Cut through the forest to discover 3 glades. Workers assigned to Glade Events can carry 5 more items.

10 Bricks Bricks

10 Planks Planks
Medium Cut through the forest to discover 4 glades.
Hard Cut through the forest to discover 5 glades.
Funding the Expedition Easy Deliver 10 Planks. 5 Parts Parts

10 Fabric Fabric

10 Bricks Bricks
Medium, Hard Deliver 5 Tools.
Foragers' Camp Easy Own at least 1 Foragers' Camp.
Deliver 15 Vegetables.
+1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

30 Stone Stone

A group of 2 villagers.
Medium Own at least 1 Foragers' Camp.
Deliver 20 Vegetables.
Hard Own at least 1 Foragers' Camp.
Deliver 25 Vegetables.
Three Packs Easy Deliver 2 Pack of Building Materials.
Deliver 2 Pack of Crops.
Deliver 2 Pack of Provisions.
+1 to Grain Grain production (from gathering, farming, fishing, or production).

+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

4 Parts Parts
Medium Deliver 4 Pack of Building Materials.
Deliver 3 Pack of Crops.
Deliver 3 Pack of Provisions.
Hard Deliver 5 Pack of Building Materials.
Deliver 5 Pack of Crops.
Deliver 5 Pack of Provisions.
Metal Veins Medium, Hard Deliver 15 Copper Ore. +2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

15 Coal Coal

6 Tools Tools
Barbecue Easy, Medium Fulfill your villagers' need for eating skewers 10 times (retroactive). 30 Leather Leather

25 Sea Marrow Sea Marrow

A group of 2 villagers.
Hard Fulfill your villagers' need for eating skewers 20 times (retroactive).
Hydraulics Medium Produce 4 Pipes in any capable building.
Deliver 4 Pipes.
+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

5 Parts Parts

A group of 3 villagers.
Hard Produce 6 Pipes in any capable building.
Deliver 6 Pipes.
The Guild Easy Keep Beavers Resolve above 16 for 30 seconds 2 Beavers will join the settlement.

30 Roots Roots

3 Parts Parts
Medium Keep Beavers Resolve above 18 for 30 seconds
Hard Keep Beavers Resolve above 20 for 30 seconds
The Grove Easy Have at least 6 Beavers for 30 seconds Forester's Hut Blueprint

20 Roots Roots

The Nest Easy Have at least 6 Harpies for 30 seconds Herbalists' Camp Blueprint

20 Coats Coats

Raising the Stakes Easy Complete 1 trade routes with an offer multiplier of 2 or higher. +1 to Planks Planks production (from gathering, farming, fishing, or production).

20 Oil Oil

3 Parts Parts
Medium Complete 2 trade routes with an offer multiplier of 2 or higher.
Hard Complete 3 trade routes with an offer multiplier of 2 or higher.
Shelters Easy Have at least 8 villagers with the Basic Housing need fulfilled for 20 seconds.
Deliver 20 Wood.
5 Planks Planks

20 Fish Fish

A group of 3 villagers.
People's Resolve Easy Keep Humans Resolve above 20 for 30 seconds 2 Humans will join the settlement.

30 Grain Grain

3 Parts Parts
Medium Keep Humans Resolve above 22 for 30 seconds
Hard Keep Humans Resolve above 25 for 30 seconds
Safe Place Easy Own at least 2 Human Houses.
Own at least 2 Beaver Houses.
+2 to Flour Flour production (from gathering, farming, fishing, or production).

10 Bricks Bricks

A group of 3 villagers.
Medium, Hard Own at least 3 Human Houses.
Own at least 3 Beaver Houses.
Businessman Easy Complete 3 trade routes. 15 Amber Amber

2 Wildfire Essence Wildfire Essence

A group of 2 villagers.
Medium, Hard Complete 4 trade routes.
The Clan Easy Keep Lizards Resolve above 10 for 30 seconds 2 Lizards will join the settlement.

30 Meat Meat

3 Parts Parts
Medium Keep Lizards Resolve above 13 for 30 seconds
Hard Keep Lizards Resolve above 15 for 30 seconds
People of the Forest Easy Have at least 6 Foxes for 30 seconds Foragers' Camp Blueprint

30 Vegetables Vegetables

Tier 1 Timed

17 Timed Tier i Orders
Time Limit (seconds) Name Difficulty Requirements Rewards
150 Speedy Real Estate Easy, Medium, Hard Have at least 1 Hearths upgraded to level: Encampment (Level 1). 25 Boots Boots or
25 Coats Coats

2 Wildfire Essence Wildfire Essence

3 Parts Parts
630 Hurried Expedition Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. Provisioner Blueprint

+3 to Flour Flour production (from gathering, farming, fishing, or production). or
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+2 to Pack of Provisions Pack of Provisions production (from gathering, farming, fishing, or production).

5 Parts Parts
Hard Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
450 Joyful Lizards Easy Keep Lizards Resolve above 14 for 30 seconds 5 Meat Meat per minute. Not affected by production bonuses and does not contribute to production-based perks.

6 Tools Tools

3 Lizards will join the settlement.
Medium Keep Lizards Resolve above 16 for 30 seconds
Hard Keep Lizards Resolve above 18 for 30 seconds
1020 Impetuous Explorer Easy, Medium Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production).

Weaver Blueprint

3 Parts Parts
Hard Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
360 Distant Journey Medium Cut through the forest to discover 4 glades. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

Brickyard Blueprint

30 Copper Bars Copper Bars
Hard Cut through the forest to discover 5 glades.
540 Call of the Ruins Medium Cut through the forest to discover 2 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
5 Reed Reed per minute. Not affected by production bonuses and does not contribute to production-based perks.

Toolshop Blueprint

12 Tools Tools
Hard Cut through the forest to discover 3 glades.
Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
450 Joyful Frogs Easy Keep Frogs Resolve above 18 for 30 seconds 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

15 Pipes Pipes

3 Frogs will join the settlement.
Medium Keep Frogs Resolve above 20 for 30 seconds
Hard Keep Frogs Resolve above 22 for 30 seconds
450 Joyful Humans Easy Keep Humans Resolve above 23 for 30 seconds 5 Grain Grain per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Humans will join the settlement.
Medium Keep Humans Resolve above 25 for 30 seconds
Hard Keep Humans Resolve above 27 for 30 seconds
450 Joyful Harpies Easy Keep Harpies Resolve above 14 for 30 seconds 5 Herbs Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

3 Harpies will join the settlement.
Medium Keep Harpies Resolve above 16 for 30 seconds
Hard Keep Harpies Resolve above 18 for 30 seconds
180 Housing Estate Medium, Hard Own at least 6 Shelters. Gain +1 to production yields for all packs of goods.

Bath House Blueprint or
3 Wildfire Essence Wildfire Essence

5 Parts Parts
330 Quick Packaging Medium Deliver 4 Pack of Building Materials.
Deliver 4 Pack of Crops.
Deliver 4 Pack of Provisions.
A group of 3 villagers.

+50% to amount of goods produced in the Makeshift Post.

Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post.
Hard Deliver 6 Pack of Building Materials.
Deliver 6 Pack of Crops.
Deliver 6 Pack of Provisions.
180 Determined Bats Medium Maintain at least 1 stack(s) of the Bats' Dedication effect for 60 seconds. 3 Copper Ore Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks.

5 Parts Parts

2 Bats will join the settlement.
Hard Maintain at least 2 stack(s) of the Bats' Dedication effect for 90 seconds.
900 Zealous Scouts Medium, Hard Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 30 Coal Coal

Cobbler Blueprint

+2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production). or
+2 to Pack of Building Materials Pack of Building Materials production.
510 Quick Transaction Medium Sell goods worth at least 12 Amber to traders or via trade routes.
Deliver 7 Amber.
Gain +1 to production yields for all packs of goods.

25 Coats Coats or
25 Boots Boots

Clothier Blueprint
Hard Sell goods worth at least 16 Amber to traders or via trade routes.
Deliver 10 Amber.
450 Joyful Beavers Easy Keep Beavers Resolve above 18 for 30 seconds 5 Roots Roots per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Tools Tools

3 Beavers will join the settlement.
Medium Keep Beavers Resolve above 20 for 30 seconds
Hard Keep Beavers Resolve above 22 for 30 seconds
480 Supply Thy Neighbor Medium Complete 3 trade routes worth at least 5 Amber each. 5 Coats Coats per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Boots Boots per minute. Not affected by production bonuses and does not contribute to production-based perks.

A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 Pack of Provisions Pack of Provisions in your settlement's Warehouses.

30 Fabric Fabric
Hard Complete 4 trade routes worth at least 6 Amber each.
450 Joyful Foxes Easy Keep Foxes Resolve above 14 for 30 seconds 5 Mushrooms Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Boots Boots

3 Foxes will join the settlement.
Medium Keep Foxes Resolve above 16 for 30 seconds
Hard Keep Foxes Resolve above 18 for 30 seconds

Tier 2 Non-Timed

69 Non-Timed Tier ii Orders
Name Difficulty Requirements Rewards
Building Materials Easy Deliver 8 Planks.
Deliver 6 Bricks.
Deliver 6 Fabric.
2 Wildfire Essence Wildfire Essence

40 Clay Clay

40 Leather Leather
Medium Deliver 10 Planks.
Deliver 8 Bricks.
Deliver 8 Fabric.
Hard Deliver 14 Planks.
Deliver 10 Bricks.
Deliver 10 Fabric.
Frog Influx Easy Deliver 30 Stone. 5 Frogs will join the settlement.

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

25 Boots Boots
Medium Deliver 45 Stone.
Hard Deliver 60 Stone.
Infrastructure Easy Own at least 50 Paths. 5 Amber Amber

15 Stone Stone

Aid For the Beaver Clan Easy Deliver 8 Pack of Building Materials. 3 Beavers will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

2 Parts Parts
Medium Deliver 12 Pack of Building Materials.
Hard Deliver 15 Pack of Building Materials.
Feast Easy Have at least 10 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 15 Oil.
A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

+2 to Oil Oil production (from gathering, farming, fishing, or production).

20 Coal Coal
Medium Have at least 12 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 20 Oil.
Hard Have at least 14 villagers with a need from the Complex Food category fulfilled for 30 seconds.
Deliver 25 Oil.
Happy Beavers Easy Keep Beavers Resolve above 20 for 60 seconds
Sell goods worth at least 8 Amber to traders or via trade routes.
Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.

30 Biscuits Biscuits

10 Tools Tools
Medium Keep Beavers Resolve above 22 for 60 seconds
Sell goods worth at least 12 Amber to traders or via trade routes.
Hard Keep Beavers Resolve above 24 for 60 seconds
Sell goods worth at least 16 Amber to traders or via trade routes.
Into the Unknown Easy Discover 2 glades at an interval of 210 seconds. Progress will reset if the time between discoveries exceeds the limit. 10 Tools Tools

30 Incense Incense or
30 Tea Tea or
30 Scrolls Scrolls or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear

A group of 3 villagers.
Medium Discover 2 glades at an interval of 180 seconds. Progress will reset if the time between discoveries exceeds the limit.
Hard Discover 2 glades at an interval of 150 seconds. Progress will reset if the time between discoveries exceeds the limit.
Water Delivery Easy Deliver 40 Drizzle Water. 20 Copper Bars Copper Bars

30 Coal Coal

10 Amber Amber
Medium Deliver 70 Drizzle Water.
Hard Deliver 100 Drizzle Water.
Seller Easy Complete 4 trade routes.
Sell goods worth at least 10 Amber to traders or via trade routes.
15 Amber Amber

10 Bricks Bricks

+2 to Waterskins Waterskins production (from gathering, farming, fishing, or production).
Medium Complete 5 trade routes.
Sell goods worth at least 15 Amber to traders or via trade routes.
Hard Complete 6 trade routes.
Sell goods worth at least 20 Amber to traders or via trade routes.
Scaling Up Easy Deliver 30 Scales. +2 to Boots Boots production (from gathering, farming, fishing, or production). or
+2 to Dye Dye production (from gathering, farming, fishing, or production).

25 Coats Coats or
25 Boots Boots

30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods or
30 Jerky Jerky or
30 Skewers Skewers
Medium Deliver 40 Scales.
Hard Deliver 50 Scales.
Lizard Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Lizard Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

5 Lizards will join the settlement.

30 Skewers Skewers
Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Lizard Houses.
Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Lizard Houses.
Stacking Amber Easy Complete 1 trade routes with an offer multiplier of 3 or higher.
Deliver 5 Amber.
+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

35 Stone Stone

35 Scales Scales
Medium Complete 2 trade routes with an offer multiplier of 3 or higher.
Deliver 10 Amber.
Hard Complete 3 trade routes with an offer multiplier of 3 or higher.
Deliver 15 Amber.
Judgment Easy Use the Manorial Court to exile 4 villagers from your settlement. 20 Copper Bars Copper Bars

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).

3 Bats will join the settlement.
Medium Use the Manorial Court to exile 5 villagers from your settlement.
Hard Use the Manorial Court to exile 6 villagers from your settlement.
Clothing the People Easy Fulfill your villagers' need for coats 25 times (retroactive). +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

5 Pack of Provisions Pack of Provisions

5 Parts Parts
Medium Fulfill your villagers' need for coats 30 times (retroactive).
Hard Fulfill your villagers' need for coats 35 times (retroactive).
Trade Connections Easy Deliver 5 Pack of Trade Goods.
Deliver 8 Amber.
Traders will arrive 15% quicker.

5 Parts Parts

A group of 2 villagers.
Medium Deliver 10 Pack of Trade Goods.
Deliver 10 Amber.
Hard Deliver 12 Pack of Luxury Goods.
Deliver 12 Pack of Trade Goods.
Deliver 12 Amber.
Aid for the Lizard Clan Easy Deliver 6 Pack of Provisions. 3 Lizards will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)

2 Parts Parts
Medium Deliver 8 Pack of Provisions.
Hard Deliver 10 Pack of Provisions.
Luxurious Delivery Easy Deliver 8 Pack of Luxury Goods. +2 to Flour Flour production (from gathering, farming, fishing, or production).

15 Amber Amber

A group of 4 villagers.
Medium Deliver 10 Pack of Luxury Goods.
Hard Deliver 12 Pack of Luxury Goods.
Beaver Population Easy Have at least 8 Beavers for 30 seconds
Keep Beavers Resolve above 20 for 30 seconds
Lumber Mill Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
Medium Have at least 10 Beavers for 30 seconds
Keep Beavers Resolve above 24 for 30 seconds
Hard Have at least 12 Beavers for 30 seconds
Keep Beavers Resolve above 28 for 30 seconds
Harpy Influx Easy Deliver 35 Mushrooms. 5 Harpies will join the settlement.

+2 to Coats Coats production (from gathering, farming, fishing, or production).

25 Coats Coats
Medium Deliver 50 Mushrooms.
Hard Deliver 65 Mushrooms.
Advanced Farming Easy Deliver 15 Pack of Crops. +25% to amount of goods produced in the Small Farm. or
+25% to amount of goods produced in the Plantation. or
+25% to amount of goods produced in the Herb Garden. or
+25% to amount of goods produced in the Brineworks. or
Harvesting crops is 30% faster.

Planting crops is 30% faster.

10 Tools Tools
Medium Deliver 18 Pack of Crops.
Hard Deliver 20 Pack of Crops.
Aid for the Fox Pack Easy Deliver 3 Pack of Provisions.
Cut through the forest to discover 1 glades.
3 Foxes will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

2 Parts Parts
Medium Deliver 4 Pack of Provisions.
Cut through the forest to discover 1 glades.
Hard Deliver 5 Pack of Provisions.
Cut through the forest to discover 2 glades.
Into the Wilds Easy Cut through the forest to discover 3 glades. 10 Amber Amber

10 Tools Tools

30 Insects Insects
Medium Cut through the forest to discover 4 glades.
Hard Cut through the forest to discover 5 glades.
Human Population Easy Have at least 6 Humans for 30 seconds
Keep Humans Resolve above 24 for 30 seconds
30 Pie Pie

15 Amber Amber

Brick Oven Blueprint
Medium Have at least 8 Humans for 30 seconds
Keep Humans Resolve above 28 for 60 seconds
Hard Have at least 10 Humans for 30 seconds
Keep Humans Resolve above 32 for 120 seconds
Human Influx Easy Deliver 35 Grain. 5 Humans will join the settlement.

15 Bricks Bricks

25 Porridge Porridge
Medium Deliver 50 Grain.
Hard Deliver 65 Grain.
Human Relatives Easy Fulfill your villagers' need for eating biscuits 30 times (retroactive).
Own at least 4 Human Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

5 Humans will join the settlement.

50 Vegetables Vegetables
Medium Fulfill your villagers' need for eating biscuits 40 times (retroactive).
Own at least 6 Human Houses.
Hard Fulfill your villagers' need for eating biscuits 50 times (retroactive).
Own at least 8 Human Houses.
More Houses Easy Have at least 16 villagers with the Basic Housing need fulfilled for 20 seconds. A group of 2 villagers.

30 Fish Fish

4 Parts Parts
Advanced Trading Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Provisions.
Gain +1 to production yields for all packs of goods.

All packs of goods are produced 33% faster.

30 Leather Leather
Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Crops.
Hard Deliver 15 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
Deliver 10 Pack of Crops.
Lizard Population Easy Have at least 6 Lizards for 30 seconds
Keep Lizards Resolve above 14 for 30 seconds
+1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

Butcher Blueprint
Medium Have at least 8 Lizards for 30 seconds
Keep Lizards Resolve above 18 for 30 seconds
Hard Have at least 10 Lizards for 30 seconds
Keep Lizards Resolve above 22 for 120 seconds
Fox Relatives Easy Fulfill your villagers' need for eating porridge 30 times (retroactive).
Own at least 4 Fox Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)

5 Foxes will join the settlement.

30 Tea Tea
Medium Fulfill your villagers' need for eating porridge 40 times (retroactive).
Own at least 6 Fox Houses.
Hard Fulfill your villagers' need for eating porridge 50 times (retroactive).
Own at least 8 Fox Houses.
Beaver Relatives Easy Fulfill your villagers' need for eating pickled goods 30 times (retroactive).
Own at least 4 Beaver Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)

50 Roots Roots

5 Beavers will join the settlement.
Medium Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Own at least 6 Beaver Houses.
Hard Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Own at least 8 Beaver Houses.
Frog Relatives Easy Fulfill your villagers' need for eating paste 30 times (retroactive).
Own at least 4 Frog Houses.
Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

5 Frogs will join the settlement.

35 Boots Boots
Medium Fulfill your villagers' need for eating paste 40 times (retroactive).
Own at least 6 Frog Houses.
Hard Fulfill your villagers' need for eating paste 50 times (retroactive).
Own at least 8 Frog Houses.
Outposts Easy Have at least 1 Hearths upgraded to level: Encampment (Level 1). 15 Amber Amber

Any Builder can carry 5 additional items.

35 Boots Boots or
35 Coats Coats
Medium Have at least 2 Hearths upgraded to level: Encampment (Level 1).
Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Beaver Influx Easy Deliver 35 Roots. 5 Beavers will join the settlement.

10 Planks Planks

15 Ale Ale
Medium Deliver 50 Roots.
Hard Deliver 65 Roots.
Bat Population Easy Have at least 6 Bats for 30 seconds
Keep Bats Resolve above 14 for 30 seconds
30 Skewers Skewers

5 Parts Parts

Grill Blueprint
Medium Have at least 8 Bats for 30 seconds
Keep Bats Resolve above 18 for 60 seconds
Hard Have at least 10 Bats for 30 seconds
Keep Bats Resolve above 22 for 120 seconds
Aid for the Frog Clan Easy Deliver 3 Pack of Building Materials.
Deliver 30 Drizzle Water.
3 Frogs will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)

3 Parts Parts
Medium Deliver 4 Pack of Building Materials.
Deliver 40 Clearance Water.
Hard Deliver 5 Pack of Building Materials.
Deliver 50 Storm Water.
Fox Influx Easy Deliver 35 Herbs. 5 Foxes will join the settlement.

25 Porridge Porridge

20 Tea Tea
Medium Deliver 50 Herbs.
Hard Deliver 65 Herbs.
Fighting the Storm Easy Own at least 1 Blight Post.
Produce 10 Purging Fire in the building: Blight Post.
10 Purging Fire Purging Fire

30 Sea Marrow Sea Marrow

5 Parts Parts
Medium Own at least 1 Blight Post.
Produce 30 Purging Fire in the building: Blight Post.
Lizard Influx Easy Deliver 35 Meat. 5 Lizards will join the settlement.

20 Training Gear Training Gear

25 Coal Coal
Medium Deliver 50 Meat.
Hard Deliver 65 Meat.
Happy Humans Easy Keep Humans Resolve above 24 for 30 seconds
Deliver 20 Grain.
+2 to Coats Coats production (from gathering, farming, fishing, or production).

30 Pie Pie

2 additional Humans will come with each group of newcomers.
Medium Keep Humans Resolve above 26 for 30 seconds
Deliver 25 Grain.
Hard Keep Humans Resolve above 28 for 30 seconds
Deliver 30 Grain.
Making Connections Easy Reach standing level 1 with 1 settlements on trade routes. 20 Amber Amber

2 Wildfire Essence Wildfire Essence

5 Parts Parts
Medium Reach standing level 1 with 2 settlements on trade routes.
Hard Reach standing level 1 with 3 settlements on trade routes.
Meat Diet Easy Fulfill your villagers' need for eating jerky 30 times (retroactive). +1 to Eggs Eggs production (from gathering, farming, fishing, or production).

30 Eggs Eggs

30 Flour Flour
Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Hard Fulfill your villagers' need for eating jerky 50 times (retroactive).
Harpy Population Easy Have at least 6 Harpies for 30 seconds
Keep Harpies Resolve above 14 for 30 seconds
30 Paste Paste

5 Parts Parts

Alchemist's Hut Blueprint
Medium Have at least 8 Harpies for 30 seconds
Keep Harpies Resolve above 18 for 60 seconds
Hard Have at least 10 Harpies for 30 seconds
Keep Harpies Resolve above 22 for 120 seconds
Aid for the Human Clan Easy Deliver 6 Pack of Crops.
Have at least 8 Comfort decorations.
3 Humans will join the settlement.

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)

2 Parts Parts
Medium Deliver 8 Pack of Crops.
Have at least 10 Comfort decorations.
Hard Deliver 10 Pack of Crops.
Have at least 12 Comfort decorations.
Harpy Relatives Easy Fulfill your villagers' need for eating jerky 30 times (retroactive).
Own at least 4 Harpy Houses.
The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

5 Harpies will join the settlement.

50 Insects Insects
Medium Fulfill your villagers' need for eating jerky 40 times (retroactive).
Own at least 6 Harpy Houses.
Hard Fulfill your villagers' need for eating jerky 50 times (retroactive).
Own at least 8 Harpy Houses.
Happy Brewing Easy Fulfill any need from the Services category 30 times.
Deliver 30 Ale.
Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced.

+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

20 Pickled Goods Pickled Goods or
20 Jerky Jerky or
20 Skewers Skewers or
20 Porridge Porridge or
20 Paste Paste or
20 Biscuits Biscuits or
20 Pie Pie
Medium Fulfill any need from the Services category 35 times.
Deliver 35 Ale.
Hard Fulfill any need from the Services category 40 times.
Deliver 40 Ale.
Happy Harpies Easy Keep Harpies Resolve above 14 for 30 seconds
Have at least 4 Aesthetics decorations.
+2 to Paste Paste production (from gathering, farming, fishing, or production).

25 Dye Dye

30 Fabric Fabric
Medium Keep Harpies Resolve above 16 for 30 seconds
Have at least 6 Aesthetics decorations.
Hard Keep Harpies Resolve above 18 for 30 seconds
Have at least 8 Aesthetics decorations.
Bat Influx Easy Deliver 35 Copper Ore. 5 Bats will join the settlement.

+1 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Scrolls Scrolls
Medium Deliver 50 Copper Ore.
Hard Deliver 65 Copper Ore.
Happy Frogs Easy Keep Frogs Resolve above 20 for 60 seconds
Use 25 units of rainwater (any type) in Rain Engines in production buildings.
2 additional Frogs will come with each group of newcomers.

30 Paste Paste

+1 to Pipes Pipes production (from gathering, farming, fishing, or production).
Medium Keep Frogs Resolve above 22 for 60 seconds
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Hard Keep Frogs Resolve above 24 for 60 seconds
Use 75 units of rainwater (any type) in Rain Engines in production buildings.
Happy Lizards Easy Keep Lizards Resolve above 14 for 30 seconds
Cut through the forest to discover 1 glades.
+2 to Jerky Jerky production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Lizards will come with each group of newcomers.
Medium Keep Lizards Resolve above 16 for 30 seconds
Cut through the forest to discover 2 glades.
Hard Keep Lizards Resolve above 18 for 30 seconds
Cut through the forest to discover 3 glades.
Important Delivery Easy Deliver 8 Coal.
Deliver 8 Pack of Building Materials.
2 Wildfire Essence Wildfire Essence

6 Tools Tools

40 Coats Coats or
40 Boots Boots
Medium Deliver 10 Coal.
Deliver 10 Pack of Building Materials.
Hard Deliver 20 Coal.
Deliver 12 Pack of Building Materials.
Bat Relatives Easy Fulfill your villagers' need for eating skewers 30 times (retroactive).
Own at least 4 Bat Houses.
Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

5 Bats will join the settlement.

30 Copper Bars Copper Bars
Medium Fulfill your villagers' need for eating skewers 40 times (retroactive).
Own at least 6 Bat Houses.
Hard Fulfill your villagers' need for eating skewers 50 times (retroactive).
Own at least 8 Bat Houses.
Sacrificing Easy Sacrifice 15 Coal at the Ancient Hearth.
Sacrifice 15 Wood at the Ancient Hearth.
+1 to Resin Resin production (from gathering, farming, fishing, or production).

An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.

20 Copper Bars Copper Bars
Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
Hard Sacrifice 30 Oil at the Ancient Hearth.
Sacrifice 30 Coal at the Ancient Hearth.
Sacrifice 50 Wood at the Ancient Hearth.
Rainpunk Engineer Easy Use 60 units of rainwater (any type) in Rain Engines in production buildings. 4 Parts Parts

30 Skewers Skewers or
30 Jerky Jerky or
30 Pie Pie or
30 Biscuits Biscuits or
30 Porridge Porridge or
30 Paste Paste or
30 Pickled Goods Pickled Goods

A group of 3 villagers.
Medium Use 120 units of rainwater (any type) in Rain Engines in production buildings.
Hard Use 180 units of rainwater (any type) in Rain Engines in production buildings.
Population Influx Medium, Hard Deliver 40 Oil.
Deliver 40 Flour.
Any Farmer can carry 5 additional items. or
+2 to Flour Flour production (from gathering, farming, fishing, or production).

2 Wildfire Essence Wildfire Essence

A group of 5 villagers.
Ancient Artifacts Medium Deliver 2 Ancient Tablet. Gain +1 to production yields for all packs of goods.

20 Amber Amber

A group of 2 villagers.
Hard Deliver 3 Ancient Tablet.
Happy Foxes Easy Keep Foxes Resolve above 14 for 30 seconds
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Tea Tea production (from gathering, farming, fishing, or production).

10 Amber Amber

2 additional Foxes will come with each group of newcomers.
Medium Keep Foxes Resolve above 16 for 30 seconds
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Keep Foxes Resolve above 18 for 30 seconds
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Restoration Medium Complete at least 1 events by making a decision: Empathy dec_empathy. 3 Ancient Tablet Ancient Tablet

10 Tools Tools

30 Berries Berries
Hard Complete at least 2 events by making a decision: Empathy dec_empathy.
Profit Margin Easy Complete 2 trade routes worth at least 5 Amber each. Supplier Blueprint

20 Amber Amber

30 Porridge Porridge or
30 Paste Paste or
30 Jerky Jerky or
30 Skewers Skewers or
30 Biscuits Biscuits or
30 Pie Pie or
30 Pickled Goods Pickled Goods
Medium Complete 3 trade routes worth at least 6 Amber each.
Hard Complete 3 trade routes worth at least 7 Amber each.
Meat Treats Easy Have at least 8 villagers with the Jerky need fulfilled for 120 seconds. +2 to Jerky Jerky production (from gathering, farming, fishing, or production).

40 Meat Meat

A group of 2 villagers.
Medium Have at least 10 villagers with the Jerky need fulfilled for 120 seconds.
Hard Have at least 12 villagers with the Jerky need fulfilled for 120 seconds.
Out Fishing Easy Deliver 30 Fish. A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

30 Boots Boots or
30 Coats Coats

4 Parts Parts
Medium Deliver 40 Fish.
Hard Deliver 50 Fish.
Aiding the Flock Easy Deliver 15 Boots.
Deliver 10 Coats.
3 Harpies will join the settlement.

The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)

+2 to Boots Boots production (from gathering, farming, fishing, or production).
Medium Deliver 20 Boots.
Deliver 15 Coats.
Hard Deliver 25 Boots.
Deliver 20 Coats.
Firestarter Medium Burn at least 6 Blightrot Cysts. +1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

A group of 3 villagers.

40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Paste Paste or
40 Pickled Goods Pickled Goods
Hard Burn at least 8 Blightrot Cysts.
Risky Expedition Easy Cut through the forest to discover 1 Dangerous (Dangerous) or Forbidden Glades (Forbidden). 40 Eggs Eggs

35 Plant Fiber Plant Fiber

7 Tools Tools
Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Fox Population Easy Have at least 8 Foxes for 30 seconds
Keep Foxes Resolve above 14 for 30 seconds
Druid's Hut Blueprint

30 Pickled Goods Pickled Goods

5 Parts Parts
Medium Have at least 10 Foxes for 30 seconds
Keep Foxes Resolve above 16 for 30 seconds
Hard Have at least 12 Foxes for 30 seconds
Keep Foxes Resolve above 18 for 30 seconds
Frog Population Easy Have at least 8 Frogs for 30 seconds
Keep Frogs Resolve above 20 for 30 seconds
Cannery Blueprint

30 Paste Paste

5 Parts Parts
Medium Have at least 10 Frogs for 30 seconds
Keep Frogs Resolve above 24 for 30 seconds
Hard Have at least 12 Frogs for 30 seconds
Keep Frogs Resolve above 28 for 30 seconds
Rain Engines Easy Have at least 2 buildings with Rain Engines installed in your settlement. 30 Stone Stone

30 Plant Fiber Plant Fiber

30 Oil Oil
Medium Have at least 3 buildings with Rain Engines installed in your settlement.
Hard Have at least 4 buildings with Rain Engines installed in your settlement.
Aid for the Bat Clan Easy Deliver 20 Copper Ore. 3 Bats will join the settlement.

Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)

2 Parts Parts
Medium Deliver 25 Copper Ore.
Hard Deliver 30 Copper Ore.
Pottery and Wine Easy Deliver 20 Wine.
Deliver 15 Pottery.
Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

35 Reed Reed

6 Tools Tools
Medium Deliver 30 Wine.
Deliver 25 Pottery.
Hard Deliver 40 Wine.
Deliver 35 Pottery.
Algal Bloom Easy Deliver 30 Algae. +1 to Fabric Fabric production (from gathering, farming, fishing, or production).

30 Paste Paste or
30 Porridge Porridge or
30 Jerky Jerky or
30 Skewers Skewers or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

6 Tools Tools
Medium Deliver 40 Algae.
Hard Deliver 50 Algae.

Tier 2 Timed

23 Timed Tier ii Orders
Time Limit (seconds) Name Difficulty Requirements Rewards
330 Need for Timber Hard Fell 50 trees. All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

15 Planks Planks

3 Wildfire Essence Wildfire Essence
480 Lizard Colony Medium Own at least 6 Lizard Houses. 5 Coal Coal per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Jerky Jerky

5 Lizards will join the settlement.
Hard Own at least 8 Lizard Houses.
480 Human Colony Medium Own at least 6 Human Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Pie Pie

5 Humans will join the settlement.
Hard Own at least 8 Human Houses.
420 Venturesome Leader Easy Cut through the forest to discover 3 glades. The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade.

15 Tools Tools

10 Parts Parts
Medium Cut through the forest to discover 4 glades.
Hard Cut through the forest to discover 5 glades.
480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Insects.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
Medium Deliver 40 Meat.
Deliver 40 Insects.
Hard Deliver 50 Meat.
Deliver 50 Insects.
580 Work Break Hard Don't fell any trees for 510 seconds. Woodcutters move +20% faster.

15 Amber Amber

30 Coal Coal
480 Efficiency Test Medium Deliver 35 Planks.
Deliver 40 Scrolls.
Any Woodcutter can carry 10 additional items.

Woodcutters move +20% faster.

+2 to Planks Planks production (from gathering, farming, fishing, or production).
Hard Deliver 55 Planks.
Deliver 60 Scrolls.
360 Outpost Hard Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
Deliver 10 Amber.
3 Wildfire Essence Wildfire Essence

12 Tools Tools

8 Parts Parts
480 Homes For Foxes Medium Own at least 6 Fox Houses. 5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

10 Pipes Pipes

5 Foxes will join the settlement.
Hard Own at least 8 Fox Houses.
630 Sacrificial Ceremony Medium Sacrifice 20 Oil at the Ancient Hearth.
Sacrifice 20 Coal at the Ancient Hearth.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

Smithy Blueprint

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Hard Sacrifice 40 Oil at the Ancient Hearth.
Sacrifice 40 Coal at the Ancient Hearth.
Sacrifice 80 Wood at the Ancient Hearth.
480 Frog Colony Medium Own at least 6 Frog Houses. 5 Stone Stone per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Paste Paste

5 Frogs will join the settlement.
Hard Own at least 8 Frog Houses.
540 Adventurous Viceroy Medium Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden). Toolshop Blueprint

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods

12 Tools Tools
Hard Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
480 Trapper's Trial Easy Deliver 30 Meat.
Deliver 30 Eggs.
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Pottery Pottery production (from gathering, farming, fishing, or production).

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge

Smokehouse Blueprint
Medium Deliver 40 Meat.
Deliver 40 Eggs.
Hard Deliver 50 Meat.
Deliver 50 Eggs.
480 Harpy Colony Medium Own at least 6 Harpy Houses. 5 Insects Insects per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Paste Paste

5 Harpies will join the settlement.
Hard Own at least 8 Harpy Houses.
480 Beaver Colony Medium Own at least 5 Beaver Houses. 5 Clay Clay per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Pickled Goods Pickled Goods

5 Beavers will join the settlement.
Hard Own at least 6 Beaver Houses.
480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Herbs.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
Medium Deliver 40 Berries.
Deliver 40 Herbs.
Hard Deliver 50 Berries.
Deliver 50 Herbs.
480 Herbalist's Trial Easy Deliver 30 Herbs.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
Medium Deliver 40 Herbs.
Deliver 40 Mushrooms.
Hard Deliver 50 Herbs.
Deliver 50 Mushrooms.
480 Stonecutter's Trial Easy Deliver 30 Clay.
Deliver 30 Sea Marrow.
+1 to Clay Clay production (from gathering, farming, fishing, or production).

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

Clay Pit Blueprint
Medium Deliver 40 Clay.
Deliver 40 Sea Marrow.
Hard Deliver 50 Clay.
Deliver 50 Sea Marrow.
480 Forager's Trial Easy Deliver 30 Roots.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
Medium Deliver 40 Roots.
Deliver 40 Grain.
Hard Deliver 50 Roots.
Deliver 50 Grain.
480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Roots.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
Medium Deliver 40 Vegetables.
Deliver 40 Roots.
Hard Deliver 50 Vegetables.
Deliver 50 Roots.
480 Forager's Trial Easy Deliver 30 Vegetables.
Deliver 30 Grain.
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Skewers Skewers or
40 Pie Pie or
40 Biscuits Biscuits or
40 Ale Ale

Plantation Blueprint
Medium Deliver 40 Vegetables.
Deliver 40 Grain.
Hard Deliver 50 Vegetables.
Deliver 50 Grain.
480 Herbalist's Trial Easy Deliver 30 Berries.
Deliver 30 Mushrooms.
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie

Alchemist's Hut Blueprint
Medium Deliver 40 Berries.
Deliver 40 Mushrooms.
Hard Deliver 50 Berries.
Deliver 50 Mushrooms.
480 Bat Colony Medium Own at least 6 Bat Houses. 5 Fish Fish per minute. Not affected by production bonuses and does not contribute to production-based perks.

30 Biscuits Biscuits

5 Bats will join the settlement.
Hard Own at least 8 Bat Houses.

Tier 3 Non-Timed

58 Non-Timed Tier iii Orders
Name Difficulty Requirements Rewards
Royal Gardens Easy Have at least 10 Harmony decorations. Gain +1 to production yields for all packs of goods.

30 Scrolls Scrolls or
30 Incense Incense or
30 Ale Ale or
30 Wine Wine or
30 Training Gear Training Gear or
30 Tea Tea

3 Wildfire Essence Wildfire Essence
Medium Have at least 15 Harmony decorations.
Hard Have at least 20 Harmony decorations.
Brotherhood Easy Deliver 30 Scrolls.
Own at least 1 Temple.
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Oil Oil production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Flour Flour
Medium Deliver 40 Scrolls.
Own at least 1 Temple.
Hard Deliver 50 Scrolls.
Own at least 1 Temple.
Religion Easy Fulfill your villagers' need for religion 50 times (retroactive). +1 to Grain Grain production (from gathering, farming, fishing, or production).

40 Coal Coal

40 Herbs Herbs
Medium Fulfill your villagers' need for religion 60 times (retroactive).
Hard Fulfill your villagers' need for religion 70 times (retroactive).
Fox Villagers Easy Keep Foxes Resolve above 16 for 60 seconds
Deliver 10 Tea.
+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

4 Foxes will join the settlement.

5 Parts Parts
Medium Keep Foxes Resolve above 20 for 120 seconds
Deliver 15 Tea.
Hard Keep Foxes Resolve above 24 for 120 seconds
Deliver 20 Tea.
Water Industry Easy Upgrade 1 building(s) to level 1: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 10 Bricks.
Deliver 10 Fabric.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

+1 to Bricks Bricks production (from gathering, farming, fishing, or production).

4 Parts Parts
Medium Upgrade 1 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 15 Bricks.
Deliver 15 Fabric.
Hard Upgrade 2 building(s) to level 2: Geyser Pump. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Bricks.
Deliver 20 Fabric.
Fair Exchange Easy Complete 4 trade routes worth at least 10 Amber each. +2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production).

20 Pipes Pipes

30 Incense Incense or
30 Scrolls Scrolls or
30 Tea Tea or
30 Training Gear Training Gear or
30 Ale Ale or
30 Wine Wine
Medium Complete 5 trade routes worth at least 11 Amber each.
Hard Complete 5 trade routes worth at least 12 Amber each.
Profitable Caution Easy Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. +1 to Vegetables Vegetables production (from gathering, farming, fishing, or production).

5 Parts Parts

Furnace Blueprint
Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Beaver Resolve Easy Keep Beavers Resolve above 22 for 60 seconds +1 to Roots Roots production (from gathering, farming, fishing, or production).

4 Beavers will join the settlement.

20 Amber Amber
Medium Keep Beavers Resolve above 26 for 120 seconds
Hard Keep Beavers Resolve above 30 for 120 seconds
Power of the Storm Easy Use 75 units of Storm Water Storm Water in Rain Engines in production buildings. 10 Tools Tools

+2 to Storm Water Storm Water production (from gathering, farming, fishing, or production).

8 Parts Parts
Medium Use 125 units of Storm Water Storm Water in Rain Engines in production buildings.
Hard Use 175 units of Storm Water Storm Water in Rain Engines in production buildings.
Healing Easy Deliver 30 Tea.
Own at least 1 Bath House.
Gain 5 Dye Dye for every 10 Insects Insects produced. or
2 additional Harpies will come with each group of newcomers.

30 Sea Marrow Sea Marrow

30 Paste Paste
Medium Deliver 40 Tea.
Own at least 1 Bath House.
Hard Deliver 50 Tea.
Own at least 1 Bath House.
Booming Economy Easy Sell goods worth at least 30 Amber to traders or via trade routes. Traders will arrive 25% quicker.

12 Tools Tools

A group of 3 villagers.
Medium Sell goods worth at least 45 Amber to traders or via trade routes.
Hard Sell goods worth at least 60 Amber to traders or via trade routes.
New Clothes Easy Have at least 10 villagers with the Coats need fulfilled for 120 seconds. +2 to Coats Coats production (from gathering, farming, fishing, or production).

+1 to Leather Leather production (from gathering, farming, fishing, or production).

20 Fabric Fabric
Medium Have at least 14 villagers with the Coats need fulfilled for 120 seconds.
Hard Have at least 18 villagers with the Coats need fulfilled for 120 seconds.
Archaeology Easy Deliver 2 Ancient Tablet.
Cut through the forest to discover 2 glades.
Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade.

2 Wildfire Essence Wildfire Essence

12 Tools Tools
Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
Upgraded Living Easy Upgrade 4 building(s) to level 1: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel. +2 to Paste Paste production (from gathering, farming, fishing, or production).

3 Frogs will join the settlement.

30 Incense Incense
Medium Upgrade 4 building(s) to level 2: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
Hard Upgrade 4 building(s) to level 3: Frog House. You can do this by selecting it and opening the upgrade tab in the building panel.
Charity Fair Easy Deliver 30 Amber.
Own at least 1 Market.
Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker. or
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Tea Tea production (from gathering, farming, fishing, or production). or
Workers assigned to Glade Events can carry 10 more items.

30 Pie Pie or
30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Coats Coats or
30 Boots Boots

30 Porridge Porridge or
30 Biscuits Biscuits or
30 Jerky Jerky or
30 Skewers Skewers
Medium Deliver 40 Amber.
Own at least 1 Market.
Hard Deliver 50 Amber.
Own at least 1 Market.
Religious Rites Easy Deliver 30 Incense.
Own at least 1 Monastery.
All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production.

30 Pie Pie

30 Ale Ale
Medium Deliver 40 Incense.
Own at least 1 Monastery.
Hard Deliver 50 Incense.
Own at least 1 Monastery.
Power of the Drizzle Easy Use 75 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. A group of 4 villagers.

20 Amber Amber

10 Pipes Pipes
Medium Use 125 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Hard Use 175 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Building the Citadel Easy Deliver 12 Pack of Building Materials. Villagers move 10% quicker.

30 Copper Bars Copper Bars

5 Parts Parts
Medium Deliver 15 Pack of Building Materials.
Hard Deliver 20 Pack of Building Materials.
Liquid Luck Easy Deliver 30 Wine.
Own at least 1 Guild House.
The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced.

+2 to Wine Wine production (from gathering, farming, fishing, or production).

30 Wine Wine
Medium Deliver 40 Wine.
Own at least 1 Guild House.
Hard Deliver 50 Wine.
Own at least 1 Guild House.
Serving Ale Easy Fulfill your villagers' need for leisure 50 times (retroactive). +2 to Ale Ale production (from gathering, farming, fishing, or production).

20 Amber Amber

5 Parts Parts
Medium Fulfill your villagers' need for leisure 60 times (retroactive).
Hard Fulfill your villagers' need for leisure 70 times (retroactive).
Income Tax Easy Complete 6 trade routes.
Deliver 10 Amber.
Traders will arrive 15% quicker.

3 Wildfire Essence Wildfire Essence

8 Parts Parts
Medium Complete 8 trade routes.
Deliver 15 Amber.
Hard Complete 10 trade routes.
Deliver 20 Amber.
Ore Mining Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Copper Ore.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production).

10 Tools Tools

30 Sea Marrow Sea Marrow
Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Copper Ore.
Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Copper Ore.
Harpy Villagers Easy Have at least 8 Harpies for 60 seconds
Have at least 6 villagers with the Jerky need fulfilled for 60 seconds.
+1 to Berries Berries production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

30 Scrolls Scrolls
Medium Have at least 10 Harpies for 120 seconds
Have at least 8 villagers with the Jerky need fulfilled for 60 seconds.
Hard Have at least 12 Harpies for 120 seconds
Have at least 10 villagers with the Jerky need fulfilled for 60 seconds.
Treasure Hunt Easy Open or send 2 Abandoned Caches of any size to the Citadel. Workers assigned to Glade Events can carry 10 more items.

A group of 4 villagers.

5 Parts Parts
Medium Open or send 3 Abandoned Caches of any size to the Citadel.
Hard Open or send 4 Abandoned Caches of any size to the Citadel.
Rations for the Citadel Easy Deliver 12 Pack of Provisions.
Deliver 12 Pack of Crops.
All packs of goods are produced 33% faster.

30 Waterskins Waterskins

30 Porridge Porridge or
30 Paste Paste or
30 Skewers Skewers or
30 Jerky Jerky or
30 Pickled Goods Pickled Goods or
30 Biscuits Biscuits or
30 Pie Pie
Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Hard Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Deliver 15 Pack of Building Materials.
Basic Rights Easy Have at least 10 villagers with the Leisure need fulfilled for 120 seconds. Tinctury Blueprint

30 Barrels Barrels

30 Pickled Goods Pickled Goods or
30 Paste Paste or
30 Porridge Porridge or
30 Biscuits Biscuits or
30 Pie Pie or
30 Jerky Jerky or
30 Pie Pie
Medium Have at least 14 villagers with the Leisure need fulfilled for 120 seconds.
Hard Have at least 18 villagers with the Leisure need fulfilled for 120 seconds.
Cleanliness Easy Fulfill your villagers' need for treatment 40 times (retroactive). +2 to Tea Tea production (from gathering, farming, fishing, or production).

3 Harpies will join the settlement.

40 Herbs Herbs
Medium Fulfill your villagers' need for treatment 50 times (retroactive).
Hard Fulfill your villagers' need for treatment 60 times (retroactive).
Salty Delivery Medium Deliver 50 Salt. 10 Parts Parts

A group of 4 villagers.

+1 to Salt Salt production (from gathering, farming, fishing, or production).
Power of the Clearance Easy Use 75 units of Clearance Water Clearance Water in Rain Engines in production buildings. 10 Pipes Pipes

A group of 4 villagers.

+2 to Barrels Barrels production (from gathering, farming, fishing, or production).
Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Hard Use 175 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Hasty Explorer Easy Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 240 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. +1 to Pipes Pipes production (from gathering, farming, fishing, or production).

20 Pipes Pipes

5 Parts Parts
Medium Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 210 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Hard Discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden) within 180 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Trading Goods Easy Deliver 20 Pack of Trade Goods. 15 Bricks Bricks

20 Fabric Fabric

20 Amber Amber
Medium Deliver 25 Pack of Trade Goods.
Hard Deliver 30 Pack of Trade Goods.
Trade and Industry Easy Sell goods worth at least 25 Amber to traders or via trade routes.
Use 50 units of rainwater (any type) in Rain Engines in production buildings.
Traders will arrive 15% quicker.

Any Builder can carry 5 additional items.

3 Wildfire Essence Wildfire Essence
Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Use 90 units of rainwater (any type) in Rain Engines in production buildings.
Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Use 130 units of rainwater (any type) in Rain Engines in production buildings.
Arena Easy Deliver 30 Training Gear.
Own at least 1 Clan Hall.
The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced.

30 Oil Oil

30 Jerky Jerky
Medium Deliver 40 Training Gear.
Own at least 1 Clan Hall.
Hard Deliver 50 Training Gear.
Own at least 1 Clan Hall.
Training Easy Deliver 30 Training Gear.
Own at least 1 Academy.
+3 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

30 Coal Coal

30 Biscuits Biscuits
Medium Deliver 40 Training Gear.
Own at least 1 Academy.
Hard Deliver 50 Training Gear.
Own at least 1 Academy.
Gifts for the Queen Easy Complete at least 1 events by making a decision: Loyalty dec_loyalty. The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.

5 Parts Parts

A group of 3 villagers.
Medium Complete at least 2 events by making a decision: Loyalty dec_loyalty.
Hard Complete at least 3 events by making a decision: Loyalty dec_loyalty.
Luxury Goods Easy Deliver 15 Pack of Luxury Goods. 10 Parts Parts

A group of 4 villagers.

+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).
Medium Deliver 20 Pack of Luxury Goods.
Hard Deliver 20 Pack of Luxury Goods.
Deliver 10 Amber.
Ruins Easy Rebuild or salvage 1 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 10 Pack of Provisions.
Workers assigned to Glade Events can carry 5 more items.

12 Tools Tools

35 Pottery Pottery
Medium Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 12 Pack of Provisions.
Hard Rebuild or salvage 3 destroyed buildings found in the forest. Haunted ruins also count.
Deliver 15 Pack of Provisions.
Export Easy Complete 8 trade routes. Gain +1 to production yields for all packs of goods.

A group of 4 villagers.

8 Parts Parts
Medium Complete 10 trade routes.
Hard Complete 12 trade routes.
Frog Resolve Easy Keep Frogs Resolve above 22 for 60 seconds +1 to Stone Stone production (from gathering, farming, fishing, or production). or
+1 to Clay Clay production (from gathering, farming, fishing, or production).

4 Frogs will join the settlement.

40 Wine Wine
Medium Keep Frogs Resolve above 26 for 120 seconds
Hard Keep Frogs Resolve above 30 for 120 seconds
Advanced Logistics Easy Own at least 2 Rain Collectors.
Deliver 25 Drizzle Water.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

35 Pottery Pottery

3 Wildfire Essence Wildfire Essence
Medium Own at least 2 Rain Collectors.
Deliver 35 Drizzle Water.
Deliver 35 Storm Water.
Luxury Easy Fulfill your villagers' need for luxury 40 times (retroactive). Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect.

40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

40 Barrels Barrels
Medium Fulfill your villagers' need for luxury 50 times (retroactive).
Hard Fulfill your villagers' need for luxury 60 times (retroactive).
Advanced District Easy Have at least 2 Hearths upgraded to level: Encampment (Level 1). +1 to Planks Planks production (from gathering, farming, fishing, or production).

40 Leather Leather

20 Crystalized Dew Crystalized Dew
Medium Have at least 1 Hearths upgraded to level: Neighborhood (Level 2).
Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Lost in the Woods Medium, Hard Complete at least 2 events by making a decision: Empathy dec_empathy. Gain +1 to production yields for all packs of goods.

15 Pack of Provisions Pack of Provisions

8 Tools Tools
Trailblazing Easy Cut through the forest to discover 4 glades. +3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pie Pie production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

30 Amber Amber

30 Crystalized Dew Crystalized Dew
Medium Cut through the forest to discover 5 glades.
Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
Lumps of Coal Easy Upgrade 1 building(s) to level 1: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 20 Coal.
+1 to Coal Coal production (from gathering, farming, fishing, or production).

30 Oil Oil

35 Dye Dye
Medium Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 40 Coal.
Hard Upgrade 1 building(s) to level 2: Mine. You can do this by selecting it and opening the upgrade tab in the building panel.
Deliver 60 Coal.
Profitable Trade Easy Complete 4 trade routes worth at least 7 Amber each.
Deliver 6 Pack of Provisions.
+1 to Planks Planks production (from gathering, farming, fishing, or production).

35 Coats Coats or
35 Boots Boots

30 Sea Marrow Sea Marrow
Medium Complete 4 trade routes worth at least 8 Amber each.
Deliver 9 Pack of Provisions.
Hard Complete 4 trade routes worth at least 9 Amber each.
Deliver 12 Pack of Provisions.
The Forum Easy Deliver 30 Training Gear.
Deliver 30 Wine.
Forum Blueprint

40 Reed Reed

+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).
Medium Deliver 40 Training Gear.
Deliver 40 Wine.
Hard Deliver 50 Training Gear.
Deliver 50 Wine.
Pyromania Medium Burn at least 14 Blightrot Cysts. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

30 Coal Coal
Hard Burn at least 18 Blightrot Cysts.
Industry Medium Deliver 50 Copper Ore. A group of 4 villagers.

10 Parts Parts

6 Tools Tools
Lost Knowledge Easy Deliver 2 Ancient Tablet. 40 Jerky Jerky or
40 Skewers Skewers or
40 Porridge Porridge or
40 Biscuits Biscuits

40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Coats Coats or
40 Boots Boots

40 Wine Wine or
40 Ale Ale or
40 Training Gear Training Gear or
40 Scrolls Scrolls or
40 Tea Tea or
40 Incense Incense
Medium Deliver 3 Ancient Tablet.
Hard Deliver 4 Ancient Tablet.
Good Friends Easy Reach standing level 2 with 1 settlements on trade routes. 40 Boots Boots or
40 Coats Coats

30 Amber Amber

40 Waterskins Waterskins
Medium Reach standing level 2 with 2 settlements on trade routes.
Hard Reach standing level 2 with 3 settlements on trade routes.
Lizard Villagers Easy Keep Lizards Resolve above 16 for 60 seconds
Deliver 5 Pack of Provisions.
+1 to Meat Meat production (from gathering, farming, fishing, or production).

3 Lizards will join the settlement.

5 Parts Parts
Medium Keep Lizards Resolve above 20 for 120 seconds
Deliver 5 Pack of Provisions.
Hard Keep Lizards Resolve above 24 for 120 seconds
Deliver 5 Pack of Provisions.
Varied Delivery Easy Deliver 10 Pack of Trade Goods.
Deliver 10 Pack of Building Materials.
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Tea Tea or
30 Boots Boots or
30 Coats Coats

30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Incense Incense
Medium Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
Hard Deliver 15 Pack of Trade Goods.
Deliver 15 Pack of Building Materials.
Deliver 15 Pack of Crops.
Cups and Glasses Easy Deliver 30 Ale.
Own at least 1 Tavern.
+2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Ale Ale

30 Waterskins Waterskins
Medium Deliver 40 Ale.
Own at least 1 Tavern.
Hard Deliver 50 Ale.
Own at least 1 Tavern.
Bat Villagers Easy Have at least 8 Bats for 60 seconds
Have at least 6 villagers with the Biscuits need fulfilled for 60 seconds.
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

4 Bats will join the settlement.

30 Scrolls Scrolls
Medium Have at least 10 Bats for 120 seconds
Have at least 8 villagers with the Biscuits need fulfilled for 60 seconds.
Hard Have at least 12 Bats for 120 seconds
Have at least 10 villagers with the Biscuits need fulfilled for 60 seconds.
Human Villagers Easy Have at least 8 Humans for 60 seconds
Have at least 6 villagers with the Coats need fulfilled for 60 seconds.
+1 to Fabric Fabric production (from gathering, farming, fishing, or production).

3 Humans will join the settlement.

5 Parts Parts
Medium Have at least 10 Humans for 120 seconds
Have at least 8 villagers with the Coats need fulfilled for 60 seconds.
Hard Have at least 12 Humans for 120 seconds
Have at least 10 villagers with the Coats need fulfilled for 60 seconds.
Aesthetics Easy Have at least 10 Aesthetics decorations. +1 to Berries Berries production (from gathering, farming, fishing, or production).

30 Jerky Jerky or
30 Skewers Skewers or
30 Porridge Porridge or
30 Paste Paste or
30 Pie Pie or
30 Biscuits Biscuits or
30 Pickled Goods Pickled Goods

30 Crystalized Dew Crystalized Dew
Medium Have at least 15 Aesthetics decorations.
Hard Have at least 20 Aesthetics decorations.
Agriculture Easy Own at least 16 Farm Fields.
Deliver 15 Pack of Crops.
A group of 4 villagers.

+1 to Grain Grain production (from gathering, farming, fishing, or production).

8 Parts Parts
Medium Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
Hard Own at least 30 Farm Fields.
Deliver 25 Pack of Crops.

Tier 3 Timed

16 Timed Tier iii Orders
Time Limit (seconds) Name Difficulty Requirements Rewards
1230 Disturbing the Ancients Medium Deliver 2 Ancient Tablet.
Cut through the forest to discover 3 glades.
5 Pottery Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks.

Press Blueprint

20 Tools Tools
Hard Deliver 3 Ancient Tablet.
Cut through the forest to discover 4 glades.
750 Coal Fever Medium, Hard Deliver 100 Coal. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
1230 Foolhardy Man Medium Complete any 3 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count. 5 Barrels Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks.

Market Blueprint

10 Parts Parts
Hard Complete any 4 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
390 Bling-Bling Hard Deliver 70 Amber. +5 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+5 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+5 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+5 to Skewers Skewers production (from gathering, farming, fishing, or production).

+5 to Pie Pie production (from gathering, farming, fishing, or production). or
+5 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+5 to Paste Paste production (from gathering, farming, fishing, or production). or
+5 to Coats Coats production (from gathering, farming, fishing, or production). or
+5 to Boots Boots production (from gathering, farming, fishing, or production).

14 Parts Parts
330 Building Rush Medium Have at least 8 Aesthetics decorations.
Have at least 8 Harmony decorations.
+3 to Barrels Barrels production (from gathering, farming, fishing, or production). or
+3 to Fabric Fabric production (from gathering, farming, fishing, or production). or
+3 to Dye Dye production (from gathering, farming, fishing, or production).

6 Wildfire Essence Wildfire Essence

Manufactory Blueprint
Hard Have at least 10 Aesthetics decorations.
Have at least 10 Harmony decorations.
1030 Into the Ruins Hard Rebuild or salvage 2 destroyed buildings found in the forest. Haunted ruins also count.
Complete at least 1 events by making a decision: Corruption dec_corruption.
+2 to Planks Planks production (from gathering, farming, fishing, or production).

Carpenter Blueprint

20 Tools Tools
360 Basic Packages Medium Deliver 15 Pack of Provisions.
Deliver 15 Pack of Crops.
Gain +1 to production yields for all packs of goods.

15 Tools Tools

Bakery Blueprint
Hard Deliver 20 Pack of Provisions.
Deliver 20 Pack of Crops.
Deliver 10 Pack of Trade Goods.
750 Salt Fever Medium, Hard Deliver 100 Salt. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
630 Forest Fascination Medium Cut through the forest to discover 5 glades. +5 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

25 Amber Amber

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)
Hard Cut through the forest to discover 6 glades.
Deliver 10 Tools.
330 Thirsty Trader Medium Sell goods worth at least 35 Amber to traders or via trade routes.
Deliver 30 Wine.
4 Copper Bars Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks.

40 Crystalized Dew Crystalized Dew

35 Amber Amber
Hard Sell goods worth at least 45 Amber to traders or via trade routes.
Deliver 40 Wine.
600 The Source Easy Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings. +60% to amount of goods produced in the Brewery.

The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve).

80 Amber Amber
Medium Use 125 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Hard Use 150 units of Storm Water Storm Water in Rain Engines in production buildings.
480 Devilish Curiosity Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Planks Planks production (from gathering, farming, fishing, or production).

40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky

Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%.
750 Copper Fever Medium, Hard Deliver 100 Copper Ore. +100% to amount of goods produced in the Mine.

40 Porridge Porridge or
40 Paste Paste or
40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods

10 Parts Parts
630 Chest Chaser Easy Open or send 2 Abandoned Caches of any size to the Citadel. 5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks.

Gain +1 to production yields for all packs of goods.

15 Tools Tools
Medium Open or send 3 Abandoned Caches of any size to the Citadel.
Hard Open or send 4 Abandoned Caches of any size to the Citadel.
330 Wealthy Trader Hard Sell goods worth at least 70 Amber to traders or via trade routes. 5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks.

+5 to Waterskins Waterskins production (from gathering, farming, fishing, or production).

Market Blueprint
600 Let It Rain Medium Have at least 6 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks.

Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure.

Tavern Blueprint
Hard Have at least 8 buildings with Rain Engines installed in your settlement.
Deliver 150 Drizzle Water.
Deliver 150 Clearance Water.

Tier 4 Non-Timed

37 Non-Timed Tier iv Orders
Name Difficulty Requirements Rewards
Brawling Easy Have at least 14 villagers with the Brawling need fulfilled for 30 seconds. +2 to Training Gear Training Gear production (from gathering, farming, fishing, or production).

25 Amber Amber

A group of 5 villagers.
Medium Have at least 18 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 20 Training Gear.
Hard Have at least 20 villagers with the Brawling need fulfilled for 30 seconds.
Deliver 30 Training Gear.
Beaver Majority Easy Have at least 16 Beavers for 30 seconds +2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production).

30 Pickled Goods Pickled Goods

Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)
Medium Have at least 18 Beavers for 30 seconds
Hard Have at least 22 Beavers for 30 seconds
Fulfill your villagers' need for education 50 times (retroactive).
Deeper into the Wilds Easy Deliver 4 Ancient Tablet. A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade.

A group of 5 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Biscuits Biscuits or
40 Pie Pie or
40 Pickled Goods Pickled Goods or
40 Porridge Porridge or
40 Paste Paste
Medium Deliver 5 Ancient Tablet.
Hard Deliver 6 Ancient Tablet.
Peddler Easy Sell 2 Ancient Tablet to any trader.
Sell 15 Pack of Provisions to any trader. Obtained by:

Provisioner★★, Cellar★,

Makeshift Post☆
40 Sea Marrow Sea Marrow

20 Amber Amber

Furnace Blueprint
Medium Sell 3 Ancient Tablet to any trader.
Sell 20 Pack of Crops to any trader. Obtained by:

Granary★★, Brewery★,

Makeshift Post☆
Hard Sell 4 Ancient Tablet to any trader.
Sell 30 Pack of Trade Goods to any trader. Obtained by:

Smithy★★, Scribe★★,

Lumber Mill★
Utopia Easy Have at least 12 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 12 villagers with the Pie need fulfilled for 30 seconds.
Have at least 12 villagers with the Skewers need fulfilled for 30 seconds.
Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. or
+3 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production).

60 Biscuits Biscuits or
60 Pickled Goods Pickled Goods or
60 Porridge Porridge or
60 Paste Paste

30 Tools Tools
Medium Have at least 14 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 14 villagers with the Pie need fulfilled for 30 seconds.
Have at least 14 villagers with the Skewers need fulfilled for 30 seconds.
Hard Have at least 16 villagers with the Jerky need fulfilled for 30 seconds.
Have at least 16 villagers with the Pie need fulfilled for 30 seconds.
Have at least 16 villagers with the Skewers need fulfilled for 30 seconds.
Frog Majority Easy Have at least 16 Frogs for 30 seconds +2 to Paste Paste production (from gathering, farming, fishing, or production).

More durable and much wider nets. Fishing speed is increased by 25%.

20 Bricks Bricks
Medium Have at least 18 Frogs for 30 seconds
Hard Have at least 22 Frogs for 30 seconds
Fulfill your villagers' need for brawling 50 times (retroactive).
All at Once Easy Discover 2 Forbidden Glades (Forbidden) within 480 seconds of each other. Progress will reset if the time between discoveries exceeds the limit. A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points.

40 Scrolls Scrolls or
40 Incense Incense or
40 Training Gear Training Gear

40 Ale Ale or
40 Wine Wine or
40 Tea Tea or
40 Boots Boots or
40 Coats Coats
Medium Discover 2 Forbidden Glades (Forbidden) within 450 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Hard Discover 2 Forbidden Glades (Forbidden) within 420 seconds of each other. Progress will reset if the time between discoveries exceeds the limit.
Knowledge Easy Have at least 14 villagers with the Education need fulfilled for 30 seconds. +2 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+2 to Incense Incense production (from gathering, farming, fishing, or production). or
+2 to Tea Tea production (from gathering, farming, fishing, or production). or
+2 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+2 to Ale Ale production (from gathering, farming, fishing, or production). or
+2 to Wine Wine production (from gathering, farming, fishing, or production).

40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
Medium Have at least 16 villagers with the Education need fulfilled for 30 seconds.
Deliver 20 Scrolls.
Hard Have at least 20 villagers with the Education need fulfilled for 30 seconds.
Deliver 30 Scrolls.
Trade and Luxury Easy Deliver 15 Pack of Trade Goods.
Deliver 12 Pack of Luxury Goods.
35 Amber Amber

40 Pie Pie or
40 Biscuits Biscuits or
40 Skewers Skewers or
40 Jerky Jerky or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods

20 Tools Tools
Medium Deliver 25 Pack of Trade Goods.
Deliver 20 Pack of Luxury Goods.
Hard Deliver 25 Pack of Trade Goods.
Deliver 25 Pack of Luxury Goods.
Leisure Easy Have at least 14 villagers with the Leisure need fulfilled for 30 seconds. +2 to Ale Ale production (from gathering, farming, fishing, or production).

30 Roots Roots

40 Pottery Pottery
Medium Have at least 18 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 20 Ale.
Hard Have at least 22 villagers with the Leisure need fulfilled for 30 seconds.
Deliver 30 Ale.
Builder's Tools Easy Deliver 10 Tools.
Deliver 10 Pack of Building Materials.
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

Planting crops is 25% faster.

Harvesting crops is 25% faster.
Medium Deliver 15 Tools.
Deliver 15 Pack of Building Materials.
Hard Deliver 20 Tools.
Deliver 20 Pack of Building Materials.
Harpy Majority Easy Have at least 16 Harpies for 30 seconds +1 to Berries Berries production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Tea Tea production (from gathering, farming, fishing, or production).
Medium Have at least 18 Harpies for 30 seconds
Hard Have at least 22 Harpies for 30 seconds
Deliver 20 Tea.
Luxuries for the Citadel Easy Deliver 20 Pack of Luxury Goods. 4 Wildfire Essence Wildfire Essence

A group of 5 villagers.

30 Bricks Bricks
Medium Deliver 25 Pack of Luxury Goods.
Hard Deliver 30 Pack of Luxury Goods.
Master of Exploration Easy Cut through the forest to discover 3 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+1 to Crystalized Dew Crystalized Dew production (from gathering, farming, fishing, or production).

25 Amber Amber

10 Parts Parts
Medium Cut through the forest to discover 3 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Cut through the forest to discover 3 glades.
Deliver 3 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Human Majority Easy Have at least 16 Humans for 30 seconds +2 to Pottery Pottery production (from gathering, farming, fishing, or production).

25 Amber Amber

20 Planks Planks
Medium Have at least 20 Humans for 30 seconds
Hard Have at least 22 Humans for 30 seconds
Deliver 10 Pack of Crops.
The Cult of Fire Easy Have at least 14 villagers with the Religion need fulfilled for 120 seconds. +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production).

10 Parts Parts

A group of 4 villagers.
Medium Have at least 18 villagers with the Religion need fulfilled for 120 seconds.
Deliver 10 Incense.
Hard Have at least 20 villagers with the Religion need fulfilled for 120 seconds.
Deliver 30 Incense.
Playing With Fire Easy Cut through the forest to discover 2 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 1 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Copper Ore Copper Ore

A group of 3 villagers.
Medium Cut through the forest to discover 3 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 2 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Cut through the forest to discover 4 Dangerous (Dangerous) or Forbidden Glades (Forbidden).
Complete any 3 Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Pastries Easy Fulfill your villagers' need for eating pie 50 times (retroactive).
Fulfill your villagers' need for eating biscuits 50 times (retroactive).
50 Sea Marrow Sea Marrow

A group of 4 villagers.

8 Parts Parts
Medium Fulfill your villagers' need for eating pie 60 times (retroactive).
Fulfill your villagers' need for eating biscuits 60 times (retroactive).
Hard Fulfill your villagers' need for eating pie 70 times (retroactive).
Fulfill your villagers' need for eating biscuits 70 times (retroactive).
Travel Rations Easy Deliver 25 Pack of Provisions. A group of 4 villagers.

40 Skewers Skewers or
40 Jerky Jerky or
40 Paste Paste or
40 Porridge Porridge or
40 Pickled Goods Pickled Goods or
40 Biscuits Biscuits or
40 Pie Pie

Ranch Blueprint
Medium Deliver 30 Pack of Provisions.
Hard Deliver 35 Pack of Provisions.
Expensive Delivery Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Trade Goods.
+1 to Plant Fiber Plant Fiber production (from gathering, farming, fishing, or production).

+1 to Grain Grain production (from gathering, farming, fishing, or production).

30 Ale Ale or
30 Wine Wine or
30 Incense Incense or
30 Scrolls Scrolls or
30 Training Gear Training Gear or
30 Tea Tea
Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
Hard Deliver 25 Pack of Building Materials.
Deliver 25 Pack of Trade Goods.
Rainproof Coats Easy Fulfill your villagers' need for coats 40 times (retroactive).
Deliver 15 Leather.
+3 to Coats Coats production (from gathering, farming, fishing, or production).

40 Fabric Fabric

A group of 5 villagers.
Medium Fulfill your villagers' need for coats 50 times (retroactive).
Deliver 30 Oil.
Hard Deliver 50 Oil.
Deliver 50 Coats.
Lizard Majority Easy Have at least 16 Lizards for 30 seconds +1 to Meat Meat production (from gathering, farming, fishing, or production).

40 Skewers Skewers

25 Amber Amber
Medium Have at least 18 Lizards for 30 seconds
Hard Have at least 20 Lizards for 30 seconds
Deliver 60 Meat.
Fox Majority Easy Have at least 16 Foxes for 30 seconds 50 Grain Grain

+2 to Porridge Porridge production (from gathering, farming, fishing, or production).

25 Amber Amber
Medium Have at least 18 Foxes for 30 seconds
Hard Have at least 20 Foxes for 30 seconds
Deliver 40 Porridge.
Bat Majority Easy Have at least 16 Bats for 30 seconds +1 to Coal Coal production (from gathering, farming, fishing, or production). or
+1 to Sea Marrow Sea Marrow production (from gathering, farming, fishing, or production). or
+1 to Copper Ore Copper Ore production (from gathering, farming, fishing, or production). or
+1 to Salt Salt production (from gathering, farming, fishing, or production).

20 Amber Amber

+2 to Scrolls Scrolls production (from gathering, farming, fishing, or production).
Medium Have at least 18 Bats for 30 seconds
Hard Have at least 22 Bats for 30 seconds
Deliver 20 Scrolls.
Wood and Provisions Easy Deliver 150 Wood.
Deliver 15 Pack of Provisions.
4 Wildfire Essence Wildfire Essence

10 Parts Parts

A group of 4 villagers.
Medium Deliver 200 Wood.
Deliver 20 Pack of Provisions.
Hard Deliver 250 Wood.
Deliver 30 Pack of Provisions.
Goods for the Citadel Easy Deliver 20 Pack of Trade Goods. A group of 5 villagers.

40 Pie Pie or
40 Biscuits Biscuits or
40 Pickled Goods Pickled Goods or
40 Paste Paste or
40 Porridge Porridge or
40 Jerky Jerky or
40 Skewers Skewers

10 Parts Parts
Medium Deliver 25 Pack of Trade Goods.
Hard Deliver 25 Pack of Trade Goods.
Deliver 15 Amber.
Stone Roads Easy Own at least 30 Paved Roads. 20 Amber Amber

20 Tools Tools

40 Pottery Pottery
Medium Own at least 50 Paved Roads.
Focus on Farming Easy Own at least 24 Farm Fields.
Deliver 20 Pack of Crops.
Any Farmer can carry 10 additional items.

10 Parts Parts

A group of 4 villagers.
Medium Own at least 40 Farm Fields.
Deliver 25 Pack of Crops.
Hard Own at least 40 Farm Fields.
Deliver 30 Pack of Crops.
Advanced Outposts Easy Have at least 1 Hearths upgraded to level: District (Level 3). +1 to Mushrooms Mushrooms production (from gathering, farming, fishing, or production).

20 Planks Planks

A group of 3 villagers.
Medium Have at least 2 Hearths upgraded to level: District (Level 3).
Hard Have at least 2 Hearths upgraded to level: District (Level 3).
Own at least 1 Small Warehouse.
Rainpunk Enthusiast Easy Use 50 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 50 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 50 units of Storm Water Storm Water in Rain Engines in production buildings.
+2 to Copper Bars Copper Bars production (from gathering, farming, fishing, or production).

40 Barrels Barrels

30 Tools Tools
Medium Use 100 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 100 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 100 units of Storm Water Storm Water in Rain Engines in production buildings.
Hard Use 150 units of Drizzle Water Drizzle Water in Rain Engines in production buildings.
Use 150 units of Clearance Water Clearance Water in Rain Engines in production buildings.
Use 150 units of Storm Water Storm Water in Rain Engines in production buildings.
Trade Baron Easy Complete 10 trade routes.
Deliver 30 Amber.
Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.

12 Parts Parts

Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade.
Medium Complete 12 trade routes.
Deliver 35 Amber.
Hard Complete 14 trade routes.
Deliver 40 Amber.
Export Hub Easy Complete 5 trade routes worth at least 15 Amber each. 40 Wine Wine or
40 Tea Tea or
40 Ale Ale or
40 Boots Boots or
40 Coats Coats

40 Scrolls Scrolls or
40 Training Gear Training Gear or
40 Incense Incense

40 Jerky Jerky or
40 Skewers Skewers or
40 Biscuits Biscuits or
40 Pie Pie or
40 Porridge Porridge or
40 Paste Paste or
40 Pickled Goods Pickled Goods
Medium Complete 5 trade routes worth at least 16 Amber each.
Hard Complete 5 trade routes worth at least 17 Amber each.
Pyromancer Medium Burn at least 12 Blightrot Cysts.
Deliver 15 Purging Fire.
+1 to Purging Fire Purging Fire production (from gathering, farming, fishing, or production).

50 Porridge Porridge or
50 Paste Paste or
50 Pickled Goods Pickled Goods or
50 Jerky Jerky or
50 Skewers Skewers or
50 Biscuits Biscuits or
50 Pie Pie

A group of 6 villagers.
Hard Burn at least 14 Blightrot Cysts.
Deliver 20 Purging Fire.
Folks Gotta Eat! Easy Have at least 12 villagers with the Pie need fulfilled for 120 seconds.
Have at least 12 villagers with the Biscuits need fulfilled for 120 seconds.
Market Blueprint

30 Amber Amber

45 Flour Flour
Medium Have at least 16 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 16 villagers with the Biscuits need fulfilled for 120 seconds.
Hard Have at least 20 villagers with the Jerky need fulfilled for 120 seconds.
Have at least 20 villagers with the Biscuits need fulfilled for 120 seconds.
Serving the People Easy Fulfill your villagers' need for eating pickled goods 40 times (retroactive).
Fulfill your villagers' need for eating skewers 40 times (retroactive).
Fulfill your villagers' need for eating jerky 40 times (retroactive).
20 Tools Tools

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%.

50 Oil Oil
Medium Fulfill your villagers' need for eating pickled goods 50 times (retroactive).
Fulfill your villagers' need for eating skewers 50 times (retroactive).
Fulfill your villagers' need for eating jerky 50 times (retroactive).
Hard Fulfill your villagers' need for eating pickled goods 60 times (retroactive).
Fulfill your villagers' need for eating skewers 60 times (retroactive).
Fulfill your villagers' need for eating jerky 60 times (retroactive).
Infused Rainwater Easy Deliver 50 Clearance Water.
Deliver 50 Storm Water.
4 Wildfire Essence Wildfire Essence

30 Fabric Fabric

30 Bricks Bricks
Medium Deliver 75 Clearance Water.
Deliver 75 Storm Water.
Hard Deliver 100 Clearance Water.
Deliver 100 Storm Water.
Funding an Outpost Easy Deliver 15 Pack of Building Materials.
Deliver 20 Pack of Crops.
20 Tools Tools

+2 to Pie Pie production (from gathering, farming, fishing, or production). or
+2 to Biscuits Biscuits production (from gathering, farming, fishing, or production). or
+2 to Jerky Jerky production (from gathering, farming, fishing, or production). or
+2 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+2 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+2 to Porridge Porridge production (from gathering, farming, fishing, or production). or
+2 to Paste Paste production (from gathering, farming, fishing, or production).

4 Wildfire Essence Wildfire Essence
Medium Deliver 20 Pack of Building Materials.
Deliver 25 Pack of Crops.
Hard Deliver 25 Pack of Building Materials.
Deliver 30 Pack of Crops.

Tier 4 Timed

12 Timed Tier iv Orders
Time Limit (seconds) Name Difficulty Requirements Rewards
930 Trading Master Medium Complete 3 trade routes worth at least 20 Amber each. Gain 2 Amber Amber for every 6 Pack of Trade Goods Pack of Trade Goods produced.

60 Amber Amber

20 Tools Tools
Hard Complete 3 trade routes worth at least 25 Amber each.
630 Ravenous Axes Easy Produce 200 Wood in the building: Woodcutters' Camp.
Deliver 15 Pack of Provisions.
+5 to Scrolls Scrolls production (from gathering, farming, fishing, or production). or
+5 to Ale Ale production (from gathering, farming, fishing, or production). or
+5 to Wine Wine production (from gathering, farming, fishing, or production). or
+5 to Training Gear Training Gear production (from gathering, farming, fishing, or production). or
+5 to Incense Incense production (from gathering, farming, fishing, or production). or
+5 to Tea Tea production (from gathering, farming, fishing, or production).

15 Parts Parts

5 Flour Flour per minute. Not affected by production bonuses and does not contribute to production-based perks.
Medium Produce 250 Wood in the building: Woodcutters' Camp.
Deliver 20 Pack of Provisions.
Hard Produce 300 Wood in the building: Woodcutters' Camp.
Deliver 30 Pack of Provisions.
600 Advanced Cuisine Easy Deliver 40 Skewers.
Deliver 40 Jerky.
+3 to Ale Ale production (from gathering, farming, fishing, or production). or
+3 to Wine Wine production (from gathering, farming, fishing, or production). or
+3 to Pickled Goods Pickled Goods production (from gathering, farming, fishing, or production). or
+3 to Paste Paste production (from gathering, farming, fishing, or production). or
+3 to Skewers Skewers production (from gathering, farming, fishing, or production). or
+3 to Jerky Jerky production (from gathering, farming, fishing, or production).

A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%.

Tavern Blueprint
Medium Deliver 50 Skewers.
Deliver 50 Jerky.
Hard Deliver 50 Skewers.
Deliver 50 Jerky.
Deliver 50 Porridge.
360 Food Provision Easy Deliver 30 Pack of Provisions. +5 to Dye Dye production (from gathering, farming, fishing, or production).

40 Oil Oil

Temple Blueprint
Medium Deliver 35 Pack of Provisions.
Hard Deliver 40 Pack of Provisions.
600 Technological Progress Medium Have at least 8 buildings with Rain Engines installed in your settlement. 5 Incense Incense per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Scrolls Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Training Gear Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Ale Ale per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Wine Wine per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Tea Tea per minute. Not affected by production bonuses and does not contribute to production-based perks.

A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced.

50 Amber Amber
Hard Have at least 10 buildings with Rain Engines installed in your settlement.
600 Large Parcel Easy Deliver 20 Pack of Building Materials.
Deliver 20 Oil.
+3 to Oil Oil production (from gathering, farming, fishing, or production).

20 Tools Tools

Workers assigned to Glade Events can carry 10 more items.
Medium Deliver 25 Pack of Building Materials.
Deliver 25 Oil.
Hard Deliver 30 Pack of Building Materials.
Deliver 30 Oil.
900 Fearless Medium, Hard Cut through the forest to discover 2 Forbidden Glades (Forbidden). +100% to amount of goods produced in the Woodcutters' Camp.

A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)

80 Amber Amber
600 Great Expansion Hard Have at least 2 Hearths upgraded to level: Neighborhood (Level 2).
Have at least 1 Hearths upgraded to level: District (Level 3).
Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.

30 Planks Planks

Temple Blueprint
420 Ultimate Challenge Medium, Hard Cut through the forest to discover 1 Forbidden Glades (Forbidden). +5 to Pottery Pottery production (from gathering, farming, fishing, or production).

70 Amber Amber

Workers assigned to Glade Events can carry 10 more items.
930 Greedy Merchant Easy Sell goods worth at least 50 Amber to traders or via trade routes. 5 Pickled Goods Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Biscuits Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Jerky Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Skewers Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks. or
5 Pie Pie per minute. Not affected by production bonuses and does not contribute to production-based perks.

35 Amber Amber

Tinkerer Blueprint
Medium Sell goods worth at least 70 Amber to traders or via trade routes.
Hard Sell goods worth at least 80 Amber to traders or via trade routes.
900 Time of Courage Easy Cut through the forest to discover 1 glades.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
40 Amber Amber

6 Wildfire Essence Wildfire Essence

Temple Blueprint
Medium Cut through the forest to discover 2 glades.
Deliver 2 Ancient Tablet.
Complete any 1 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
Hard Cut through the forest to discover 3 glades.
Deliver 4 Ancient Tablet.
Complete any 2 Dangerous or Forbidden Glade Event(s). Totems spawned by Fishmen Caves and Cloned Blood Flowers do not count.
480 Construction Work Easy Deliver 10 Tools.
Deliver 10 Pipes.
5 Oil Oil per minute. Not affected by production bonuses and does not contribute to production-based perks.

+1 to Tools Tools production (from gathering, farming, fishing, or production).

30 Planks Planks
Medium Deliver 15 Tools.
Deliver 14 Pipes.
Hard Deliver 20 Tools.
Deliver 18 Pipes.

Perks and Cornerstones influencing Orders

2 Perks mentioning 'Order'
Name Rarity Description Sources
Alt Cor Ord Rel Tra Dec Por Fir Ser Bio
Queen's Gift Queen's Gift Legendary The Queen's grace knows no bounds. Every time you complete an order, a small abandoned cache will appear in your settlement. x Cor x x x x Por x x x
Trade Hub Trade Hub Legendary The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x Cor x x x x x x x x

Strategies

  • A common piece of advice for Viceroys is to hold their year 1 sets of Orders for some time, to gather some information about available resources or Glade Events in the first glade. This also puts you in a better position to exploit Timed Orders.
  • As a rule of thumb, the main reward for regular Orders is Reputation, not resources or Perks. An Order that you can complete quickly is almost always going to be preferrable to an Order with a better reward, but which would take you an extra year to complete. Reputation earlier means earlier access to more blueprints, and blueprints are one of the main pillars of progression in-settlement.
  • All year 1 species Resolve Orders, both regular and Timed, can be completed with a combination of favoring, Shelters, level 1 Hearth, and right-side Rainpunk Engines, provided that the species population is not too high to dilute the bonus Resolve from Low Stress (right Rainpunk Engine effect).

Trivia

  • Timed Orders were introduced in the 0.25.2 Time is Money update (May 26, 2022).[2]
  • There are 292 different Orders and Order versions.

References

  1. ↑ 1.0 1.1 Data mining done by @ryguy9999 on Discord. Game version 1.8.12. https://discord.com/channels/418545968666116096/1107003161115369612/1417717857860714546
  2. ↑ 0.25.2 Time is Money update patch notes. https://eremitegames.com/time-is-money-update/