Trading


Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your Resources in return. The goods Traders can offer are Resources, Perks, Blueprints, Reputation and Mystery boxes.
After you unlock the Dim Square Level 1 upgrade in Smoldering City, Trading Posts also allow you to establish Trade Routes with nearby settlements.
Overview
Once a Trader arrives in your settlement, you are going to see a notification pop up and the Trader's circle icon is going to appear where the Trading Post building was placed. You can pull up their Trading Post screen by clicking on their icon or the Trading Post building. RMB click is going to hide their icon, but you can still interact with the Trader by clicking on the Trading Post building until they leave.
When trading Resources on the Trader's Trading Post screen, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.
When trading Perks, Blueprints, Reputation, and Mystery boxes on the Trader's Trading Post screen, you need to have enough Amber
in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.
When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience. The Impatience cost doubles with every subsequent trader call. If the Trader arrives during the Storm season, their arrival is delayed until the following drizzle season.
Regular Traders
With the exception of Sir Renwald Redmane, Traders can be attacked by pressing the sword icon in the Trade Panel. This will take 30-50% of their item stacks and 30% of their Blueprints and Perks, as well as kill 1-6 villagers, raise Queen's Impatience by 2-3, prevent higher level Traders from coming to your settlement, and increase the Trader arrival time by 50%. Additionally, Sothur The Ancient will punish you with Amber Curse, which causes your AmberAll of the traders listed in the table below stays for 1:30 minutes. They arrive in a staggered manner, so every Trader will have visted in a 12 minute cycle, unless you Assault one of them and gain a negative City Score.
| Level Required |
Trader | Sells | Buys | Blueprints and Perks | |
|---|---|---|---|---|---|
| Guaranteed | Potential | Guaranteed | |||
| 1 | Sahilda |
40 40 40 |
40 40 40 40 40 50 40 40 40 40 40 25 25 25 10 30 40 10 |
+1 +1 +1 +2 +2 +3 Blueprint: Forager's Camp Blueprint: Herbalist's Camp Blueprint: Plantation Blueprint: Small Farm Blueprint: Trapper's Camp +1 Resolve to all Housed Villagers +10 Storage to all Buildings +10% Villager Speed +20 Food Production Speed +20 +20% Woodcutter Speed +3 +33% Production Speed to All Packs +4 Fuel Consumption -25% Gain 0.5 Extra Reputation per Reputation Point Haulers Carry +5 more Goods | |
| 1 | Zhorg |
40 |
50 50 50 40 30 40 50 50 50 50 40 50 50 50 40 5 50 40 50 40 30 15 50 50 |
[Resource not found: Pigment] |
+1 +1 +2 +2 +2 +2 Blueprint: Clay Pit Blueprint: Herb Garden Blueprint: Plantation Blueprint: Ranch Blueprint: Small Farm Blueprint: Bakery Blueprint: Brewery Blueprint: Cookhouse Blueprint: Greenhouse +5 Farmer Carry +10 Storage to all Buildings +1 +3 +15% Speed to Trader Arrival +20 Food Production Speed +20% Woodcutter Speed +25% Harvesting Speed +25% Planting Speed Gain 0.5 Extra Reputation per Reputation Point Wildcard Pick Trader |
| 3 | Old Farluf |
40 |
50 40 40 40 40 50 50 40 60 60 20 35 10 50 35 35 30 5 |
[Resource not found: Pigment] |
+1 +1 +1 +1 +2 +2 +2 [Resource not found: Pigment] +2 Blueprint: Rain Mill Blueprint: Carpenter Blueprint: Smelter Blueprint: Smithy Blueprint: Toolshop Blueprint: Advanced Rain Collector + 10% On Roads + 2 +0.5 Reputation for every Reputation Point +10 +15% Woodcutting +2 Beavers Every Newcomer Group +2 +25% Hauler Speed +3 Beaver Resolve +33% Recipe Speed All Bars and Fuel +5 Carry Amount Scouts +50% Construction of Buildings -50 Hostility |
| 6 | Sothur the Ancient |
40 |
50 50 50 50 50 50 50 50 [Resource not found: Pigment] 50 50 50 50 50 50 50 40 40 40 30 30 30 15 |
+1 +1 +3 [Resource not found: Pigment] +3 +3 Blueprint: Advanced Rain Collector Blueprint: Alchemist Blueprint: Apothecary Blueprint: Druid Blueprint: Tinctury +1 Increase Mushroom every time Produced +10 Carry Amount Builders +10 +2 Harpies per Newcomer Group +20 Pottery for each Glade Opened +20% Woodcutter Speed +33% Recipe Speed Bars and Fuel +5 Resolve when consuming - 50 Hostility -25% Hearth Fuel Consumption Season: +25 Drizzle Duration Season: +25% Clearance Duration Season: -15% Storm Duration Wildcard Pick Trader + 0.5 Reputation per Reputation Point | |
| 9 | Vliss Greybone |
40 |
15 15 20 35 35 35 5 50 50 50 50 50 50 50 50 50 |
+1 +1 +3 +3 +3 +3 +3 Blueprint: Kiln Blueprint: Stamping Mill Blueprint: Scribe Blueprint: Smokehouse + 10% increase chances of Double Yield when using Education + 33% Recipe Speed Bars and Fuel +1 Resolve to Housed Villagers +10% Villager Speed +2 Lizards in every Newcomer Group +20 Pottery for each Glade Opened +25% Speed for Blight Fighters +6 -25% Hearth Fuel Consumption -30% Break Time when using -50 Hostility Wildcard Pick Trader + 0.5 Reputation per Reputation Point | |
| 12 | Sir Renwald Redmane |
50 |
60 60 60 60 60 20 35 40 40 40 60 60 6 60 20 60 |
+1 to all Packs of Goods +2 +3 +3 +3 Blueprint: Clan Hall Blueprint: Explorers Lodge Blueprint: Forum Blueprint: Guild House Blueprint: Market Blueprint: Monastery Blueprint: Tavern Blueprint: Temple Blueprint: Bath House +1 +10 Carry Amount to Builders +10% Villager Speed On Roads +15 +15% Trader Arrival Speed +2 Humans per Newcomer Group +20% Food Production Speed +25% Trader Arrival Speed +3 to Humans Resolve +3 +33% Packs Production Speed +50% Production to Makeshift Post -50 Hostility + 0.5 Reputation per Reputation Point + 50% Brewery Production | |
| 15 | Xiadani Stormfeather |
50 |
50 50 50 50 50 50 50 50 50 40 40 15 50 50 50 40 40 40 50 [Resource not found: Pigment] 40 15 40 |
+3 +3 +3 +3 +3 +3 +2 +3 +3 +1 Blueprint: Brickyard Blueprint: Forager's Camp Blueprint: Herb Garden Blueprint: Herbalist Camp Blueprint: Lumbermill Blueprint: SmallFarm Blueprint: Trapper's Camp Blueprint: Weaver +10 +1 Additional Trade Route Slot +1 Resolve to Housed Villagers +2 Harpies Every Newcomer Group +5 Resolve when consuming +50% to Crude Workstation Production -30% Break Time when using 0_5 Reputation Donation Wildcard Pick Trader | |
| Unlocked by Deed Dance with Death IV |
Dullahan Warlander |
50 |
50 30 30 40 40 40 40 40 40 [Resource not found: Pigment] 15 15 15 15 15 15 35 35 35 |
[Resource not found: Pigment] |
(See Table Below) (Under Construction) |
Glade Traders
Perks
Trivia
- Effects that reduce the Waiting time for Traders to arrive cannot reduce the Time between Traders to below 3:15
- Perks that give Bonuses for trading Amber Value do not take Amber spent on Perks, Blueprints and Cornerstones into account.
| Perk | Rarity | Effects |
|---|---|---|
| Uncommon Perk | Traders will arrive +15% quicker. | |
| Rare Perk | Traders will arrive +25% quicker. | |
| Rare Perk | Traders will have 1 more Cornerstone for sale. | |
| Epic Cornerstone | Gain 1 additional active trade route slot.Traders will arrive +25% quicker. | |
| Epic Perk | Gain 10 Amber every time a trader arrives. | |
| Legendary Cornerstone | Global production is 50% faster, but Trading is unavailable. | |
| Legendary Cornerstone | Hostility is reduced by -15 points every time you sell (Trade) goods worth 25 Amber. | |
| Legendary Cornerstone | Brawling grants an additional +2 resolve, but attacking a Trader results in 2 extra Impatience. | |
| File:Perk-Trade Hub.png Trade Hub | Legendary Cornerstone | Gain 1 Reputation Point every time you sell goods worth 60 Amber, while slowing Reputation gained from Resolve by -50%. |


