World Events: Difference between revisions
Anteprefix (talk | contribs) Update for 1.6 World Events |
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{{Version|1. | {{Version|1.6.2}} | ||
[[File:WorldEventsMapWide.png|thumb|360px|World Events as "!"]] | [[File:WorldEventsMapWide.png|thumb|360px|World Events as "!"]] | ||
== Overview == | == Overview == | ||
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! Option 2 <br />Requirements | ! Option 2 <br />Requirements | ||
! Option 2 <br />Rewards | ! Option 2 <br />Rewards | ||
! Option 3 <br />Requirements | |||
! Option 3 <br />Rewards | |||
|- | |- | ||
| {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader | | {{Perk|Gray|File:Bankrupt Trader.png}}<br />Bankrupt Trader | ||
| | | Deliver 100 {{rl|Amber}} and win before year 11 starts | ||
| Gain 1 [[Villager]]<br /> | | Gain 1 [[Villager]]<br /> | ||
| | | Deliver 250 {{rl|Amber}} and win before year 9 starts | ||
| Gain 3 [[Villagers]]<br /> | | Gain 3 [[Villagers]]<br /> | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |||
| {{Perk|Gray|File:Blight-Ridden Viceroy.png}}<br />Blight-Ridden Viceroy | |||
| Win with the Blight-Ridden Viceroy effect (2 [[Blightrot Cysts]] appear for each 45 raw or complex food produced) | |||
| Gain 20 {{rl|Pipes}} | |||
| Lose a Tarnished Necklace | |||
| Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2) | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order | | {{Perk|Gray|File:Brass_Order_Engineers.png}}<br />Brass Order Engineers | ||
| Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery | | Pay 10 [[File:Icon MetaResource Machinery.png|16px]] Machinery | ||
| Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Gain 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Win before year | | Win before year 10 ends with 3 [[Hearth]]s upgraded to District Level (3) | ||
| Gain | | Gain 20 {{rl|Crystalized Dew}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer | | {{Perk|Gray|File:Cloaked Wanderer.png}}<br />Cloaked Wanderer | ||
| | | Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win) | ||
| Gain the {{bl|Flame Altar}} Blueprint for the next 3 games | |||
| Become cursed for 2 games <br />(8 [[Villagers]] die at the start of Year 8) | | Become cursed for 2 games <br />(8 [[Villagers]] die at the start of Year 8) | ||
| Gain 10 [[File:SealFragment.png|16px]] Seal Fragments | | Gain 10 [[File:SealFragment.png|16px]] Seal Fragments | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract | | {{Perk|Gray|File:Commenda Contract.png}}<br />Commenda Contract | ||
| Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes | | Win a game before Year 8 ends, with 150 {{rl|Amber}} earned from Trade Routes | ||
| Gain 10 {{rl|Amber}} and 3 {{rl|Parts}} | | Gain 10 {{rl|Amber}} and 3 {{rl|Parts}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
|- | |- | ||
| {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship | | {{Perk|Gray|File:Crashed_Airship.png}}<br />Crashed Airship | ||
| Win before Year | | Win before Year 9 starts, after delivering 25 {{rl|Enriched Fuel}} produced using the {{bl|Field Engineering Station}} | ||
| Gain | | Gain 10 {{rl|Bricks}} and 30 {{rl|Flour}} | ||
| | | Win without starting fuel (all {{rl|Wood}}, {{rl|Coal}}, {{rl|Oil}}, and {{rl|Sea Marrow}} are removed at the start of the game) | ||
| [[Traders]] arrive 25% Faster and<br />their Perks and Blueprints costs 25% less for the next | | [[Traders]] arrive 25% Faster and<br />their Perks and Blueprints costs 25% less for the next 3 games | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite | | {{Perk|Gray|File:Wandering Eremite.png}}<br />Wandering Eremite | ||
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| Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Pay 25 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths | | {{Perk|Gray|File:Fire_Moths.png}}<br />Fire Moths | ||
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| Gain 6 {{rl|Parts}} | | Gain 6 {{rl|Parts}} | ||
| Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}} | | Gain 3 {{rl|Wildfire Essence}} and 30 {{rl|Oil}} | ||
| Gain [[Hostility]]<br />For every 90 seconds of Sacrificing, a [[Villager]] dies.<br />Sacrificing multiple fuels at the same time will make the timer go faster.<br />Effects last until 1 successful game in the current Cycle. | | Gain 50/75/100/150 [[Hostility]] (scales with difficulty)<br />For every 90 seconds of Sacrificing, a [[Villager]] dies.<br />Sacrificing multiple fuels at the same time will make the timer go faster.<br />Effects last until 1 successful game in the current Cycle. | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan | | {{Perk|Gray|File:First Dawn Company Caravan.png}}<br />First Dawn Company Caravan | ||
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| Gain 2 [[Villagers]] | | Gain 2 [[Villagers]] | ||
| Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Lose 35 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 30 {{rl|Grain}} | | Gain 30 {{rl|Grain}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |||
| {{Perk|Gray|File:First Elder.png}}<br />First Elder | |||
| Win before year 7 ends, after fulfilling 200 [[Services Needs]] | |||
| Gain 12 {{rl|Pack of Provisions}} | |||
| Win after discovering 2 Dangerous or Forbidden [[Glades]] in year 1 | |||
| Gain +2 Global [[Resolve]] and +5% chance of producing double yields for the next 3 settlements | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods | | {{Perk|Gray|File:Followers of the Forsaken Gods.png}}<br />Followers of the Forsaken Gods | ||
| Lose 2 [[Villagers]] | | Lose 2 [[Villagers]] | ||
| Gain | | Gain 5 [[File:SealFragment.png|16px]] Seal Fragments and 4 Reserve Embarkation Points | ||
| Win before Year 8 ends with 10 dead [[Villagers]] | | Win before Year 8 ends with 10 dead [[Villagers]] | ||
| Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points | | Gain 25 {{rl|Mushrooms}} and<br />5 Reserve Embarkation Points | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |||
| {{Perk|Gray|File:Forsaken Town.png}}<br />Forsaken Town | |||
| Complete a mismanaged settlement (partially built town that starts in year ? with pre-selected [[Blueprints]], [[Cornerstones]], and discovered [[Glades]]) | |||
| Gain 20 meta resources <br/>Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery | |||
| Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]]) | |||
| Gain 25 [[Resources]] and 20 meta resources <br/>Possible resource rewards include {{rl|Algae}}, {{rl|Clay}}, {{rl|Dye}}, {{rl|Leather}}, {{rl|Plant Fiber}} {{rl|Salt}} <br/>Possible meta resource rewards include [[File:Icon MetaResource Artifact.png|16px]] Artifacts and [[File:Icon MetaResource Machinery.png|16px]] Machinery | |||
| Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected [[Blueprints]], [[Cornerstones]], discovered [[Glades]], and badly-handled [[Glade Events]])<br/>This option is not always available | |||
| Gain a Tarnished Necklace | |||
|- | |- | ||
| {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | | {{Perk|Gray|File:Event Gambler.png}}<br />The Gambler | ||
| | | Win with a random species favored each season | ||
| Gain 30 {{rl|Pottery}} and 20 {{rl|Boots}} | |||
| | | Win with 65% increased Impatience speed, and if you fail the settlement, you lose 5 [[File:SealFragment.png|16px]] Seal Fragments | ||
| Gain | | Gain 10 [[File:SealFragment.png|16px]] Seal Fragments | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |||
| {{Perk|Gray|File:Ghost Town.png}}<br />Ghost Town | |||
| Win before year 8 ends, after attacking traders 3 times | |||
| The impatience cost of calling traders early is decreased by -0.25 | |||
| Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for longer than normal) | |||
| Gain 10 {{rl|Fabric}} | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy | | {{Perk|Gray|File:Hanged Viceroy.png}}<br />Hanged Viceroy | ||
| Win with nobody leaving.<br />They can still die. | | Win with nobody leaving.<br />They can still die. | ||
| Gain 2 [[Villager]] | | Gain 2 [[Villager]] | ||
| [[Resolve]] drops 300% faster for the next 2 games | |||
| Gain an additional [[Cornerstone]] reroll | |||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
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| Win after completing 2 Forbidden [[Glade Events]] | | Win after completing 2 Forbidden [[Glade Events]] | ||
| Gain 20 {{rl|Vegetables}} and<br />10 {{rl|Planks}} | | Gain 20 {{rl|Vegetables}} and<br />10 {{rl|Planks}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
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| Win with NO Orders and 50% slower [[Trader]] arrival speed. | | Win with NO Orders and 50% slower [[Trader]] arrival speed. | ||
| Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}} | | Gain 4 Reserve Embarkation Points and<br />40 {{rl|Insects}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe | | !!!{{Perk|Gray|File:Roaming Fishmen Tribe.png}}<br />Roaming Fishmen Tribe | ||
| Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | | Gain 15 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | ||
| Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Lose 30 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery | | Gain 15 [[File:Icon MetaResource Machinery.png|16px]] Machinery | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Sadrath_The_Wise.png}}<br /> | | {{Perk|Gray|File:Sadrath_The_Wise.png}}<br />Sadrath the Wise | ||
| Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | | Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | ||
| A chosen World Map Modifier will appear | | A chosen World Map Modifier will appear | ||
| Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | | Lose 10 [[File:Icon MetaResource Artifact.png|16px]] Artifacts | ||
| Gain 40 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | | Gain 40 [[File:Icon MetaResource FoodStockpiles.png|16px]] Food Stockpiles | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession | | {{Perk|Gray|File:Somber_Procession.png}}<br />Somber Procession | ||
| Open no more than 1 Dangerous [[Glade]] | | Open no more than 1 Dangerous or Forbidden [[Glade]] | ||
| Gain 10 {{rl|Tools}} and 20 {{rl|Stone}} | | Gain 10 {{rl|Tools}} and 20 {{rl|Stone}} | ||
| | | Win after completing the Funeral Feast event (build a Feast Hall and complete three stages of the funeral feast) | ||
| | | Gain the {{bl|Feast Hall}} Blueprint | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|- | |- | ||
| {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column | | {{Perk|Gray|File:Storm_Ants_Column.png}}<br />Storm Ant Column | ||
| Start the game without any food. | | Start the game without any food. | ||
| Gain 20 {{rl|Amber}} | | Gain 20 {{rl|Amber}} | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
| style="text-align:center;" | - | | style="text-align:center;" | - | ||
|- | |- | ||
| {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg | | {{Perk|Gray|File:StormbirdEggWorldEvent.png}}<br />Stormbird Egg | ||
| -2 [[Resolve]] during the storm for the next 2 games | |||
| Gain 30 {{rl|Eggs}} | | Gain 30 {{rl|Eggs}} | ||
| Lose 5 [[File:SealFragment.png|16px]] Seal Fragments | |||
| Lose 5 [[File:SealFragment.png|16px]] | |||
| +15% Global Production Speed | | +15% Global Production Speed | ||
| style="text-align:center;" | - | |||
| style="text-align:center;" | - | |||
|} | |} | ||
Revision as of 04:16, 27 January 2025

Overview
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.
World Events and their Details
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.
The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).
| Event | Option 1 Requirement |
Option 1 Rewards |
Option 2 Requirements |
Option 2 Rewards |
Option 3 Requirements |
Option 3 Rewards |
|---|---|---|---|---|---|---|
Bankrupt Trader |
Deliver 100 |
Gain 1 Villager |
Deliver 250 |
Gain 3 Villagers |
- | - |
Blight-Ridden Viceroy |
Win with the Blight-Ridden Viceroy effect (2 Blightrot Cysts appear for each 45 raw or complex food produced) | Gain 20 |
Lose a Tarnished Necklace | Gain a Zitan Box (each of your settlements this cycle receives a delivery of random goods/perks at the start of Clearance year 2) | - | - |
Brass Order Engineers |
Pay 10 |
Gain 25 |
Win before year 10 ends with 3 Hearths upgraded to District Level (3) | Gain 20 |
- | - |
Cloaked Wanderer |
Win with 3 Blood Flowers (your settlement starts with a Blood Flower clone and you must have at least 3 Blood Flower clones in your settlement when you win) | Gain the [Building not found: Flame Altar] Blueprint for the next 3 games | Become cursed for 2 games (8 Villagers die at the start of Year 8) |
Gain 10 |
- | - |
Commenda Contract |
Win a game before Year 8 ends, with 150 |
Gain 10 |
- | - | - | - |
Crashed Airship |
Win before Year 9 starts, after delivering 25 |
Gain 10 |
Win without starting fuel (all |
Traders arrive 25% Faster and their Perks and Blueprints costs 25% less for the next 3 games |
- | - |
Wandering Eremite |
Lose 5 years | Blueprint rerolls cost 10 less |
Pay 25 |
Gain 5 |
- | - |
Fire Moths |
Lose 1 Villager | Gain 6 |
Gain 3 |
Gain 50/75/100/150 Hostility (scales with difficulty) For every 90 seconds of Sacrificing, a Villager dies. Sacrificing multiple fuels at the same time will make the timer go faster. Effects last until 1 successful game in the current Cycle. |
- | - |
First Dawn Company Caravan |
Lose 20 |
Gain 2 Villagers | Lose 35 |
Gain 30 |
- | - |
First Elder |
Win before year 7 ends, after fulfilling 200 Services Needs | Gain 12 |
Win after discovering 2 Dangerous or Forbidden Glades in year 1 | Gain +2 Global Resolve and +5% chance of producing double yields for the next 3 settlements | - | - |
Followers of the Forsaken Gods |
Lose 2 Villagers | Gain 5 |
Win before Year 8 ends with 10 dead Villagers | Gain 25 5 Reserve Embarkation Points |
- | - |
Forsaken Town |
Complete a mismanaged settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, and discovered Glades) | Gain 20 meta resources Possible meta resource rewards include |
Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events) | Gain 25 Resources and 20 meta resources Possible resource rewards include Possible meta resource rewards include |
Complete a deteriorated settlement (partially built town that starts in year ? with pre-selected Blueprints, Cornerstones, discovered Glades, and badly-handled Glade Events) This option is not always available |
Gain a Tarnished Necklace |
The Gambler |
Win with a random species favored each season | Gain 30 |
Win with 65% increased Impatience speed, and if you fail the settlement, you lose 5 |
Gain 10 |
- | - |
Ghost Town |
Win before year 8 ends, after attacking traders 3 times | The impatience cost of calling traders early is decreased by -0.25 | Win after completing the Spectral Treasure Stag event (Treasure Stag appears in furthest valid Dangerous/Forbidden glade, stays for longer than normal) | Gain 10 |
- | - |
Hanged Viceroy |
Win with nobody leaving. They can still die. |
Gain 2 Villager | Resolve drops 300% faster for the next 2 games | Gain an additional Cornerstone reroll | - | - |
Obsidian Loremaster |
Win after completing 2 Forbidden Glade Events | Gain 20 10 |
- | - | - | - |
Shelled Mosquito Nest |
Lose 20 |
Gain 5 |
Win with NO Orders and 50% slower Trader arrival speed. | Gain 4 Reserve Embarkation Points and 40 |
- | - |
| !!! Roaming Fishmen Tribe |
Lose 30 |
Gain 15 |
Lose 30 |
Gain 15 |
- | - |
Sadrath the Wise |
Lose 10 |
A chosen World Map Modifier will appear | Lose 10 |
Gain 40 |
- | - |
Somber Procession |
Open no more than 1 Dangerous or Forbidden Glade | Gain 10 |
Win after completing the Funeral Feast event (build a Feast Hall and complete three stages of the funeral feast) | Gain the Feast Hall Blueprint | - | - |
Storm Ant Column |
Start the game without any food. | Gain 20 |
- | - | - | - |
Stormbird Egg |
-2 Resolve during the storm for the next 2 games | Gain 30 |
Lose 5 |
+15% Global Production Speed | - | - |


