Clothing Needs: Difference between revisions
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Revision as of 10:22, 5 November 2024

Overview
All villagers like wearing clothes. There are two Clothing needs:
Boots and
Coats.
As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither
Boots nor
Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new
Coats to wear.
Clothing needs and their species
3 / 6 species can utilize
Coats:
4 / 6 Species can utilize
Boots:
Clothing needs' Resolve bonus and passive effects
Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.
Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.


