Harpies: Difference between revisions
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[[File:Harpy_Portrait.png|thumb|360px|A Harpy]] | [[File:Harpy_Portrait.png|thumb|360px|A Harpy]] | ||
== Overview == | == Overview == | ||
{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at {{Specialization link|Alchemy}} and enjoy | {{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at {{Specialization link|Alchemy}} and enjoy {{Specialization link|Tailoring}}. | ||
Their [[Starting Ability]] is to | Their [[Starting Ability]] is to bring 50 {{rl|Coats}}. Harpies have a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] is at 15. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding yet rewarding [[species]]. | ||
== Consumption and Satisfaction == | == Consumption and Satisfaction == | ||
Like all [[species]], Harpies need to fulfill [[Complex Needs]] to start generating [[Reputation]]. The more [[Complex Needs]] you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the [[Housing Need]]s, every need fulfilled grants an additional effect, like [[Paste]]'s increased double production chance. With a [[Break]] interval of 100 seconds, Harpies require noticeably more goods to keep their [[Resolve]] up, compared to other species. | |||
<gallery mode=nolines class="center" widths="100px" heights="100px"> | <gallery mode=nolines class="center" widths="100px" heights="100px"> | ||
Icon_Resource_Paste.png | [[Paste]] | |||
Icon_Resource_Jerky.png | [[Jerky]] | Icon_Resource_Jerky.png | [[Jerky]] | ||
Icon Need Education.png| [[Education]] | Icon Need Education.png| [[Education]] | ||
| Line 20: | Line 20: | ||
Icon_Need_HarpyHousing.png | [[Harpy Housing]] | Icon_Need_HarpyHousing.png | [[Harpy Housing]] | ||
Icon_Resource_Coats.png | [[Clothing]] | Icon_Resource_Coats.png | [[Clothing]] | ||
Icon_Need_Boots.png| [[Boots]] | |||
</gallery> | </gallery> | ||
== | == Proficiency & Comfort == | ||
[[Harpies]]' Proficiency | |||
[[Harpies]]' Proficiency specialization is {{Specialization link|Alchemy}}. It grants [[Harpies]] a 10% chance to produce twice the amount of [[resources]] when working in the following [[buildings]]: | |||
* {{bl|Alchemist's Hut|med}} | * {{bl|Alchemist's Hut|med}} | ||
* {{bl|Apothecary|med}} | * {{bl|Apothecary|med}} | ||
| Line 32: | Line 34: | ||
* {{bl|Teahouse|med}} | * {{bl|Teahouse|med}} | ||
* {{bl|Tinctury|med}} | * {{bl|Tinctury|med}} | ||
Harpies' Comfort specialization is {{Specialization link|Tailoring}}. It grants [[Harpies]] 5 [[Resolve]] when working in the following [[buildings]]: | |||
* {{bl|Artisan|med}} | * {{bl|Artisan|med}} | ||
* {{bl|Clothier|med}} | * {{bl|Clothier|med}} | ||
* [[Cobbler]] | |||
* {{bl|Leatherworker|med}} | * {{bl|Leatherworker|med}} | ||
* {{bl|Manufactory|med}} | * {{bl|Manufactory|med}} | ||
| Line 40: | Line 43: | ||
* {{bl|Weaver|med}} | * {{bl|Weaver|med}} | ||
== Harpy- | == Harpy-specific buildings == | ||
These [[ | These [[buildings]] appear as [[Reputation]] rewards only when Harpies are on the map. They can still spawn as [[Ruins]]. | ||
* {{bl| | * {{bl|Apothecary|med}} | ||
* {{bl|Artisan|med}} | |||
* {{bl|Bath House|med}} | * {{bl|Bath House|med}} | ||
== | == Cornerstones and Perks == | ||
{{Perks|description=Harpy,Harpies}} | |||
== Strategy == | == Strategy == | ||
==Trivia== | == Trivia == | ||
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]] | [[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]] | ||
* There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].<br /> | * There is a Harpy Trader named [[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]].<br /> | ||
* Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves. | * Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves. | ||
* They also have two voice pitches, high and low. | * They also have two voice pitches, high and low. | ||
* Harpies are first appeared in the lore after a Discord poll | * At 7 [[blueprints]], Harpies have the fewest Comfort bonuses of all [[species]]. | ||
* Harpies are the only species to wear both {{rl|Coats}} and [[Boots]]. | |||
* Harpies first appeared in the lore after a Discord poll between them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update. | |||
* Before [[update]] 1.4, Harpies had {{rl|Biscuits}} and {{rl|Pie}} [[need]]s instead of [[Paste]] and [[Boots]]. | |||
<br /> | <br /> | ||
== See Also == | == See Also == | ||
[[Foxes]] | |||
[[Humans]] | |||
[[Lizards]] | |||
[[Trader_Wares#Xiadani%20Stormfeather|Xiadani Stormfeather]] the Harpy [[Trader]] | |||
Revision as of 01:26, 24 September 2024

Overview
Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at
Alchemy and enjoy
Tailoring.
Their Starting Ability is to bring 50
Coats. Harpies have a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as Low, and their Demand is at 15. With a Decadence level of 3 and a Hunger Tolerance of 4, Harpies are easy to leave and make for a demanding yet rewarding species.
Consumption and Satisfaction
Like all species, Harpies need to fulfill Complex Needs to start generating Reputation. The more Complex Needs you fulfill, the higher their Resolve will go, up to a maximum of 50. With the exception of the Housing Needs, every need fulfilled grants an additional effect, like Paste's increased double production chance. With a Break interval of 100 seconds, Harpies require noticeably more goods to keep their Resolve up, compared to other species.
Proficiency & Comfort
Harpies' Proficiency specialization is
Alchemy. It grants Harpies a 10% chance to produce twice the amount of resources when working in the following buildings:
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- Blight Post
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
Harpies' Comfort specialization is
Tailoring. It grants Harpies 5 Resolve when working in the following buildings:
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- Cobbler
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
Harpy-specific buildings
These buildings appear as Reputation rewards only when Harpies are on the map. They can still spawn as Ruins.
- [Building Link size not valid: med]
- [Building Link size not valid: med]
- [Building Link size not valid: med]
Cornerstones and Perks
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Rare | The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) | x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Rare | 2 additional Harpies will come with each group of newcomers. | x | x | Ord | x | Tra | x | x | x | x | x | 22.5 | |
| None | Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5. | x | x | x | x | x | x | x | Fir | x | x | 0 | |
| Legendary | High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Rare | An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve) | x | x | x | x | x | Dec | x | x | x | x | 0 | |
Strategy
Trivia

- There is a Harpy Trader named Xiadani Stormfeather.
- Harpies have two skins, with one skin having purple waistcoats, slimmer pants and blue gloves - and the other skin having red waistcoats, puffy pants and brown gloves.
- They also have two voice pitches, high and low.
- At 7 blueprints, Harpies have the fewest Comfort bonuses of all species.
- Harpies are the only species to wear both
Coats and Boots. - Harpies first appeared in the lore after a Discord poll between them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
- Before update 1.4, Harpies had
Biscuits and
Pie needs instead of Paste and Boots.
See Also
Foxes Humans Lizards Xiadani Stormfeather the Harpy Trader


