Coral Forest: Difference between revisions

From Against the Storm Official Wiki
mNo edit summary
Line 1: Line 1:
{{Version|1.2.3}}
{{Version|1.3.4}}
[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]
[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]



Revision as of 23:37, 1 May 2024

This article was last updated during version 1.3.4. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Coral Forest

Overview

File:CoralForestIcon.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The Forest is as scary as it is beautiful. Villagers have a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree
2 [Resource Link size not valid: med] 40% +
[Resource Link size not valid: med] 20%
A mineralized coral tree.
Musselsprout Tree
2 [Resource Link size not valid: med] 40% +
[Resource Link size not valid: med] 20%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree
2 [Resource Link size not valid: med] 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → Moss Broccoli Patch 40% + 20% Foragers' Camp Foragers' Camp ★★ 00:17 Farming Farming

Humans Humans
15 → Moss Broccoli Patch 30% Small Foragers' Camp Small Foragers' Camp ★ 00:25
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Herbs Herbs 70 → Herb Node 40% + 20% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Herb Node 20% Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 none
20 → Stone Deposit 20% + 20%
Meat Meat

Insects Insects
70 → Leech Broodmother

70 → Wormtongue Nest
100% + 60% + 20%

60%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Leech Broodmother

15 → Wormtongue Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Coal Coal 120 → Coal Vein 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Strategy

See Also