Coral Forest: Difference between revisions

From Against the Storm Official Wiki
Alcawen (talk | contribs)
touched up the tables, added some links. added some strategies
Line 1: Line 1:
[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]
[[File:Icon Biome CoralForest.png|thumb|360px|The Coral Forest]]


= Overview =
== Overview ==
[[File:CoralForestIcon.png|96px|left]]
[[File:CoralForestIcon.png|96px|left]]
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
<br /><br /><br />
<br /><br /><br />


= Effects =
== Effects ==


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:DiverseFlora.png}}<br />Diverse Flora
| {{Perk|LimeGreen|File:DiverseFlora.png}}<br />'''Diverse Flora'''
| style="text-align:left;border:hidden" | Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.
| style="text-align:left;border:hidden" | Vegetation here mutates into unique strands ... Each type of [[#Trees | tree]] offers unique resource bonuses.
|-style="border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:InspiringPressure.png}}<br />Inspiring Pressure
| {{Perk|LimeGreen|File:InspiringPressure.png}}<br />'''Inspiring Pressure'''
| style="text-align:left;border:hidden" | The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per [[Hostility]] level.
| style="text-align:left;border:hidden" | [[The Forest]] is as scary as it is beautiful. Villagers have a +3% double yield chance per [[Hostility]] level.
|}
|}


= Resources =
== Resources ==


The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:
The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]:


== Trees ==
=== Trees ===
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give {{rl|Wood}}. They may also grant additional [[Resources]] depending on the biome. These trees have 2 charges each.


{| class="wikitable mw-collapsible" style="text-align:center; width:100%;"
{| class="wikitable mw-collapsible" style="text-align:center; width:100%;"
Line 35: Line 35:
| [[File:Crimsonreach Tree.png|94px|center]]Crimsonreach Tree
| [[File:Crimsonreach Tree.png|94px|center]]Crimsonreach Tree
| style="vertical-align:middle;" | 2
| style="vertical-align:middle;" | 2
| style="text-align:left;" | {{rl|Incense|med}} 20%<br />{{rl|Stone|med}} 40%
| style="text-align:left;" | {{rl|Stone|med}} 40% +<br />{{rl|Incense|med}} 20%
| A mineralized coral tree.
| A mineralized coral tree.
|-
|-
| [[File:Musselsprout Tree.png|94px|center]]Musselsprout Tree
| [[File:Musselsprout Tree.png|94px|center]]Musselsprout Tree
| 2
| 2
| style="text-align:left;" | {{rl|Crystalized Dew|med}} 20%<br />{{rl|Meat|med}} 40%
| style="text-align:left;" | {{rl|Meat|med}} 40% +<br />{{rl|Crystalized Dew|med}} 20%
| The unusually hard bark conceals soft, fleshy tissue.
| The unusually hard bark conceals soft, fleshy tissue.
|-
|-
Line 49: Line 49:
|}
|}


== Natural Resources: ==
=== Natural Resources: ===


{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;"
Line 66: Line 66:
| {{bl|Foragers' Camp|large}}{{2Star}}
| {{bl|Foragers' Camp|large}}{{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Farm 64x64.png|16px]] [[Farming]] <br /><br />[[File: Human_circle.png|32px]] [[Human]]
| rowspan="2" style="text-align:center;" | {{Sl|Farming}} <br /><br />{{Species link|Humans}}
|-
|-
| colspan="2" | 12 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| colspan="2" | 15 → [[File:DebugNode_MossBroccoliSmall_icon.png|32px]] Moss Broccoli Patch
| [[File:Insects.png|32px]] 30%
| [[File:Insects.png|32px]] 30%
| {{bl|Small Foragers' Camp|large}}{{1Star}}
| {{bl|Small Foragers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
| {{rl|Reed|large}}<br />
| {{rl|Reed|large}}<br />
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field
| colspan="2" | 60 → [[File:DebugNode_ReedBig_icon.png|32px]] Reed Field<br /><br />20 → [[File:DebugNode_ReedSmall_icon.png|32px]] Reed Field
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Roots.png|32px]] 20%
| [[File:Roots.png|32px]] 40% + [[File:Icon Resource Clay.png|32px]] 40%<br /><br />[[File:Roots.png|32px]] 20% + [[File:Icon Resource Clay.png|32px]] 20%
| {{bl|Harvesters' Camp|large}}{{2Star}}
| {{bl|Harvesters' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:05
| style="text-align:center;" | 00:05
| style="text-align:center;" | none
| style="text-align:center;" | none
Line 83: Line 83:
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node
| colspan="2" | 70 → [[File:DebugNode HerbsBig icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 40% + [[File:PlantFiber.png|32px]] 20%
| {{bl|Herbalists' Camp|large}}{{2Star}}
| {{bl|Herbalists' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon Spec Alchemy 64x64.png|16px]] [[Alchemy]] <br /><br />[[File:Harpy_circle.png|32px]] [[Harpy]]
| rowspan="2" style="text-align:center;" | {{Sl|Alchemy}} <br /><br />{{Species link|Harpies}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node
| colspan="2" | 15 → [[File:DebugNode HerbsSmall icon.png|32px]] Herb Node
| [[File:Icon_Resource_Berries.png|32px]] 20%
| [[File:Icon_Resource_Berries.png|32px]] 20%
| {{bl|Small Herbalists' Camp|large}}{{1Star}}
| {{bl|Small Herbalists' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
Line 95: Line 95:
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| colspan="2" | 60 → [[File:DebugNode StoneBig icon.png|32px]] Stone Deposit
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| [[File:Roots.png|32px]] 30% + [[File:Insects.png|32px]] 30% + [[File:CopperOre.png|32px]] 10%
| rowspan="2" | {{bl|Stonecutters' Camp|large}}{{2Star}}
| rowspan="2" | {{bl|Stonecutters' Camp|large}} {{2Star}}
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | 00:05
| rowspan="2" style="text-align:center;" | ''none''
| rowspan="2" style="text-align:center;" | ''none''
Line 104: Line 104:
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Insects|large}}
| rowspan="2" | {{rl|Meat|large}}<br /> <br />{{rl|Insects|large}}
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| colspan="2" | 70 → [[File:DebugNode_LeechBroodmotherBig_icon.png|32px]] Leech Broodmother<br /><br />70 → [[File:DebugNode WormtongueNestBig icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 60% + [[File:Eggs.png|32px]] 20% + [[File:Leather.png|32px]] 100%<br /><br />[[File:Insects.png|32px]] 60%
| [[File:Leather.png|32px]] 100% + [[File:Leather.png|32px]] 60% + [[File:Eggs.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 60%
| {{bl|Trappers' Camp|large}}{{2Star}}
| {{bl|Trappers' Camp|large}} {{2Star}}
| style="text-align:center;" | 00:17
| style="text-align:center;" | 00:17
| rowspan="2" style="text-align:center;" | [[File:Icon_Spec_Meat_64x64.png|16px]] [[Meat Production]]<br /> <br />[[File:Lizard_circle.png|32px]] [[Lizard]]
| rowspan="2" style="text-align:center;" | {{Sl|Meat production}}<br /> <br />{{Species link|Lizards}}
|-
|-
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| colspan="2" | 15 → [[File:DebugNode_LeechBroodmotherSmall_icon.png|32px]] Leech Broodmother<br /><br />15 → [[File:DebugNode WormtongueNestSmall icon.png|32px]] Wormtongue Nest
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| [[File:Leather.png|32px]] 20%<br /><br />[[File:Insects.png|32px]] 20%
| {{bl|Small Trappers' Camp|large}}{{1Star}}
| {{bl|Small Trappers' Camp|large}} {{1Star}}
| style="text-align:center;" | 00:25
| style="text-align:center;" | 00:25
|-
|-
| {{rl|Coal|large}}
| {{rl|Coal|large}}
| colspan="2" | 20 → [[File: Icon Resource CopperOre.png|32px]] Copper Deposit
| colspan="2" | 120 → [[File:Coal Vein.png|32px]] Coal Vein
| [[File:Clay.png|32px]] 30%
| [[File:Clay.png|32px]] 30%
| [[File:Mine icon.png|left|54px]] <br />[[Mine]] {{2Star}}
| {{bl|Mine|large}} {{2Star}}
| style="text-align:center;" | 00:29
| style="text-align:center;" | 00:40
| style="text-align:center;" | [[File:Engineering.png|16px]] [[Engineering]]<br /><br />[[File:Beaver_circle.png|32px]] [[Beaver]]
| style="text-align:center;" | {{Sl|Engineering}}<br /><br />{{Species link|Beavers}}
|}
|}


= Strategy =
== Strategy ==
* Coral Forest doesn't have any nodes for {{rl|Flour}} input. That makes {{bl|Small Farm}} a good choice if you wish to sustainably produce {{rl|Flour}} for {{rl|Biscuits}}, {{rl|Pie}}, or {{rl|Pack of Trade Goods}}. The only options for {{rl|Flour}} input outside of [[Farming]] and {{bl|Greenhouse}}s are bonus yields from {{rl|Stone}}, {{rl|Reed}}, and big {{rl|Vegetables}} nodes.
* Coral Forest is the only [[biome]] with {{rl|Coal}} veins being the only veins on the map. That makes it relatively easy to set up a {{rl|Coal}} {{bl|Mine}}, effortlessly solving all potential fuel issues.
* Accessible {{rl|Coal}} also makes fuel-based [[Recipes]] like {{rl|Jerky}}, {{rl|Incense}}, and {{rl|Purging Fire}} easier to sustain.
* [[#Effects | Inspiring Pressure]] can provide a powerful boost to your production output when you are working on a [[Hostility]]-raising event or simply assign a lot of woodcutters.
* Finding a patch of trees with {{rl|Crystalized Dew}} bonus yields enables you to solve some [[Glade Events]], build [[Fox Housing]], as well as produce some {{rl|Pipes}} or {{rl|Tools}}.
* Stockpiling some {{rl|Incense}} from [[#Trees | Crimsonreach trees]] can help you solve [[Glade Events]] later.


== See Also ==
== See Also ==


[[Category:Biomes]]
[[Category:Biomes]]

Revision as of 12:54, 14 April 2024

The Coral Forest

Overview

File:CoralForestIcon.png

The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The Forest is as scary as it is beautiful. Villagers have a +3% double yield chance per Hostility level.

Resources

The Coral Forest has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood Wood. They may also grant additional Resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Crimsonreach Tree
2 [Resource Link size not valid: med] 40% +
[Resource Link size not valid: med] 20%
A mineralized coral tree.
Musselsprout Tree
2 [Resource Link size not valid: med] 40% +
[Resource Link size not valid: med] 20%
The unusually hard bark conceals soft, fleshy tissue.
Plateleaf Tree
2 [Resource Link size not valid: med] 30% A species of plant rarely seen above water.

Natural Resources:

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Vegetables Vegetables 70 → Moss Broccoli Patch 40% + 20% Foragers' Camp Foragers' Camp★★ 00:17 Farming Farming

Humans Humans
15 → Moss Broccoli Patch 30% Small Foragers' Camp Small Foragers' Camp ★ 00:25
Reed Reed
60 → Reed Field

20 → Reed Field
40% + 40%

20% + 20%
Harvesters' Camp Harvesters' Camp ★★ 00:05 none
Herbs Herbs 70 → Herb Node 40% + 20% Herbalists' Camp Herbalists' Camp ★★ 00:17 Alchemy Alchemy

Harpies Harpies
15 → Herb Node 20% Small Herbalists' Camp Small Herbalists' Camp ★ 00:25
Stone Stone 60 → Stone Deposit 30% + 30% + 10% Stonecutters' Camp Stonecutters' Camp ★★ 00:05 none
20 → Stone Deposit 20% + 20%
Meat Meat

Insects Insects
70 → Leech Broodmother

70 → Wormtongue Nest
100% + 60% + 20%

60%
Trappers' Camp Trappers' Camp ★★ 00:17 Meat production Meat production

Lizards Lizards
15 → Leech Broodmother

15 → Wormtongue Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 00:25
Coal Coal 120 → Coal Vein 30% Mine Mine ★★ 00:40 Engineering Engineering

Beavers Beavers

Strategy

See Also